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Reader Comments (Page 1 of 1)
4-15-2010 @ 6:24PM
GrumblyStuff said...
Hmm. I feel ambivalent about the changes.
The short cooldown on CS meant it is nearly always available to hit when everything else is unavailable. I could see how working in another attack (Holy Shock since that seems like a given) would be useful though I imagine there will be talents in ret to adjust cost and/or a glyph to adjust the effect (reduction in healing and mana cost for damage and range or something to that extent).
Mana usage feels about right too though I do use Glyph of Seal of Command. There should be enough baked in mana generation to maintain dps. Maybe change Divine Plea (through talents or glyphs) into another cooldown to maintain a high burn mode making it a pally Adrenaline Rush or sorts.
Lack of a spell interrupt is harsh and Hammer of Justice just doesn't cut it. Give 'em a pummel clone and call it Fist of the Silver Hand but lower the lockout and cooldown by one second. Cooldown is twice as long as the lockout compared to only 50% longer with pummel. Actually, I bet that's what they'll turn Holy Shock into for rets.
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