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4-24-2010 @ 7:28PM
I don't actually play a mage but I love to comment on things i have little knowledge about, so here goes:I'm assuming that the damage bonuses will be broken down into ranges of the percentage of mana left; i.e. If you're at 100%-75% mana you'd be doing 50% (completely arbitrary number) more damage. If you're at 75%-50% mana you'd be doing 25% more damage, and so on and so forth. This method would stop every spell being weaker than the next and avoids the less casting mentality.A second, and more crazy, suggestion of mine is to scrap the current mechanic and instead have arcane mages gain their spell damage bonus from gaining mana. Say you pop a mana sapphire, you gain a 10% damage bonus. It's the same general idea in that arcane mages are still interested in getting mana back and managing mana, but it lets them be less conservative in their spell casting.
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