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4-24-2010 @ 7:19PM
An inverse relationship is infinitely preferable.Here's me from the beginning of March (well before the Mage Preview): http://www.mmo-champion.com/general-discussions-22/new-spells-in-cataclysm!/msg2240206/#msg2240206-----"Arcane Mages must absolutely receive some sort of spell that relates to their current amount of mana. Some sort of spell or cooldown that increases Arcane damage the lower your mana is, and decreases the more you have.The idea, of course, is to present an interesting DPS choice where the player is tied between wanting more of his resource to continue the fight, or to blow through mana to maximize DPS and risk being incapable of recovering enough to effectively DPS. Skilled players would be able to reach the absolute limit and maximize on the DPS returns, while unskilled players will either go too far (losing overall DPS in the long run) or not far enough (missing out on potential DPS from this spell/cooldown).Would add a high dimension of skill to the spec, and separate the good players from the less-skilled ones."-----I elaborate further on in the thread about the potential of having an "Inverse Mana Adept". Also, I wrote that post before it was known Masteries could actually add new gameplay mechanics, ala Shadow Orbs or Eclipse. (At the time, I just assumed Arcane would be "Mana Pool" or "Arcane Damage". Had I known Blizzard had bigger plans for Mastery, I would have definitely suggested the mechanic as a Mastery instead of a spell or cooldown.)If my subscription wasn't currently out, I'd post a lengthy topic on Blizzard's WoW forums... ¬_¬
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