Spiritual Guidance: Some shadowy notes from the Twitter dev chat

Once a long-upstanding follower of the light, Spiritual Guidance woke up this morning in Deathknell with a little bit less flesh than usual and a bizarre "maggot-ish" taste in its mouth. Since the creatures from the Nether didn't seem to want the column, Fox Van Allen took it in (like he does every Wednesday), put 58 of its talent points in shadow, and corrupted it in the most beautiful way possible.
Let's get something straight: I'm really excited about Cataclysm.
Last week's hyperbole aside, I'm not ready to storm the gates. I'm not going to hang up my shadow priestly robes in protest (to the dismay of certain folk). I'm can guarantee you that I'll be one of those people standing out in the cold midnight air on the release date. I'll even call in sick to work the following day with a severe case of Devouring Plague.
As a nice little supplement to the class changes we learned about earlier in the month, Blizzard held a #Blizzchat on Twitter this past Friday. Not a whole heck of a lot of valuable questions were answered, but it did hold some actual promising news for shadow priests and a little bit more insight on what's coming for us in Cataclysm.
Yes, I said promising news. This week, we're shelving the QQ.

Quote:
Could the shadow priest's Mastery bonus instead be something more distinctive from shaman shield orbs (like shadow ravens)?
Could the shadow priest's Mastery bonus instead be something more distinctive from shaman shield orbs (like shadow ravens)?
The original "fantasy"
I'm absolutely starved for as much information I can get regarding the new Shadow Orb mastery system for shadow priests and was glad to see it addressed even if in this superficial way. It's nice to see that these new Shadow Orbs aren't just going to be palette-shifted shammy shields or a recycled troll racial from days of yore. We're getting a little bit of spriest-specific love here in the form of new art, and it feels good.
And as speculative as the Cataclysm priest preview was earlier in the month, the fact that Blizzard is again talking about Shadow Orbs being used for burst damage would seem to indicate that they're pretty set on this particular mechanic for them. Granted, it's not the most exciting mechanism in the world (it's pretty much just a fancy, scaling, on-use trinket), but it's a lot better than a boring flat damage percentage increase.It does beg the question, though: Exactly what the hell are we going to have to watch orbit us for hours on end? (I have my fears that Blizzard is not taking my suggestions for orbs modeled after dead gnomes seriously.) I was initially hesitant about the "shadow raven" concept -- I mean, dude, this isn't The Crow -- but I think I'm warming up to the idea a little. It wouldn't be entirely without precedent.
There are already shadow priests in the Dragonblight with little shadow ravens fluttering about them, and they do look pretty awesome. Sure, they might not quite fit in with the lore of shadow priests, but then again, I'm not sure how space goats quite fit into the shadow priesthood either.
Ravens have a place in literature as agents of darkness (quoth the shadow priest, "nevermore"). Since we're manipulators of the light, so to speak, ravens don't seem that out of place as a sort of non-sentient "pet." A lot of our lore is pretty sketchy, but our family tree definitely goes back to the forsaken and their Cult of the Forgotten Shadow. Whatever we wind up seeing will hopefully harken back to that.
It's not going to be ravens. Still, I do hope that we see something with a little bit of personality. My Shadowfiend could use a new friend.

Quote:
Can you make crowd control in raids and 5-mans an important aspect of the PvE game again?
Can you make crowd control in raids and 5-mans an important aspect of the PvE game again?
An emphatic yes.
I want to believe. I so want to believe.
Priests have an awful lot of spells at our disposal that just don't seem to come in handy as much as I'd like. Mind Control is the prime example of a talent with so much unrealized potential in PvE, but Shackle Undead seems to come in a close second. Our version of CC only works on the undead, making the spell so highly situational that it seems to collect cobwebs.
Blizzard made a stellar attempt to bring back priest crowd control in Patch 3.3. It was something of a perfect storm: an instance full of undead combined with gigantic trash packs. Raid leaders designed crowd control plans because a lack of planning could cause a humiliating trash-caused wipe. Crowd control felt genuinely important again -- enough that I even glyphed for it.
To my dismay, however, the new found use for crowd control was short lived. Sheer numbers of mobs weren't enough to keep CC viable. Trash pulls quickly degraded from a planned affair to a mindless chore often performed by 20 players or less. In a way, it's just the nature of the game -- we expect to eventually out gear old content.
Still, it'd have been nice to see CC stay as part of the strategy for longer than it did. It's a difficult task to be sure, but I want to believe that Blizzard is learning something as they continue to design encounters. To hear that they're "emphatic" about making crowd control a part of PvE is a good sign that they're doing their best to fix its inherent problems.
The only downside is that there's likely to be fewer opportunities to battle those from beyond the grave in Cataclysm (the scourge is in retreat, after all). Still, I'd be surprised to see an entire expansion go by without at least a handful of undead-themed instances or raids where shadow priests can really shine in a crowd control role.
Don't let me down, Blizzard.

Quote:
Can you allow points spent in your off tree give a diminished amount of mastery bonus toward your main tree so as to not nerf hybrid specs?
Can you allow points spent in your off tree give a diminished amount of mastery bonus toward your main tree so as to not nerf hybrid specs?
Does the Elemental shaman really want more melee damage though? Does the Shadow priest really want to heal better? If anything it feels like it would be a nerf to hybrids, since a warlock would get more damage from any tree, while a DPS hybrid might only get more damage from their tree.
If hybrids end up coming out a little short, we'll compensate in other ways (such as more oomph in talents) instead of doing hacky things with the mastery system.
This comment got a little bit lost in the shuffle, but it got me thinking a little bit more about our spec (and hybrids) in general. I might get a little bit of grief for this but... I wouldn't mind healing better. Let me explain.
As a community, it's really easy to get caught up in the great DPS race. We want to feel useful as a raider, and the simplest way for us to do so is to melt face as quickly and as hardcore as possible. More damage seems to be the number one desire for shadow priests since the introduction of Wrath, and for good reason. Big yellow numbers look awesome.
When I rolled my first priest, the idea of dealing damage with it never really crossed my mind. Neither did end game raiding, really -- I just wanted to play a toon capable of helping other players. Eventually I fell in love with shadow priesting, but my favorite part isn't necessarily the raw, unadulterated face melting. It's being able to melt faces and help my party at the same time. (That's part of why I'm so defensive about changes to Replenishment.)
In a world where people seem more concerned about min/maxing, a poorly implemented attempt at homogenization will lead people to forsake less desirable builds and classes in favor of stronger ones. We have a built in 5% disadvantage thanks to the hybrid tax (6.29%, but who's counting), so it's nice to have something else to bring to the table. If Mastery or even a new talent could provide an added benefit to Vampiric Embrace, I'd immediately consider it for my build. First and foremost, I'm a part of a raid team, and I want to do whatever would best benefit my team, not just my own DPS.
I'm not saying this is the direction Blizzard will take (in fact, a quick read of the quote above confirms that they're not), but I did want to rebut the argument that more healing would necessarily be a nerf to shadow priests. DPS isn't everything.

Quote:
Will there be any new pet families added, or will we simply see more additions to existing ones?
Will there be any new pet families added, or will we simply see more additions to existing ones?
We're not sure yet whether we're adding new pet families or not. It's possible. Expect to see some monkeys, foxes and other new pet possibilities though!
We can clearly divine from this comment the fact that Blizzard has a favorite WoW.com writer and is paying homage to him by including foxes in the game as pets. Comments that the development of Cataclysm predates his hire as a columnist will be ignored, regardless of accuracy.
Filed under: Priest, (Priest) Spiritual Guidance, Cataclysm






Reader Comments (Page 1 of 2)
Kevin Apr 21st 2010 9:10PM
The development of Cataclysm predated his hire as a columnist.
Craig R Apr 21st 2010 9:19PM
the twitter comment, however, does not.
Bam!
Scien Apr 21st 2010 9:14PM
Fox- I see what you did there...
Thedudemjp Apr 21st 2010 9:30PM
I can't wait to play a shadow priest gnome with dead gnome shadow orbs floating around him.
Matthew Apr 22nd 2010 7:50PM
so now i'm really gonna have a hard time seeing gnomes. they should be banned from using the noggenfoggen (that makes them shrink)
neminem Apr 21st 2010 9:34PM
Yay! As someone with a rogue main currently, and likely a mage main come Cataclysm, the thought of more raid-level CC makes me very, very happy. (I have a priest, too, but I haven't touched its shadow-spec since I dinged 80 and taught myself to heal.)
Pyromelter Apr 22nd 2010 12:26PM
Can you (or anyone else) explain just why the heck CC is so important or fun, and why people QQ about it being gone? First off, CC in trash is annoying, and does anyone really care about trash? Good god I don't... just get me to the boss already.
Secondly... there is a TON of CC in Icecrown Citadel. Deathwhisper, Saurfang, Putricide (it's the abom CC'ing but it's still CC), Dreamwalker, and Lich King all have significant CC portions... and yes, snaring/slowing is crowd control too. Even in full ICC25 gear, my guild still CC's some of the trash in the blood wing. Frankly I really just have no idea why people clamor for all this CC.
neminem Apr 22nd 2010 3:18PM
With regards to trash: no, I don't really care about trash. Trash is annoying. But if they're gonna make us clear trash, at least they could make us do something more interesting than just sitting around stabbing things until they die. If there has to be trash, I might as well be CCing stuff instead of just sitting around. But yes, I was mostly talking about boss fights.
And yes, with regards to boss fights, ICC is much better than any previous wrath raid for using CC. I didn't really think of it like that, though - as melee dps, I only really see the CC on Dreamwalker, but it is true, I get the benefit of ranged CC on adds for several other fights (in addition to the bosses you mentioned, Rotface always goes way cleaner when our main DK is offtanking, for chains). Why do I think there should be more CCing going on? Cause, again, it makes fights more interesting. It's something to do other than just dps.
BoB Apr 21st 2010 9:54PM
I love that "go see your trainer" quest text for all the undead classes. It really sets the mood...shame it's not read more often, good writing imo.
Clevins Apr 21st 2010 9:56PM
I wouldn't mind having VE be more important *if it wasn't mostly overheal*. I like the HP I get back, but the trickle to my raid team just isn't enough to be meaningful in the context of the damage that's going around. Now, making the heal smart, making it hit, say, the 5 lowest HP players for the amount it's hitting me for? Yeah... that would rock.
Fletcher Apr 22nd 2010 7:21AM
In Cata overhealing will not be such a problem, because healing will cost more mana, raid damage will be lower, and health pools will be larger.
Dharmabhum Apr 22nd 2010 9:33AM
That's exactly it Fletcher. I'm stoked about VE in Cataclysm for this exact reason. If they make it more the norm that people hover around 50-80% health for the duration of some fights, VE will be even more powerful than it ever was!
clevins Apr 22nd 2010 9:45AM
good point about the overheal, but if health pools are larger... have you looked at what VE returns to other party members? It rocks on the shadow priest... but it's insignificant in terms of HPS to raid members outside of the shadow priest.
Sharvis Apr 21st 2010 10:01PM
In a way I miss being the mana battery of BC. I didn't provide top notch DPS, but I knew I was helping the group out in a vital role. I love the new "bring the player, not the class" mantra, but I do miss the feeling of being a "support" spec. Helping out the group in ways outside of DPS is, in my opinion, fun. Being able to use unique utility skills you mentioned like Mind Control and Shackle Undead felt very rewarding in BC.
I look forward to see how Blizzard will balance instances with more emphasis on CC and yet not enough so that you can't complete them without certain specs or classes.
Calebe Apr 22nd 2010 1:57AM
Well i dont know what happened as i remember CCing right up till the end of BC. Magistraits Terrace was a great example of CCing making things easier, to an entire Boss fight around CC. Then Wraith came and i CCed no more and just pew pewed, and when ever i threw in a sheep or 3 in a fight people looked at me oddly and asked "What the hell are you doing n00b??". I do hope they bring CCing back in, in a big way cos as a mage that was my speciality, yeh i know we are pure dps............but that was what was expected. The sign of a good mage was being able to DPS, while moving out the flame and keeping that add sheeped. The same as a shadow priest, who would sometimes back up heal when things got sticky and keep the skelly shackled the whole fight. Tank and spank took up too much of the wraith trash pulls, TBH blizz should just hand us the frosties as the end result is 99.9% always the same result in a dungeon. At least in MT there was a 25% chance of wiping on trash.
kooda Apr 22nd 2010 2:32AM
Now that it is bring the player not the class nobody wants me because my gear sucks meaning i cant upgrade it ive been kicked from 7 randoms lately.
maxthehazy Apr 22nd 2010 7:59AM
If you are getting kicked out of that many instance runs I would have to believe that it is not you gear that sucks.
icbleu Apr 22nd 2010 2:02PM
@Kooda Didnt you hear? its bring the GEAR not the Player now. Anyway, sorry to hear about your random troubles. I have several friends trying to gear up and seeing the same thing happen to them as well.
Heilig Apr 21st 2010 10:16PM
"Can you allow points spent in your off tree give a diminished amount of mastery bonus toward your main tree so as to not nerf hybrid specs?"
"This comment got a little bit lost in the shuffle"
It also got completely misunderstood by both the Blizzard employee and you, apparently. The guy wasn't asking if he could get 20 points worth of holy mastery in his Shadow spec. he was asking if, assuming he puts 20 points into holy, he can get 10 points of Shadow mastery on top of his 56 points in the Shadow tree. It's the same question every hybrid has been asking since it was announced, and it has been answered. No, we will only get mastery in our primary tree. Spend more points, get more mastery. In order to prevent people from going 0/76/0 just for mastery bonuses, they're going to cap total mastery from talent trees.
brian Apr 22nd 2010 3:34AM
Yeah, that conversion would be a little strange, and to do that they'd have to make every off-tree do that, no matter the class or spec. So it wouldn't really change how mastery affects hybrids vs pures at all. The last I heard, the cap for mastery will probably be around 50~ points into the tree, so beyond that you're simply picking the talents that you like, in whichever tree.
As for shadowpriest healing, who knows what they might do with Vampiric Embrace?