The Care and Feeding of Warriors: The changing face of AoE
The Care and Feeding of Warriors is about warriors, those lovable, squeezable, strokable bundles of pure joy who seethe with a burning inner fire, a rage that can only be quenched in blood. Matthew Rossi tries quenching it in delicious caffeinated beverages. You'd be surprised how often that works.
I can't even believe I'm typing this, but frankly, enough is enough. Yet another long thread about warrior AoE tanking in Cataclysm and frankly, I'm sick to death of the debate. Let's break this down into its simplest component parts.
Ghostcrawler - Re: Twitter chat on Warrior AoE tanking
Asking for another AoE tanking tool when the stated goal is that there will be less AoE tanking and that AoE tanking will be inherently more dangerous is like asking for a meat suit to go diving with sharks. Not only is it not necessary and possibly even dangerous to encourage it, but just as you're already made of more than enough meat to attract sharks without actually wearing more, you've already got enough AoE for the new instances. If anything, expect other tanks to be brought more in line with the warrior AoE tanking model.
To my mind, the issues with the new tanking paradigm in Cataclysm, from a warrior perspective, aren't any need for more AoE at all. Rather, we need the following.
But it's DPS warriors I'm the most concerned about as we shift back to CC as a requirement for a successful instance run. While it's fair to say that Wrath swung the pendulum too far to the point where AoE tanking was the expected norm and CC abilities were used sparingly at best, no one who remembers trying to get a DPS slot on a class without a reliable form of CC in Burning Crusade can entirely welcome its return with open arms.
It's possible that new abilities like Disarming Nature will serve as warrior CC. It's hard to imagine a 10-second duration cower effect being as valuable as a sap or sheep, of course. And with the LFD tool doubtlessly changing the way we group, it's possible we'll simply just have to grin and bear it when we get queued in a group with no viable form of CC and struggle our way through an instance.
The issue with giving DPS warriors a form of CC is of course that it will be used in PvP. People who played in MC remember Mace Specialization and Stormherald, which was colloquially called "Stunherald." Nobody wanted to face an arms warrior with mace spec and that thing in his or her hands, not even other arms warriors. (I once saw two arms warriors stun each other for a solid 25 seconds or so.) There are ways around this ... Make the CC something that would impede NPCs but not PCs, like a root or snare or pacify effect or cower, something that could easily be countered by a player but which would keep an NPC from using its abilities ... and it may not even be necessary. But if you want to keep some DPS specs from being wildly more popular than others in a game environment where CC comes even close to the level of prominence it had in BC dungeons and heroics, then you have to consider some form of CC.
Frankly, demanding more AoE threat for warrior tanks is wanting new abilities to tank old content. We're not going to see dungeons and raids designed around those kinds of pulls anymore. What warriors need are tools that give them viability when tanking and DPSing the new content that awaits us.
I can't even believe I'm typing this, but frankly, enough is enough. Yet another long thread about warrior AoE tanking in Cataclysm and frankly, I'm sick to death of the debate. Let's break this down into its simplest component parts.
- AoE tanking is going to be cut back in Cataclysm, as will AoE DPS.
- There will be more use of CC and more danger that trying to tank a lot of adds can kill the tank.
- With 1 and 2 being the case, warriors most likely have enough tools for multi-mob tanking situations.
Our goals are that you won't be spending as much of your tanking time AE tanking in Cataclysm as you did in Lich King. A second goal is that when you are AE tanking, you should use different abilities than when you are single-target tanking. A third goal is that when you are AE tanking, you should use more than one (or maybe two) abilities. None of those seem contradictory. ...
Maybe I'm misremembering something, but the goal going into LK was that warriors should be able to AE tank rather than every group using paladins for trash, and that casters should be able to use their AE spells, otherwise what are they there for? We succeeded in both of those, but a little too well on the latter to the extent that anything with more than 1 mob became a job for Blizzard / Hurricane / Mind Sear, etc.
In Cataclysm, there will be more threat to the tank of dying if you try to just AE tank every pull. Likewise, AE damage won't be quite as awesome so that single targeting things will probably be a better strategy when there are say 3-5 adds. If it's a dozen twilight whelps, then sure, AE away.
Maybe I'm misremembering something, but the goal going into LK was that warriors should be able to AE tank rather than every group using paladins for trash, and that casters should be able to use their AE spells, otherwise what are they there for? We succeeded in both of those, but a little too well on the latter to the extent that anything with more than 1 mob became a job for Blizzard / Hurricane / Mind Sear, etc.
In Cataclysm, there will be more threat to the tank of dying if you try to just AE tank every pull. Likewise, AE damage won't be quite as awesome so that single targeting things will probably be a better strategy when there are say 3-5 adds. If it's a dozen twilight whelps, then sure, AE away.
Asking for another AoE tanking tool when the stated goal is that there will be less AoE tanking and that AoE tanking will be inherently more dangerous is like asking for a meat suit to go diving with sharks. Not only is it not necessary and possibly even dangerous to encourage it, but just as you're already made of more than enough meat to attract sharks without actually wearing more, you've already got enough AoE for the new instances. If anything, expect other tanks to be brought more in line with the warrior AoE tanking model.
To my mind, the issues with the new tanking paradigm in Cataclysm, from a warrior perspective, aren't any need for more AoE at all. Rather, we need the following.
- Tanking warriors need a smooth and reliable way to control their own threat generation rather than having it band-aid controlled for them by abilities like Tricks of the Trade or Misdirection.
- Tanks need to have sufficient short-term cooldowns to be able to endure increased risk of death from trash tanking when it is necessary to do so. (I would argue that warriors are almost there in this regard and would only need the glyphs of Last Stand and Shield Wall to be baked into the abilities to be fine in this regard. Other tanking classes might need work here.)
- DPS warriors will need a viable form of CC in this new world.
But it's DPS warriors I'm the most concerned about as we shift back to CC as a requirement for a successful instance run. While it's fair to say that Wrath swung the pendulum too far to the point where AoE tanking was the expected norm and CC abilities were used sparingly at best, no one who remembers trying to get a DPS slot on a class without a reliable form of CC in Burning Crusade can entirely welcome its return with open arms.
It's possible that new abilities like Disarming Nature will serve as warrior CC. It's hard to imagine a 10-second duration cower effect being as valuable as a sap or sheep, of course. And with the LFD tool doubtlessly changing the way we group, it's possible we'll simply just have to grin and bear it when we get queued in a group with no viable form of CC and struggle our way through an instance.
The issue with giving DPS warriors a form of CC is of course that it will be used in PvP. People who played in MC remember Mace Specialization and Stormherald, which was colloquially called "Stunherald." Nobody wanted to face an arms warrior with mace spec and that thing in his or her hands, not even other arms warriors. (I once saw two arms warriors stun each other for a solid 25 seconds or so.) There are ways around this ... Make the CC something that would impede NPCs but not PCs, like a root or snare or pacify effect or cower, something that could easily be countered by a player but which would keep an NPC from using its abilities ... and it may not even be necessary. But if you want to keep some DPS specs from being wildly more popular than others in a game environment where CC comes even close to the level of prominence it had in BC dungeons and heroics, then you have to consider some form of CC.
Frankly, demanding more AoE threat for warrior tanks is wanting new abilities to tank old content. We're not going to see dungeons and raids designed around those kinds of pulls anymore. What warriors need are tools that give them viability when tanking and DPSing the new content that awaits us.
Filed under: Warrior, The Burning Crusade, (Warrior) The Care and Feeding of Warriors, Cataclysm







Reader Comments (Page 1 of 3)
Atomic_explode Apr 23rd 2010 3:10PM
Ah, that part about dps CC takes me back. I never really was allowed to run Magister's Terrace with my fury warrior thanks to that fact.
clundgren Apr 23rd 2010 4:00PM
As a ret paladin, I can only say: Testify, Brother!
But then we got a viable cc. 3 weeks before the expansion wrapped up, and just in time for cc to become next to useless. But still.
Angus Apr 23rd 2010 7:42PM
Enhance shaman here.
Shard of Contempt on a PUG? HAHAHAHAHA!!!!
I had to run that place with guildies and felt completely horrible because the runs with my barely Kara geared paladin specced as Ret were easier than my BT geared shaman.
We have a pseudo-CC now at least. Of course with that short duration and a CD like that, we are going to not be all that wanted again.
But hey, we're getting tons of AoE now!!!
Manadar Apr 24th 2010 8:49AM
What the ret paladin said. Druids got their roots working in-door at the same time AoE became the new way to kill everything.
Too bad kitties didn't have any AoE, so we still couldn't come;
BadAndyMk3 Apr 23rd 2010 3:15PM
A cool CC ability would be something like Uppercut or some kind of takedown. You know in old european fencing manuals, you're encouraged to try to grab the other guy and throw him on the ground.
I like the plans for Whirlwind. It relaly should just be an AoE rather than a direct damage with an incidental AoE. I mean, the AoE killfest in dungeons now relaly isnt' helped by the fact that our main direct damage effect is also an AoE. If we kept WW the way it is now, we would pretty much have to leave it out of our rotations in CC heavy dungeons.
Playge Apr 23rd 2010 3:30PM
I like this idea, maybe make it a base ability learned via trainer that has the effect the warrior in Trial of Champion uses on the players.
Warrior engages mob pile after tank establishes aggro. Gains some rage, then uses 'Grapple' (insert other nifty ability name here). Mob is pushed behind the warrior X yards like it was typhooned.
Make a deep Arms or Fury talent (or both) apply a stun effect like that of sap so now that target is out of the melee pile and laying on the ground until the effect wears off or it is damaged.
Mechanics seem to be supported with what we already have scripted and it effectively gives warriors a unique and fun CC talent.
Jamie Apr 23rd 2010 3:35PM
Speaking as a sparkly paladin, Warriors should get the CC ability: Scowl or Ugly Gaze:
Stuns the target in utter shock at how uncouth Mr. Warrior is compared to the rather dashing Paladin s/he is grouping with for 10 seconds. Requires Paladin in group (but you had one of those right?).
10 Second cooldown, 10 Rage.
Zanzi Apr 23rd 2010 3:45PM
Jamie, from your description, I'm pretty sure this ability would generate rage, not consume it.
Jamie Apr 23rd 2010 4:02PM
Indeed, it's the ability that keeps on giving!
BooCat Apr 23rd 2010 3:16PM
I glad about this, CC is fun, but the Rush Rush crowd might not like this change.
Cyanea Apr 23rd 2010 3:20PM
Well...then they can adapt or die, cause I'm not tanking for a person that yells at me to go faster or repeatedly breaks CC when CC becomes a matter of staying alive.
omedon666 Apr 23rd 2010 3:34PM
Boo pretty much summed up why my posse and I won't hit random unless we have the majority in Cataclysm (heck, we do it that way now), and even then, we'll go full premade whenever possible, until "the new deal" has sunk in.
Between "no really, you're cool at 70% health, Mr DPS, stop pestering the healer" and "yo, Lrn2CC, this is *insert Cataclysm 5-man here*, not H-UK", we're kinda terrified of PUGing the new stuff right away hehe.
AlmtyBob Apr 23rd 2010 5:34PM
The problem with CC being needed for survivability is that 6-10 months into the expansion it WON'T be needed. Back in mid-late BC there were plenty of pally tanks running around tanking heroics without CC while I, a decently geared (full T5) prot warrior still wanted the CC.
I'm generally very happy with warrior tanking now and were it's headed. I'm just concerned that down the line as Cata Heroics get less dangerous we'll be back in that same spot where people start whining the warrior tank wants CC while paladins (and possibly DKs) don't.
Cyanea Apr 23rd 2010 3:19PM
Skull Crack - 5 Rage - 15 Second Cooldown
You smash your weapon into the head of your target, stunning them for 10-seconds. Damage will break this effect. This has a reduced effect on players.
Titusx Apr 23rd 2010 3:29PM
OR! you GIVE! some crack to your tar... ok... never mind... poor taste joke.
scotttopic Apr 23rd 2010 3:53PM
how about "Headbutt" instead? now THAT sounds like something a warrior would do.
Vogie Apr 23rd 2010 9:45PM
Noggin' Whack
Joan Apr 27th 2010 12:02PM
@scotttopic Have you ever seen the hats Onyxia drops for warriors? They have huge, sharp fins on top. Every time I put on the DPS hat she dropped for me, my guildies make jokes about the on-use Headbutt ability it should have.
Titusx Apr 23rd 2010 3:21PM
Well, lets just hope Heroics don't back to the BC style 100%. I don't want the current AoE n' Roll of today either but I mid point will be lovely (balance is always the right answer in this situations).
My worry is that right now people are so used to Runing and Gunning that when we get to Cata and we go for our 1st heroics this is going to happen:
1. Tank pulls huge mob. DPS refuses/forgets to CC favoring AoE.
2. DPS dies right of the bat.
3. Healer goes OOM 4.2 nanoseconds in to the huge pull.
4. Tanks get beaten to death by the 7 mobs he just pulled.
5. QQ over the forums.
6. People leave party when they see a non Paladin tank.
7. More QQ on forums.
8. Skilled players gear up. Noobs QQ more.
9. Massive Nerf across the board on all heroics.
10. Rinse and repeat?
11. this is too damned long.
12. End.
Or something like that.
Eyhk Apr 23rd 2010 4:06PM
If survivability is the issue, I doubt having a pally tank will solve anything.
More likely the case will be that skilled players who don't give up will learn how to CC, and noobs will QQ and ask for nerfs. Skilled players will get gear first and pass on to newer things while noobs wait a couple patches for the nerfs to come. Heroic will actually mean something, like it did back in BC.