Totem Talk: Restoration in the Plagueworks

Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration will show you how, brought to you by Joe Perez, otherwise known as Lodur from World of Matticus and the For The Lore podcast.
So you've bested the bony boy, defeated the dour devil, played pirate and defeated the Lich King's cherished champion. Last week we took you through The Lower Spire with some tips and a look at each boss. This week, your sights are firmly set on the next challenge. The next stop on your journey will take you into the citadel's plague wing. Don't let the name fool you; this is no Naxxramas. As before, this is not a complete raid strategy, just some tips and tricks for the restoration shaman heading into the breach.
So you've bested the bony boy, defeated the dour devil, played pirate and defeated the Lich King's cherished champion. Last week we took you through The Lower Spire with some tips and a look at each boss. This week, your sights are firmly set on the next challenge. The next stop on your journey will take you into the citadel's plague wing. Don't let the name fool you; this is no Naxxramas. As before, this is not a complete raid strategy, just some tips and tricks for the restoration shaman heading into the breach.
The Plagueworks has everything you need to make you feel at home: vile gas and slime, a plethora of ghoulish playmates, even a couple puppies to keep you company. This wing of the citadel is devoted to the creation of the Lich King's various plagues and carrion creatures as well as where all the various constructs and flesh-crafting research is done. You've seen what the plagues have done in the past; now it's time to stop them from wiping out all life on Azeroth with their vile concoctions!
Festergut

First on your list of evil-doers to down is Festergut. One of the fat-boy twins, he is very much a DPS race. As a healer, your job is to keep enough of your raid's DPS up long enough to down this behemoth. The fight itself is on a very strict timer: you have five minutes to down this beast. He has 40.2 million HP in the 25-man version, with only 300 seconds to down him before his enrage timer is up. The fight shifts between large amounts of raid damage to massive tank damage and back again, so you will be quite busy, but there are a number of things you can do here.
Positioning: Festergut is a fight in which you need to maximize your healing output. Most strategies will call for you to stand in melee range, and to be honest, that is the best place you can be during this fight. It allows you to have maximum coverage to heal the raid around you through Gaseous Blight and puts you in a position to easily share Gas Spore with melee and tanks in preparation for Pungent Blight. This also puts you in a great position to quickly switch healing gears as Festergut continues to cast Inhale Blight, increasing not only his damage on the tank but also your need to pay attention to the tank's health. Chain Heal will be great for use on melee and clusters of range during the first two inhales. As always, make sure to keep Riptide up on a target; tanks make great candidates for this. On the third inhale, the tank will be taking a lot of damage, so switching to Lesser Healing Wave or Healing Wave spam on the tank to keep them up is a good idea. When Festergut casts Pungent Blight, break out the group healing again and go back to keeping the raid up. Another good item to use here is Healing Stream Totem. It might not sound like a lot, but with average spell gear, this totem will be pulsing for 600 or more healing every two seconds. It can help even things out and make healing a little bit easier. You are also in a great position to utilize Fire Nova. Since you're likely to have Flametongue Totem down anyway, and since you will be in melee range, you can use this to help put just a little bit more damage on the boss. In a fight where every little bit helps, that little you can give can help add up to topple that last 1%.
When to Bloodlust/Heroism
The beginning of the fight is the best time to pop this spell. Make sure the boss is fully debuffed and that everyone with cooldowns to burn has burned them (like death knights and Army of the Dead). A second option is right after the first Pungent Blight.
Rotface

Once you beat down Festergut, it is time to take on his brother Rotface. The second part of the dastardly duo is a little different than his brother. This pile of putrescence does not have an enrage timer like his brother; instead, he spawns a series of adds in a similar fashion to Grobbulus in Naxx. When a person receives the Mutated Injection debuff, he has 12 seconds to move over to an add tank before it spawns the small add. The debuff can be removed by Cleanse Spirit and Cure Toxins, but try to avoid your desire to purge it unless the add tank asks for it. Once you clean it off the affected person, the add immediately spawns. As adds spawn, they will merge together and form into a big ooze. Once five have combined, they will explode, sending ooze in the direction of the raid.
Also during the fight, the professor will flood sections of the room with Ooze Flood. This will fill a full 25% of the room with ooze that will kill you if you stand in it. Last but not least of the bad boy's abilities is Slime Spray. While he may not have a gas problem like his brother, he sure has a problem keeping his food down. It takes him 1.5 seconds to cast the spell and another 5 seconds to channel it. He will target a random raid member and deal a cone of damage. This is easily avoidable just by standing or moving behind him.
Positioning: This is another fight that will see the group clumped up -- in this case, behind the boss. By all normal counts, you should stand with the group, but here's a little tip for you. As shamans, we tend to be a sit-and-heal class, so a little trick here is to stand directly to the side of the boss. This puts you between the raid and the tank, but it also minimizes the amount of time you have to move instead of healing. This positioning plays to the fact that the odds are in your favor that you won't be the target of the Slime Spray. If by chance you do get targeted by the Slime Spray, you can side step back into the raid group until the tank has time to snag him and the raid re-positions. As everyone will be grouped up, Chain Heal will be your main spell of choice. Riptide and Lesser Healing Wave should be used on the targets of Mutated Injection, as the debuff will deal damage to them. Earth Shield comes in very handy here on the add tank, since he will be running through slime and gathering up the big oozes.
When to Bloodlust/Heroism
The beginning of the fight again is probably the best place to pop your cooldown. As the fight goes on, it will become more and more hectic. Using Bloodlust/Heroism it at the beginning of the fight ensures that the vast majority of the raid will be able to benefit from the buff. Just make sure that all summons are completed and that the boss has a full complement of debuffs before you use it.
Professor

Good news, everybody! You've made it to the last challenge of the Plagueworks. The professor is the Lich King's chief physician, so to speak. He's been hard at work on new constructs and a new plague that is to be capable of wiping out all life on Azeroth. Rotface and Festergut just happen to be his "sons," and I'm sure he's none too happy with your taking them out. This fight has three phases to deal with.
Positioning: Phase 1 will see you having to deal with Slime Puddles that will grow if left unattended by the Abomination tank. He will also cast Unstable Experiment, which will summon forth either a greed Volatile Ooze or a red Gas Cloud. Green oozes will head towards a person, locking him in place; when it reaches him, it will explode. This explosion is mitigated by the number of people surrounding the targeted individual. Have Chain Heal ready to top off everyone who got exploded. The red type will chase a target, exploding if it catches him. While being chased, the target will take damage. Riptide and Lesser Healing Wave are your friends here. Top of the target while the DPS handles the adds. A little tip: Chain Heal can be targeted off of the abomination tank and it will chain to the rest of the raid. So if you find yourself out of range of the group after an explosion but the abomination is close enough to chain to them, feel free to pop Chain Heal on the abom and watch it go. This is similar to bouncing it off of totems in Burning Crusade.
At 80% health, phase 2 begins. The professor will throw down Tear Gas, stunning the raid while he goes back to his table to "grow" as a person. Phase 2 is very similar to phase 1, with the addition of two new abilities to watch out for. He will occasionally throw down a couple of flasks on the ground, which are very visible -- bright orange with a cloud around them. These Choking Gas flasks deal a decent amount of damage and also reduce the ability of anyone affected by them to hit by 75%. Make sure to give them wide berth. The second new ability is Malleable Goo. It is imperative that you run away from these. When they land, they will hit everything around the area with a five-yard splash. If you get hit by the spell, it will reduce your casting time by 250%. This will all but cripple your ability to heal for the 20 seconds the debuff lasts. As everyone will be spread out to avoid splash damage, you will be relying on Lesser Healing Wave, Riptide and Healing Wave as your tools.
Phase 3 happens at 30%. The professor will Tear Gas you one more time, but this time he transforms himself into a big, hulking behemoth. In this phase, you will lose the abomination tank, and so the puddles will continue to grow until they cover the entire room. Again, there are a few new abilities to deal with. The first is Mutated Strength, which will increase the professor's damage output, and so tanks will need tighter tending to. At the same time, however, Mutated Plague will deal constant damage to the raid. This is a debuff placed on the current tank. The damage increases as stacks are applied. Multiple tanks will cycle through to minimize the damage to the raid. This is the crunch-time phase, where you will either win or lose. People will be moving together in clumps to avoid the puddles, so Chain Heal will help a lot. Keep Riptide and Earth Shield up on the tank as you make your way around the room with your raid group. If the debuff falls off the tank (i.e., the tank dies), it will heal the professor for 300,000 per stack.
When to Bloodlust/Heroism
Save Heroism for phase 3 here. After each tank has about two stacks of the Mutated Plague (around 20% health), it's good to blow the cooldown. This gives the raid enough time to move into position and apply all debuffs and also gives the healers a boost to keep the raid and tanks up.
Keep your wits about you and stay light on your feet. Be prepared to move and heal and you will see the professor call out for recess before long. The Plagueworks isn't too bad but is a definite jump in difficulty from The Lower Spire. Any tips you care to share? Until next time -- may all your heals be swift and your mana plentiful!
Filed under: Shaman, (Shaman) Totem Talk






Reader Comments (Page 1 of 4)
Matt J Apr 20th 2010 5:04PM
please for the love of all that is holy.... stop using clensing totem during farnsworth
Damascus Apr 20th 2010 5:37PM
Rotface too. Being quick to cleanse people with Decursive or whatever your UI of choice is is normally a GOOD thing, but if you cleanse the infection before people have time to get out of the middle, it can make things very hectic.
Nazgûl Apr 20th 2010 6:14PM
for the love of all that is Resto*
bloodfyr Apr 20th 2010 6:29PM
If your guild isn't full of idiots, there's no problem with immediately cleansing the disease on Rotface. It's what I do, and that fight was a joke pre-nerf, and pre-Hellscream.
Also Rotface and Fester are fights that make the Resto 4-pc SHINE. On an average Festergut fight, the Chained Heal dot is responsible for between 15 and 17% of my total healing.
TTFK Apr 20th 2010 5:38PM
Another week, another pile of smelly cow dung filed by this guy. How much longer will the bad advice keep spewing?
Festergut:
Fire Nova? AGAIN?! Yeah, let's have healers pop what will end up being a miniscule amount of damage with a mana sucking talent on a fight that, with the proper number of healers, will leave even moderately geared shamans turning their mana pool into a wading pool. With the ICC buffs, even mildly-appropriately geared DPS will have little trouble outputting enough boom boom to take down Fester with 30-60 seconds to spare. HEALERS ARE THERE TO HEAL, NOT TO PLAY DUPLO DPS.
Moving on to the latest excuse for pathetic "when to Hero/BL" advice, the start of the fight is about the WORST time to pop it. Firing off Hero at the start means that all ranged is going to lose a significant amount of dps time as they move to and from their first spore clustering.
Hero/BL should be popped AFTER the 3rd inhale is complete, and once everyone is back in position. This will give ranged 40 seconds of boom boom time without having to stop to move at all, while at the same time giving healers an extra speed boost during the most critical healing phase (combination of 3rd inhale/pungent blight/tank handoff) to make sure they have a buffer against faltering.
Ok, let's move onto the poor excuse for advice section you entitled, "Rotface":
Why do you give advice that makes the fight so much harder than it has to be? Letting the Mutated Injection just sit around on the targets, especially later on in the fight, is a lack of understanding about fight mechanics that I didn't even think you would stoop to.
While Mutated Injection is on the target, it does it's damage every second AND places a 50% healing debuff on the target. Once Mutated Injection is cleansed, thereby spawning the small ooze, the damage tick only happens every TWO seconds and there is no healing debuff. It is the responsibility of the person who had Mutated Injection to get out of the raid, not to stand there and require four times the healing that they would otherwise have needed. Even if the target runs to the wrong side of the room from an add tank, it is much easier to just have them STAY out there and just heal through the small ooze damage until an OT can swing around to combine oozes.
Moving on to the Hero/BL of this alleged "article", we have the following words of wisdom:
"Just make sure that all summons are completed"
WHARGABRL?
If you are starting fights without everyone there to begin with, you have a lot bigger issues... and I would say you have a lot bigger issues.
Finally, we have Putricide, your final section of missing and bad information spewage:
Positioning: Healers have one of two positions for this fight. (The following applies only if you are using the back-and-forth ooze method) If you are tank healing, or raid healing and NOT one of the green ooze explosion soakers, you place is directly on top of the boss at all times. As long as you stand there, Malleable Goo can not hit you. If you are assigned to raid AND one of the ooze target healer/soakers, your position should be between the ooze and the target, standing just in front of the green ooze's victim. While standing there, bounce CH off either yourself or the ooze target. Should the green slime reach the target, it will throw you towards the middle of the room and hence towards a maximum number of healing targets once you land while also putting you in better position to get ready for the next ooze.
Now, if you are doing the single spot ooze method, you want to be at max range to the green ooze spawn to give max dps time if you are targeted by it.
For phase three, you left out a LOT of information healers are required to know. First and foremost is a proper explanation of how the stacks work:
As each tank gains a stack from the boss, the ENTIRE RAID takes an increased amount of damage. When the first OT (who has no stacks yet) taunts off, the raid damage goes back to what it was at the start of P3 until that tank builds up stacks. Rinse and repeat with the 3rd tank. The stacks do NOT fall off, so once all 3 tanks have stacks they will be taunting off each other as fast as every 10 seconds in order to build the stacks evenly.
Example of how some guilds do it.
Tank 1 gets 2 stacks
Tank 2 taunts off, gets 2 stacks
Tank 3 taunts off, gets 4 stacks
Tank 1 taunts off, gets 2 more stacks to bring it to 4
Tank 2 taunts off, gets 2 more stacks to bring it to 4
From here they keep taunting after every stack.
So raid damage in this case will be going up and down to start with, then finally stabilizing at a certain level as all tanks have the same number of stacks.
If you are assigned to tanks, you want to spend the later parts of P3 just firing CH in and letting it bounce, not trying to do too much if you can help it in the switching department because as a new healer on this, you WILL lose track.
Finally, Hero/BL on Putricide:
...
You've never done this fight, have you Joe? Based on the past few weeks, I wonder if you've ever healed a serious raid at ALL ....
If you follow Joe's advice, you will wipe. Period. Mutated plague stacks on the tanks once every TEN SECONDS. Joe-boy here is advocating waiting a full 40-60 seconds before using it! Jesus Christ on a popsicle stick, I swear every week is a competition to see if you can outdo your previously noxious fumes.
Give dps and healers about 6-8 seconds after P3 starts to stabilize the situation, then pop Hero/BL. Waiting 40-60 seconds as Joe has advised basically means you just lost half the phase (and hence, half the floorspace and possibly a chunk of the raid) waiting to pop everything you have.
Nazgûl Apr 20th 2010 6:11PM
Hey not bad advice. Why don't you go write a blog about it?
People come to hear Mr. Perez's advice, not yours.
cidninja Apr 20th 2010 6:20PM
i don't think this deserves to be downrated. it's a bit too angry maybe, but it's true. a lot of the advice in this article is really off.
bloodfyr Apr 20th 2010 6:31PM
Definitely agreed about the quality of some of the advice, specifically the Rotface stuff.
TTFK Apr 20th 2010 6:43PM
@Nazgûl
I speak out because his advice is a big pile of dog crap. It is useless, and will cause MUCH more harm than it gains.
Why don't I write myself? Sorry, but I already write, but for a fantasy football website, for the past seven years. My time is limited.
@cidninja
If people want to downrank my comment, then so be it. But if those same people downrank it only due to the tone (after MULTIPLE weeks of absolute crap being spewed by the author) while not providing any rebuttal by themselves, then I give their downranking overall consideration of zero. If they disagree with me, let them say where I am wrong. Otherwise, they need to understand that out of Joe's last four articles, three of them have been complete and utter crap, filled with massive amounts of disinformation and bad advice. As long as his idiocy is posted here, I will continue to post corrections when I have a few spare minutes.
jrizutko Apr 21st 2010 9:20AM
I have to agree with TTFK. After the last few weeks of misguided writing, I had to stop reading this column today after 4 or 5 sentences on Festergut that bore no resemblance to my experience with the encounter.
Sunhead Apr 20th 2010 7:39PM
While I think angry Shaman is maybe too ANGRY. I also think he is right.
Lust on Fester is best used 5 seconds into the first 3 stack. DPS are back in position from spores, tank CD's are starting to run out and you get maximum dps from it. Maybe that is just a 10 man healers perspective, but I dont have multiple Disc CD's to be used.
The advice on Rotface to stand out of position to the raid is just bad. If the strat is 1/2 behind each leg, that is your spot, not some special one you decided for yourself.
Professor. Just not complete, but nothing necessarily wrong. The part about standing in the melee to avoid Malleable Goo is new to me. I normally just dodge.
But I am concerned...
Kalanii Apr 20th 2010 8:48PM
LOL, great comment. I gave up trying to point out all the flaws in this guy's blog posts.
TTFK Apr 20th 2010 8:45PM
@Sunhead
Goo is like Fester in that certain boss skills only hit melee if too few people are at range. Most healers should be able to stand on top of the boss without any problem in more raid makeups, however.
Finnicks Apr 21st 2010 1:26AM
Angry person:
Everyone is entitled to their opinion, but you could be the better person and be respectful about your disagreement.
And as far as Bloodlust on Putricide, my raid *always* waits until 20-25% for Bloodlust. There is no significant benefit to be had from blowing it early in this particular encounter, and saving it for later means that the healers have the extra haste while the entire raid is receiving intense damage from 3+ stacks on the tanks.
If you call the 6th stack a wipe (as most raids I know who run 3 healers do), then you've got about 100 seconds to beat him. Which means that waiting 40-50 seconds for Bloodlust is hardly unreasonable. When we blow BL at 25% it usually falls off about 5 seconds before we down him.
There's no reason not to save cooldowns for a bit. If a DPS dies in the first 50 seconds of phase 3, it's probably going to be a wipe anyway for most groups. There is no reason not to play your strategy for a fight like Putricide phase 3 to assume that everyone will still be alive after 40-50 seconds.
Sidias Apr 21st 2010 2:54AM
Taking time away from your fantasy football blogging to nerd rage on wow.com...
You need to get laid or rub one out asap.
IHeartFantasyFootball Apr 21st 2010 3:07AM
Ooh, looks like Joe Perez got caught pissin' in TTFK's Cheerios, resulting in some good ol' fashioned anonymous internet nerd ragin'. Fantasy Football, guffaw!
Well played, Joe. Well played.
joff_graham Apr 21st 2010 5:31AM
"
"Just make sure that all summons are completed"
WHARGABRL?
If you are starting fights without everyone there to begin with, you have a lot bigger issues... and I would say you have a lot bigger issues.
"
What he means is that you should make sure your enhance shaman has popped his wolves and your DKs have raised their ghouls. And hey, a few GCDs so your shadowpriests can max their shadowweaving and your rogues activate SnD can't hurt either. As an enhance shaman, it makes me sad when other shaman jump the gun by herolusting when a major source of my dps only comes out a heartbeat later.
Elish Apr 21st 2010 12:47PM
Hey can TTFK write tomtem talk from now on. He seems pretty good at it.
Heuer Apr 21st 2010 2:37PM
Wow. I could not agree more with TTFK. I was wondering when someone would finally call this guy out. I myself applied for the Resto Columnist position (and you can call it jealousy if you want) and when I was not selected was severely disappointed in this guys writings. I just skimmed the article and noticed some of the same egregious errors that TTFK did. Additionally I would like to point out that using chain heal on the ranged DPS on the Festergut fight would be a really poor use of mana as well as cast time/GCDs as they are all spread out to avoid Vile Gas. If you are going to be healing the ranged (you shouldn't be, a Druid should) it should be in a support roll and you should be tossing Riptides and LHW on them. Finally, it's fine to Riptide the tanks but only as a springboard for Chain Heal. Don't Riptide the tanks and then avoid Chain Healing them because you want your HOT to run its full course... Bottom line this isn't the first time I have seen this guy give misinformation or bad advice on Resto Shaman. What gives WoW.com?
Ginny Apr 21st 2010 4:28PM
Hey, rage face, step down from your stool for a moment and listen:
People have different play styles. Not everyone is the same. We're not all super computers that press the same buttons at the same time. We all have different minds.
So, guess what? Not everyone plays like YOU. Joe's article is simply offering advice for how he plays the game on HIS ACCOUNT. From the fights he has seen, he's simply telling others how he does it, and is making suggestions. It's up to the readers if they want to try it or not.
So pull whatever wad you got stuck up your ass, and get over yourself. Not everyone does it like you, so chill out and move on.
Go make your own blog if you're such an awesome player.