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4-24-2010 @ 2:03PM
I guess my problem with mana adept is at what time in the fight the bonus applies. As has been said, it would seem that arcane's damage would have to be maintained around some 50% mana = normal damage, 100% mana = bonus damage sort of ratio. Therein lies the problem...arcane's damage would have to be "normalized" around a depleted mana pool to keep their overall damage output consistent with other dps classes and specs. Given that we start all fights with full blue bars, arcane will be starting every fight with a massive damage bonus. Will the tanks be able to generate enough upfront threat to keep the baddies off the arcane mages when the fight begins and the arcane mage is necessarily (because of mana adept) pew pewing at full throttle? Or will it force arcane mages to sit around baking biscuits at the start of every boss fight to allow the tank to generate enough aggro to even begin to think about casting? I shudder at the idea of a build that forces me to sit around doing nothing for the first 5, 10, 20 seconds of every boss fight.
4-24-2010 @ 2:15PM
I can imagine them having threat scales down as damage scales up so that's not a problem: say you're at 200% damage (/drool...), then you'll probably have a 50% threat reduction.
4-29-2010 @ 12:52PM
I believe this is the absolute key point (flaw?) of this proposed system. If we start out laying our heaviest DPS at the beginning of battle, won't we out-agg the tank? Sitting out of battle is now preferable to actively taking part due to threat management issues? Sounds like Blizzard wants to do away with arcane mages in the raiding environment; perhaps due to warlock sabotage?Nobody likes warlocks, not even other locks.
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