Cataclysm Class Changes: Impact on PvP, part 4

Out of all the toys that shamans will be getting in the expansion, one ability jumps out as particularly useful for PvP: Spiritwalker's Grace. Imagine elemental and restoration shaman retaining their mobility while casting spells with a casting time. This will improve their desirability in small PvP environments such as arenas, but at the same time provide much needed mobility to a class that is sorely lacking in that department. On the other hand, shamans got hit hard by the changes to dispel mechanics because of the loss of their fire-and-forget Cleansing Totem and their loss of poison and disease dispels. The tradeoff, of course, is that the restoration tree gets a talent to remove magic. You win some, you lose some.
And then you win some more. Spirit Link, an ability that didn't make it through Wrath's beta phase, is attempting to make a comeback. We'll also see elemental shamans get the old Warcraft 3 ability Earthquake, a targeted, persistent AoE spell, which interestingly enough bypasses a rogue's smoke bomb. They will also get Unleash Weapon, which sadly sounds like the shaman version of paladin judgements, but at least gives shamans of all specs some instant-cast, offensive utility aside from shocks. Overall, nothing truly remarkable for shamans in PvP, not even the respective masteries of the different specs.
Warlock
As mentioned, warlocks are going to be very exciting in the new environment, thanks to the soul shard mechanic overhaul. One interesting ability that would need more clarification to generate excitement and proper analysis would be Demon Soul, which fuses the warlock with her chosen demon to gain specific effects. It would be cool to find out what kind of effects will be available and which will be geared towards PvP or PvE utility. It's pretty clear Blizzard has PvP in its sights because of a few changes done to the class. For example, the new Whiplash ability of the succubus knocks back opponents, which should extend its PvP survivability somewhat.
Furthermore, warlocks in Metamorphosis or demon form will be immune to demonic fear such as Turn Evil, which means that the paladin's Glyph of Turn Evil will probably lose its PvP appeal in the coming environment. A demonology warlock's abilities while Metamorphosed will be altered to reflect her own abilities, which is a welcome change considering that the abilities of a Metamorphosed demon were jarringly different from that of a caster class. Shadow Cleave? Demon Charge? Challenging Howl? It was as though Blizzard suddenly wanted warlocks to melee tank. It didn't make sense at all and something we'd pointed out, oh, since the beginning of Wrath. Warlocks should look forward announcement of the new abilities while Metamorphosed, as there's a good chance of gaining some PvP utility or survivability there.
Warlocks also get some sort of killing blow ability with the Shadowburn talent, which deals more damage to opponents below 25% health, although it probably won't replenish a soul shard in the same manner. The masteries also further define the distinctive playstyles of all three specs: affliction will be all about shadow magic DoTs, demonology will be all about pets and destruction will be all about direct damage fire spells. Blizzard did a great job making each spec distinct in Wrath, and they're following through even better in Cataclysm.
Warrior
Provided Blizzard can fix pathing issues, targeting and possible exploits throughout the beta, Heroic Leap will be making a comeback in Cataclysm. Purely because of its positional nature, we're putting this one as a PvP ability. Thunder Clap and stun effect in one jumping ability? Yes, please. There's also a small change to Whirlwind which puts a damper on it being used against single targets (hint: it wasn't meant to), but the change to it being usable on an unlimited number of targets is the funky part. Think defending a bunker. Think the chaos of taking down the enemy general. The more enemies clumped together in one place, the better. Considering that Cataclysm PvP is shifting towards large scale environments, this might be even more fun than its original, hard-hitting version.
One important note tucked away in the warrior class changes is Blizzard's statement about healing in Cataclysm. As mentioned, there'll be more health and less healing. To keep up with these changes, the environment-defining Mortal Strike is being
Furthermore, Blizzard is considering changing all Mortal Strike effects to apply a physical -- or undispellable -- debuff called Mortal Wounds. This puts all these effects on even footing, as opposed to, say, Wound Poison or Permafrost being dispellable. The lowered value also standardizes the effect across all classes. These aren't specifically warrior changes, but since Blizzard tucked it in the discussion, we might as well mention it here.
Warriors also get a few other things that we're likely to see in PvP encounters, such as the new arms talent Disarming Nature. The fear effect is such an amazing crowd control ability that warriors will have reason to use Disarm even against casters. Will damage break the effect? We don't know for sure, but it's an awesome talent, anyway.
Other changes of note
Another thing that can be observed in the spate of class changes is the Frostfire Bolt effect, or giving spells two dimensions of damage. It appears as though Blizzard is making magic schools matter more when it comes to damage, and gave certain classes spells that work off two or more magical schools. Warlocks get Fel Flame, which deals shadow and fire damage, while survival hunters have a mastery that allows some abilities to deal elemental damage. Balance druids are encouraged to mix it up and deal arcane as well as nature damage. Frost mages have a mastery that encourages the use of spells outside Frostbolt. There are other talents and masteries that push the different magical schools to the fore, such as increased nature damage for enhancement shamans and increased holy damage for retribution paladins.
Does it mean anything? We can't tell for sure. It could be that Blizzard is merely delineating spell sources and preparing players for elemental bosses who normally have high resistances against particular magical schools. It could also mean that Blizzard is placing increased importance on the type of magic used for a spell (or even physical damage -- as the Cobra Shot as a Steady Shot alternative shows). This might impact PvP in some way, which should make things incredibly interesting. Of course, the removal of school specific resistance spells such as Fire Ward and Frost Ward seem to indicate otherwise, but it's certainly food for thought.
Suffice it to say, PvP will change dramatically come Cataclysm. The outlined changes don't even begin to cover everything we'll be seeing in the coming months, as Blizzard has explicitly stated that it will be removing all passive, unexciting talents and replacing them with abilities that have concrete, discernible effects. That means talent trees will play a bigger role than ever. All that and we haven't even delved into the Path of the Titans yet. You'd better brace yourselves, because we're in for one hell of a ride.






Reader Comments (Page 1 of 2)
Cyanea Apr 15th 2010 10:37PM
I gotta say...as someone who has never really had much of an interest in PVP before (BGs seem like a waste of time with too much grinding for too little reward and I don't like Arena deathmatches), rated battlegrounds are thus far the thing I'm looking forward to the MOST about Catacylsm. My guild and I are already talking about forming a BG Team and salivating over the previews as to what class would be best to play as (I'm thinking Hunter right now. Maybe mage or lock.)
A return to BG-focused PVP is the best thing that can happen to WoW right now, considering the game's pedigree. I'm so excited.
Camo Apr 16th 2010 8:07AM
Have to read the article but wanted to congratulate to your daughter. ^.^
Zach Apr 16th 2010 12:04PM
@Camo - thank you! =)
Zan Apr 15th 2010 10:47PM
I agree with Cyanea. For me Battlegrounds is the best thing WoW has to offer (conceptually speaking) and I have high hopes for it in the expansion.
Good article! Now I just want the expansion to come out! I want to make my Lock my main again and level up a Worgan (sp?) hunter! yay!
Titusx Apr 15th 2010 11:20PM
Shamans are going to be fodder for rogues and DKs and I'm not being bitter about it or anything, but we are a free kill for any rogue out there right now even WITH the totem down.
I'm enjoying BGs now that I can, come cataclysm shamans will be sitting ducks for rogues AND DKs. Hope the paladin nerf is enough to at least let us punch em once or twice before getting killed.
The class that gets affected by everything is weaker. At least rogues can get their epic pvp lootz easier now.
Teron Apr 16th 2010 2:10PM
You sir, are far too pessimistic, and for no reason I see. One, you're going to be much more mobile, and already have some tricks that can help with melee (earth-bind totem's quite good if you learn how to use it). And yes, you lose the ability to dispel poisons and diseases. But you've still got some advantages that they don't really, like the ability to ghost wolf and try and get some distance, the simple fact that you DO have ranged abilities), thunderstorm and it's lovely knockback, hex, and you have armor that's not really that bad, plus you have your own healing ability. And tied to that last, if they see you heal at all most of the smarter (not necessarily better, but still...) players will often try to keep somewhat close to you, especially warriors with their well known solo-weaknesses. (which BTW, will help greatly with the rogue issue)
Matthew Apr 15th 2010 11:32PM
I have a real question:
Can rogues be successful without a stun lock?
I have accepted that Blizzard likes stuns. Fine. I'm getting over it.
But to be stunlocked has been my PvP nemesis.
What do you think? Will this / CAN this happen? or is it a big nerf to them (like saying to a priest No PW:S) ?
PS - guess my class! no fair looking at my other posts :D
Tasty Apr 16th 2010 1:50AM
Really? I'd have thought druids were relatively fine with stunlocking.
Warlocks or priests on the other hand.
Matthew Apr 16th 2010 3:14AM
My tree can't do anything without prehealing. Actually my disc priest survives them quite well, cuz i have the 30% less stun duration talent, and i just spam psychic scream.
i don't know about warlocks.
Good guess mate!
nerdrage Apr 15th 2010 11:45PM
One thing that hasnt gotten enough focus
the resillience change is going to sting. It was listed in the 'stat changes' section by a blizzard poster
resillence will no longer reduce crit chance, or the effect of mana drains.
this is going to make healing bgs horrible. overall less regen and ur mana is wide open to drain from those that can.
jten11 Apr 15th 2010 11:53PM
Makes me wonder what else they have in store, especially for Shamans. I'm sure we'll be hearing about it pretty soon.
buenoexcellente Apr 16th 2010 12:37AM
I'm afraid you are being optimistic about rated battlegrounds providing a niche for the "off spec" player. There is always an optimal composition and an optimal spec for battlegrounds as well as arena groups. The Arenajunkies will figure out what that is, and we will see cookie cutter WSG groups within 6 weeks of Cataclysms release. If you plan to be in one of those groups, and you will NEED to be in order to get the gear, you will conform.
In fact you will probably be under even more pressure to conform because you will have to queue with more people. The premade leaders will have at least as much selection pressure as they do now, and more people to answer to.
Coldbear Apr 16th 2010 12:46AM
Life Grip - Griefers' Heaven.
Heroic Leap - awesome. And also awesome exploit and graphical cutting and pathing issues. Heroic Leap inside WSG tunnel anyone? Heroic Leap and Charge and Intervene and whatchamacallit the other one?
I have no doubt that they'll get the balancing better than Wrath which was better than BC which was better than the game at 60.
Meat of the problem coming up, though:
Higher hp pools baseline at 85. Not as much quick 100-to-10-to-100% health pool yo-yo'ing in pvp. Which is all fine and dandy.
Now fast forward a few raid/seasons patches later. Healers have gained gear and want that gear to give them faster/better heals and more/quicker mana. Everyone wants their character to improve. Which means health pools have to rise that much faster with gear so that the faster better heals don't get us back to the yo-yo syndrome.
Or they can just make the gear improvements much more gradual and small, which the majority of players won't like. All the Xbox Live/instant gratification kids want bigger faster flashier numbers NOW please.
buenoexcellente Apr 16th 2010 12:48AM
And by the way, the healing changes are going to suck. Healing BGs is already horrible, and resilience not reducing crit chance is just going to make spike damage obscene.
Healing will be harder? It's already ridiculous.
Yeah and the Shaman changes? I'm going Elemental instead of Resto in Cataclysm. "KILL THE HEALER" is about as much as an average BG player can understand, but doesn't really have the coordination to pull off. That will be different in Cataclysm with whole teams coordinating to get kills. That, plus lack of real line of sight obstacles in BGs means good positioning is mostly useless. If you get focused, and have no mitigation, you will die. Resto Shaman has the least mitigation of any healer...
BRB. Rerolling Druid.
ash Apr 16th 2010 2:27AM
The more I think about it the more it seems like Ret Pallys are really gonna need a closer to make up for the loss of (supposedly) so many defensive talents. I can't see any other way around it, just because its no use being an "offensive juggernaut" if you can't even get in range or are easily kited. I don't know about all Pallys but I think quite a few would even be willing to give up our bubble if we got something good like a closer for it. Whatever the changes are, there needs to be a fair trade off for what we are giving up.
clundgren Apr 16th 2010 11:12AM
Yeah...losing cleanse is a HUGE nerf to ret and prot paladins in pvp environments. Easily the biggest pvp nerf to any class, coming as it does against what is already the most easily kited class in game. And if bubble gets the reported nerf as well...we're sitting ducks to anyone with any kind of CC. This is not to mention other defensive nerfs that we have already suffered, and more that are reputed to be upcoming.
Ret paladins are already badly underperforming in arenas because of lack of burst and mobility. The good news is that the paladin notes specifically acknowledge that ret paladins need to be fixed for pvp, so the developers are aware of the problems. We can only assume that help on the way, at this point. In particular, I can't see that nerf to cleanse happening without us getting something to help our mobility, or it will be the death of ret in pvp.
Draniest Apr 16th 2010 2:46AM
I think that Zach is seriously underestimating Shamans' potential in Cataclysm. Of course, the end result of everything remains to be seen, but I honestly see Spirit Link playing a much more prominent role than Spiritwalker's Grace. While Spiritwalker's Grace will certainly be useful, I would see it seeing more use in arena than battlegrounds, where it would become just another cooldown. I can certainly see a team of 3 running around with a shaman keeping them spirit linked though, which could make it next to impossible to kill any one target in that group, seeing as it should effectively nullify focus fire. Add this to Healing Rain (fighting spirit linked IN the aoe hot, anyone?), and I see Shamans having a potential to really shine in pvp.
Dragoniel Apr 16th 2010 3:30AM
Increase of health pools, decreased healing amounts, lowered mana amounts and regeneration...
Seems that cataclysm will favor classes, that doesn't rely on mana and on healing. I can imagine warriors being very powerful in the next expansion, while for example already weak feral druids heals are likely to become so weak, that it won't be worth shifting out to self heal in a mid-fight, much less during insta-cyclone.
But we'll see. I'm still planning on rolling Worgen rogue, even if I already have lvl 80 alliance one.
Sinthar Apr 16th 2010 7:51AM
as it stands atm, my mage will NOT enjoy this. Warlocks with enough cd's to use 3 instants to kill me, rogues who can now heal and can have combos already, warriors (our bread n butter class for hk's) with a closer AND stun in one move, and we get....a wall of FOG???? And its not even clear from the description if its going to be a line horizontally or vertically in front of us.
The capper is the removal of wards, and amp/damp magic and the resiliance change - so now i can be mana burnt to death easier too, esp as we now will automatically and without any warning use our health - so when theres lag - most mages will stack enough commands to die horribly without anyone else even having to lift a finger, and have no wards to put up to help reduce incoming damage.
I know mages are meant to be glass cannons - but ill get one orb off then ill be gibbed by all and sundry (like the days of chain DG all over the battlefield).
Oh and as to the authors comments about fire mages basically being locks with the scortch. Yep locks with No pet, cast times (rather than instant dots), and our highest lvl pvp oriented spell has very limited uses (wall of fog). Thrilling eh? Yes i know in the right place it CAN be useful but its a 10 sec snare with a 30 sec cd, hardly a massive defensive deployment, and does little for our survivability
Sorry the sarcasm sort of slipped out - but i am completely underwhelmed with the plans atm
Daethar Apr 16th 2010 11:14AM
We are the same glass cannons we have always been. Except now they got rid of some of our cool tinting (wards), and gave every class (including mages!) brand new shiny hammers.
R.I.P. Frost ward and Fire ward, it was fun being able to be completely anti-mage with my Arcane spec.