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4-22-2010 @ 9:38AM
Wow, I had no idea you could get that downrated that fast. I'm not sure if what I meant came across. There are many things which are much more fun to figure out on your own than to study beforehand. I just recently played my first arena match which was predictably horrible. Figuring out my own tactics for countering the many classes, specs, and comps has been fun and sixty or so matches later, I'm starting to get good. So yeah, I certainly get the value of discovering things along the way. I also described that in my original post.What I'm talking about is the stuff that you just couldn't figure out in-game no matter how you played. Where in the game are sockets and socket bonuses explained? How do you know from within the game what the value of armor penetration is against a boss versus attack power? For that matter, how could you possibly know that a raid boss is permanently three levels above you no matter what your level? I love technology and I'm generally very averse to reading documentation before using something. This game, however, is extremely opaque to new users. That fault carries through for most of us even after years of playing. I love discovering all the little things that make the game special. (I just found the ninja turtles last week.) I'm mostly just trying to say that this game very poorly supports the conventional practice of, "I'll figure it out as I go along."If you've ever played Braid (and I highly recommend that you do,) then you've seen the definitive example of a game presenting absolutely no explanation of any kind, yet still guiding you to exactly the information you need. World of Warcraft is obviously a completely different kind of game; I just wish that type of philosophy could be represented in it.
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