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Reader Comments (Page 1 of 1)
4-15-2010 @ 2:34PM
clundgren said...
This is an excellent analysis. Thank you.
I'm much more excited than you about Guardian of Ancient Kings, but I have to admit that a lot of this is because it will look SO FREAKING COOL. But I do hope they take care not to make it simply duplicate the DK gargoyle. How about giving it a utility beyond just damage. Giving that between the nerf to cleanse and potential nerf to bubble our already sad mobility looks to be getting even worse, how about: "when Guardian of Ancient Kings (ret) is active, the caster becomes immune to all movement impairing effects"?
Or, better still, "your Guardian also lifts you into the air and drops you directly into combat with the target of your righteous rage." Both of these ideas would fill a real need, and the cooldown could be adjusted to make sure they aren't OPed.
Couldn't agree more about Crusader Strike becoming baseline, and the need for a more interesting talented version of it. It looks too cool to just be a basic strike, and our rotation does need a little more thought added to it. What about, "Veteran Crusader Strike: in addition to the regular effect, your target is filled with him doubt, increasing his chance to miss his next attack by X%."?
Holy shock is like art of war but without the unpredictability. Dunno...it just makes the rotation easier, but as a former shockadin I love the spell. I like your suggestion to do something new with art of war if this goes live.
Reply
4-15-2010 @ 2:36PM
Tapukimastra said...
AoW doesn't really have it's unpredictability now, since we crit enough to just hit the Exorcism button whenever it's off cooldown and still throw ourselves a few heals.
4-15-2010 @ 3:13PM
clundgren said...
What are you talking about? According to EJ at least 1% it won't be procced...AND ALWAYS WHEN I NEED IT MOST, DAMMIT!
Lol, you are right, of course. But, since Holy Shock is just a straight cast, I like Zeibart's suggestion of a radical change to art of war.
One thing that I think is missing from the class change is attention to the ridiculous disparity between our AoE and single target dps. Raiding paladins have noted for some time that our single target dps is lagging, *especially* on fights that require target switching (*cough Purticide cough*). But our approximately 1 bazillion dps in trash fights obscures that weakness, especially to other classes, and feeds the very much outdated myth of the OPed ret paladin.
I don't want to faceroll trash in exchange for being lousy on boss fights. That direction reminds me too much of Vanilla, where our "survivability" was used to justify low dps output. We all know where that got us (hint: the answer is "not invited to raids").
4-15-2010 @ 4:24PM
Tapukimastra said...
"I don't want to faceroll trash in exchange for being lousy on boss fights."
True, except for the brief, fleeting 20 seconds when we literally get our wings and wreck everything.
4-15-2010 @ 8:27PM
Pyroneil said...
It's quite funny that you suggest changing it from a Gargoyle clone by adding immunity to movement imparting effect. Making it... a Spirit Wolf clone!
It may fulfil a need, but that's still not exactly original.
4-15-2010 @ 11:19PM
Kanuris said...
Just to point out how crippled we are by heavy movement and target switching. I can push well over 8-9k in ICC25 on a slow day.
I did 5.5k on our Prof kill :(
Ret needs some gap closer or an ability to move SoV stacks like what ruddy Death Knights are getting. (THEY KEEP STEALING OUR STUFF)