WoW Rookie: More Cataclysm changes for leveling players

Last week, WoW Rookie looked at the first batch of Blizzard's Cataclysm class previews. How will the expansion affect leveling shamans, warlocks and priests? Since then, the rest of the class announcements have come pouring in to a torrent of applause, cheers, jeers, crushed hopes and soaring spirits from new and experienced players alike. This week, we'll recap the rest of the class change previews and serve up links to the announcements plus WoW.com's hot, fresh analyses for those of you hungry for more details.
Death Knights The big news for death knights is blood's becoming the dedicated tanking tree. "We'd rather spend time tweaking and balancing one good tanking tree rather than having a tank always wondering if they picked the 'correct' tree out of three possibilities," Blizzard says. Also in the works for DKs is a retuned rune system that aims to help you feel less constrained by the rune mechanic as a whole.
- Read the DK preview announcement.
- Dig into our in-depth analysis of what the DK changes hold in store.
We'll look at more of the Cataclysm class changes that affect leveling players after the break.
Druids Unlike the other healing classes, druids won't be learning any new heals in this expansion. That doesn't mean there's no big news for healing druids, though. Tree of Life, the big, defining shape-change for resto druids, is shape-changing itself into a cooldown-based talent similar to warlocks' Metamorphosis. With dispel mechanics changing across all classes, druids will lose Abolish Poison, but restoration druids will gain Dispel Magic (on friendly targets) as a talent. All druids will still be able to remove poisons with Cure Poison and curses with Remove Curse.Changes to ferals will help you keep up with the Joneses. From interrupts to tanking tools, cats and bears will be getting new tools to lend variety to their play and help them better fill their niches.
- Read Blizzard's druid preview announcement.
- Dig into our in-depth analyses for balance druids or feral druids.
Hunters Cataclysm brings cataclysmic changes to hunters. We'll see hunters move off a mana-based system to a new mechanic called focus. Something else will be missing from your bags, too: ammo.
Hunter pets are getting plenty of grooming, as well. You'll be able to "carry" three pets at a time now (only one out at a time), with the capability of storing many more. You'll start with a race-appropriate pet at level 1 and get to tame another at level 10. Pet family abilities will change in order to provide a variety of buffs and debuffs, letting you swap your pets to fill the gap of abilities or roles missing from your groups. (Blizzard's hunter preview offers a nice sampling of examples.)
- Read the hunter preview announcement.
- Dig into our in-depth hunter analysis.
Mages Low-level mages will finally be let out of the kitchen come Cataclysm, as Blizzard removes the ability to conjure food and water until somewhere around level 40. You won't run out of mana, though, with changes designed to keep you plugging along. Once you do finally learn to conjure food and water, your meals will restore both health and mana.In other changes affecting leveling mages, Arcane Missiles will become a proc-based spell. Whenever you do damage with any spell, there's a chance that Arcane Missiles may become available (sort of like warrior's Overpower). Scorch scoots to the forefront with changes meant to make it more a part of every mage's rotation. Your spell book will be cleaner in general, as Blizzard removes limp spells such as Amplify Magic, Dampen Magic, Fire Ward and Frost Ward.
- Read the mage preview announcement.
- Dig into our in-depth mage analysis.
Paladins Paladins will receive considerable retuning in Cataclysm, some discussed in Blizzard's preview and others still to come. Crusader Strike will become a core ability available at level 1 -- hooray for instant attacks! Speaking of core spells, Holy Shock will become a core healing spell for all paladins. Ret pallies will see some much-needed complexity injected into their rotations. Healers will get an entirely retooled new mix of heals. Prot tanks will find different rotations for AoE than for single-target tanking. And bubble-hearthing? Well, that may be going the way of the dodo, as well.
- Read the paladin preview announcement.
- Dig into our in-depth paladin analysis.
Rogues Gone are the days of agonizing over which weapon goes with which spec and -- oh, $%@#, you just got a great blue drop that's a totally different type. Weapon specialization talents (for all classes, not just rogues) are going away. "We do not want you to have to respec when you get a different weapon," Blizzard says. "Interesting talents, such as Hack and Slash, will work with all weapons. Boring talents, such as Mace Specialization and Close Quarters Combat, will be going away."Ready for more good news? "We would like to improve the rogue leveling experience," Blizzard continues. "Positional attacks and DoT-ramping mechanics will be de-emphasized at low levels and then re-introduced at higher levels for group gameplay. We are also providing rogues with a new low-level ability, Recuperate, to convert combo points into a small heal-over-time (HoT)."
- Read the rogue preview announcement.
- Dig into our in-depth rogue analysis.
Warriors The warrior preview added to what we already knew about expected rage normalization and Heroic Strike changes. Mortal Strike will take a hit (down to a 20% reduction in healing), while other classes with similar debuffs will be tuned even lower.
Your old friend Sunder Armor gets simplified down to three stacks from five, and some shouts will evolve into something more like the death knight's Horn of Winter -- no resource cost, generates rage in addition to effects, short cooldown.
- Read the warrior preview announcement.
- Dig into our in-depth warrior analysis.
What else is changing in Cataclysm? Find out what we know so far in WoW.com's Guide to World of Warcraft: Cataclysm.
Filed under: WoW Rookie, Cataclysm






Reader Comments (Page 1 of 2)
Ecco Apr 15th 2010 6:07PM
Save the Trees!
Leorad Apr 15th 2010 6:15PM
Um. Stop.
Ecco Apr 15th 2010 7:06PM
(feel free to down rate this comment)
I see the Tree haters are out in full force.
Tank = Bear
DPS = Cat / Moonkin
Swim = Seal like thingy
Travel form = Cheetah (that thing come by my house i keel it!)
Healer = Caster Form??????
Next up,
Shadowform is on a CD.
Rogues have 15s Stealth as they can't do enough abilities in Stealth.
Stop the Madness. Save the Trees
GrumblyStuff Apr 15th 2010 7:41PM
Well, since you asked....
Anyway, it's not so much about hating trees. I rather like them with how visually distinct they are. That said, GC does make a good point about how the tree form has lost it's usefulness.
It once came with strengths and weaknesses. It made you an elemental that could be banished but no longer could be (ironically) sapped or polymorphed . It had loads of armor. It slowed you down. It locked away many spells and punished you if you needed them.
Nowadays, you have access to most of the spells and the ones you don't you wouldn't be using in any regular fashion anyway. Your speed is no longer diminished but now the extra armor costs 3 talent points.
Comparisons to other druid forms is the wrong way to view this. Kitties need to juggle energy and combo points. Bears would get instagibbed if they dropped form. Boomkins are akin to shadowpriests (and rets when Cata rolls in), giving up healing entirely (or healing potential) for steady dps comparable to pures. Making boomkins and shadowform cooldowns would mean they'd have to be very strong to make up for time without those forms (hello pvp burst) or weak but usable often (no real change from the current situation).
Who knows what they have planned? Sure they said cooldown but what if it was a proc? What if it was something used in rotation? What if you could sit in treeform indefinitely out of combat but started a buff timer when you got into combat or started healing?
So, yeah, trees will still be around and, hey, you'll be shapeshifting more than ever! And maybe spriests and boomkins will get hit with the form cooldown bat too. :P
Groth-man Apr 15th 2010 9:49PM
i dont play druids, i dont have any sort of bias towards them, but this tree cd is kinda lame. one of the cool things about druids is that you can turn into other animals (or a plant) for however long you want. i dont think its fair to resto druids to get a cd while balance, feral (though any of them can access cat and bear) gets their non-cd shapeshift.
shamman22 Apr 15th 2010 9:03PM
I've never liked tree form and was always upset that I couldn't distinguish myself with the druid armor sets. All trees look alike, its boring. I think healing in regular form will be awesome. Plus, you'll be able to throw out some dps without shapeshifting.
i like this change.
Ecco Apr 15th 2010 10:27PM
Want to see your gear while healing? Roll a Priest/Shaman/Pally
Want to see your gear while tanking? Roll Pally/Warrior/DK
Want to see your gear while doing DPS? Roll something other than Cat or Moonkin
Druid = Forms.
Save the Trees
brian Apr 15th 2010 10:28PM
Moonkin form and Shadowform are to remove healing spells from those dps specs. The real question is why ret, elemental, and enhance can heal so easy. Tree form was removed because no other healer is barred from damage spells at the expense of viable healing.
True, they could give trees the ability to do both damage and healing in form, but then it ends up basically being a purely visual change. The form would be pointless besides just changing you into a tree. It's true that some players have gotten very attached to tree (while others are looking forward to the change), so adding a glyph could be the balance.
I can see your point, and why you have become accustomed and even attached to the form, but disagreeing doesn't make us sheep.
Ecco Apr 15th 2010 10:45PM
At least your comment was informative.
You can't cast some spells in Shadowform that you can while NOT in shadowform. Does anyone QQ about it? No, they accept they are dps and therefore, there job is to heal.
I do not understand, nor get healers that want to dps. What's next? Tanks who want to heal too? (Let me pop out of bear and toss a heal to the raid, it looks like they are getting low)
Yes, I'm sorry there is venom in my reply, and there wasn't in yours. You were calm and cool. I'm just too close to this I guess. I can't see any reason to get rid of the form.
Glyph? So you are going to make us use one of our spots? Glyph up shadowform then.
Having Tree as an intrinsic part of who and what a Resto Druid is, is well... what it is. (That hurt to type)
Besides the fact I love the Tree, it's a consistency issue.
Glyph != solution;
I've had time to cool down over this issue, and I can honestly say I doubt it will force me to stop playing my Druids. Yes, I play 2x Druids (Tank/Heal). For me, seeing one of my druids in Bear, and then seeing the other in caster form is going to be a huge eye sore. (Fly / Flÿ @ Maiev - Horde and I do have 2x Ally 80 druids too Bad / Bäd @ Doomhammer)
Needless to say, I love druids. It is my favourite class.
Please Blizzard,
Save the Trees
Oakanu Apr 15th 2010 11:31PM
don't save the trees.
I want to see my gear.
Aphroditi Apr 15th 2010 6:11PM
I just wrote a leveling guide for mages as well. Of course the guide is based around them re-rolling to warlock but... It's better that way :D
http://felfire.com/warlock/coming-to-the-dark-side/
Chilblain Apr 15th 2010 7:40PM
keylogger
Key-J Apr 15th 2010 6:14PM
This is going to be interesting.
necrosanct Apr 15th 2010 6:18PM
This is a comment, and nothing but a comment.
necrosanct Apr 15th 2010 6:27PM
I like how somehow this ended up here instead of the post I was supposedly replying to. The log in on the site not working for me for some reason probably doesn't help.
hitman2004 Apr 15th 2010 6:22PM
I hope they put some changes in ebon hold for the dk's that place is so worthless, at least put a tp to org or somewhere
Hih Apr 15th 2010 7:36PM
You have a class teleport to trainers and a runeforging place and you're complaining? Really? Wow. Learn what your hearthstone is.
Bronwyn Apr 15th 2010 8:34PM
... there is a flight path to UC or Silvermoon. What's the problem?
Rich Apr 15th 2010 6:23PM
What about the Shaman?
Groth Apr 15th 2010 7:38PM
Did you not read the first two sentences?