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4-14-2010 @ 10:19AM
"Healing Hands (level 83): Healing Hands is a new healing spell. The paladin radiates heals from him or herself, almost like a Healing Stream Totem. It has a short range, but a long enough duration that the paladin can cast other heals while Healing Hands remains active. 15-second cooldown. 6-second duration."Finally a chance to use that plate armor! :DClose-range healing anyone?
4-14-2010 @ 10:48AM
I already use that plate armour. Oh, I'm a bit low on mana? Head into melee and smack a few mobs. But, then, I levelled as Holy paired with a tankadin so it comes naturally. I'm so used to the plate-wearer-healing that when I started druid healing, I kept forgetting that I didn't have that much armour between me and the mobs so maybe I should, you know, run away (or, at least, let the mob "chase me" back to the tank's aggro field).So far, I am somewhere between hugely underwhelmed and relieved at the proposed changes.
4-14-2010 @ 11:01AM
@KayladI'm a little surprised you'd be underwhelmed considering they gave you a move that compliments your play style. An AoE heal seems tailoring to you. It's almost as if GC gave you your pony.
4-14-2010 @ 11:35AM
Beats my thought of having a holy talent that increases healing based on proximity to the Seal of Light Judged mob. This also seems to encourage wearing gear that increases your survivability.
4-14-2010 @ 12:24PM
Am I reading right that we are having an AoE heal?Garçon! A pair of new underwear please.
4-14-2010 @ 1:10PM
No mention of Prot's reliance on taking damage to generate mana. Being an offtank sucks balls...
4-14-2010 @ 1:11PM
Honestly they had me at "The visual is similar to that of the Resurrection spell used by the paladin in Warcraft III"
4-14-2010 @ 4:22PM
@Kaylad Low on mana? Are you sure you play a paladin?I like how they are homogenizing buffs (bring the player), I don't like how they are (seemingly) giving all healing classes the same tools (play any class?). Right now it seems the differences are in the little details and not in the core of each class. I really hope to be proven wrong.
4-14-2010 @ 6:40PM
@Hu: I cannot agree enough. I'm fine with balancing things out so that you bring the player for the player and not for their class, but man, at this point, why not just have the "classes," of Healer, Tank, Melee DPS, Ranged DPS? Maybe tack on Pet DPS for good measure. At least, that's the way things have seemed to be going for quite some time. I don't like it. ):
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