Shifting Perspectives: Balance UIs and mods

World of Warcraft is not entirely unique in the amount of customization it allows players to make to just about everything under the sun, but I have to say that it is a large selling point for the game. Addons have been made for just about everything in the game at this point. You can get one for tracking, using the AH, leveling, managing non-combat pets, randomizing mounts, strange RP lines and pretty much anything else you can think of. My personal favorites are the complete re-skins that crop up from time to time. I have no idea why people want WoW to look like Hello Kitty Island Adventure, but, apparently there are people that do. Just like the iPhone, there's a mod for that. Beyond the pretty things, there are a multitude of mods that make the game that much easier to master, from things like boss ability announcements to telling you precisely which ability should come next in your rotation.
Like I think most people did, I went absolutely crazy when I first discovered the ability to customize my game; at least, I try to console my ego by thinking that. I grabbed anything and everything that I thought might be even remotely useful at the time. Heck, I didn't even really know what half of the things I downloaded really did. I just knew that I was told lots of people were using them, meaning they had to be good. Getting your screen bogged down with "useless" information and addons is a pretty easy trap to fall into. Information in this game in a good thing, but too much of it can ruin your ability to play worse than just going with the standard UI. Not that I have anything against the standard UI, but there are so many ways that it can be made better. Not to mention the clutter. Your UI is your workspace. Like any workspace, you want it to be as neat and organized as possible. I'm probably the last person who should be telling people this, since I seem to thrive in chaos and am one of the most disorganized people in the world, but that doesn't make it any less true.
What to do? How to tell the good mods from the bad? There aren't any cut-and-dry answers to these questions; everyone will be more accustomed to different tools, but there are still some guidelines and basic addons that every raider should try and get.
Basics on choosing your mod
First and foremost, it is important to make sure that every addon you use has a specific function. This may seem silly, but it's a pretty big deal and easy to forget at times. Before you download anything, make sure you know exactly what you are going to use it for. Ask yourself, do you really need an addon to do that for you? Do you already have an addon that can be tweaked to perform the same function? There are several addons out there that perform multiple tasks if you set them up properly. Having redundant addons more often than not won't do anything more than bog down your machine. Always, always, always be 110% positive that you need to have an addon before you get it.
Second, shop around. Just as with buying a car, you don't want to jump into the first shiny thing you see and drive off the lot. Instead you want to take your time, view all of the options and make sure you are choosing what fits your play style. An addon's being popular doesn't make it the best nor the right choice for you. Look at how easy to configure the addon is. There are some superb addons out there that are extremely popular but that also require a heavy investment in setting up properly. Also consider memory usage. For the most part, addons are fairly light, but there are some that can seriously slow down your computer, resulting in game play issues. Especially if you are running on an older machine, be aware of how much of a drain any addon is going to be on your system.
Last but not least is keeping an eye on clutter. I can't even remember how many times I've already mentioned this part by now, but you can bet it won't be the last time it happens. Clutter is the easiest of things to get trapped into. You start by finding one useful mod, then another, and another, and another and soon your whole screen is nothing but a first-grader's art project. Avoid this as much as possible; I cannot stress that enough. Look for any means to consolidate as many functions into a single, easy-to-manage mod as you can. Find ways to hide or disable mods that aren't important during the heat of a battle. For real, you don't need to have Recount up and running in the middle of a boss fight. There will be plenty of time to look at it once it's dead.
Basic mods useful for raiding
Some guilds will have their own required mods; some guilds won't care what you use. Some people will prefer mod A over mod B. At the end of the day, though, there are certain basic raiding functions that are made thousands of times easier by common mods. Here's a list of some to look into.
Deadly Boss Mods/BigWigs/etc. These mods will make any raider's list without question. They are the cream of the crop when it comes to getting that need to know information out quickly and in an easy-to-read format. Boss mods cover every thing from ability timers to phase changes to raid warnings for incoming nastiness to marking important players. All of this is done automatically and with minimal setup. Which mod you choose to use is entirely up to your personal preference. DBM is probably the most commonly used mod, but that isn't to say it is the best hands down. Even if you use nothing else, use one of these mods. They will make your raiding life so much easier.
X-perl/PitBull/Shadowed/etc. Unit frame mods are not a requirement by any means, but they can certainly make life a lot simpler for any WoW player out there, not just raiders. There are loads of diversity when it comes to altering your unit frames, so I would heavily suggest doing some exploring into all of the options out there before settling down.. This type of mod is great for helping to track buffs and debuffs on yourself and other players. Not only that, but the ability to re-size, move, sticky or adjust just about everything under the sun is a great utility that cannot be passed up. One really important thing to remember is that this is probably going to eat the most of your memory by far. Some of the unit frame mods out there can end up being quite large, so be careful that you don't go overboard and end up lagging yourself to uselessness.
Grid/Clique/VuhDo/etc. While these are also unit frame mods to an extent, they usually operate entirely different from the group above. Mostly these mods are the go-to additions for healers, but they are great for any raiding class or spec, to be honest. They offer great consolidation when it comes to party/raid frames and offer amazing indicators for a variety of effects such as debuffs, buffs and HoTs. One of their best aspects is the ability to configure click or mouse-over macros seamlessly for a variety of abilities or commands. This is positively fantastic for using things like Remove Curse, Abolish Poison and even Innervate, as you can quickly cast the spell on the go without the need to actually select the target. That's a huge plus for helping to increase your casting up time on a boss so you don't have to waste time fumbling around with targeting. You just click and go. While I don't want to suggest any as being better than the other nor discourage people from shopping around, I have to lend my support to VuhDo in this category. In my experience, I've found VuhDo to be the easiest to use for beginners and the easiest to customize. It offers loads of box options -- not to say the others don't too -- that can be moved, re-sized and everything else super-efficiently. The true beauty of VuhDo, though, is how simple it is to create click macros for all of your abilities. It has a simple interface for every single action, with a wide variety of modifiers ranging from shift to left and right clicks. If writing macros isn't your thing, then I would highly suggesting looking into getting VuhDo.
Omen The bread and butter of threat meters out there. There are certainly other options to take a look at, but Omen really is the current staple, and I haven't come across anything fancy with other mods to cause me to switch. Knowing your threat on a target is paramount to success as a DPS in numerous ways. Simply put, this is key information that you need to know without question. Get Omen, use Omen. Or get something else; whatever you do, get a threat meter. Not only get it, but use it, watch it and live by it. A threat meter will save your life more often than you know if you actually pay attention to it.
Squawk and Awe/Power Auras/etc. Tracker mods such as these are certainly not a requirement, but they can be essential to many players. These mods will help you keep track of your DoTs, debuffs, cooldowns and Eclipse procs, all of which can be nothing short of a god-send in so many ways. Use them or don't; they certainly aren't a requirement by any means. That being said, in a hectic fight, they can really reduce the stress you are put under by tracking these things on your own. Anything that allows you to spend more time focusing on the encounter at hand and less time on your personal quips is a plus. One thing to keep in mind is that often these types of mods can be found meshed into another that you may already have. Unless you really like the additional customization or utility that a specific tracker mod offers, you might be better off going with one that's built into something else. Your mileage may vary on this one.
Quartz A cast bar mod that's been popular since as long as I can remember. Although many other mods now contain a cast bar mod themselves, I still find Quartz to hold its own weight in many respects. Not only does it allow you to fully customize your own cast bar (and your target's as well), but it also comes with a built-in tracker mod that's simple, efficient and easy to use. The latency tracking for each cast is also worth mentioning. Before the days of spell queuing, it was pretty much impossible to play without a cast bar mod such as Quartz. Although this perk has been slightly reduced in effectiveness, it is still helpful to have around for when you need to do some precise timing on the fly.
Additional UI tips
- Section off all of the important information. It may seem like a good idea to stick all of your various tracking bars, threat meters or what have you into one neat, consolidated space, but this can quickly lead to information overload. Instead of focusing everything into a specific spot on your screen, make the most of your screen space by placing everything into a generalized grouping. For example, keep all of your ability tracking bars grouped in one location that's separated off from your boss tracking bars, to prevent yourself from easily confusing the two in the middle of combat. Keeping everything in scattered, yet organized, clusters goes a long way in helping to cope with all of the incoming information.
- Make sure to enable click-through on most of your tracking bars. This is especially true for things such as DBM bars, which many players have float out towards the middle of the screen. Keeping important things in a prominent location is useful, but always make sure that you won't get caught in a situation where you're stuck trying to click on a bar when you don't mean to.
- Familiarize yourself with any new mod you get before taking it into action. Changing up your UI for the better is a great thing, but don't start doing it five minutes before your next raid. Take some time to get a feel for how all of your new toys work, and get used to playing with them being there by running a few easy group dungeons or spending some time farming.
- Avoid clutter! Have I said it enough times yet? Clutter is beyond bad, yet many players end up falling into the clutter trap without even realizing it. Do not be one of these people. Keep your room, house, office, car or dog as messy as you want it to be, but always keep your UI organized.
Every week, Shifting Perspectives treks across Azeroth in pursuit of truth, beauty and insight concerning the druid class. Sometimes it finds the latter, or something good enough for government work. Whether you're a bear, cat, moonkin, tree or stuck in caster form, we've got the skinny on druid changes in patch 3.3, a look at the disappearance of the bear tank, and thoughts on why you should be playing the class (or why not).Filed under: Druid, (Druid) Shifting Perspectives






Reader Comments (Page 1 of 1)
ambermist Apr 23rd 2010 4:32PM
I actually just REALLY started customizing my UI last month. Until then, I was running with a slightly modified standard UI. I used Grid (castover from my healer days, I still love it), DBM, oRA2 (req. for guild druids for the CD timer), Quartz, and S&A, with Omen, Recount, and TitanPanel hanging out for when I want them.
I loaded up SpartanUI because I really wanted an uncluttered screen. I don't hate it, but I don't love it, either. I'm thinking about trying Dominoes and maybe some kind of map mod as I like everything being on the lower half of my screen.
I'm addicted to the general configuration I have, though, because I have raided like this since the beginning: raid frames (these days, just grid) on the right. Chat and Recount (when displayed) on the left. Quartz and S&A in the middle-ish, since that's where I got used to my castbar being with the standard UI. DBM timers appear on the top half of my screen so that they're there when I need them and I can ignore them when I don't.
All of my toons with all of their different personal mods and configurations follow this same model. I'm a creature of habit. :-P
Mandarin Apr 23rd 2010 4:41PM
Q: I can have everyone /assist for main-assist type of raiding mechanic, but I have raiders that consistently target things that I do not want.
e.g. Is there something I can use to call out those people not killing the {SKULL}? Is there a macro that can target the {SKULL}?
Tyler Caraway Apr 23rd 2010 5:05PM
You can assign a main assist target for a raid. The default UI allows you to do this, as well as most unit frame or raid frame mods that I've found. The easiest way of doing this is to open up the default raid menu in the Social window, right click on the player's name and select Promote to Main Assist. Pretty much every mod out there will then recognize that marking.
For getting players to see the main assist, again, most unit frame mods should have an option to show this window. I'm fairly certain even DBM has an option for it and I know VuhDo and X-perl have them.
I don't know if there is a specific mod that can be used to call out players that are not targeting a specific target, however, as I've never looked for one. I know that most of the unit frame mods will have a "player's assisting" or "player's targeting" function target frames. Usually it's represented by a number on the target frame that's normally placed somewhere on or near the target's image box. That would just give you a number but click on the number should give you a "view in real time" option that opens a new frame with a list of everything that is currently targeting the same target. Note though that this does include pets as well, so their names will appear on the list or in the number.
Hmm, part of me wants to say that just /target {skull} might work, but that seems too practical so I doubt it will. I've never attempted to use/look for such a macro like that as I either use an /assist macro or a /target macro for the specific name of what I need to target. I'll look into it and get back to you though.
Nick Apr 23rd 2010 6:37PM
There is no macro for /target skull.
You can have your raiders make macros for things like /target bone spike
In a higher raidng guild they should be doing this anyways, but I understand not everyone gets to raid with responsible people, and I just GDKP raids on my server, so I'm used ot dealing with non guildies.
What I find works best is to reward or punish or just call out people using dps meters. No, not overall dps. Install skada, and on a fight, go to the "Enemy Damage Taken" place. From there I look at "Bone Spike" for Marrowgar, "Cult Adherent" and "Cult Fanatic" for Deathwisper, "Blood Beast" for Saurfang, "Volatile Ooze" and "Gas Cloud" for Putricide, etc. Call people out who are low on damage for those targets and should've killed them (e.g., don't berate melee for not killing blood beasts, it's not their job), let them know they are in line for being benched or not invited the next week.
Raiders should eventually be good enough to start taking initiative and killing the proper targets on their own, not having to /follow things. It can help to explain why they have to kill these, and how the raid will wipe if they don't, and that noone is an exemption.
Tasty Apr 23rd 2010 4:41PM
A really cool thing I worked out a while back,
If you use dominos, and have keys bound to shift+1, shift+2..., shift+7 and alt+1...alt+7 (About as far as I can reach), you can actually set these to be the same bar, by setting the 'modifier key' on your first row of buttons (type /dominos lock)(?I think), you can have the actionbar dynamically change depending on what modifier you are currently pressing down.
Saves a ton of space, (Of course the only issue is not being able to see cooldowns on the buttons, I use "cooldown timers 2(I believe)" which flashes up a nice big "ABILITY X IS READY" with the image, so I always know :).
Tasty Apr 23rd 2010 4:46PM
On further thought, you can just hold your modifier to peek at the icons button. Frequently do for Last Stand / Shield Wall / etc...
http://wow.curse.com/downloads/wow-addons/details/cooldown-timers2.aspx
Was the cooldown mod.
Serthida Apr 23rd 2010 4:46PM
I love your list, I'm going to add in a few of my must-haves for the raiding balance druid:
Sexymap, to get the map out of the way and hide all of your tracking buttons
Dominos, to bring your actionbars into a more workable setup (looks like that's what you're running in that SS up top)
And Titanpanel (agreeing with miss Battlechicken/Ambermist), very nice to know your durability instantly in raiding situations.
I also run Btex (WC3 Elven skin), but that's completely fluff and is just there to be pretty for me: http://pics.livejournal.com/malytwotails/pic/002r3c4w.jpg
Tyler Caraway Apr 23rd 2010 4:54PM
I do run Dominos. There's a few mods that I currently run that I didn't list for a few reasons. I personally find the standard bars a little too clunky for my taste, but it can get the job done just as well.
That SS is a bit old though. Well, not really. I took it a few weeks ago, but I recently went through and completely redid my entire UI, which is what made me think of doing this article, so it's pretty different now. I would have liked to get a shot of my new UI up instead of that one, but I didn't have any on hand of it in a raid setting so half of the good stuff would be missing.
Hih Apr 23rd 2010 5:04PM
Misleading title is misleading. :(
I thought this was going to be an article on Balance (Moonkin) stuff.
Arturis Apr 23rd 2010 6:00PM
I agree that this post was a little more general then I thought it would be - Dont get me wrong, its good advice, but I was expecting Moonkin specific addons to be listed here.
Tyler Caraway Apr 23rd 2010 6:37PM
Balance druid don't really need any specific add-ons that are special made for them. Our rotation is fairly simplistic, the only real thing you ever have to watch out for is cool downs and Eclipse procs. Squawk and Awe can watch Eclipse for you, as can Quartz or Power Auras or virtually any tracker mod out there. Track mods can also keep tabs on all of your cool downs, so there isn't really anything out of the ordinary that you need for those abilities either.
Grid, Clique, or VudHo can all easily be configured to take care of all of your utility needs from removing bad things, to quick casting Innervate, to quickly healing and tracking any HoTs that you use. With the exception of VudHo, which is beyond easy to set up, going through a listing how to specifically configure each and every mod out there for an 'optimal' configuration would have been redundant and unnecessary. How you configure what mod is largely going to be determined by what the player is most comfortable with and what other mods they choose to use. There are virtually limitless combinations.
The only balance druid specific mod out there that I know of is Bang! Eclipse, which is very similar to Feral by Night or Bad Kitty. However the balance rotation is easy enough to follow on it's own with, and even without, a tracker mod plus I've personally found Bang! to be a touch wonky at times. Though it is intuitive to a degree, it cannot account for every game mechanic. Since the balance play style is as easy as it is and not convoluted to the degree that Feral is, there isn't really a reason to use Bang! at all, and you'll often get much better DPS results simply by knowing your own abilities yourself. For this reason, I did not list the mod.
Donhorn Apr 23rd 2010 6:40PM
I too thought this. My UI is completely custom made from hand picked addons and I wanted to see if I was missing anything important or if there was something better than what I made for myself.
Tulsplat Apr 23rd 2010 5:23PM
Skada replaced both Omen and Recount for me.
Modpapa Apr 23rd 2010 5:35PM
possibly the ugliest UI I have ever seen---wtf is wrong with whoever put that monstrosity together? For real now...take some of your own advice maybe re: sectioning things off etc....
Tyler Caraway Apr 23rd 2010 6:44PM
Do not feed the trolls but...
If you like my UI or not isn't a topic I frankly care about. It may not be optimal for you and I wouldn't expect it to be optimal for all or most people. I do not design my personal UI to fit others, I make it to fit myself.
To sections, it is actually sectioned off rather nicely. I can keep tabs on my raid via VuhDo on the left. My cast bar and trackers are all in the lower center, threat is on the lower right, and all of my boss timers display in the middle right. I don't personally care for my UI to look 'pretty,' more so I care about it functioning. I've used thing to re-skin various section of my UI before, such as Seximap, but I tend to end up removing them after a while. I don't need bells and whistles, I just function best with plain, flat, raw information and stark functionality. My UI does that for me. Set up your UI how best suits you.
Serthida Apr 23rd 2010 6:57PM
If it works for him, and he's able to put out the big numbers while maintaining situational awareness and contributing to his raid, what does it matter to you how he chooses to lay out his UI?
Greg Apr 24th 2010 9:06AM
I really enjoy HUD Mods (specifically Ice_HUD). Keeps all the information that you need concerning you're own health/mana/castbar (with latency) all in the center of your screen... so you have a lot 'ambient' knowledge of your health without having to shift you're eyes to another section of your screen to check your own health. MKSBT is a great scrolling text too.. also has a CD tracker built in.
Another healer-specific Raidframe worth mentioning is healbot... really low barrier of entry to new healers, but has most of the features that an experienced raider needs too; and it's fairly lightweight for a click-casting mod.
I can't find a buff mod that I like tho =/
tober78 Apr 26th 2010 2:48PM
Thanks for this blog......
I play a resto druid w/ a cat off spec + I was wondering two things. The first, as my raid group is working on Sindragosa, is what add on can I use to control my debuffs bar, so I can move/enlarge the little boxes in the corner of my screen w/ my debuffs/number of stacks I have of her various abilities on me into a more accessible part of my screen?
The second is cat only.... What add on can I use to move my targets frame lower on my screen so I can monitor my combo points more easily? (Plz don't say Xperl because I have tried it & did not like it at all).
Thx a lot.
Kaitain Jul 14th 2010 7:50AM
One addon I have not seen used much by Balance Druids is the new and improved NeedToKnow:
http://www.wowinterface.com/downloads/info14579-NeedToKnow-Updated.html
It does a lot of the things that other addons do: it is fully customisable and tracks whatever HoTs, DoTs, Buffs, Debuffs, Cooldowns that you ask it to on yourself, your target, whatever.
But it does have a few advantages over other some similar addons (i know many other addons have various subsets of these features):
- It will track internal cooldowns. For Moonkins this is mainly the 2 Eclipse iCDs, but it can track trinket iCDs also.
- The bars are in a fixed order and location whether they are active or not. This might seem like a disadvantage at first (from an aesthetic point of view) but it allows you to keep your Eclipse Buffs and their corresponding iCDs always together. And in general UI elements that don't move are easier to track that ones that do.
- it allows you to set custom bar colours for each bar. Provided you are not colour blind, this allows you to remove icons and text from the bar completely. Bar recognition is easier and faster.
- it has a "visual cast time" feature that overlays the cast time of a specified spell as a little highlighted region of the main bar (at the expiry end). This allows you to see at a glance when you are on the "last cast" of an Eclipse phase without having to read a number and eliminating any guesswork. The length of this overlay is taken dynamically from your spell book, so when Nature's Grace procs or Heroism hits, the lengths will adjust accordingly. So on the Solar Eclipse bar one can have it show the length of your final Wrath cast, on the Lunar Eclipse bar one can have it show the length of your final Starfire cast, and on your Moonfire bar you can have it show the length of a Starfire cast (for use with the starfire glyph). Another use of the visual cast time feature is to overlay the length of your cyclone cast on a Cyclone debuff bar for easy CC chaining.
Basically it does everything you need, with no text or icons, and is generally a fantastically elegant tool.