Ready Check: Cataclysm class changes and their effects on raiding, Part 2

That being said, these previews do give us a handful of insights into some new raid dynamics. I talked about new abilities like Leap of Faith and Vengeance in last week's Ready Check, but now that we have all of the previews out and published, there's even more to talk about. Let's start with that time-honored tank healers, the holy paladin.
The most interesting thing is the new Healing Hands. (Between Healing Hands and Lay on Hands, paladins are clearly a hands-on healing class.) Like Chase pointed out, paladins finally have some kind of heal they can use when the whole raid is taking damage. The issue is that we don't know exactly what the radius of Healing Hands is going to be -- do we have to be standing virtually on top of the paladin? And how powerful will it be? I have this fun vision of a paladin calling out "Hands in 5!" and then watching a raid stumble over itself to get on top of the paladin.
Holy paladins are also being retooled in their main healing method. They won't just be one big nuke and one little nuke, but have a handful of different options on each side of the "slow and efficient" versus "fast and inefficient" spectrum. It's way too early to talk about whether that will dethrone the classic tank healer from their role, but if you add that together with Healing Hands, it definitely seems like there's going to be a change up in that role. It shouldn't feel quite so wasteful to have a discipline priest and a holy paladin in the same 10-man raid.
More exciting, however, is the changes to Blessings. Blessing of Might and Blessing of Wisdom are finally going to be the same spell. We can assume this alteration will also apply to their Greater cousins. That means when you get a raid together, the enhancement shaman and elemental shaman will no longer engage in mortal combat over what buff their class will receive. (Sure, you could use a mini-Blessing on one or the other, but that can turn into a pain in the neck. Paladins deal with it, but soon they won't have to.) It's a relatively small quality of life issue, really, to everyone who doesn't play a paladin. To those of us micro-managing those buffs, it's going to feel like heaven.
Even while the holy paladin is changing its game up, there's a staple of raid healing that seems to be going away. Of course, I'm talking about the tree. Restoration druids will no longer simply be hanging out as a bush by default; now, they'll only go all sprout-and-leaf as a cooldown. Since this ability will work like Metamorphosis, we don't know whether the spontaneous-tree is going to be a panic button, or just something they spam when it's off cooldown.
We can probably rest assured that restoration druids will still be plenty balanced. Blizzard isn't going to yoink such an iconic ability and then leave the class gimped and unable to perform their role. This is just going to be an aesthetic change. But it's still a pretty big aesthetic change. To me, it's going to feel like a plate tank without their shield -- so different and odd that it just won't feel the same, no matter how much I know it's going to be balanced.
Except for the addition of Vengeance (which we talked to death last week), I don't think that the druid or death knight changes are going to have a huge effect on their tank configuration. Sure, druids will have a couple extra buttons to push, and all death knight tanks are going to be blood, but the basic facts of life for those tanks aren't changing. I'm not sure I even feel like their minor tweaks equal what we saw with the Sunder change. (Again, I should point out, we can't really talk about balance in a knowledgeable fashion, since we have no idea what the actual metrics and numbers are going to look like.)
It'll be interesting to see how many raids will be willing to get their trash lined up in a row so that the mage can send a fiery ball of Flame Orb down the center. And as fun as that idea is, that's not the biggest change for Mages. What's that? You didn't hear?
Mages get Heroism/Bloodlust. Sure, they're calling it Time Warp, but shaman will no longer be the only class able to provide this vital buff. Time Warp has an additional run-speed affect, but I actually expect that to get tacked onto the shaman version as well.
This new ability is probably the most controversial change for mages, since Heroism/Bloodlust has always been the staple of shaman. For all that everyone feels like they absolutely must have the buff in order to run a successful raid, that meant it really sucked that there was only one class that could bring it. For all that some shaman might feel like they're losing their biggest ticket into raids, it's not like the class doesn't bring a dozen other buffs along with it anyway.
I had always thought it would be rogues to pick up the new version of Heroism/Bloodlust, but I'm still glad it's getting mixed up among other classes a bit more.
That's all for this week, folks. Good hunting out there.
Ready Check is here to provide you all the information and discussion you need to bring your raiding to the next level. Check us out weekly to learn the strategies, bosses and encounters that make end-game raiding so much fun. Filed under: Ready Check (Raiding)






Reader Comments (Page 1 of 2)
felfireblog Apr 16th 2010 1:04PM
Though I have always like shamans (yet never played one) I think it's fair that another class received a blood lust. It seems to fit in with Blizzard's bring the player not the class policy.
I would have preferred it to not be mages but...
http://felfire.com/
Aldarion Apr 16th 2010 1:50PM
And as a warlock, you agree with this. You're giving up on valuable raid spots! Shame on you, mister!
It should be our green-glowing hands that dole out that Fel Rage or whatever... Not those... Those... Meh, my words fail me again...
Kaz Apr 16th 2010 8:07PM
"Meh, my words fail me again."
That's ok, you're a Warlock, failure is expected. No one faults you for it anymore.
It is nice to see that Heroism/Bloodlust is now brought by a second class. I would hope that Shamans get their own unique "selfish" effect just to differentiate the two spells, but that might be difficult to make interesting/useful or balance. Ether way if there are Shamans out there who were getting away with preforming sub-par in raids due to their delicious buff they are going to have to step up their game.
To be frank though, I've never seen a guild take a poor shaman player in just for Hero/Blood. Usually guilds will recruit other Shamans who are also good players. So methinks that this will be more useful for PuGs who get stuck with a terribad Shaman that they don't otherwise feel they could kick.
Jason Apr 16th 2010 1:09PM
As a Shaman, I say FUUUUUUUUUUUUUUUUUUUUUUUU....
Increase our DPS and I'll be fine.
Qot Apr 16th 2010 1:27PM
Mages get bloodlust, shaman should get mage DPS. It seems fair.
Hendrata Apr 16th 2010 2:24PM
Shamans can get biscuit totem and portal totem
Frank Apr 16th 2010 3:17PM
granted, i'm speaking as a mage, but i don't see why this is such a bad thing. shamans aren't losing their ability -- entire raids are GAINING the opportunity to have a SECOND heroism buff during long fights. how is that a bad thing?
Jiffah Apr 16th 2010 3:25PM
Yeah, you'll get Mage DPS the day you lose the ability to heal, so...never.
Jiffah Apr 16th 2010 3:31PM
@Franck
So far, Time warp's intent is to also apply the 'sated' debuff. There won't be a benefit of having a mage AND a shaman vs 2 shaman as in now, 'bloodlustly' speaking, of course.
Gothia Apr 18th 2010 4:24AM
While I don't mind Mages getting an alternative to Hero; the class is already madly popular and I agree with the writter that Rogues would have been a good choice. Rogues, whos popularity is rising (a little), do not offer any buffs whatsoever while locks, mages, hunters do have buffs that are useful in a raid setting. I guess the only real reason to bring a Rogue is because they will still be on top of the dps meters - which also isn't a bad class defining ability.
Zuckerdachs Apr 16th 2010 1:19PM
"For all that some shaman might feel like they're losing their biggest ticket into raids, it's not like the class doesn't bring a dozen other buffs along with it anyway."
Except that almost every single buff we bring is now supplied by another class. I really hope some of our totems get buffs so that we're not made obsolete as a support class, since I thought being a buff-bot was a neato concept when I rolled my shaman way back when.
thebitterfig Apr 16th 2010 1:43PM
true that a shaman's buffs can often be provided by another class, in most cases. but its also true that shaman bring more of those buffs than anyone. an enhancement shaman brings 20% melee haste, 10% attack power, strength/agility, and flametongue. that 20% melee haste can be switched to caster haste if need be, or the strength/agility to an armor buff (both of which are unique). elemental is the same way, with totem of wrath and elemental oath. other classes CAN do them, but can't do them all.
but yeah, they do need to increase shaman damage to the point where they aren't desired only for their buffs and bloodlust.
Zanathos Apr 16th 2010 2:19PM
Small note, neither strength of earth (horn of winter) or stoneskin (devotion aura) are unique buffs. An enhance shaman providing flametongue totems is also going to take a personal DPS hit, so that's not an ideal setup
Desmentia Apr 16th 2010 5:37PM
Actually, Stoneskin is unique; it stacks with all other armor buffs that I know of, except other Stoneskin totems.
Caz Apr 16th 2010 1:34PM
Is it me or does it seem like classes are losing their individuality? while I'm all for new abilities, I'm not so sure its worth the expense of becoming like another class. Every class is special, any player can be great with their class, don't take away what's special by making claases the same.
Arkhill Apr 16th 2010 1:36PM
Every level 85 spell except for Time Warp is brand new....
Sciarc Apr 16th 2010 3:22PM
It's just you.
Every class is being given new abilities that are very distinctly "flavored" of that class and often mechanically unique (i.e. Shaman getting healing rain and spiritwalkers grace, Pallies getting healing hands, heroic leap, chakra, hunter's getting focus, etc etc etc)
All these people who keep crying about homogenization or that classes are getting too similar just aren't paying attention.
Vogie Apr 16th 2010 3:39PM
You can take it either way you like...
Does the fact that healing classes have 3 base heals make them boring and predictable? Or does it help that any healer can switch to another healer, and get the hang of it really fast?
Does the fact that buffs are moved around make the classes dull & homogenized? Or does it allow raids to be viable without the requirement of at least one Paladin, Druid & Shaman?
Would you rather us go back to a pile of one-trick ponies? Perhaps to BC where 2 shaman were practically required for 2 HeroLusts a fight? Where each tank had a particular niche and couldn't really do anything else? Certain combos of classes were so powerful there wasn't a point in bringing anything else (like SacLocks and Pre-Weaving-Nerf Shadow priests)?
This is fantastic. I can't wait to see more talent info... that's the real meat & potatoes of what will make cataclysm great
thebitterfig Apr 16th 2010 1:38PM
i look at the blessing of might change, and kinda wonder that they are letting blessing of wisdom remain in the game. they are removing divine spirit, plus eliminating the spirit components of blessing of kings and mark of the wild, largely because they don't want mana regeneration to be too deeply reliant on buffs. however, the mp5 buff? that's sticking around.
i guess the reason is that spirit will also be hit rating for elemental shaman and balance druids, but it still seems a little odd, i guess...
Tooay Apr 16th 2010 5:20PM
It's not that weird. Replenishment is staying in the game too, and mp5 food will most likely be there as well. They're only removing spirit buffs because of, as you mentioned, the hit conversion.
Though there's no telling that Blessing of Wisdom will stay a mp5 buff. If might turn out to increase your spellpower to mimic Blessing of Might as they're squeezed in one.