Shifting Perspectives: Class homogenization and the cat

Before the class announcements hit, I had drafted an article on what I would have loved to see Blizzard do for bears, cats and trees in Cataclysm. You've already seen the expanded bear portion, which was published a few days before the druid announcement was made (no one's ever accused me of great timing), but the cat and tree bits have been (as we say) overtaken by events.
We've already looked at the feral information released, so I don't think it's necessary to recap that. However, I'd like to take a closer look at the cat this week, in much the same way that we turned a critical eye to the Tree of Life's impending disappearance. As much as I generally counsel against reading my own work without access to a prescription stimulant or at least hard liquor, you may find the first portion of the Tree article helpful in giving some background on Cataclysm's class goals.
As a TL:DR on our previous feral analysis, seen through the lens of the tree article's conclusion on Blizzard's design intentions:
- Cat damage is in a good place, druids are happy that it's not a "faceroll" spec, and I think Blizzard is happy with that as well. PvE-wise, I don't think we have a lot to worry about.
- Many of the changes I saw have more interesting implications for PvP. This is the third expansion in a row where cats are getting more versions of rogue skills, in implicit recognition (I would argue) of the spec's uninspiring arena performance relative to its parent class.

As a general rule, players aren't fond of what's termed "class homogenization," or the duplication of one class' abilities for the benefit of others. Many feel, and not without reason, that this defeats the purpose of having 10 classes in the first place. It's boring to level a class that feels exactly the same as another you've already leveled. In the end game, if Class A can do most of what Class B can do more easily, there's not much reason to bring Class B to a raid, and so on and so forth.
However, the anti-homogenization impulse tends to conflict with players' demands for abilities that are felt to confer a disproportionate advantage to certain classes and specs. Mortal Strike is probably the best example of this. For many years it was the signature ability of the arms warrior -- a consistently successful spec in PvP -- but it was eventually farmed out to hunters during Burning Crusade in an effort to shore up the latter's abysmal performance in arena. For a while, developers even considered giving the ability to shamans -- another class with middling-to-dreadful arena performance -- but eventually nixed the idea. Fortunately, this didn't happen before players were allowed their own, often funny, input on the process ("Is there some sort of Mortal Strike nonproliferation treaty that stops me from having Mortal Strike on my priest?").
In the transition to Wrath, a lot of other signature raid buffs or abilities like Thunder Clap and Replenishment were handed around to different classes, and we're seeing the few holdouts like Sunder Armor scaled back as the game moves on to Cataclysm. While players grumble, I think most have recognized that having to build a group or raid around class- or spec-exclusive buffs is not only a pain in the ass, but it also gives certain classes an uncomfortable amount of influence over the outcome of encounters. In BC, if your hunter was sick, encounters like Void Reaver and Gurtogg Bloodboil were considerably more painful. If your shamans were out for the night, you could forget about pretty much all of Sunwell. Even today, if your warrior doesn't show up, you have no Sunder, and your raid's physical DPS takes a nosedive.
When it comes to "class homogenization," there's a fine line between diluting what makes each class different, fun and exciting, and recognizing that sometimes players need similar tools to deal with PvE and PvP content without being at an unfair disadvantage. What made me want to take a closer look at this as it relates to the cat was an offhand observation in the Tree of Life article concerning RMP teams. Fighting classes who were designed to be the best at what they did is a lot harder than fighting hybrid DPS who can approximate their damage, but not their ability to control a fight. Where PvE's concerned, I think we've reached the point where a good player of any spec or class has a chance to get a raid slot -- and this is certainly true of a gifted cat player -- but I'm not sure that PvP is in the same universe, let alone the same ballpark.

The druid's always been in an odd place when it comes to this issue, because one of its defining features is being built around class homogenization:
- The bear is a copy of the warrior, with most bear abilities having a direct counterpart in the warrior skill set.
- The cat is a copy of the rogue, with most cat abilities having a direct counterpart in the rogue skill set.
- The moonkin is a somewhat odd hybrid of the mage and warlock ... that used to be able to, uh, melee for mana ... with bear ... armor, that ... okay, moonkin are weird, and they are not necessarily the better for it in arena.
- Restoration is probably the most unique of the four specs in that it was deliberately built around HoT-style healing, a niche that really hasn't been challenged even to this day.
If it makes the warrior work, it will probably help the bear. Of course, the opposite is also true (they said, nervously awaiting the results of rage normalization).
If it makes the rogue more effective, it will probably help the cat. Both are melee classes who are fairly fragile in PvP without access to a set of abilities that allows them to control a fight (the rogue) or outlast an opponent (the cat). To a certain extent, I think "hand-me-down" skills from the warrior and rogue are all but inevitable as a result.
PvP is an area in the game where the feral spec has consistently failed to perform well. While you will see fantastically talented feral PvPers out there (and I am still in awe of what players like Azgaz managed to pull off before Wrath), the spec has yet to enjoy the wider success that has embraced our pure-class counterparts, and even the underperforming classes we mentioned earlier (amusingly, the hunter and enhancement shaman seem to have solved a few of each others' arena issues by teaming up to create the dreaded "beast cleave").
The problem with the cat is that it's a copy of a rogue utilizing rogue mechanics without the skills and talents that have allowed the latter to survive situations that aren't favorable to them. The cat inherited the rogue's armor class, combo point system, resource and basic gameplay, but it didn't inherit things like Kick, Preparation, Cloak of Shadows, Blind, Sap, Shadowstep, Dismantle, Vanish or Deadly Throw. For survivability, it's generally assumed that the cat will simply jump into bear form, and to a certain extent that's fine; the feral spec is meant to be played as an amalgam of two animals, each with its own strengths and weaknesses. The cat may lack options, but the justification is that the class as a whole doesn't.
But the bear is the solution to problems the rogue would have answered with an ability that allows him/her to exercise control over an opponent -- and the bear doesn't allow you to do this. While the rogue will blow a cooldown in the effort to reset a fight, a cat will shapeshift into a warrior without the warrior's stuns, Mortal Strike or interrupts. Essentially, we are kept busy shifting from a form that lacks the rogue's control over a fight into a form that lacks the warrior's pressure on an opponent. While the addition of Infected Wounds, Feral Charge in cat form, and especially Predator's Swiftness during Wrath has gone a long way toward improving the feral PvP experience, something still feels vaguely off about the cat, as if it's designed to make use of skills that aren't there.
Rogues are now confirmed to be facing the loss of the stun lock in return for more innate survivability in Cataclysm. The ultimate irony of class homogenization may be, not that we need to become more like rogues, but that rogues are becoming more like us.
Every week, Shifting Perspectives treks across Azeroth in pursuit of truth, beauty and insight concerning the druid class. Sometimes it finds the latter, or something good enough for government work. Whether you're a Bear, Cat, Moonkin, Tree or stuck in caster form, we've got the skinny on druid changes in patch 3.3, a look at the disappearance of the bear tank, and thoughts on why you should be playing the class (or why not).Filed under: Druid, Add-Ons, (Druid) Shifting Perspectives






Reader Comments (Page 1 of 3)
BoB Apr 20th 2010 7:08PM
Awesome article. Lots about class homogenization, which is nice and informative.
Continuum6 Apr 20th 2010 11:48PM
And defeated, the Troll-who-thinks-his-IQ-is-170-but-in-reality-is-more-like-70 moves on to another hapless forum post somewhere to try and sound intelligent to some other crowd of poeple who also don't care...
Way to fail in your apparently favorite media, dude. Have a nice life.
theVoid Apr 21st 2010 1:50AM
PvP finally gets a nerf based on PvE? That is a welcome change. I'm sick of the opposite.
Too many times PvP changes the way most of us, ie PvEers play and enjoy the game.
I've hated Arena since day One
imsobuzzed Apr 21st 2010 10:51AM
I concur. The article was well written and had the feel of walking the reader down a path of enlightenment. Very clear and understandable arguments to support the view of the author while not dumbed down. Thank you Allison.
Philip Apr 20th 2010 7:14PM
"Rogues are now confirmed to be facing the loss of the stun lock in return for more innate survivability in Cataclysm. The ultimate irony of class homogenization may be, not that we need to become more like rogues, but that rogues are becoming more like us."
Because breaking the mechanics of rogues in PvP has a lot to do with rogue survivability in PvE? Not sure I understand the thinking behind the statement. Do rogues stunlock a lot in raids? Will being able to stun less in raids lead to more survivability?
OR:
In this article, we have passive-aggressive behavior, wherein people are quietly happy that the least popular class over-all in WoW gets nerfed? Which is, of course, essentially what we're talking about. If, that is, we read between the lines of the original blue post.
IMO: too early to know what is going to happen in Cataclysm. Though that won't stop anyone from pontificating about it every day for the next 7 months.
Guruda Apr 20th 2010 7:32PM
I'm not sure what you read, but the survivability she's talking about (and the original blue post was talking about too) is PvP survivability. It doesn't have a whole hell of a lot to do with raids, but more to do with the fact that a rogue is screwed unless they stunlock or have a CD to blow. Try to think a little before digging into (at least in my opinion) one of the best writers on this site.
dillonwelch Apr 20th 2010 7:36PM
1) "Because breaking the mechanics of rogues in PvP has a lot to do with rogue survivability in PvE?"
If you look at the proceeding 3 paragraphs you will see that she had clearly moved away from all talk of PvE and about the feral's (lack of) abilities in PvP (as compared to the rogues and warriors we are based off of). Don't know where you got the PvE part from.
2) "In this article, we have passive-aggressive behavior, wherein people are quietly happy that the least popular class over-all in WoW gets nerfed"
IMO I think it's too early to know that changing the Rogue paradigm away from sapping and stunlocking to success will be considered a "nerf."
Philip Apr 20th 2010 8:06PM
Point me to exactly where it is "confirmed" rogues are losing stunlock.
Exact sentence, exact blue post. CONFIRMATION. Not reading between the lines.
Sigh. This is why I quit visiting this site. A complete inability by any fanboy here to reason or deduce why something might not be exactly right with the game.
Go back to checking your gearscores in Dalaran people, nothing to see here.
Animalis Apr 20th 2010 8:34PM
Cheap shot is on the DR with all the other stuns come Cata. Thus Dead stun locks.
Guruda Apr 20th 2010 9:53PM
Alright, I'll play your game, even though Animalis already has it in a nutshell
http://forums.worldofwarcraft.com/thread.html?topicId=24262386514&sid=1
Bashiok (literally the FIRST post under "Changes to Abilities and Mechanics"):
"In PvP, we want to reduce the rogue's dependency on binary cooldowns and "stun-locks," and give them more passive survivability in return. One major change is that we'll put Cheap Shot on the same diminishing return as other stuns. The increase to Armor and Stamina on cloth, leather, and mail gear will help with this goal as well.
Now, I don't know about you, but reducing "the rogue's dependency on binary cooldowns and STUN-LOCKS," seems pretty specific to me. If not, putting "Cheap Shot on the same diminishing return as other stuns" seems to get the point across that they don't want rogues to be able to chain stun people into death.
Now I'm all for not QQing until we have more info, but all I see here is you (Philip) reading WAY between the lines in Allison's post. Didn't you just ask us to stop that?
Allison Robert Apr 20th 2010 10:23PM
@ Philip
Guruda is accurate about the article's intent, so I won't address that here.
As for your question, you'll find a pretty straightforward confirmation of Blizzard's plan to reduce the rogue's dependence on stunlocks here: http://blue.mmo-champion.com/t/24401900017/gc-5-months-ago-100-cloak-is-i-win/
Ghostcrawler's also mentioned it previously, but gave a lot more detail on it in the link above.
Philip Apr 20th 2010 11:50PM
Rogues aren't chain stunning good players to death.
Let me repeat: good players.
Kidney shot is already on the DR. I suppose you all already knew this, but cleverly failed to mention it.
If rogues were so good at chain stunning people to death, then rogue/rogue or rogue/rogue/rogue or rogue/rogue/rogue/rogue/rogue would be all the rage.
No one in even deadly gear is dying to a rogue in one stun. Unless they have 10k health, or decided to pvp in raid gear, which is still their fault.
My original comment about the passive/aggressive glee that some of these people have about the pvp nerfs, stand.
Also, if it's too early for me to call it a nerf, its too early to call the upcoming changes a success. Can't have it both ways.
Not like it makes any difference. This site is gonna continue to regurgitate other site's news, and people here will continue to rate down anyone who doesn't kiss the ass of the author who writes the column, or anyone who doesn't kiss the ring of the almighty Blizzard.
For open-minded discussion about potential changes, and whether they're good or bad, you'll have to visit a different site, with grownups doing the moderating.
dillonwelch Apr 21st 2010 12:17AM
@Philip's latest comment
1) By the stance you take and the way you talk, I'm going to presume you play a rogue. As I do not play a rogue, and have relatively little experience fighting them in PvP (I've been dabbling the last 2 months or so, other than that last time I PvP'd was about a year ago), please explain to me what it is rogues currently do when they are not either A)Stunning me and trying to do as much damage before I come out of stun or B)Using cooldowns to reset the fight and get back to step A. It seems to me that is how a rogue is played, and when they don't execute those steps skilfully I can easily manage to kill them as they are quite squishy.
2) You still hold onto this idea that there are "PvP nerfs." Please quote from your reputable sites the beta patch notes that go from beyond talk about philosophy and general ideas about class direction and into specific empirical evidence that said philosophy and general ideas are a nerf. I suppose I would even accept anecdotal evidence from someone with an Arena title or some similar qualification stating that they are unsatisfied with the changes Blizzard has implemented.
3) If you really feel that way about this site, may I point you to that nice inviting address bar at the top of [insert name of browser] and suggest that you quickly return to your havens of open minded discussion before the overseer forcing you to be on Wow.com comes back from his bathroom break.
PictoKong Apr 21st 2010 7:52AM
Don't let the door hit you on your way out.
Edmon Apr 21st 2010 11:31AM
"before the overseer forcing you to be on Wow.com comes back from his bathroom break"
thats funny
Nazgûl Apr 20th 2010 7:22PM
I love that picture. I heard Jeremy Irons start talking when I saw it.
Kuro Apr 20th 2010 7:35PM
@"Cat damage is in a good place, druids are happy that it's not a "faceroll" spec, and I think Blizzard is happy with that as well. PvE-wise, I don't think we have a lot to worry about."
I've always found this a bit unfair--maybe I've not seen it from the super-endgame levels, but... Cat DPS, which requires mastery of a complex rotation to obtain said high DPS, doesn't suffer as much from the dreaded hybrid tax. Yeah, you can't self-heal as well in kitty, but you get a lot of tools due to shifting into tank form.
Maybe I need to play cat more to "get it", but I'm assuming that there are addons that lets you know what buttons to push when -- thus making life simplier and taking the edge off of a complex "if X then Y" rotation. (My druid has only /ever/ been Resto -- RAF to 60 then leveled him through LFG as a tree only.)
Whereas other classes that are not afforded rotations that are quite as complex and have no way to up their damage (as much) through proper situational mastery of that rotation.
However, it seems that Cataclysm will be homogenizing this too -- cat rotation getting cleaner (i.e. more faceroll -- at least according to the wishes of the devs) and more complex rotations are being added to some of the other classes. (Ret in particular.) I just hope that the devs will stick to their guns that all DPS should be close to one another -- some better than others, but not miles apart.
We'll have to wait and see. I'm not a big fan of the healing homogenization that's going on, but with DPS... it seems to be shaping up to be better.
dillonwelch Apr 20th 2010 7:42PM
Speaking as a feral dps here:
1) "Yeah, you can't self-heal as well in kitty, but you get a lot of tools due to shifting into tank form. "
And the last time I tried to switch into bear form to save the day using said tools, Toravon squished me in about 2 hits. If you don't have the proper talents you're still not going to be an effective tank.
2) "but I'm assuming that there are addons that lets you know what buttons to push when -- thus making life simplier and taking the edge off of a complex "if X then Y" rotation."
And there are addons for other DPS specs to help with their complicated parts (the ones that have them that is). There are addons to make healing a lot easier too (Grid, Decursive, etc).
Even for classes that have "simple" rotations, I have found that the skilled players who take the time and effort to practice their rotations and read up on the interwebs tend to find ways to eke out the extra dps.
Stilhelm Apr 20th 2010 8:00PM
I've done very little feral dps with my druid, but realistically, you cannot put out competitive dps as feral without being fully specced and glyphed for it. Even then, you have to keep up a bleed debuff, at least 2 bleeds, an attack power buff, and you have a positional requirement (you have to be behind the mob to use shred, mangle is a significant dps loss). One bleed comes from a combo point builder, and the bleed debuff generates combo points, but all other abilities require combo points. Plus you have Tiger's Fury to keep on cooldown, and Berserking on a 3-min cooldown, and you don't want to use them both together. Oh, and don't forget feral faerie fire. Barkskin is nice for predictable damage spikes, or even when you just took damage to give the healers a little more time to top you off. However, since you are fully specced and glyphed for feral dps, you cannot even tank 5-mans unless you have a really good healer because you will take a *lot* of damage.
Kitty dps is by far the most complex way to dps of any class I've tried, and I have all classes except shaman to 70, five classes to 80, and a shammy at lvl 60.
karoline.berstad Apr 20th 2010 8:56PM
You HAVE seen the feral kitty flowchart, yes?
http://i43.photobucket.com/albums/e388/vertidog/catdps.jpg
It boggles the mind. I've played a druid for ages and ages, and I still can't understand how to do that!