The OverAchiever: The 25 most evil achievements, Continued

10. Alone in the Darkness
I've previously described the Yogg + 0 encounter as "a screaming, gibbering nightmare," and I stand by that comment proudly.
Yogg with no keepers up simply does not permit mistakes. Even if you do it with the benefit of heroic ICC gear, your raid has to play perfectly to avoid the seemingly endless array of ways to get yourself killed -- or worse, driven mad. Yogg can easily RNG even amazing players into a sliver of Sanity entering phase 3, and there is literally nothing you can do about it. The only way to survive is -- again -- to play perfectly, because there's no way to make up for whatever you've lost. You giveth yourself a margin for error, and Yogg? He shall taketh away.
The Sanity mechanic alone guarantees that this encounter is never going to be a cakewalk for the length of Wrath, and I'm curious to see if it even gets easier in Cataclysm. While a few guildies have floated the idea of doing Yogg + 0 at 85 to farm Mimiron's Heads (for people who, for some inexplicable reason, want a reminder of the nightmare that was Firefighter), not everyone's on board. I guess there are only so many times you can watch your raid disappear under a murderous pack of completely unkillable adds before you break out in a cold sweat at the thought of getting within 50 miles of Ulduar again. If you watch Stars' world-first kill, and more particularly the final few seconds where they sacrifice most of the raid for one or two more seconds' worth of damage, you'll get a sense of just how desperate phase 3 can get.
More than a year after Ulduar's release, a lot of servers still don't have a Yogg + 0 kill (and of those that do, most have just one) -- and it took the world's best guilds the better part of three months to manage it. Many raiders think the only encounter in Wrath that equals the difficulty of Alone in the Darkness is ... well, you'll see later on in our list.

9. Higher Learning
While this is a great achievement for lore nerds, it's an RNG-infested pain in the ass to complete. Your task, should you choose to accept it, is to find a series of eight disappearing and reappearing books all over the city of Dalaran, with the eventual goal of reading the complete Schools of Arcane Magic series. For your troubles, you'll get this achievement and a neat little arcane pet. Of course, you're also likely to get an ordeal that may span months unless you're willing to arrange your schedule around the books' 3-4 hour respawns, or be online as soon as the servers come up after maintenance. While this is certainly the easiest way to guarantee that you'll find a book in the spawn area, occasionally things like gainful employment stand in the way of logging on Tuesday or Wednesday afternoon.
Easily the most frustrating thing about this achievement is the high chance of getting a "dummy" book that's not part of the series. From a lore perspective, it's fantastic and wonderfully appropriate that you never know what book you'll get in a city steeped in magic, and many of them are actually interesting to read.
From a game mechanics perspective -- and especially if it's that one last Arcane Magic book you need that resolutely refuses to spawn -- it's wait after wait after boring and usually disappointing wait.
8. Hero of Shattrath
The Aldor and the Scryers hate each other. How do you know? Every time the Aldor decide to like you just a little bit more, the Scryers decide the opposite, and vice versa. The only way to get this achievement is to reach exalted with one faction, then turn around and start the long, painful, horrible grind to from hated to exalted with the other. Because their respective hand-ins are no longer very common on the auction house, you'll probably have to get most of them yourself.

7. Accomplished Angler
From our earlier article spotlighting three of the most evil achievements:
Accomplished Angler is so stuffed with RNG that you could theoretically get the whole meta-achievement in the space of a single day -- or, like me, you could be slogging away at it more than a year into Wrath.
I debated whether to split up all the horrifying RNG achievements required for the fishing meta, but there are so damn many of them that it just feels more efficient to group them here. A lot of Accomplished Angler is really, really fun, especially for people who genuinely liked fishing even when the more reasonable among us would admit there wasn't much point to it. But for all those of us still chasing the "Salty" title, there's a depressing amount of luck involved in getting the meta. At this point, I've caught tens of thousands of fish without once seeing a rare needed for One That Didn't Get Away or getting a Sea Turtle during the year I've fished up countless pools' worth of Fish Feasts.
As an aside, I rather enjoyed our commenter Grovinofdarkhour's description of One That Didn't Get Away: If achievements were people, that one would be a dirty rotten son of a bitch that kicks cats and pushes old ladies. Testify!

6. Less-rabi
Either you'll nail this achievement on the first try, or (more likely) you'll spend the better part of an evening resetting the fight and trying over .. .and over ... and over ... -- The OverAchiever: Return of the Glory of the Hero.
This is, without question, the most despised achievement required for the Glory of the Hero meta now that Oculus has been clobbered by the nerf bat. Certain lucky souls out there may get it entirely by accident if they land a very high DPS group with lots of interrupts through the Dungeon Finder, but for the rest of us, Less-rabi is much less forgiving (unless you accidentally hit Bash at exactly the right moment and get it by accident).
Your goal? Kill Moorabi without allowing him to transform. The horrible part is that his transform cast speeds up as his health drops, becoming virtually instantaneous below 20%. Below 50%, he'll try casting it every 5 seconds, and unless you have better reflexes than Peter Parker, you're virtually certain to miss a cast. Oh, and Moorabi also has an irritating knack for using Quake at inconvenient times, stunning the group and allowing him to transform with impunity. Even if you have an elemental shaman with Reverberation (easily the best way to do the fight), the unpredictable stun can eighty-six an otherwise perfect attempt.
In some ways, this achievement is even more painful nowadays given much higher average group DPS; it's absurdly easy to kill Moorabi by accident trying to reset the fight because he got a transform off. I've seen a lot of players walk away from this fight frustrated and angry because it's the last achievement they need for the meta, and with so many players in tier 9 these days, it can be next to impossible to reset the fight before DoTs finish him off.
Working on achievements? The Overachiever is here to help! We've covered everything from Glory of the Hero and Insane in the Membrane to Master of Alterac Valley and Lil' Game Hunter, and you can count on us to guide you through holidays and Azeroth's special events. Filed under: Achievements, The Overachiever
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Reader Comments (Page 2 of 4)
Flaminturkey Apr 22nd 2010 5:23PM
I tried and tried and tried doing this the "lets line up enough interrupts" way and one would always miss the cast timer by a hair. Brute force works better.. He can't transform if he's already dead. It's actually dirt simple with a tank and 4 overgeared DPS (one should, of course, be a shaman for heroism/bloodlust). You should only need a single interrupt (maybe two) with enough damage output.
Eyhk Apr 22nd 2010 6:11PM
It's easy with 5 dps with decent(over 5k) dps and a shammy for heroism/bloodlust.
Just ask the tank and healer to go dps spec.
Basically you dps like mad, interrupt his first 3.8 second cast as late as possible, and from there you have 5 seconds to kill him.
Usually ends up in a 12~13 second kill with an average dps of 6.6k per person for that 12 second duration. Most pure dps classes can burst much higher with cooldowns and heroism/bloodlust during those few seconds even if their average dps is lower.
Kevin Miller Apr 22nd 2010 7:44PM
Twice I had almost accomplished it because the random group i was in had downed him so fast that he only tried to transform twice. But when I finally got it, it was just from me interrupting him constantly on my BE DK. On that attempt he tried to transform 5-6 times but I managed to interrupt them all.
Immortalsieb Apr 23rd 2010 2:44AM
I got lucky and managed to get this one with a random dungeon group and no one ever mentioned anything about doing it.
JFizzle Apr 23rd 2010 11:04AM
If you get a group together that can kill him in 15 seconds or less, you generally only need one interrupt. I've done it dozens of times now for guildies, some with 5 DPS, and then others with 4 DPS and 1 healer. The key is to not interrupt the first transformation until it is around 75% complete. The cooldown on the ability resets only after the interrupt. That gives you a few fractions of a seconds more to down him before the next transformation.
Juanin Apr 22nd 2010 5:11PM
Again, isn't murdering innocent turkeys for fun something evil?
Nazgûl Apr 22nd 2010 5:15PM
The use of evil here is not morally, but rather in cruelty to the player.
Matt Park Apr 22nd 2010 5:16PM
Um, Less-rabi's actually pretty easy - when my friends and I did a heroic achievement tour (before 3.3, because I remember traveling around to all the dungeons), we just had the healer go dps, and everyone blew their cooldowns at once, inc. Bloodlust. We killed him in 17 seconds. He tried to transform once around 60%, and died before he could again.
Jaq Apr 22nd 2010 10:00PM
I've been in two groups that pulled off Less-Rabi, and both of them made the kill in 17 seconds. Seems to be the magic number.
briker Apr 22nd 2010 5:16PM
I was in a pug on my resto shaman. We get to Moorabi and the Pally tank goes "Want to go for the achiev?" We all said sure, and the pally asks me to go elemental and pop bl right away. We did have a rogue.
So we start, I pop bl and start pew pewing. The first two interrupts are down, the pally pops wings at some point, and before I know it, the Less-rabi ach pops up in my window.
I look at my recount - the pally had racked up 14000 dps. That, my friends, is way over 9000.
So I got lucky on that one. I still need 12 more achievements for the mount, but am glad I don't have to figure that particular one out.
Todd Apr 22nd 2010 5:35PM
I've completed both Bloody Rare and Frostbitten. What a pain, but I'm glad to be done.
Todd Apr 22nd 2010 5:36PM
I've completed both Bloody Rare and Frostbitten. What a pain, but I'm glad to be done.
Sargenus Apr 22nd 2010 5:50PM
A thousand Hunters just screamed in agony.
thebigpahoot Apr 22nd 2010 10:02PM
The best part was /wave at a hunter as I stood over Loque's corpse, the last rare I needed for Frostbitten.
It made me feel all fuzzy inside.
JH Apr 22nd 2010 5:43PM
Usually the RNG is unkind to me, but recently it's been nicer. I got my dark herring and my Mr. Pinchy within a couple hours of each other with pretty limited farming on both. Pure luck.
Now I've just got to win one of the fishing contests. Le sigh.
obiwancookie1995 Apr 22nd 2010 6:16PM
LOL when i saw earth wind and fire i thought it was a mistake and i doubt more then maybe 0.01% MYABE of level 80s have this
Neuropox Apr 22nd 2010 7:06PM
I doubt it is even that high. Perhaps if there was a reason beyond just achive points more might do it, but as it stands, groups im in never kill half the bosses in VoA anymore anyway, asking this one is like asking a Vanilla WoW player to redo the Horde onyxia quest chain.... pure balls.
Thauron Apr 22nd 2010 5:44PM
I'm quite curious what the top 5 will be, but this looks like quite the entertaining countdown.
You've already hinted at one, the one encounter which is just as tough or tougher than Alone in the Darkness? That's actually a fairly interesting question, you'd naturally assume the Light of Dawn (Lich King 25m hard mode kill). Current top encounter in the game, limited attempts, required kills of the four wing bosses (on the same limited attempts counter), and a rather vicious performance and gear check? It's definitely up there for raw difficulty.... but is it evil?
Then we have these two gems, Herald of the Titans and Tribute to Dedicated Insanity. May as well throw in Tribute to Insanity (25 player) in there as well. The first two are the 10 man strict achievements, requiring you to not outgear the instance and complete the "hardest" encounter or sequence of encounters in that particular raid. The third is just the 25 man version of the second, but lacking the gear restriction and you can probably do it in ICC gear.
Or perhaps you're hinting at something seemingly mundane but so utterly evil requirement of them all?
The Immortal.
Naxx is an easy instance, but to clear every single boss encounter without ANYONE dying (on the bosses) in the same lockout period? I'd be surprised if that one doesn't end up there. Conqueror and Champion of Ulduar are considerably more sane, as each boss kill without anyone dying to that boss or wiping towards the achievement and it's not required to do the whole thing in one week. Not so for the Undying and the Immortal. There's a damned good reason those Black Proto-drakes are so rare, and the Immortal is it. The drake being no longer obtainable is another reason, but chances are you'll see fewer of those proto-drakes than you will see something like Invincible.
And to deviate a little bit.... I wonder if Loremaster of Kalimdor will be up there. Not really the whole of the Loremaster achievement, just Kalimdor. The rest have ample to fill up bar, Kalimdor's a never-ending snipe hunt. Tracking down every.... single.... quest. Well, not quite so anymore with the nerfs. But that's a lot of ground to cover, and sometimes it might even be in Eastern Kingdoms for all you know.
Meh, it might not be up there. But I think it deserves an honourable mention at least.
Thauron Apr 22nd 2010 5:49PM
Uh....whoops?
Should've checked back at the first part of the list before that last post.
Immortal and Tribute to Immortality are already there.
Kaz Apr 22nd 2010 5:46PM
Less-rabi made easy:
Step 1: Bring a Mage, and a Shaman.
Step 2: Have a tank in DPS gear
Step 3: Have Shaman pop Heroism/Bloodlust.
Step 3: Have everyone but the mage rotating interrupts until 50%
Step:4: At the first transform at or after 50% have the mage Counterspell.
Step 5: Kill dat foo in 8 seconds.
Step 6: Bask in the glory of your new Achievement points.