All the World's a Stage: Getting ready for Cataclysm

But, really, we're already seeing the storyline effects of Deathwing's revenge starting in game. If you've been watching your screen carefully, the world has already started suffering a series of small earthquakes all over Azeroth. We're even seeing the ground shake up in Dalaran, and our friendly neighborhood blues have had a bit of fun with the notion. We've seen hints of the new race/class combinations, and we obviously know the story is shortly going to move forward with Echo Isles and Gnomeregan. Heck, we're definitely going to be seeing the Ruby Sanctum stuff some time in the summer. So for all that it feels like Cataclysm is an eternity away, chances are that's not too soon to start building the lore into your story lines.
Since roleplayers are by nature creative people, there's going to be as many different takes on how to prepare your Cataclysm roleplay as there are roleplayers. But to me, the hints about the new expansion are all mostly centered around three things: new class combinations, new races and a shaking world.
New class combinations
Gnomes who are priests? Night elves using magic?! Undead hunters!?! The world's gone insane!
You can't roll one of these characters yet, obviously, but you can still start building toward this world-changing lore. I'd be careful how you setup these stories, though, since it could easily go counter to the lore that we'll be seeing when the expansion actually drops. Still, you have options.
I was prancing along on my blood elf recently, when I saw a low-level warrior chilling out by the target dummies. This warrior was an undead, and he was plinking away at the target dummies with his low-level gun. I was obviously curious, since hitting up the target dummy at level 5 is hardly necessary for mechanical gameplay, and even if he was testing his DPS rotation or something, one doesn't tend to see warriors busting out the pea-shooters in raids. So, I skipped my way over to him and asked what was going on.
"I wasn't always a warrior," the undead man told me. "I used to be a hunter. A noble elf. Elune's creatures fought by my side."
Okay, now, the Forsaken are by-and-large the reanimated corpses of humans, but given that Sylvanas herself was once of the pointed-ear variety, I cut roleplayers who opt to be reincarted elves some slack. But I was definitely interested in this once-was-a-hunter angle. I asked him what he was doing -- even if he had been a hunter, he's dead and loving it now.
"I don't care," he responded. "I want it back, and I'll stop at nothing."
While it's possible the lore about undead-becoming-hunters won't let this guy's storyline move forward smoothly, I definitely had to give this guy a tip of the hat. His roleplay was subtle, personal and totally valid. His story line wasn't based on the idea that "I am the unique snowflake." Instead, there was something he wanted (his old class), and he wanted it back. I've checked in on the guy out of character a few times. The warrior is still level 5, and he mostly hangs out at target dummies. "No point in leveling," the player has told me. "I'm waiting for Cataclysm for when he can be a hunter."
It's a beautiful, subtle setup.
New races
Goblins and worgen! Worgen and goblins! Sure, the opening of the Greymane Wall is going to unleash a flood of Jacob Blacks, all angsty with their teenage love and getting their fursplosions all over Azeroth. But, dude, this is going to be awesome.
Getting goblins into roleplay this early might be a tad difficult. While we know a little bit about goblin society, the current depth of lore about the race doesn't really lend itself to getting started. We know that the PC goblins are some kind of indentured servants or slaves, and they are currently living off on some island. Goblins are obviously already a pretty pervasive element in Horde culture, but the segmentation of the society means that it's a little tougher to make guesses about these particular goblins.
Worgen, however, are pretty well rooted in the lore. Both Gilneas and the worgen race have had their presence felt in World of Warcraft as well as the real-time strategy games before this. It's easy to imagine a clever roleplayer investigating a death near Silverpine, only to discover the method of murder was a well-placed claw to the face.
Characters with espionage background could hear faint rumors of unrest behind the Greymane Wall. I'd avoid details so as not to come too near the line of metagaming, but it's not unreasonable for a spy or scout to know something is going on over there.
Earthquakes!
The world is shaking. It's happening all over the place, and it's relatively inescapable. Even the lowest intelligence warrior or death knight will have felt the ground tremble beneath them. While we can guess this is probably Deathwing getting ready to bust out, our characters shouldn't leap to that reaction.
That unknown makes for great roleplay fodder. Does your character cling to the local church, begging the authorities to shed some Light on this mystery? Is your mage desperately researching these tremors, looking to the Arcane for some kind of answers? Does your Forsaken look at it as a sign of the end times and clap with glee at the thought?
I would embrace these earthquakes as the opportunity for your character to be wrong and get crazy with speculation.
Ultimately, this is now a pretty exciting time to get started with Cataclysm roleplay. This gives us lots of time to savor each aspect of the story and totally be ready to rock out when the expansion drops. What about you guys? What are you doing with your roleplay in preparation for the expansion?
Filed under: All the World's a Stage (Roleplaying)






Reader Comments (Page 1 of 3)
Burori Apr 18th 2010 10:07PM
One of the things I'm working on is getting my Turtle mount so I will be ready for vashj'ir! If anything its getting my fishing a lot higher XD
Doffer Apr 19th 2010 4:39AM
Well I really don't have anything which will lead into the shattering, it will all happen fast and brutal, to everyone's surprise
My druid receives a letter from a superior in Moonglade, which she will need to deliver to Darnassus. It has something to do with Malfurion and the things happening at mount hyjal.
She stops at Auberdine to drink, and this is when it hits. People flee as the cataclysm is shaping the entire zone. She helps people out of the town, but falls down one of the open pits, and faints in the water
My Paladin retreated from Northrend and the last battles there, as the Lich King is dead. His Quel'Delar is packed into a crate, and he is helping the people of Ambermill (I think that was the name of the Kirin Tor village in silverpine) with everything. One day he is told to go find someone further west. It is rumored that this someone might be a victim of a Worgen attack.
When my paladin finally finds him, he is already dead. Clawed to death. Suddenly he hears rumbling, and everything starts to shake. He falls unconscious and wakes up later, to find himself in front of the shattered gate of the Greymane wall.
My Orc shaman is traveling through the barrens, when the cataclysm hits. He can see the ground trembling, and focuses his energies to see what is troubling the earth. He catches a hint of something dark breaking through the world. He needs to run. He runs towards one of the oases, barely escaping the cracks opening. A tree falls down and knocks him out in the water.
He gets woken up by an old Centaur, which seems to not hold any hate for him. He joins him in his way to Orgrimmar, becoming a friend of my shaman.
My shaman is loyal to Thrall, and dislikes Garrosh greatly, but he also holds hate for the Alliance, so he fights them whenever an opportunity bids itself.
My Tauren hunter is either in... Stranglethorn, ashenvale or Thousand needles, not sure yet. He finds himself fighting when it happens, and already wounded. When the shattering begins he is hurt by the changes. At the same time, a headhunter, a darkspear troll, sees him. He tries to rescue him, but the changing separates the ground they are standing on. The troll going up and the Tauren going down, so they can not reach each other. The Tauren reaches up his gun hoping that the troll will somehow be able to drag him up. Foolishness. The gun breaks into the shaft and the tube. The tauren yells at the troll to escape while he can, and save his pet, a raptor.
Later on, a few scouts finds him. His armor broken and the body wounded and bleeding. He is brought to mulgore, his homeland, while still being unconscious. No one there knows him, but they find a letter on him, signed to -Carwe-. It is really a letter he was going to send to his father, but they assume it is his name.
The Horde is looking for strong warriors to fight in the wars, so they are shipping off reinforced armor to those looking promising. My tauren, or Carwe as he will be called, looks strong and well-built, so they assume he is a warrior.
When he wakes up he doesn't remember anything. He is told where they happened, and what they make of him. His name and what he is.
He is given two crates containing armor (heirlooms hehe), and a huge empowering axe.
(This will be my new warrior)
My troll finds himself on his way to Orgrimmar after the shattering, to find someone who knows the "assumed-dead" Tauren. He has the guntubes with him ,with a name written into them. The taurens raptor is now with the troll, and it leads up to him getting all my taurens pets (It will actually be a race change from Tauren to troll, and the Tauren begins anew) He finds Tirrish (my shaman) and tells him of his friends fate.
My Dwarf warrior will either be in Wetlands and see the mountains break to reveal the Twilight Highlands, or actually witness the crater which Deathwing breaks through.
He is traveling the world looking for his axe. A strong weapon given to him by his friend (my paladin) long ago. A weapon that was found on a fallen soldier in northrend, and reinforced with strong black metal, to become almost unbreakable and with a hint of its own will, giving itself completely to its true wielder.
My orc warrior (just a low level warrior for pvp before I will make the Tauren warrior), fights Alliance in the Barrens. When the shattering happens he doesn't let anything stop him, and while being strongly wounded with cuts and beatings, he slaughters the soldiers coming at him. As the crack opens up, he kicks the remaining soldiers at his location down. (sort of like sparta-ish, xD )
When they are all dead, and the shattering calms down, he falls to his knees, giving out a furious roar, before dying, bravely. He is found later on, his armor taken away, and sent to another soldier who can benefit from it (heirlooms sent to my tauren warrior)
A lot of these stories involve my heroes falling unconscious xD But I do believe they are pretty ok
Ringo Flinthammer Apr 18th 2010 10:09PM
If Arthas ever dies for my raiding group, the earthquakes will become a big focus for Ringo at flinthammer.org.
Susano Apr 18th 2010 10:15PM
Slightly OT, but I want to find the mystery of the Goldshire children revealed as the creators of these earthquakes....
DEATH....IS NEAR.....
Wulfrixx Apr 18th 2010 10:47PM
I am very interested in role-playing, and while random world-RP is fun, I'd love to join an RP guild of some sort. However, wherever and whenever I attempt to make a character and look for a guild, I usually just get the same response: "RP is dead". Now, I know this must be false (to some extent) as evidenced by the column above. But no matter where I try to look, I can't find a casual, stable RP (much less RPPVP) guild out there that'd recruit a fresh leveling toon.
While the demand for guilds now is low, with Cataclysm approaching I'd bet that people will look to new, interesting avenues of the game they haven't seen or experienced before. This means a bunch of noob RP's who just want to try it out will join the fray, but not many guilds would recruit such players. They could quite quickly become bored and leave the RP servers, which would be unfortunate. However, despite that, I believe that WoW.com could actually make a large difference in this, through two different ways:
First, make up some sort of a mass-post that includes all of the actively recruiting RP guilds out there. This works in two ways - first, recruiting guilds find a larger audience and open up new lines of communication between those guilds, allowing for more interesting RP experiences; and second, it allows newer (or rerolling) players to experience something new. Also, unrelatedly, the "It came from the Blog" guild could expand onto an RP server and do some events there. Maybe even act as a stable guild at times.
Daniel Apr 19th 2010 12:10AM
RP is not dead, but it can be hard to find. A great deal depends on the server. Moon Guard is famous (or infamous) for its RP. You can't go by what is on the Blizzard server list. Just because it says RP doesn't mean there is actually any RP on that server.
The best advice is to hang round the RP community. Read the blog "Too Many Annas," for example. Find out where the good RP is happening and switch to that server.
I guess what I want to say is that RP in WoW is alive and well. But you have to proactively seek it out. You can't just wander around your sever doing random world RP and hope in comes to you. It doesn't work like that.
brucimus Apr 19th 2010 5:33AM
I'm not an RPer...
But I do know that if you are looking for RP you are not going to find it in the /trade True Rpers disabled that shithole years ago
Tokkar Apr 19th 2010 3:30AM
Wyrmrest Accord - RP is very much alive and well...as evinced by the prices for just about anything in the AH. Ugh...
Still, AH griefing aside, there is a lot of RP, from casual to heavy, that goes on over there. You may want to check it out!
BadAndyMk3 Apr 18th 2010 10:54PM
With the common enemy of the Lich King and working with many factions, Cataclysm will make my Orc warrior be a lot more...patriotic. I've already decided that she will support Garrosh (better to be united under a leader you may not love than divided) and she will belive in the Manifest Destiny of the Orcish people. Whatever happen in Ashenvale, she will be on the fornt lines, fighting to give her people a future, even if it is plated in Dark Iron.
Lieam Apr 18th 2010 11:07PM
Something I would like to see brought up is how we can in a sense, already start playing our worgen.....as a human. I created my human specifically so I can race change him ino a worgen. From a lore perspective human into undead and human into worgen are the only race changes that make sense.
Suzaku Apr 18th 2010 11:31PM
Ehhh. There's maybe some leeway there, but you're going to have to ignore the established lore that the game sets up for your character, as well as his Gilnean heritage. Prior to the Cataclysm, the Gilneans are trapped in Gilneas behind the Greymane Wall, fighting a civil war.
Pheras Apr 18th 2010 11:16PM
Yeah, but I hear there's going to be a moratorium on race changing to goblin and worgen so that you don't get the "First to 85 as a Worgen " by switching over an 80 toon as soon as you get Cataclysm.
Shulkman Apr 19th 2010 1:09AM
When real money is involved, lore goes right out the window. Otherwise, how would you explain a server change lore-wise? Transport to a parallel universe? Lore is nice for telling stories, but you have to suspend it once in a while in order to play the game.
Pheras Apr 18th 2010 11:12PM
My current trick with my main is that her Argent Crusade squire's mother is originally from Gilneas. I've been getting him lessons with one of our guild hunters and I've been hinting in guild chat that he hears things that humans don't hear and has sharper eyesight... hinting of course that there's something not entirely human about him. So leading up the Cataclysm, I'm going to escort him to a cliff near Gilneas and (in-game) help him go "home", so that when Cataclysm hits, I can roll my worgen hunter and have a reason for him to join my guild and be involved right from the beginning.
Suzaku Apr 18th 2010 11:32PM
That doesn't entirely mesh with the lore as it is known... The Gilneans are all currently trapped behind the Greymane wall, engaged in a civil war. Nobody has gone in or out for more than 15 years, and what happens beyond the wall is a mystery to pretty much everyone (the only prevailing rumor being that the kingdom had fallen to the Naga).
The Worgen curse is also just that: a curse. One which has only recently been cured as of the Cataclysm starting zone, and it's only partially effective. Without the cure, those afflicted are feral and violent, not humans with "good hearing and sharp eyesight".
As it stands, the only real lore support for having a worgen existing outside of Gilneas would be to have them from Pyrewood, Shadowfang, or the Grizzly Hills. All of these also require you to ignore the lore established for your character in the actual starting zone.
Al Apr 19th 2010 2:03AM
The Gilnean time-line's rather vague though.
Depending where one looks, they sealed themselves away when the Scourge first started appearing. Or shortly before. Or 15 years ago.
Pheras Apr 19th 2010 7:16AM
@Suzaku: I know that, that's why it's not my squire who's from Gilneas, but his mother. She's old enough that she could have been a refugee from the Second War, which Gilneas participated in. The Greymane Wall closing off only happened sometime between the end of the Second War and the beginning of the Scourge, so that's where I'm going with it. I don't know the details of the worgen starting situation, so that's why I'm dropping my squire off just off the coast and he's going to climb the cliff. That way, if the worgen curse is in his blood (due to his mother) then he's in Gilneas for when I make an actual character, and if it's a curse that is more recent, he can pick it up when he gets back in Gilneas. That way it'll mesh with existing lore.
Suzaku Apr 18th 2010 11:32PM
"We know that the PC goblins are some kind of indentured servants or slaves, and they are currently living off on some island. Goblins are obviously already a pretty pervasive element in Horde culture, but the segmentation of the society means that it's a little tougher to make guesses about these particular goblins."
The Bilgewater Cartel actually makes its home at Bilgewater Port on Kezan, the island where the goblin capital of Undermine is. Bilgewater Port is described in Dark Factions as essentially being the most vital harbor in the trade routes between the Eastern Kingdoms and Kalimdor, with links to virtually all goblin enterprises in the world. The Bilgewater run operations there, while encountering a constant stream of travelers, traders, and visitors from virtually every race.
The same book also has a fairly detailed overview of goblin history and culture.
Stoneblade Apr 18th 2010 11:43PM
I'm toying with the idea of race-changing an old, retired hunter I rolled in Vanilla to Undead and transferring him to an RP server, with the idea of portraying him as a former Scarlet Houndmaster, who has to come to terms with the fact that his former life is gone for good, and the ones he had been persecuting are the only ones he can turn to for support.
Cheesedawg984 Apr 18th 2010 11:44PM
Cannot wait!