Know Your Lore: The lore reveals of Wrath, part two

Hi, guys! Last week, we talked about big lore reveals in Wrath of the Lich King, and I listed two of my favorite "lore chains" (for lack of a better phrase) in the expansion. This week, we'll be talking about more of the same. As was the case last week, these are fairly subjective. I'm listing lore moments that grabbed my attention and interest, not just compiling a list of all the lore that we were hit with over the course of the expansion. This of course leaves you all free to throw around those moments I didn't get to or list yours in the comments, which is, in my opinion, win/win for us all.
I'm going to open with a fairly Horde-specific bit of lore that was entirely self contained within Wrath: the Conquest Hold situation in the Grizzly Hills. For me, this series of quests does more to explore and explain the typical Horde power structure and chain of command than all the big moments with figures like Saurfang, Garrosh and Thrall possibly could. I'll start detailing it behind the jump, so be warned: If you haven't done these quests yet, there will be spoilers.
You get to see a commander in the Horde military and how she turns her assignment into a private fiefdom, and as you progress through the zone and its quests, you eventually end up in full-fledged combat with the aforementioned Commander Krenna in a pit fight. (The fact that Krenna actually sanctions pit fights to entertain and settle disputes is inherently interesting as well.)
What you discover through all this about Horde power structures, the inherent self-corrective nature of power abuse in their ranks (Krenna ultimately dies by her own sister's hands, with a good deal of help from Horde players -- like possibly you), and how Garrosh has changed the face of the Horde in Northrend is really a well done bit of lore, all told. It's all fairly new and unique to Wrath. No Titans, no Old Gods, no big figures from previous iterations of the world, just some orcs being orcs in the Grizzly Hills.
Meanwhile, if you're looking for a big chunk of lore involving a named figure, how about the Lich King himself? The Matthias Lehner quests are some of my favorite Lich King quests in this expansion. A lot of criticism (and some of it pretty accurate) has been leveled towards Arthas/The Lich King's exposure to players in this expansion. At times, it almost seemed like you were leveling up with Arthas, as he makes appearances in Howling Fjord (for Alliance, anyway), Borean Tundra (as an image), Dragonblight (as part of the redemption of stranded ghosts from Arthas' first trip to Northrend and again in Frostmourne Cavern), Drak'Tharon Keep (again, as an image), and even in Zul'Drak (you actually run into him in the flesh here). This particular series of quests involving a creepy little ghost kid who turns out to be a lot more than he seems is simply very elegant and well done, in my opinion.
It starts with a fall down a giant pit underneath ICC itself and involves the very place where Arthas and Anub'arak escaped from Azjol'Nerub on their way to the Frozen Throne in Warcraft III. It ends up taking you on a series of visions that show you exactly what Arthas became after the runeblade Frostmourne claimed his soul, what he did to his own men, why a frontal attack on the Lich King with massed soldiers would only end with the Scourge ranks growing, and gives you a ringside seat for the battle between Arthas and Illidan at the foot of the spire leading to the Frozen Throne itself. I'll admit that I was also geeking out quite a bit to get to see Illidan again. Of all the "dead" bosses we've left in our wake, he's probably the one I felt the worst about killing. Well, okay, him and Vael.
The reason I love these quests isn't just the bird's-eye view of Arthas' going from bad to worse, though. It's also in getting to walk side by side with Tirion into the Cathedral of Darkness and see Arthas and Tirion square off, followed by a daring rescue by the Order of the Ebon Blade (frankly, this scene is what got me to finally roll a DK, as Darion Mograine really shines here). That goes a long way towards setting the stage for both the Trial of the Crusader and Icecrown raids. I admit having felt like Arthas made a few too many appearances in Wrath (I think we could have done without him actually showing up in Zul'Drak, for instance), but I think these quests do a great job of showing you the monster Arthas has become and how he got there.
Another Icecrown Glacier lore moment of note is Crusader Bridenbrad. I'm not going to go into too much detail, but this quest line does a really good job of showing not only how big a deal the Scourge really is (you get to see some serious heavy hitters try and fail to cure it) but also that the Light isn't idle in the face of so terrible an evil. Plus, as a squidhead, it made me happy to see the Naaru do something in Northrend.

The Quel'Delar questline is another Icecrown-specific moment that I really enjoyed when I finally got to do it on my tauren. (Note, tauren above unfortunately deformed by time-traveling gnome dragon.) It ranged from hobnobbing with major lore figures (Alexstrasza, Kalecgos) to doing a gnome's laundry, from stealing saronite ore and battling the reforged sword itself to actually visiting the current Sunwell now that Kil'jaeden's been punted out of it and it doesn't think it's a human anymore. (I have no idea if the Sunwell is still dating Kalecgos or not.) Seriously, all told, it was a lot of fun, a lot of lore bombs (getting to see Thalorien Dawnseeker in action actually made me want to roll a blood elf warrior; I didn't even think that was possible) and a very nice example of expanding on established lore. I'm even more impressed that the quest actually knows if you're a blood elf or not and plays out accordingly.
No list of such lore moments can ignore the Wrathgate, of course, or the actual Fall of the Lich King, but for some reason these moments feel too omnipresent to really highlight. I mean, it's like saying you like chocolate, really. It's more notable when someone doesn't like it. So too for these moments. Huge, sweeping, with great personal touches (Varian's shock, horror and disgust at seeing the cages of human victims in Undercity, Thrall's resignation and near defeat and Saurfang's effort to reassure him after their confrontation, marching into Undercity with major Horde or Alliance leaders as an equal) -- but in the end, giving them too much detail is like gilding a gold brick.
I'm going to close out this column with a bullet list of several other quest chains and events that had a lot of lore goodness to them.
- The Brothers Bronzebeard Alliance only, but it's still pretty awesome to get to see all three of the Bronzebeards together again.
- The Valhalas Vrykul There's a lot going on with the vrykul who worship the Lich King in Icecrown, several group quests and a lot of answered questions that just raise further questions.
- Leviroth/The Kvaldir Speaking of raising further questions ... I still have no idea what's going on with the various sea vrykul/Kvaldir. Some seem to work for/worship krakens and other elemental forces like Leviroth. I am dying with curiosity to see the hostility between the Kvaldir and naga play out in Cataclysm. I'm curious to find out if the quest to return stolen Kvaldir artifacts had any real consequences. "Look to the seas, as your doom comes with the swell of tides."
- The Wolfcult I'm pretty much a complete mark for worgen lore, and this thread with Argual's resurrection (of sorts) and the infiltration of the men and women of the Grizzly Hills with the worgen curse just hit all my buttons. It even managed to tease about the Scythe of Elune! With Cataclysm on the horizon (albeit pretty far off on said horizon) I'm pretty sure this story line will be getting picked up again.
Filed under: Analysis / Opinion, Lore, Know your Lore






Reader Comments (Page 1 of 3)
Radioted Apr 21st 2010 8:14PM
The Bridenbrad questline is all the more poignant when you find out where the name "Bridenbrad" comes from. :(
Jamie Apr 21st 2010 8:21PM
This will explain a little more:
http://www.youtube.com/watch?v=XFe8V6lN3kw&feature=related
Chris Apr 23rd 2010 1:37PM
The Bridenbrad is honestly one of my favorite quest lines in the game. I really ended up feeling for the guy as I ran through it.
Chris Apr 21st 2010 8:21PM
Way too much Alliance perspective.
Jamie Apr 21st 2010 8:25PM
The Horde were merely a set back.
Angrycelt Apr 21st 2010 9:17PM
Should we instead mention the gleeful betrayal of the Alliance at the first push into Icecrown? That's all that loyal Alliance players need to know to justify Horde slaughter at every opportunity.
That said, WotLK really is Alliance lore heavy. For all he did to the Forsaken, he was a human prince who betrayed his people.
Transit Apr 21st 2010 9:23PM
Kinda, but its not really Matt's fault.
The horde really got the short end of the stick in the quest/lore department. The Grizzly hills quest is interesting in a "intrigue at the court" perspective. But really the horde quests just did not live up to the hype.
Even the Wraithgate chain on the horde side was kinda random compared to the very clear story on the alliance side. Although the event itself was better on the horde side.
I hope this get fixed in Cata, but even the previews of the starting areas seem to be alliance based. :-(
(Although I hope the horde gets a quest to kill the guy who put that message in the bottle.)
Maymer Apr 21st 2010 9:27PM
I must say, I feel that both Burning Crusade and Wrath have been polarized lore wise on a certain faction.
BC seemed very Horde bias (come on, the coolest quest chain in all of BC was a Horde only), but seeing as this WAS the orcs homeworld, and the current resting place of the BE's leader, one can see how the Alliance love was.....well...merely a setback!
However, Wrath delivers so much goody goodies for the Alliance via quests, you can't help but feel sorry for the Horde for lore moments. Sure, the Empire of Zul'drak might have had some of the coolest troll style quests out there, but both factions (that I know of) could experience it.
All said and done though, I feel that Cataclysm will hopefully bring balance to lore moments for both factions. Beef up those wowwiki pages for me, you foolish, FOOLISH horde players! Soon, your valuable information of creation and power struggles shall be feasted upon by my insatiable brain for WoW lore! I...drink...your...LORE!! *Sluuuuurppp* I drink it up! MWAHAHA!!....erh...herm...yeah, short and sweet, hopefully we have lore balance in Cataclysm.
Jamus Apr 21st 2010 9:23PM
(Correct me if I'm wrong here, since I WTFPWN'd leveling my horde with full rest and full heirlooms)
Actually as a whole I feel like the Horde really got the shaft here as far as lore goes. Let's compare, shall we?
*SPOILER GALORE*
Borean Tundra, Horde: Escorting the tanuka tribe out into Dragonblight and seeing the trail of corpses. The phasing feels kind of wonky though - I believe the corpses were there without context before the quest, and after the move the entire tribe is still sitting squat in BT (I know the chief is staying to fight to the death, but everyone else stayed put as well...)
Borean Tundra, Alliance: Thassarian. Kick ass death knight. 'nuff said. (We get the emo horde blood elf version in whatshisname in Dragonblight, but he's too forgettable to be worth a mention here)
Advantage: Alliance
Howling Fjord, Horde: All the plague testing. Nothing stood out really.
Howling Fjord, Alliance: Phasing into the other dimension, seeing the Lich King for the first time, getting pinned and stabbed to death after the LK delivers his long speech. Wouldn't want to sit through it again, but the helplessness that you feel on your first go is pretty spectacular.
Advantage: Alliance
Dragonblight, Horde: Lame! As far as the lead up to Admiral Westwind is concerned, most of the pre-quests are just fodder, compared to the Alliance's version of "go in there and kill that chick". As for pre-Wrathgate stuff, you only get to communicate with Saurfang the Younger just to go do the Wyrmrest Accord fetch quests. The blood oath part for the Tanuka, again, is pretty cool though.
Dragonblight, Alliance: First there's all the memory quests that allows you to witness two scenes from WC3, and discover the fate of Muradin. In pre-Wrathgate you get to discover the identity of the man who re-resurrected KT, track him down, and when that priest-lich whatshisname is about to have his way, Bolvar comes in, REMEMBERS YOU, and then saves the day.
Advantage: Alliance, big time.
Undercity, Horde: Thrall calling down various elements is cool. Sylvanas just kinda sat back there looking pretty though... and god, her lines are ANNOYING. Almost ruins the mood for me if not for the awesome ending with Thrall's almost completely breakdown at the end.
Undercity, Alliance: Mostly just Varian Chin being Varian Chin. Poor Jaina got dragged along for her date whether she liked it or not.
Advantage: Horde
Grizzly Hills: Skipped, so I guess I'll have to go back and finish Conquest Hold now. Not sure if the whatsitsname giant tree corrupted by Yoggy quest is there for the Horde either... if that's the case, then that's another strike against Horde lore quests...
The rest: Mostly not faction-unique, and the Icecrown stuff are all expy of each other so not worth mentioning. If Horde doesn't get something as good as the Brother Bronzebeard in Stormpeak then that's another score for the Alliance.
In conclusion: Horde got the shaft lore wise in Wrath.
Paul Apr 22nd 2010 2:17AM
I agreen that Thassarian made the alliance campaign in BT cool, I can't agree that it made it BETTER. I love the BT anyway. Forboding. Desperate. For both factions, but the horde, with their awesome base camp and the genuine "savage grace" being so prominant in the questlines in BT are a perfect reminder of why I love Blizzards story for them.
Borean Tundra is a draw for the Alliance and Horde. Thassarian's story here was cool, but it was brief. The Horde's, however, was constantly good-great.
Ah, wait....Gnomes. Ok, Alliance win ;)
Dragonblight and Howling Fjord fell down for me because of the Forsaken. Definately a personal preference, but the malice within the Forsaken (which is seen within the weaker minded members of the other Horde races), isn't one I am comfortable with.
jjtwalton Apr 21st 2010 8:28PM
I don't bother with lore... I okay because my Friend said Wow was fun.
I remember the Bronzebeard stuff and thinking "WoW, Screenshot!" at the time, and both the Hodir and Temples thingys were fun... Ulduar or whatever.
One thing that did strike me as odd was the Wrathgate. I appreicate it's special... but having to do so many quests as a precursor (just to activate it) seemed silly when people might not do all of Dragonblight. I mean, in one light you can either go Borean >> Dragonblight (Miserable and Cold) or you can go Fjord >> Grizzly (Awesome and Beautiful)... so why they didn't just make the Alliance and Horde caps by the Wrath Gate quest hubs, I don't know.. I think a lot of people will have missed out.
Things can be epic without being 14 hours and 20 quests in the making...
Just look at Tier 9.0!
jjtwalton Apr 21st 2010 8:29PM
play because* Ulgh.
WTB EDIT BUTTON
theRaptor Apr 21st 2010 8:41PM
"mean, in one light you can either go Borean >> Dragonblight (Miserable and Cold) or you can go Fjord >> Grizzly (Awesome and Beautiful)"
Not without heirlooms, or maybe if you do both starter zones. And the Wrath gate was so well known before heirlooms that nearly everyone did it. Not everything has to be epic but it is nice to occasionally have a big epic moment that you have been working towards, it gives non-raiders some of the feeling that raiders get. And TBH Wrath gate and the Thorim encounter require only a few hours of questing.
pyro_818 Apr 21st 2010 8:32PM
The corruption of the woodsmen and trappers in the Grizzly Hills; no doubt. This is my favourite zone in Wrath. The music is perfect, you get a real feeling of the frontier, and the quest where you finally find out that (SPOILER) the woodsmen are all members of the Wolfcult and chase you through the woods on a stolen horse as you throw burning oil in a desperate effort to slow them down...it's one of the most epic solo quests I've ever done, to be honest, and I've played since the European launch.
Skarlette Apr 22nd 2010 2:39AM
I loved that questline, also.
I don't scare easily while playing WoW. Naxxramas never really gave me the creeps, Karazhan was really fun, and I've even gotten so used to ICC that I can eat while fighting Rotface and Festergut without getting grossed out. Running around Duskwood is spooky in a Halloweeny kind of way, but it's not really scary. The Plaguelands are more sad than creepy.
Granted, I never got to see the Room of Upside-down Sinners below Karazhan, which is supposed to be the creepiest thing in the game. But otherwise, nothing in WoW really made the hair on the back of my neck stand up. Until...
Riding on the back of that horse, not knowing what was going to happen, tossing fire and urging the mount to go faster as a seemingly endless stream of slavering worgen nipped at my heels...that scared the crap out of me! By the time we got safely to the end of that quest, my heart was just pounding!
That particular sequence isn't necessarily significant from a lore perspective (although the lead-up to it is), but for sheer adrenaline pumpage, that one stands out in my mind.
theRaptor Apr 21st 2010 8:32PM
And this is why Blizzard doesn't listen to the player base too closely.
"waaah in BC we didn't get to see Illidan enough!"
"waaah in WotLK we got to see Arthas too much!"
I thought they could have put in even more moments with Arthas. We are supposed to be epic frigging heroes by now and not private pyle like we got treated during the early parts of BC (with phasing etc I would really like Blizzard to start having more NPC's interact based on things like, oh you know, KILLING ARTHAS).
I would even go so far as to say we should have seen Arthas more in the IC zone and there should have been an epic, phased, fight outside ICC. It is annoying to me that we capture about the first 1/4-1/3 of IC and some ancillary bases and then, insert wizard, BAMF we have ICC under siege.
(Maybe it does happen if you finish all the frigging group-5 quests, but I haven't heard any mention of it).
Killchrono Apr 21st 2010 11:17PM
The problem with Arthas appearing too many times was that most of his apperances made him look like a joke. The first time you see him in Light's Hope? He gets owned by Tirion and looses his largest contigent of new Death Knights. When you see him at the Wrath gate, he gets owned by a gas cloud ('STOMACH ACHES?!' to quote the guy from Vengeance Landing). Zul'drak, not only does he kill Drakuru personally for being a failure but he lets you live (yes, we now know he was letting you live so you could be at your strongest he faced and converted you, but even knowing that it seemed like a massive cop-out). I could list more, but it would become convoluted.
There were a couple of times when the Lich King was portrayed well, like the Howling Fjord quest for Alliance players, the Mattias Lehner quest (even though he gets owned, it happens in suitable specacular fashion and does a lot to show just what makes Arthas the monster he is), and Halls of Reflection, where you don't even fight or weaken him, you just run away like sissies.
The problem is after so many quests with him 'running away' shaking his fist at you, he comes off as more of a Saturday morning cartoon villian than a legitimate threat or a well-written character. They needed to have him with more moments that actually made you scared of him, or dare I say where he all but kils you in a stunning victory.
tim Apr 21st 2010 11:40PM
Actually these are two different issues.
In BC, players complained about Illidan because they didn't get to see him. This was a problem for some players because he was the promised enemy in BC - you know, "You are not prepared!" and all that.
In Wrath, players complained about LK for a different reason. It wasn't that "there was too much of him," it was the I'll-get-you-next-time-Gadget! nonsense. To some players - a lot apparently - this made LK seem like an annoyance rather than someone to fear.
There. Now you can agree/disagree with the actual core of complaints. It's harder to ridicule players when you accurately portray the underlying problem rather than presenting an easily toppled strawman, isn't it?
Kaz Apr 22nd 2010 1:32AM
I wouldn't call it an "I'll-get-you-next-time-Gadget" type thing. It felt more like he was constantly watching and manipulating, he even says at the end of the Drakuru quest chain
"As for you... I spare your insignificant life as a reward for this amusing betrayal. There may yet be a shred of potential in you. Be warned... When next we meet I shall require much more to justify your life. "
He spares you're life simply for his own amusement. He doesn't need to kill you because you pose no real threat to him. At the end of the LK fight in ICC he even says
"No question remains unanswered. No doubts linger. You are Azeroth's greatest champions! You overcame every challenge I laid before you. My mightiest servants have fallen before your relentless onslaught, your unbridled fury... Is it truly righteousness that drives you? I wonder.
You trained them well, Fordring. You delivered the greatest fighting force this world has ever known... right into my hands -- exactly as I intended. You shall be rewarded for your unwitting sacrifice. "
Throughout the entire expansion from the Scourge Invasion to the assult of Naxx and Ulduar, to the Nexus War, to the Argent Tournament, to the siege and final assault on ICC has only been playing into the LK hands. To deliver him the strongest most capable fighting force in Azeroth.
For an MMO its quite good storytelling. Its an arc that covers the entirety of the expansion and gives meaning to everything that has happened, and provides a logical reason why the LK just didn't destroy the Horde and Alliance Capital Cities, and why he let their armies run rampant across all of Northrend.
While from a greater literary perspective its a bit cheap, but from an MMO design point I think it was really well structured.
Al Apr 22nd 2010 2:23AM
Found it - http://www.worldofwarcraft.com/community/comics/gallery.html#292