Shifting Perspectives: Moonkin, a history, Page 2
The Burning Crusade
TBC was a glorious expansion for hybrid classes of all sorts. I cannot even being to stress how radical the shift in philosophy from vanilla to TBC was. Hybrids were still hybrids that focused more so on utility than they did on damage, but our damage was finally being recognized. We were given a purpose, a point, and all of the talent trees reflected this. No longer were this mutated freak crossing physical and magical damage in the most nonsensical of ways. Instead we were breed out to be a pure caster. Casters of merit, of worth, of importance. It was during this time that I actually would use the word surge. A lot of druids, what little of them that there were considering we were thought to be one of the weakest classes in the game at this point, branched out from restoration. Though feral had its day in the sun, balance was not sitting under some dark cloud, crying to black rainbows while reading Poe.
Moonkin Form was increased to be a 5% party buff, we were given Improved Faerie Fire for the first time which increased melee's chance to hit by 3%, and we had a base-line Innervate. Times were good for a change. Raids wanted us as we filled in to be one of the strongest caster groups WoW has ever seen. Starting from mage/mage/shadow/balance/shaman to eventually grow into warlock/warlock/warlock/shadow/balance with a shaman being rotated into the group at the expense of the priest or the druid to chain Heroism. We were undeniably fit for raiding.
That isn't to say that we were not without our own problems. At the start of the expansion, balance druids had 0 threat reduction. None. Zippo. Nada. Nothing at all. This time around there is a hint of resentment in my voice. The issue was eventually fixed a few patches in by giving us a reduction in the restoration tree (Ouch, Blizzard, ouch.) I was bothered most by the principle of the matter. Many balance druids, myself included, complained incessantly about the lack of threat reduction throughout the beta process and absolutely nothing was done about it. It hurt. Going back to that time even now brings up a flash of anger in me provoking the little devil in the back of my head to spit any form of vitriol I can muster. Alas, it is not to be. Though my feelings on the matter are obvious and poignant, Blizzard learned from their mistakes and has corrected the issue. Case closed.
There was more to it than the lack of threat reduction, and I apologize for the brief tangent on the matter. Our mana regeneration was in a poor state at the start of gearing. Abysmally poor. Balance druids often had to rely on their own Innervate to get through some of the more prolonged encounters, which significantly cut back on our worth to many raid leaders. There was also the issue that we were down right terrible in AoE situations. Thankfully there were not too many true AoE encounters during this time, but Hurricane being on a lengthy cooldown was beyond suck. More than that was the feeling that Blizzard wasn't fully ready to commit to hybrids actually being brought for the purpose of damage. Looking at Tier 4, especially for balance druids, made this point crystal clear. The two piece bonus was a flat mana regeneration proc, which we sorely needed, and the four piece bonus was a blah reduction on the cooldown of Innervate. I hate the phrase, but it almost was as if Blizzard was readying the hand slap to our respective faces. It was if they knew of our mana issues, showed they had a perfectly viable method to resolve it, yet completely skittered the issue. Not only that, but they weren't even damage bonuses. The mana was nice, but mana problems eventually go away. So, too, do Tier sets I suppose.
Thankfully later Tier gear rectified the issue. Not amazing, well Tier 5 four piece was amazing, but at least all of the bonuses provided a noticeable DPS increase. A final point of contention, and one which still exists today, was the utter lack of itemization for balance druids. Spellpower and healing were completely different stats during this time frame, and there was nothing, nothing at all for balance druids in the leather department. If I'm recalling correctly, and it's difficult to double check since everything has changed since then, there were a grand total of two raid drops that were itemized towards balance druids. One from out of Karazhan and a pair of boots out of Black Temple. To this end, we were forced to use cloth without exception. That has always been an uneasy subject for many people. Priests, warlocks, and mages do not want us taking their cloth, yet, we had no other option. It wasn't until Sunwell that this was eventually fixed where all of the healing items could be traded in for spellpower items with the simple cost of a Sunmote (which only ran around 5,000g at the time, yeah, only.) It was worth it, though, if only for the sake that we finally had some leather items we could use.
It took a long time for Blizzard to fully commit to their new stance that hybrids could be brought to raids in order to deal damage. To some degree this was understandable, yet it left many balance druids feeling more than a little slighted. For good reason, too.
Wrath of the Lich King
At last we arrive to the current content. Blizzard took another radical shift in design philosophy at the on-set of this expansion. I, for one, think it has turned out rather well. There are issues, there are flaws, and there are disagreements as there will be with any system. Despite all of that, this game, and balance druids, have come a long way. Everything is leaps and bounds above where it was before.
We struggle to this day with Eclipse. A point that many balance druids are unhappy about. It might seem that I would view Eclipse much as I viewed previous issue balance had with threat reduction in TBC. After all, during the beta process I struggled immensely towards getting this talent to be removed from the game. Many balance druids did. We stated many flaws with the system time and time again, some of which were ignored, some that were not. I want to class them obvious flaws, but to do so would be a mistake. Again, how is this any different than the threat issue? After all, the player base told Blizzard what we saw as fact; facts which were ignored as the talent was pushed into reality. Once again, Blizzard was proven to be wrong. Eclipse did not work, it failed horribly. Yet, I cannot fault them for that.
For all of the postulating that we do, the players are wrong just as often, if not more, than Blizzard is. They do not hold it against us, why then do we hold it against them? Eclipse was an experiment. Blizzard wanted the mechanic to work, that much is clear, and they were willing to do whatever it took to this talent in order to make that happen. A noble effort. Eclipse has failed, yes, I do not think there can be any contention to that, yet it has taught us so much. Balance druids were not broken by Eclipse, we have remained in a position of relative power throughout the entire expansion. We've slipped and stumbled from time to time, yet Blizzard was always there to pick us back up onto our feet as a doting parent would a child learning to walk.
Balance druids are only now finding their legs. Though we have existed for nearly six years, we have spent much of that time crawling around gazing at the world with an innocent glaze to our eyes. Only now have we finally become toddlers just starting to function on their own. Yet, like it would be for any six year old child in this state, it is a painful process to watch. It seems almost sad in a way that it has take us this long to reach the point where we are now. Be that as it may, the results follow the path of design exactingly. Changing the basic philosophy behind a game is not an easy task. Not so much in the development, testing, coding, and other technical changes (which are difficult in their own right,) but also in changing the mind set of the player base. Those playing this game have proven themselves to be passionate in a way that few would have expected. Changing the foundation, the rock upon which this game has been built for so many years, is not something the community is going to take lightly, nor have they taken it so. Is the change better for the game overall? I say it is. We fuss, we fight, we kick and scream, cry inconsolably, and weep with joy. We laugh, make friends, burn bridges, and learn to love our characters.
Change is a scary concept, it is a big concept, almost unfathomable. Given that, we cannot always win the fight. There are times when we must accept that what is, is. In this case, what must be accepted is that players like different things, different graphics, different mechanics. There are different principles that draw each of us to this game, and the game must cater to that broad aspect. For this to occur, no player should feel they are so hopelessly inferior simply based on the class they want to play. Change is coming, a better change, a different change. Embrace it.
I am a balance druid. My first raid was done as a balance druid, so too will my last. I cannot say why I love balance so much, only that I do. I've seen the high points and the low points of this history. Nothing yet has broken me away form this class, this spec. There are others like me, and I can only wish that there will be many more before this game is over. Cataclysm is coming, change is coming. I'll be there, blasting things to bits with the fury of Nature, will you?
Every week, Shifting Perspectives treks across Azeroth in pursuit of truth, beauty and insight concerning the druid class. Sometimes it finds the latter, or something good enough for government work. Whether you're a bear, cat, moonkin, tree or stuck in caster form, we've got the skinny on druid changes in patch 3.3, a look at the disappearance of the bear tank, and thoughts on why you should be playing the class (or why not).





Reader Comments (Page 1 of 3)
Zhiva Apr 16th 2010 3:10PM
As long as they don't take away Moonkin form.
Hih Apr 16th 2010 3:23PM
Bah, they should have made Moonkin form the cooldown, not Tree of Life.
Bobury Apr 16th 2010 4:09PM
@Hih:
If they took away moonkin form, think about it this way:
You're in a middle of a raid. The main tank just died! What do you do...
1. Nothing because if u leave you won't have moonkin form for a while.
2. Quickly B rez someone before wipe but lose moonkin form
3. Leave raid.
...And that what would happen if Boomkin was on cooldown
Pyromelter Apr 16th 2010 6:26PM
We could use an update to the moonkin model form however.
Please?
MazokuRanma Apr 18th 2010 3:32AM
@Bobury
That's a ridiculous supposition. The game is changing in damn near its entirety. If moonkin form were a form of damage increasing cooldown, what prevents the developers from allowing Rebirth from being cast while in both normal and moonkin forms? For that matter, I'm willing to bet that Rebirth will be castable while in the new Tree of Life cooldown form as well. There isn't even a beta yet, stop forecasting doom and gloom. I'm sure you'll be back to whine then too, but for now, there's not nearly enough substantial information.
Arbolamante Apr 16th 2010 3:17PM
As an actual historian, I would say that while knowing your past is likely to be helpful in building the future, the only thing history actually teaches us is that nothing is forever. There are patterns, yes, but ultimately everything depends on contingency. The only constant is change.
(Well, maybe China is forever - but the jury is still out.) :)
Cedric Apr 16th 2010 3:19PM
*Slow Clap*
Fantastic article. A friend of mine always mentioned how tough it was being Balance since "the old days". This gives me a better understanding.
Lissanna Apr 16th 2010 11:58PM
This is actually a reason why I archived some of my very old balance feedback posts on my blog when I started it. When you read about the issues I was fighting about back then, versus the stuff we're concerned about now, you can really see the huge quality of life improvements we've had over the years.
Eddy Apr 17th 2010 2:33PM
So say we all.
Iyandor Apr 16th 2010 3:27PM
"Change is a scary concept, it is a big concept, almost unfathomable. Given that, we cannot always win the fight. There are times when we must accept that what is, is. In this case, what must be accepted is that players like different things, different graphics, different mechanics. There are different principles that draw each of us to this game, and the game must cater to that broad aspect. For this to occur, no player should feel they are so hopelessly inferior simply based on the class they want to play. Change is coming, a better change, a different change. Embrace it."
Something I think Every one should read regardless of the class they play!
Jestin Apr 16th 2010 3:32PM
Nitpicky - I'll call myself out - but I'm like 78% sure that the original quote can be attributed to Santayana:
"Those who do not study the past are condemned to repeat it."
matt Apr 16th 2010 3:40PM
An interesting thing to ponder. in classic you were able to raid in a progression oriented setting as balance. A spec that according to the article was not even designed to do DPS. Today, a player might get kicked from random heroic pugs for speccing Beast-mastery, subtlety, frost, etc. In fact, I have not seen a single BM hunter in a raid during wrath.
Either the communities expectations have changed quite a bit since vanilla, or you had a really laid back raid leader. Great article, thanks for walking us down memory lane
Rhabella Apr 16th 2010 5:17PM
On of the things to remember is during Vanilla, the raids were 40 men. Your damage was not nearly as important with a 40 man team as it is now with a 10 or eve 25 man raid. Because of that, the game was designed to require certain buffs or utilities that have disappeared to a lost philosophy.
I don’t think it’s a bad philosophy mind you, but BtPntC has forced raid leaders to be much more selective when putting their teams together if they want every buff available. Because several classes can bring a buff, the raid leader’s selectivity has grown into the player (the person at the keyboard) and not the class you can choose, and they often choose the best player or in some cases, the better spec.
This isn’t to imply that specs like BM are full of bad players (I have argued along side Brigwynn in defense of the BM spec- http://www.rawrcast.com/2010/02/noob-retention-the-tgc-news-hunter-dps-mage-weapons/), but instead that a player who can bring the buff and the best damage is going to be chosen over one who brings subpar damage. This creates a different kind of need among raid leaders. It isn’t better or worse, just different, so that you aren’t going to see what are perceived to be “lesser” specs when another spec with a good player is so easily available.
I would also guess that DPS checks are much tighter than they were in Vanilla WoW because every DPS class can bring the pain. If the encounter is designed around x number of players doing optimum DPS, then you have less room for error than you did with 40 mans because many of those players in the 40 man raid weren’t intended to really contribute to the enrage timer because they were responsible for all the utility in the raid. Would you be willing to give up a lock in a 10 man raid doing 9k DPS for a moonkin doing 3k? Probably not, but would you have been willing to do something similar back in the days when the difference between downing a boss and wiping repeatedly was an innervate on the priest (back before they had shadowfiend) from that same moonkin? My guess is you would.
ambermist Apr 16th 2010 6:47PM
Rhabella is right.
I know several people personally who raided throughout vanilla and found themselves warming benches when TBC hit.
Why? Because cutting your raiding team by 15 meant cutting off the people who weren't where you needed them to be.
When you have 40 people, bringing along the guy who brings a decent buff and occasionally hits the right button when you need him to isn't bad. So he dies on every trash pull--well, there's still 39 people alive, and if he manages to stay alive on a boss fight long enough to get a big heal off on the tank or a big crit on the mob before he dies, why not? A meh 40th player is still better than no 40th.
Of course, I'm still only around for my buff. :-P
I leveled to be resto, and I stayed resto from Kara through SWP. Halfway through Naxx I was asked to go moonkin; it has a strange draw. I went from saying I would never ever play balance to loving the spec. Thanks for the insight, Tyler. :-)
Dawn Moore Apr 16th 2010 10:53PM
One thing to keep in mind (don't mind the priest columnist here hopping in) is that there was no armory or inspection in vanilla. On top of that, the resources we have today weren't available either. A lot of people did not understand other classes. As a priest you could spec into shadow, be dotting up the bosses while healing and no one would really know it was you in a raid. A tank might see a priest dot on the mobs but not know where it was coming from and all the priests could just shrug innocently. Inspecting combat logs back then was not as precise as it is now, and there were 15 more people in the raid to clutter it up further.
Obviously going to raid as balance would be harder, but having played a balance druid myself in vanilla, the most fun I had was actually as a healer. (I actually attribute my skill and efficiency as a priest today to my learning how to heal in a spec and class that was less than optimal for it back then.) No one ever caught on that I was not restoration specced, they just assumed that I was since I had no trouble keeping up the group.
It was actually quite relaxing how hands off people were back then with specs and such, but I think it's part of the reason so many of us were awful back then as well.
wyndy Apr 16th 2010 3:45PM
Very nice article. I am one of those rare Moonkins as well, once I was of the level to don my feathers back in vanilla that is what I have remained. I raided thanks to an open minded guild leader successfully back then as well, and yes in order to be viable I had to exert tons of effort to maximize every potential. I could keep up with or at least close to the mages and locks I raided with. I did find myself at times healing (while still specced balance) but was willing to do so when needed in return for being able to play my boomboom as often as was possible. What I found most interesting during that time was the comments of other players when they would find out that I purposefully choose balance as my main. It came from what appeared to be shear contempt that I would not resign myself as being a healer and some of the worse comments came from fellow druids. One even challenging me and telling me how much better he was since he held peoples lives in his hands. I was called oomkin even though through monumental antics I was usually the last to run out of mana, stupid fat bird etc. I shrugged if off and even occasionally would taunt the occasional jerk if I was in the mood. Even in bc some of the old stereotypes floated around which I found amusing. I also find amusing the ebb and flow of the amount of balance druids since they buffed feral dps. I am and will always be a moonkin first, druid second.
gabenerio Apr 16th 2010 4:06PM
Word!!! Spoken from another true moonkin fan! You're lucky, I never got the oppurtunity to raid as moonkin in vanilla, and I only got a couple chances in burning crusade.
gabenerio Apr 16th 2010 3:57PM
I began my druid slightly before moonkin form, although, he got to the right level around the time 1.8 came out so I wouldn't remember the hard labors prior to moonkin. I do remember the lacking of it throughout vanilla and burning crusade, and the issues in wrath. (how people would laugh at me for being balance!) I've stuck to it as well(something about those loveable, big, feathery owls and how they run...), enjoyed the spells, swiftness, fluid spell flow and big bangs. I don't agree that Eclipse is an entirely bad idea, it just needs work - overhaul if it may be. All in all, loved the post! Can't wait to roll out more natural fury in Cataclysm. A big owl "hoot hoooot" to all other moonkin fans :)
Impulsivity Apr 16th 2010 4:02PM
Maybe it's just me but I HATE HATE HATE moonkin form, almost as much as I hate tree. The idea that we have to be in some lame looking form that restricts a bunch of basic utility (dispelling poison, HOTs, emergency healing) while other classes like shamans or paladins get to DPS with full access to anything is just beyond retarded.
I loved being a resto/balance hybrid back in the day. I raided balance but did so as 31 resto 20 balance (to get the 100% crit bonus) and it was awesome. AV, raids in MC and BWL, whatever, it was great. The one downside was the dedicated druid gear sucked, but I just made up for it with great offspec stuff from MC and BWL (nef's tear being the highlight, I used that through most of TBC even).
Sure when that red cloth robe dropped in MC some cloth casters complained that I rolled, but I'd been saving all my points by completely ignoring tier gear so it was mine for the taking (I was also early on in college at the time so I had the free time for a 95%+ raid attendance rate).
Some fights I'd just DPS, sometimes I would heal in a certain phase and then go back to doing damage, sometimes I'd use decursive (back when it actually worked, the good old days) and I loved it.
It was also, I would say, the high point for PVP viability. Melee DPS wasn't out of control yet, HP levels were reasonable and balance druids had a lot of healing in their spec (and there weren't many ways out of roots). I won almost all fights except for a sword specced warrior who was the best on the horde side, we'd seek each other out all the time (since you actually fought people from your server back then) and have epic battles that I was about 50/50 on depending on how often that uber sword double attack proced.
I'll agree that for raiding damage was much better in TBC (to take a nose dive in wrath so badly that I switched to a tanking DK for my main) but at the expense of losing the cool gear and ability to do what we want.
I LOVED wearing all the offset gear and looking distinct among all the people who wore the tier stuff and looked identical. I wish that could come back, I don't even mind the restrictions as much as I mind the look (though I do mind both). Why not just make it an aspect type thing that gives you penalties to healing (without closing all spells off) and doesn't make you look retarded unless you want to? Druids in EQ had forms like wolf, tree and others but it never FORCED you into those forms and there were other ways to get the benefits without looking stupid (IE you could get increased run speed through the spell speed of wolf or turning into a wolf).
If tree can die (or be a triggered form that only is used occasionally) why not moonkin? Make it a cooldown like metamorphasis for locks and all will be greatly improved.
Pyromelter Apr 16th 2010 6:54PM
It appears as if blizzard isn't going to do that. But I have to agree with the main point. One of the things I love about being a caster is looking cool in all your gear and animations, and I also wouldn't mind moonkin being a "metamorphasis" type cooldown. Leveling my druid with the boa feralhart spaulders, I mean those shoulders look AWESOME. I find it kind of a shame that I lose the look of those shoulders when I shift into form.
There seems to be a ton of controversy and emotions over the topic. I wonder if Tyler would take a break from the calculus of druids for a week, and talk about the aesthetic?