Scattered Shots: Hunter pets in Cataclysm

Throughout the years of WoW, hunter pets have grown better and better with each expansion. In the beginning they were a pain to train and level, and we were rewarded for that pain with a pet that died in every boss fight. But over time, our pets have grown steadily stronger, easier and more customizable. While we still have some pet issues, those issues are no longer that our pets are too weak.
Of course while we know how awesome and vital our pets have become, healers are still a few expansions behind on the learning curve. They continue to prioritize the tanks or themselves over our pets. But what are you gonna do? The healer's mind is an unfathomable thing -- after all, they rolled healers in the first place, which already establishes them as somewhat unstable. What I don't understand is why that nurturing impulse doesn't translate to adorably fluffy and cuddly minions of death.
So our pets are certified mini-killing machines now, but with that improvement new problems have cropped up. While we still don't know exactly what Cataclysm has in store for our pets, the recent hunter class preview gave us a peek at the direction that Blizzard may have in mind. So join me after the cut as we take a look at the current problem with hunter pets and the possible solution that Cataclysm may present.
The current hunter pet problem
Hunter pets are now more awesome than they have ever been in the history of WoW. Our pets have gone through various phases of normalization (it used to be that individual pets had different damage and attack speeds) and various phases of individualization, including the excellent pet talent trees we have now.
For a pleasant historical change, hunters are no longer complaining that their pets are useless, or die too easily, or contribute too little. But ... we're still complaining.
The problem now is this: everyone in PvE has the same pet. From heroics to raids, from SV to BM, all you see is the wolf. With 32 different pet families available to hunters in the game, most of us all use the same one. The reason is simply that the wolf's special gives us more DPS than other pets, and we all want to do as much DPS as we can.
Sure, if we want to solo or do pet tanking we'll grab something from the tenacity tree. If we want to PvP, odds are good that we'll pick up a cunning pet. But if we want to hit dungeons and raids, that means the ferocity tree, and while we might occasionally want a different pet, the obvious choice 90% of the time is going to be the wolf.
How we got here
First of all, we have to realize that this problem has always existed. Even back in vanilla, with our wee pets that were adorable and not much else, everyone still chose the pet that boosted their damage the most. But as the game has advanced, the player base and the resources available to us have advanced as well. The urge to min/max our DPS has always, always been there for raiders, but once upon a time most raiders didn't actually know which pet was the best and why.
I definitely think that players now have a better overall understanding of the game mechanics and their primary class than they used to. So it's not that more people are min/maxing than ever, it's that more people have access to the knowledge to do it successfully than ever.
Now take our three pet trees. Tenacity for soloing or tanking -- good variety of pets used there. Cunning for PvP -- again we see a good variety of pets used based on team strategies. Then we have ferocity, our DPS tree, from which raiders and dungeon runners will pull their pets.
Ghostcrawler has brought up the design team's frustrations here before. He pointed out, very accurately, that when players are min/maxing, they're all going to take the same pet, even if the pet is only a fraction of a percent better than the next best choice. After all, more damage is more damage, and we want to do more damage -- the most damage we possibly can, in fact. So as long as the pets' special attacks are different, theorycrafters will figure out which is best -- by no matter how small of a margin -- and that is the pet that everyone will use. It's virtually impossible to make very different abilities that will do exactly the same damage.
So the problem is either a.) pets all have unique special abilities, and 90% of the PvE population only uses the absolute best, or b.) you make all pets exactly the same, and the only difference between a cat and a wolf and a raptor is that they look different.
Frankly, neither of these sound great, do they?
The Cataclysm solution
First of all, let me stress again, we don't know exactly what Cataclysm will bring. However, the hunter class preview did give us a strong indication of a potential solution that Blizzard found -- neither option A or option B, but instead, a third direction. Here's the relevant tidbit:
- Wind Serpents: Will provide a debuff that increases the amount of spell damage taken by an enemy (similar to a weaker version of the warlock ability Curse of Elements).
- Ravagers: Will provide a debuff that will increase an enemy's Physical damage vulnerability (similar to a weaker version of the warrior ability Blood Frenzy).
- Hyenas: Will provide bleed damage (similar to a weaker version of the druid ability Mangle).
Personally, I think this is absolutely fantastic and a solution that lets us see a variety of pets in use and yet still have our pets with unique specials. Let's pay special attention to this quote: "The goal is to have all pets provide a damage increase that is very similar and no greater than any other pet."
Let's speculate for a bit on how this could be implemented:
- Tenacity pets stay somewhat the same as what it is now. Some pet talents get tweaked here and there. Certainly our worm's Acid Spit will be reduced to match the new Sunder Armor (capping out at 12% damage reduction). Possibly if they continue the theme that pets duplicate buffs, only worse, the worm's sunder will be not quite as good.
- Cunning pets also stays somewhat the same, with pet specials tweaked as needed. Again, of those using cunning pets, we see a pretty nice variety.
- Ferocity pets get the big overhaul. As it is now, ferocity pets have their claw/bite/smack instant attack, but what if instead of another special attack that did more damage or increased hunter damage, every ferocity pet had a weaker version of a raid buff or debuff? We'd still want to use ferocity pets because their talent tree makes them the best DPS pets, but there would be no single "best" ferocity pet. We'd want to see what buffs/debuffs our raid was missing and then bring the pet to fill the biggest gap. This gives hunters phenomenal utility in 10-man raids and some 25-mans. In 25-man raids where every raid buff is present in its real form, we can then choose whichever pet we like the best.
Who knows, maybe it'll even be enough that healers will finally notice Fluffy and toss a HoT his way.
Well okay, probably not.
You want to be a hunter, eh? You start with science, then you add some Dwarven Stout and round it off some elf bashing. The end result is massive DPS. Scattered Shots is the WoW.com column dedicated to helping you learn everything it takes to be a hunter. See the Scattered Shots Resource Guide for a full listing of vital and entertaining hunter guides, including how to improve your heroic DPS, understand the impact of skill vs. gear, get started with Beast Mastery 101 and Marksman 101, and even solo bosses with some extreme soloing.
Filed under: Hunter, (Hunter) Scattered Shots, Cataclysm






Reader Comments (Page 1 of 5)
Justin Apr 15th 2010 9:13AM
That's not the way I read the change. I think they mean that they are doing away with the three pet trees, and ALL pets will do the same damage. I hope your right though, because I love having the option of a tanking pet.
Rakah Apr 15th 2010 9:48AM
calling for a Bloodlust pet :)
Tooay Apr 15th 2010 1:41PM
Bloodlust pet? Didn't you read the mage previews? Just tame a worgen!
Daniel May 29th 2010 5:51AM
i DID tame a worgen... Blizzard nerfed it to death... literally
Ramco Apr 15th 2010 9:17AM
Pokémon!
Elleyna Apr 15th 2010 9:18AM
Somehow I glazed over how important this was when I read the changes (I think I was still pissed about Camo by the time I got to reading the pet section). I really like the idea of bringing different pets for different buffs. As it is I had to go tame and level a coyote model wolf because I was tired of having the same Northrend Worg model that everyone else has. Can't wait to see which pets get which buffs.
eresin Apr 15th 2010 9:19AM
I play a hunter and a resto druid amongst others...maybe it's because my hunter is my main but when I play as my druid I always heal hunter pets, warlock pets...even occasionally if I am feeling really generous death knight pets, though they don't deserve it :P
Jiffah Apr 15th 2010 11:38AM
Maybe it's just me, but a big big part of playing a hunter is pet management...and watching your pet's health is part of that as well as moving it around to avoid all unnecessary damage...I'm not saying I flat out refuse to heal hunter pets, but I'll never target a pet in raid and use a single target heal on it, they may get spills from my CoH or PoM but that's all they'll get from me. Hunters have mend pet, it's instant, it's a hot, it's awesome. Plus, with licking wound (not sure on name) and heart of the phoenix, if a hunter pet dies...I believe it's the hunter's fault and any hunter blaming the death of his pet on a healer is a very bad hunter. In a 5-man, it's usually so quiet that I have time and mana to 'waste' on a pet...
I'm sorry if I sound like a jerk, but that's my opinion.
Mike Apr 15th 2010 11:43AM
I'm a Resto Shaman, no Hunter (though I plan on rolling one in Cataclysm), and if I see a pet taking damage I'll heal. Sure, they low priority compared to real players, but pet, minion, or ghoul, doesn't matter, I won't just ignore them.
Aaron Apr 15th 2010 11:47AM
Yep. As a Holy pally and a hunter, when I'm raiding I always splash the pets with heals. I had a hunter say "OMG YOU EVEN HEALED MY PET". Hahaha. ...but it's silly not too. When I'm healing a raid I want to see the boss die not a hunter's pet. =D
AltairAntares Apr 15th 2010 11:49AM
As a Resto Druid, I really don't see why people are so unwilling to heal a pet. Healers in WoTLK are overflowing with mana, is it so hard to waste a little bit of time tossing a hot on a pet? Sure if there's people who need heals they have priority, but really, is there any real reason to be stingy with heals? Let the DPS do they're job - DPS, while you do your job, heal the raid, not just the people you feel like healing.
Moonkinmaniac Apr 15th 2010 12:06PM
If I can I'll heal pets too on my restro druid. Pets=more dps. More dps=boss dies faster=ppl take less damage overall=happy tree.
Aureliusz Apr 15th 2010 12:11PM
Meh. I'm just annoyed since my UI is so awesomely set up for raid heals...
Except for pet frames. So I don't actually have any. :(
In a 5-man I have alt+v so I can just run around clicking on name plates. Thats when I'll get pets. Other than that, Chain Heal/Ancestral Healing is all they get from me.
Cyanea Apr 15th 2010 1:20PM
Pets get my Chain Heal and AW bounces. I don't specifically go out of my way to keep them up.
I played a hunter, and I know how easy it is to keep a pet alive if you just PAY ATTENTION TO YOUR CLASS. Macros to send your pet out or recall him are just as important as shot macros or Hunter's Mark ones. I once had a hunter freak out at me because I didn't heal his pet through the poison after Ick's Poison Nova thing. He just left it there attacking the boss instead of calling it back when the boss clearly and distinctly telegraphed his move.
My reply, "If you had stood there, I wouldn't be healing you through it either." If you don't want to manage your pet, keeping it out of things that will kill it and throwing a heal on it from time to time, don't roll a pet class. Simple.
Tethra Apr 15th 2010 2:02PM
I agree with Cyanea. My main is a hunter and I never expect a healer to heal my pet. With all our pet-healing abilities, plus the self-healing abilities that some pets have, the healer really shouldn't have to heal our pets. I would much rather they focus on keeping players alive. I'm pretty good about calling my pet back to keep him alive, but if I'm not quick enough, oh well. That's what Heart of the Phoenix is for.
Draelan Apr 15th 2010 4:24PM
My main is a hunter, but I've played all the different roles with one toon or another. While I'm not saying that pets should be a focus, or even a major concern, for healers, it's just downright ridiculous to outright REFUSE to heal them when you're sitting there twiddling your thumbs waiting for the tank to take damage. It's not often that our pets take damage, especially if the hunter handles their pet correctly, and in some cases it's just not worth healing them (Heigan, Sarth 3D, etc.). However, when they DO take serious damage, Mend pet is rarely enough to keep them alive. What about Lick Your Wounds and Heart of the Phoenix, you ask? I don't have them on my main DPS pets. As I said, pets don't take significant damage often enough to justify using the talent points in these abilities over DPS talents.
I don't fault healers when my pet dies. If it goes down, chances are there were others in the raid who also took a bunch of damage who needed healing first. However, I don't like this "I'm not healing your pet even if I've got full mana and nothing better to do" attitude. If the hunter's a noob and sending their pet in before the tank, don't heal them. However, if the hunter is concentrating on doing their job as a DPS correctly by doing as much damage as possible without pulling threat, it won't kill you to toss a HoT on fluffy if the rest of the group is set.
Abyssis Apr 15th 2010 7:50PM
My main is a hunter and I've had a pocket Resto Druid for a few weeks. Every time we go to an instance she'll heal my pet. She even surprised me once by resurrecting him when I didn't notice (yeah I know sad, my excuse is new UI).
Cyanea Apr 16th 2010 11:52PM
I don't have room for pets on my UI. I'm a bit OCD about perfection in my interface, and there's just no room for a pet bar in Grid. Sorry, but it's the truth. Nor do I want to see healthbars in front of me by pressing ALT-V. Again: OCD about my interface.
If a pet eats a jump of my Chain Heal, then awesome. I certainly don't go out of my way to avoid letting one hit your pet, but I'm not going to go out of my way (IE: rebuilding my interface) to accommodate your laziness. As I said, I played a hunter, so I know how ridiculously easy it is to keep a pet alive.
Gnosh Apr 15th 2010 9:19AM
No mention of the pokeball-belt multiple pet summons we'll have, a la warlock demons?
xxxsnowflamexxx Apr 15th 2010 9:23AM
Good article! Although I'll never be able to play a hunter as long as I can't tame Taurens :P