The Light and How to Swing It: Cataclysm blessing overhauls

Well, we've had a small deluge of Cataclysm information about paladins in the past week. Some of it was fairly straightforward answers about design goals while other information was more hinted at with a wink, wink, nudge, nudge sort of feel. One of the items that has been fairly glossed over is all of the changes they're wanting to do to blessings.
At the beginning of Wrath, we had some blessings and auras removed by moving them to talents, built into the base coefficients or changed into the hand abilities. It made life easier on trying to figure out who is casting what and which people in the raid were which spec so you know which spell to cast and then managing all of the exceptions. This is why there are multiple addons that people have designed to handle them for you and remind you to recast them.
It looks like the coming expansion will be bringing more of these simplifications and reorganizations, but all of the details are still in flux. While some of the changes have been decided upon, others are more in the idea phase and will likely change greatly throughout the course of the possibly impending beta.
First, let's take a look at what we saw in the official paladin class preview post for Cataclysm:
Blessing of Might will provide the benefit of Wisdom as well. If you have two paladins in your group, one will do Kings on everyone and the other will do Might on everyone. There should be much less need, and ideally no need, to provide specific buffs to specific classes.
So, instead of needing three paladins to cover Blessing of Kings, Might and Wisdom, you'll just need two. This is primarily a change to help out 10-man raiding guilds so that they don't have to do exceptions with 10-minute buffs to various players when dealing with hybrids. This is a nice little quality of life change, but a lot of you will probably be upset as this is one more small step towards greater homogenization of abilities. It's a fine line to walk, but I don't think they've reached that point yet.
Let's take a look at what else they're thinking of changing.
Kings and Might can just be raid wide. There should be no need to target individuals. We're trying to make sure there isn't a circumstance where one dude would prefer the opposite buff to everyone else.
Bo Sanc could just be Kings with an extra mana component (for the paladin). We're also considering making it a passive that gives the paladin mana and provides the 3% damage reduction buff raid-wide which is currently brought by Renewed Hope (the Disc talent).
Bo Sanc could just be Kings with an extra mana component (for the paladin). We're also considering making it a passive that gives the paladin mana and provides the 3% damage reduction buff raid-wide which is currently brought by Renewed Hope (the Disc talent).
Raid. Wide. Blessings. However, right now you run into the problem where Kings is better for some people and Might/Wisdom is better for others. I'm not sure if they're going to be changing it where the new Might is what everyone wants, with Kings being a good secondary buff or not. We'll have to see on that. Otherwise, this should greatly cut down on the number of Symbol of Kings we've got to carry around.
I'm also interested in the second half of the post. Blessing of Sanctuary will likely change in some way that's yet to be set in stone. Like Ghostcrawler says, the damage reduction component might end up being a passive bonus attached to your auras like the healing buff from Improved Devotion Aura or the haste buff to Swift Retribution.
As far as the mana regeneration component goes, I don't see a real reason to keep it attached to the blessing itself. Paladins are the only current tank class that uses mana, and giving that mana regeneration to any other classes isn't all that useful for normal play. Yes, there are certain scenarios you could use it for mana regen on other classes, but those don't really fall into the "normal" part I mentioned earlier. It's quite possible that this part of the spell will become a passive talent for us. It makes the most sense and would allow us to use things like Blessing of Might when soloing for extra damage.
Quote:
Or having a paladin vs Drum of Kings? Glad you feel that way. So, what other class is getting Kings? Y'know, since it's just so broken for Shamans to be the only ones with Heroism, it makes sense for the other class-exclusive buff to be handed out in a meaningful way.
Or having a paladin vs Drum of Kings? Glad you feel that way. So, what other class is getting Kings? Y'know, since it's just so broken for Shamans to be the only ones with Heroism, it makes sense for the other class-exclusive buff to be handed out in a meaningful way.
Making Kings and Gift the same buff (and pulling the consumables) is one obvious answer.
Gift of the Kings? Blessing of Wild? Well, let's look at this logically. To combine the two of them, you'd replace the bonus to stats in Mark of the Wild with a flat 10% to all stats like Kings. The rest you'd just take from Wild. However, the buff would likely be nerfed slightly when they combine it, primarily because it just makes it a little too powerful with so many things stacked onto it. Also, having another class be able to supply "Kings" would be nice for smaller raids or simply guilds with a small number of paladins.
While these do give us some ideas of how they're trying to redesign blessings for Cataclysm, just remember that these are still half-developed ideas and we haven't seen how they'll work out in beta. Feel free to chime in on the official forums with your thoughts on these changes, but keep perspective and don't freak out.






Reader Comments (Page 1 of 2)
g2g591 Apr 21st 2010 6:08PM
Sounds neat! I hope they don't nerf the bonus stats or the % too much in the new blessing of the wild/gift of kings too much though....
Theck Apr 22nd 2010 8:27AM
I'm happy to see another class get Kings for many of the same reasons as Cyanea. But I think the most important thing to remember is that it's *bad game design* to have one extremely powerful buff that's provided by only one class. As long as that scenario exists, it will always mean that you need to bring that class to progression content - otherwise you're working at a disadvantage.
This is especially important for 10-mans, where it's far more common to be missing one class. What it means in practice is that you're screwed if your shaman can't show up on raid night.
It's just as true of Shamans/Bloodlust as it is of Paladins/Kings. There shouldn't be any buff that's exclusive to a particular class.
Theck Apr 22nd 2010 8:29AM
Argh, hit the wrong "reply" button it seems. This belongs in the thread started by pyro_818.
pyro_818 Apr 21st 2010 6:10PM
Quote:
"Or having a paladin vs Drum of Kings? Glad you feel that way. So, what other class is getting Kings? Y'know, since it's just so broken for Shamans to be the only ones with Heroism, it makes sense for the other class-exclusive buff to be handed out in a meaningful way."
I still find the amount of crying Shamans are doing over losing their BL/Hero exclusivity absolutely mind-boggling. It's an extremely powerful buff - probably more so than Kings (how often do you see "LFM 1 Paladin, any spec, need Kings" in Trade?) - and makes a huge difference to many encounters; PP p3 is an example. Of course Blizzard were going to spread it out; and it's not neccessarily going to be the exact same buff. The description of Time Warp (although this is probably going to change) stated it granted -passive- haste, but (such is my understanding) would stop providing it once you have benefitted from Hero/BL.
CrimsonEyedDeath Apr 21st 2010 7:08PM
Simple. It ensured spots for alot of players to be taken because of their class, not their skill. ONLY they could provide Bloodlust, so it was take them, or be lacking a (VERY) important buff.
Now, even if Time Warp isn't as good, they feel threatened that they might actually have to earn their spot in raids, instead of being taken on buff meris alone (instead of skill merits).
Obviously, that doesn't cover every shaman ever, but there are those it DOES describe pretty well.
Edge Apr 21st 2010 8:08PM
I haven't noticed, but I don't hang out in the official forums much. I QQed a tiny bit, but just because there were other useful buffs that only one class had. Now it looks like Blizzard is balancing those as well and that makes me feel much better. Truth is fights were never balanced around heroism anyways, so guilds that took shaman just for the buff, rather than skills were pretty dumb to begin with.
Dreamer Apr 21st 2010 9:11PM
You guys aren't counting the current state of shaman dps, i don't play enhance but ele shamans dps is quite lacking when compared to other ranged dps classes, including other hybrids.
They may fix our dps in Cata, but if they dont, you have a choice of bringing an ele shaman that does 11k dps and brings no exclusive buffs to the party, or a mage that does 13k with class exclusive buffs (AI, Focus Magic, food, etc)
I believe resto will still be a viable spec now that we get a bigger heal and have healing wave as a efficient heal. I just dont see a reason to bring an ele shaman in cata unless they ramp up the dps.
Cyanea Apr 22nd 2010 2:48AM
Don't look at it from the perspective of the game as it exists now. Mages aren't getting Lust in Wrath of the Lich King, they're getting it in Cataclysm, and that's not out yet. I'd hold off on the stories of gloom and doom about losing your raid spot until we see what other things they have in store for us.
I was miffed about the change at first, to be honest, and it wasn't until a Blood Queen attempt a few weeks ago when I realized the change might be a good thing. I was offtanking on an alt because our normal offtank couldn't make it that night. My Shaman is the only geared one in the guild. We shuffled around some characters and plowed through, but the Queen was very difficult and we had three wipes at less than 5% because of just bad luck with the fears and the bites...and none of that would've been a problem had we had Bloodlust. We eventually downed her, but it could've been made MUCH easier if we had the RARGLERARGLE button. Ironically, we did have a mage in that run.
The more I thought about it, the more I didn't like being a class that was brought along specifically for one button. I support another class being able to Lust just because it means I have to prove myself to make it. My gear is amazing, I like to think I'm one of the best healers in my guild, I'm regularly the top of the healing charts, and I'm in no danger of losing my spot regardless of who gets a button. If you're doing 11k dps, and that mage is doing 13, then figure out what you're doing wrong and step your game up.
Zuljo Apr 21st 2010 6:18PM
Guilds with a small number of paladins? Such a thing does not exist!
But anyway, in all seriousness....yay!
clundgren Apr 21st 2010 6:18PM
Bloodlust/Heroism is not comparable to ANY other buff. The only thing that came remotely close was raid wall, and that essentially got taken away from ret paladins altogether. But Bloodlust is the *only* "must-have" buff, especially with drums of forgotten kings out there.
So yeah, Shamen, time to stop with the whinging about it. Your big problem is piss-poor dps; focus on *that.*
As far as combining BoK with MotW...okay, but why the nerf? You can already have both running at the same time, so I don't follow how combining them for convenience would necessitate a nerf.
Edge Apr 21st 2010 8:10PM
Where are all these whinging shaman I keep hearing about?
Zanathos Apr 21st 2010 11:05PM
Presumably because having one uberbuff would skew the personal power of druids and paladins too much in soloing/pvp/small groups. If they were to merge into a nerfed version now, it would hurt because current raids are designed with the assumption you're running both (and all other buffs). If Kings and Mark become one buff for Cata, it won't negatively affect anyone because raids won't be designed around running both.
Oriflame Apr 22nd 2010 1:00AM
Yeah, as a shaman, I'm much more concerned that I can do more DPS on my hunter alt who is in a tier lower gear than I am about sharing buffs with other classes.
now... the fact that the mage heroism sounds like heroism + speed boost, and we're stuck with just heroism does seem a bit lame, but not nearly as lame as having to out gear the hell out of other DPS to stay competitive.
JaneLame Apr 21st 2010 6:19PM
So we won't need PallyPower anymore? I'm so sick of joining pugs in which half the paladins have that addon and half don't. It's impossible to coordinate buffing without overwriting each others' buffs. PallyPower is great - autosettings are usually sufficient for most groups. But it failed to become a standard, and I guess we, the players, are to blame for it.
KrisseyB Apr 22nd 2010 2:30PM
Pallypower is for pally's that are too lazy to look at the buffs already on a person. Call me a purist, but I hate it when people cry about others not using addons that the game never intended to be mandatory.
Cptrobhedges Apr 21st 2010 6:26PM
Great more buffs brought by druids, they only have freaking everything, now they get to bring kings, awesome....
(cutaia) Apr 21st 2010 7:02PM
Ok, but which class is going to get the buff that protects us when the sky is falling?
MW Apr 21st 2010 6:48PM
Totally off topic, but I just noticed that Gregg Reece no longer helps out with the puppet shows at the Argent Tournament/Ren Fest in Icecrown. Aww, I'm going to miss him up there....
JC_Icefox Apr 21st 2010 7:58PM
Tirion got mad that his little caricature puppet kept getting hit by Lich King Puppet's comically oversized mallet.
He's still kinda sore about that whole 'frozen in an ice block' thing.
Gregg Reece Apr 22nd 2010 12:33AM
Actually, I'm working on something better... a Deathwing ventriloquist act!