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4-15-2010 @ 2:20PM
I have a concern about the third mastery bonus, not specific to Holy Paladins but to healers in general.If I remember correctly, Shaman's mastery bonus will be like: when your target is low on health, you will heal for more. And so far, no other healers have that kinda bonus. Wouldn't this just create a weird balancing situation similar to rage generation a while back? (That is, if you're a warrior running heroics and you're overgeared for it, you're rage-starved. If you're a protadin running overgeared content, you're mana-starved, both because you don't take enough damage).For example, at T11 content, when tank is taking a lot of damage, Shamans will shine. But a full T12 tank running T11 content won't be taking damage, then Shamans will fall behind other healers. How do you balance around this exactly?
4-15-2010 @ 3:11PM
I'm not so sure that's an issue. I mean, yeah, Shamans will have less HPS when they overgear content, but if the tank isn't taking much damage and is staying close to full health, doesn't that just mean he's not dying, so you're doing your job? Harder heals don't make a difference if you only need to heal half as much in the first place.
4-15-2010 @ 3:48PM
Actually, the Druid bonus is the same, only it applies to HoTs (where the Shaman bonus applies to direct heals). I don't think it's that problematic as a mastery bonus. It just means that when the poo is really hitting the fan, the Shaman and Druids will be able to get everyone up faster. If the poo is not hitting the fan, everything's fine anyway.
4-15-2010 @ 4:21PM
This is a completely different issue from warriors and paladins. In this case, shamans don't heal as well when they don't need to heal as well. When paladins and warriors outgear content, their threat suffers, not their survivability. Quite frankly, I'm suppressing the urge to call you an idiot for implying that healing meters matter, especially in content that you outgear.
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