Know Your Lore: The lore reveals of Wrath, Part One

The Warcraft setting is interesting in many ways, from the recent events like the First through Third Wars to the murky depths of the past where Titans and Old Gods contended for the future of the world known to us as Azeroth. As we approach the end of Wrath of the Lich King's expansion life cycle, we can look back on quite a few quest lines and zone reveals that shed some light on Azeroth's dim, murky recesses of history. Sometimes they enlightened us. Sometimes they actually raised further questions. Either way, they were part of the unfolding lore of the Warcraft setting.
What I'm going to do this week is go over some of my favorite moments, so to speak, of Wrath of the Lich King. Some of them were small puzzle pieces, others huge reveals. In many ways, there were several interconnected moments that started with small quests in Howling Fjord and/or Borean Tundra and eventually played out over all of Northrend. Amazingly, some of my favorites ended up having very little to do with the Lich King himself. Indeed, in the end, the secrets of vrykul, iron dwarves and ultimately the Storm Peaks nearly stole this whole expansion for me.
Vordrassil and the fate of Ursoc
Grizzly Hills is an atmospheric, brooding zone of tall trees and eerie music. The whole zone ties around several lore-centric quest lines that drive you in various directions, from the native trolls being pushed to extinction in Drak'Tharon Keep (straddling the border between the Grizzly Hills and Zul'Drak) to the wolf cult and the return of Arugal. There's a heavy iron dwarf presence in the zone (which we'll likely discuss later). More immediate to the zone is the huge, shattered remnant of Vordrassil, populated by the native furbolg tribes of Northrend and home to their attempt to raise the long-slain ancient Ursoc, one half of the bear twins. We actually end up with as many questions as answers by starting this quest line. When, exactly, did the ancient druids attempt to grow another world tree? Was this after the Sundering and the creation of Nordrassil? Was Vordrassil, too, grown from an acorn of G'Hanir, the mother tree? And does Vordrassil's fall and the attempt of the Grizzlemaw to use its fruit to raise Ursoc (which led to his corruption by Yogg-Saron) have any relation to recently revealed events on Mount Hyjal?
In the words of Hermes Conrad, that just raises further questions. But we do know this much: At some point in the past, druids attempted to grow a world tree in what is now the Grizzly Hills. They then resolved to destroy the tree, because its roots had reached too deeply into the ground and breached the prison of Yogg-Saron, the old god of death, allowing his influence to reach forth through the tree. The native furbolg resolved to regrow the failed tree and use its magical power to raise their demigod, and Ursoc did return from the dead by its magic. However, Yogg-Saron's influence tainted him, and through him, drove all the furbolg tribes into madness until Horde or Alliance adventurers (whichever ones you played, basically) eventually burned the sapling at Vordrassil's heart and used its ashes to purify Ursoc's spirit. Whether it was an intrinsic power of the world tree or Yogg-Saron who allowed Ursoc to return from death remains to be seen. There are certainly clues that we'll learn more on the slopes of Hyjal during Cataclysm.
The Curse of Flesh/Fate of the Watchers
Another thread of sorts that ties a great deal of the expansion together is the mysteries of Northrend's races, the iron dwarves, vrykul and giants native to the frozen continent. From quests in Howling Fjord, it is finally revealed where humans come from and how they fit into the tapestry of life on Azeroth. This revelation places a heavy focus on the vrykul. Meanwhile, the iron dwarves and their excavations become the focus of the Ironforge Explorer's League, leading players through the Fjord, up through Grizzly Hills (where the iron dwarves under the mysterious Loken are revealed to be marching north to the Storm Peaks and Ulduar, enslaving an army of giants using mystical runes in the process). Finally, upon reaching the Storm Peaks, a series of quests leads players through the betrayal of Loken and the despair of Thorim, his brother and fellow watcher. Finally, after Loken tricks players into leading Thorim right into his clutches (and through him the clutches of Yogg-Saron), a daring raid on the Halls of Stone reveals the Tribunal of the Ages, a titan archive that reveals a great deal about the origins of the various races of Azeroth.
After discovering the truth of the "Curse of Flesh" and how the Old Gods hoped to use it to render the Titan's construct races into beings of flesh, the better to assimilate them into the Old God's chaotic plans, the heroes (namely you and your party) then stalk their way through the Halls of Lightning and bring Loken to a grisly demise ... which turns out to be a mistake, as Loken's death activates his Prime Designate fail-safe and eventually brings the observer, Algalon, to Azeroth in an attempt to determine if the entire planet should be "re-originated" by the titans. Luckily, successfully kicking Algalon's shiny constellation-encompassing keister prevents the end of all life on Azeroth.
All in all, I found the story of the titans and their role in creating life on Azeroth and their war with the Old Gods greatly expanded in WotLK without being totally settled yet. What happened to Watcher Tyr? Did Loken deliberately desire to die, and if so, was that his own plan or that of his master Yogg-Saron? It could go either way ... Perhaps Loken in his last moments deliberately allowed himself to be killed so that Algalon would come and destroy the world with his corruptor trapped within it, or just as possibly, Yogg-Saron sought to escape Azeroth by tricking the titans into destroying it.
Either way, from the Fjord through Grizzly Hills and to the Storm Peaks, with side treks to the Dragonblight and Sholozar Basin to see more evidence of the titans and their role in creating the world, WotLK has definitely broadened our knowledge about them and the origin of life on Azeroth.
Next week, we'll actually talk about the Lich King and lore about his friends and foes we didn't have before.
Filed under: Lore, Know your Lore






Reader Comments (Page 1 of 3)
Ves Apr 14th 2010 6:07PM
>Amazingly, some of my favorites ended up having very little to do with the Lich King himself. Indeed, in the end, the secrets of vrykul, iron dwarves and ultimately the Storm Peaks nearly stole this whole expansion for me.
Indeed. Blizzard really wasted a ton of awesome potential when after 3.1 they avoided creating anything new that wasn't to do with Arthas vs The Crusade.
loop_not_defined Apr 14th 2010 6:35PM
How dare they wrap up Wrath of the Lich King with....uh...the Lich King! ;)
Seriously, though. With further Titan exploits confirmed in Cataclysm, it's apparent they're not done with them. I'm looking forward to it.
Eliezer Apr 14th 2010 6:23PM
Not a bad review, except that you skipped the other main storyline of early Wrath, the Blue Dragonflight War.
Also, you didn't mention the recovery of the 3rd Bronzebeard brother.
Matthew Rossi Apr 14th 2010 6:26PM
There will be at least one more post, and possibly two, in the series, so if you don't see your favorite lore moments we'll most likely get to some in the future.
Alex Apr 14th 2010 6:31PM
You mentioned "What happened to Watcher Tyr?"
I believe that Blizzard has hinted at General Vezax being a corrupted Tyr.
Matthew Rossi Apr 14th 2010 6:36PM
Hinted, yes (even strongly hinted) but since we don't find any evidence on the body, it's okay by me if Tyr shows up in Cataclysm.
Kaz Apr 14th 2010 7:08PM
Valnoth's exact words were:
"What makes you think that Tyr doesn't have a room? Or that you haven't actually fought him? Old Gods and their corruption... I'm just sayin..."
Sounds to me like that's a, "*wink**nod* but if he shows up later in the game then its ok" type thing.
Ethan Apr 15th 2010 2:29AM
It's also been speculated that Vezax killed or ate Tyr. What we do know is that Tyr is gone and Vezax took his place.
See http://blue.mmo-champion.com/t/19595382623/why-doesn-t-tyr-have-a-room-in-ulduar/
loop_not_defined Apr 14th 2010 6:38PM
I've always wondered if Watcher Tyr's story is told in the stain glass windows of Ulduar. Dunno.
Krem Apr 14th 2010 6:42PM
I think you also should've mentioned the Borean Tundra gnome quests, where we are, I believe for the first time, introduced to the Curse of Flesh.
And remember, children, the titans are evil. Or at the very least di-- Jerks.
Transit Apr 14th 2010 6:42PM
The whole "The Curse of Flesh/Fate of the Watchers" was kinda lack luster on the Horde side to be honest. Listening to the text in Halls of Stone is really the Horde's first real "in" to that whole thing. It's not really played upon much at all really in their quests. Yes you fight the iron dwarves a lot. And the Vrykul. But why the vykrul are following Arthas is not really touched.
I guess the Taunka were supposed to be the balancing act to the Iron dwarves, a kinda "Origin of the Tauren" thing. But I was surprised that the Tauren and the Taunka seem kinda indifferent to each other. I thought a common type heritage would have played a lot more like the Orcs in Nagrand with Thrall, but it doesn't come close to that. It ended up with the Taunka just being a Northrend race with similar architecture and mannerisms to the Tauren. Not really much more then that.
I mentioned in the comments of the "Mount Hyjal" preview that it seemed very weighted to alliance concerns. (Which is fine, because its Mount Hyjal, a Night Elf lore hot spot) It was from my questing experiences in Wotlk and the rather bland (Compared to alliance quests) lore connections the Horde had in this xpac. I hope thats not the case in Cata.
gatorfan Apr 15th 2010 10:27AM
I was waiting for someone on the Horde side to point this out. I mean after all, Horde come from a different planet where there are no "Old Gods" out to corrupt and create chaos. But the Horde are flesh just the same as everyone else. So how do you resolve that Curse of Flesh concept thingy with Azeroth and Draenor now?
I'm sorry if I'm a nit-picker. But these little things drive me mad sometimes......
Da muro Apr 14th 2010 7:07PM
So, is Yogg dead or is he just pacified/ retarded cuz we stabbed him in the brain and killed his tentacles so many damn times? O.o
Nagi Apr 14th 2010 8:25PM
Properly, he should only be incapacitated, because according to established lore, the Old Gods cannot be properly killed because of how deeply they've ingrained themselves into the very structure of Azeroth. After all, Yogg-Saron's entire body spans at least from Icecrown to Grizzly Hills and from Storm Peaks to Howling Fjord, if not further, and who knows how deep. C'Thun's body spans the entire southern half of Kalimdor. If we actually killed these things, imagine what would happen once their bodies decayed and these big hollow spots suddenly appeared in Azeroth's crust (and possibly mantle and core). It was partially for this reason that the Titans only imprisoned them or put them to sleep.
Unfortunately, with the way the boss fights against these Old Gods have been constructed, it's put the adherence to that lore into serious question. We appear to kill them, but doing that should've already caused Azeroth to partially implode. A "Cataclysm" of sorts should've already happened when half of Kalimdor became a massive sinkhole. Some people speculate that none of this was ever the case, and that the only reason the Titans couldn't kill the Old Gods was that they weren't small enough to slip inside them and scramble their organs like we can (and have), but I don't buy it. If there was a way for the Titans to kill the Old Gods without completely destroying the planet, they would've done it even if it meant wiping out the surface and all life on it to do so. They wouldn't have thrown up their hands in a panic while some tinier mortal meatbags did it for them. For one thing, if the Titan constructs we see around Northrend are any indication, it would not have been a problem for the Titans to create smaller constructs to go in and do the deed in our place, as we already see comparatively diminutive mockups of Titans as the keepers of Yogg-Saron's prison (Freya, Hodir, Loken, Tyr, etc.). For another, all the dialogue we get from Algalon and the various Titan constructs strongly implies that they don't give a damn about the worlds they cultivate beyond putting them in a neat, working order. They were ready to glass Azeroth at the slightest breach of Yogg-Saron's prison, and there was nothing stopping them from doing that beforehand. Wipe the planet, kill the Old Gods, drop new seed races on the surface, and move on. Simple.
Unless, of course, killing the Old Gods would've caused the entire planet to be destroyed. The Titans want to put order to the worlds they visit, not blow them apart or cause them to implode on themselves. If killing the Old Gods caused that to happen, then even the Titans would've been hard-pressed to do anything but lock them up and pray that nothing interfered with the prison cells. Considering all we know about the lore, that seems far more likely than them just waiting on creatures small enough to kill them from the inside-out.
As far as the game mechanics and how we seem to have "killed" Yogg-Saron and C'Thun, the way I look at it is that we've simply hobbled them. We see and injure one room-sized piece of creatures that are almost as big as CONTINENTS. Yes, we "scrambled Yogg-Saron's brain" and "scrambled C'Thun's stomach," but creatures that big? With bodies straight out of Lovecraft? Who's to say they have one brain and one stomach? Perhaps we clocked them good in a vital spot, but I highly doubt they're dead, or at least dead in a conventional sense. Considering Cho'Gall's trying to resurrect C'Thun in the comics, and that Old Gods seem to exist in multiple dimensions due to their involvement in the elemental plane and supposed involvement in the Emerald Dream, it's not hard to envision Yogg-Saron and C'Thun being shut out of this dimension temporarily while their bodies heal their wounds.
In short, I highly doubt Yogg-Saron and C'Thun are dead for good.
Al Apr 15th 2010 3:15AM
If I remember right, it's only said that the Titans couldn't find a way to kill the Old Gods without destroying everything. Their methods may have just involved giants lasers, whereas we surgically take them out at the base.
I can't remember what the current word is on the dead Thing in Darkshore, but they managed to kill the crap out of it..
onetrueping Apr 15th 2010 5:30AM
"If we actually killed these things, imagine what would happen once their bodies decayed and these big hollow spots suddenly appeared in Azeroth's crust (and possibly mantle and core)."
...new oil deposits?
Just sayin'.
Sky_Paladin Apr 14th 2010 6:56PM
I once read on Elitist Jerks that Watcher Hodir was Greatfather Winter.
When Hodir assists you in Ulduar, he says "May the veil of winter protect you, Champions."
Guess what the Christmas hat is called?
Hal Apr 14th 2010 6:56PM
I'm looking forward to it. Perhaps I just didn't pay attention during the right lore moments (or missed them entirely), but I always felt like there was something "more" going on between Arthas and Yogg-Saron than met the eyes.
NeoPhobos Apr 14th 2010 6:58PM
For all of you saying things such as: "You should have monetioned (this) questline" or "You missed (this) quest)!!", just read the beginning of the second paragraph...
"What I'm going to do this week is go over some of *MY* favorite moments, so to speak, of Wrath of the Lich King".
I.E. Rossi didn't MISS anything. He did exactly what he stated, which was posting his own favorite quests. What YOUR favorite quests are has no bearing at all on what he "should" have posted.
Thank you, and good night.
NeoPhobos Apr 14th 2010 7:00PM
proofreading much? damn.. lots of dyslexia there in my first paragraph, ugh.