Blood Sport: Underdogs
Want to crush your enemies, see them driven before you and hear the lamentation of their women? Blood Sport investigates the entirety of all things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column.
Listening Music: Star Wars stuff, by the Symphony Orchestra of Radio Television of Serbia. I'm not too fond of the whistles and chanting/cheering, but whatever. This is easily the best live Star Wars video I could find on YouTube.
Last Week: We talked about the great Mortal Strike nerf of 2010 and why it's great for arena. Actually, scratch that. It's great for any kind of PvP.
This Week: Underdogs. Everyone loves the underdog. You know you were rooting for the Philadelphia Phillies in the World Series last year, even if you weren't a baseball fan. Why? Because the team that was supposed to win it all (and subsequently did) was the New York Yankees (also known as baseball's Evil Empire). While Joe Girardi might not be Darth Vader, and George Steinbrenner only slightly resembles the Sith Lord, people just know -- almost instinctively -- who the "bad guys" are, and we root for the underdogs.
By the way, if you're a Yankees fan, your comments are futile. You're corrupted by the Dark Side of the Force. Also, Star Wars nerds, I know that "the Sith Lord" isn't the most accurate title for Darth Sidious, but it's what most people know him as. If you're angry about this, I apologize and recommend playing baseball once in a while to get your mind on something else (err, oops).
We like to view ourselves as underdogs in the epic world of Azeroth. We are simple (yet powerful) individuals versus the incredible might of the Lich King. Hey, that's fine and dandy. I have no problem with relating to Luke Skywalker, either. We want to see Luke overcome not only his father, but the temptation of the Dark Side.
In the same way, we want to see ourselves conquer something epic in game. I hope I'm not starting to psycho-babble. I'd prefer just babble. Or just psycho. I am the arena guy, after all.
Arena is an incredible way to experience those come-from-behind victories. Yes, epic victories. We're the underdog in arena sometimes.
More importantly, PvP is the underdog of WoW. It's mounting a comeback from The Burning Crusade days. It looks like Cataclysm is poised for a serious revamping of PvP in general, and perhaps arena with it.
Arena was played much more in BC than it is in Wrath, for a few reasons.
Burst happens.
If I recall correctly, games in The Burning Crusade lasted much, much longer than they do these days. Some players were upset about mana draining/burning being a viable strategy that often trumped everything else. The burst damage that accompanied the launch of Wrath of the Lich King certainly diminished mana-draining potential.
But arena representation dropped significantly when Wrath came out. Why? People just weren't having much fun. Well, unless you were a death knight or paladin, of course. Arena battles weren't interesting. They were too quick.
We've come full circle. When resilience was first announced as a new statistic for The Burning Crusade, developers stated their reasoning for resilience as a PvP stat.
...we found as people increase their gear they die quicker because PvE gear is specialized gear. For DPS classes as an example it is designed to do the most damage as possible in the shortest time as possible and it does not have a lot of survivability. If that's the best gear players have available, then what happens is they take that into PvP is that they die very quickly and there's not much time for their strategies to evolve. What we've found is that in PvP we had to create gear with balanced offensive capability and survivability and because of that we had to create this separate set of gear with the new stat called resilience to make sure fights lasted long enough so that they are interesting and have depth.
That quote is from mid-August 2008. The most important section of that quote is "... to make sure fights lasted long enough so that they are interesting and have depth."
Being killed in five seconds while your healer is silenced is not interesting. It has no depth. It takes little to no skill. It is, simply put, exceptionally boring. Wrath of the Lich King was one step forward, two steps back when it came to burst damage. Yes, it's important that some classes should be able to put out enough damage to simply kill a player without being able to crowd control. However, when that damage window is a small fraction of half a minute, that's a problem.
Developers have acknowledged the problem and are looking to keep health pools high while decreasing damage and healing. Sounds like a plan -- the same plan that they had for The Burning Crusade. It worked out pretty well in the first few seasons (before healing became ridiculously good). It might be able to work again.
The arena system was much, much different.
There were no personal ratings, no matchmaking ratings, nothing but team rating. Arena used an ELO matchmaking system (the same one that chess uses). It was a simpler time. For many people, it was a better time.
Teams started out at 1500. If you tanked your rating down to 1200, you just remade a team and tried again. You only needed to play 20 or 30 games with new teammates to achieve a respectable rating, anyway.
Team-hopping existed. Oh, wonderful team-hopping. I pine for you.
Sure, some very bad things happened with the old arena system. Point-selling, win-trading, team resetting, etc. However, I had much more fun in the old system than now, and statistics indicate that most players might feel the same way. Oh well, another article, another time on this issue.
PvP gear was awesome and easier to obtain.
I started playing WoW a few weeks before The Burning Crusade launched. I sucked at the game, just like everyone else did when they first started playing. I got to 70 as soon as I could and was in awe at people walking around in full Season 1 gear. Some even had the arena staff that looked so incredibly badass.
That pretty pink freeze pop was the reason I wanted to PvP. So I started to play arena and read up on strategy. I got some gear and found it easier to achieve gear in arena than through raiding. Sure, I did Karazhan with friends, but I really wanted to deck myself out in Season 1 gear.
Luckily, by the time Season 2 had rolled around, I had gotten three out of five pieces of PvP gear. That was enough to maintain a "high" rating and stock up on full Merciless mid-way through Season 2.
Nowadays, if I'm starting an alt on a new server and don't want to let anyone know who I am, I have to play hundreds of games with friendly people from trade chat just to maintain a ~1800 or better arena rating.
Who remembers people from trade chat saying "300 resilience mage LF partner for 2v2," with 300 resilience being a big deal? I do. I remember when resilience rating was the PvP GearScore before GearScore existed, and it was largely accurate. Crazy, right? Good times.
Nostalgia?
Maybe it's just nostalgia speaking. Maybe I long for the day when arena was new and exciting. I have a feeling an emphasis on PvP in rated battlegrounds is going to make arena the same way in Cataclysm, especially if Blizzard is going to give us ample survivability ... to make sure fights lasted long enough so that they are interesting and have depth.
I'm excited to see the underdog make an epic comeback.
Want to ascend the arena ladders faster than a fireman playing Donkey Kong? Check out WoW.com's articles on arena, successful arena PvPers, PvP and our arena column, Blood Sport.Filed under: PvP, Blood Sport (Arena PvP)






Reader Comments (Page 1 of 1)
Mohsus Apr 26th 2010 5:19PM
man does that lady drummer look frazzled.
I remember getting mah pink swirly staff. I would just stay on the character screen and watched it swirl and be awesome all the way across the monitor. I'm lvling through Northrend now and even though there are some better weapons out there now, I cant bear to part with it
Ilmyrn Apr 26th 2010 5:20PM
I never liked Arena, even in BC. I played it in BC, because some guildies wanted to get easy gear through it, but I never enjoyed it. But Rated BGs.... Ahh, there's something I'll be sinking a lot of hours come Cataclysm.
Ilmyrn Apr 26th 2010 5:22PM
By the way, it always bothered me that there's no audience for Arena matches. Heck, ToC feels more like a real gladiatorial arena. At least there's an audience. I know there are people who would use it to cheat (or try to), but I'd love to see the ability to queue up to spectate a random Arena match. Even if it was just cheering NPCs though, I really wish Blizzard would implement audiences into Arenas.
Lemons Apr 29th 2010 4:12AM
The hardcores you hate getting owned by in arenas are just going to migrate over to the BGs. I don't see why everyone who hates arenas are so excited about rated BGs. It's essentially the same thing.
I for one am against them because BGs have always been relaxing. You can totally fail in a BG and *most of the time* no one cares. You can fuck up royally, but it's not like you're going to lose points at the end of the match for it. From my perspective all this change is going to do is bring the stress from arenas into the BGs.
Rochtar1031 Apr 26th 2010 5:33PM
I loved Arena seasons 1-3
Rochtar1031 Apr 26th 2010 5:35PM
Somehow the rest of my comment didn't make it haha
Arena season 2 my friend and I made a 2v2 team, we were both warlocks. It was so much fun and I think we got duelist titles at the end of the season =p
I miss BC arenas :(
Valt Apr 26th 2010 5:46PM
Dunno if its really on topic but since we took nostalgia to topic..I think it is. Anyway!
pvp nowdays just makes me rage. Back in BC dying wasnt so bad because you knew that you could've done something and you can improve from it.
Now you just die and know you couldnt do anything because you got steamrolled by x amount of people and you were chain-stunned, feared and whatever whole time.
Thats main reason I'm not that excited by rated BGs. Then again I'm very excited by the possible strategy "whole team on vent" guild runs that can possibly be epic.
krizzlybear Apr 26th 2010 7:50PM
Although the chanting in the ending fanfare theme in Phantom menace, I will agree with the author that it wasn't done properly in the video. Regardless, having done a Phantom Menace medley in high school band myself, that section was easily the most fun to play. Had I been playing WoW at the time, I am quite sure that I would have yelled "for gnomeregan!" as part of the "crowd cheers" instruction for that particular section.
krizzlybear Apr 26th 2010 7:50PM
"...theme in Phantom Menace was awesome in the movie, I will agree..."
There, fixed. Blah.
Itzapalotl Apr 26th 2010 8:05PM
Good and bad times for me, I happened to be playing a feral druid then.
Lumi Apr 26th 2010 8:32PM
CORN OOOOON, THE KABOOOOOOB
CORN OOOOOOOOON, THE KABOOOOOOOB
Womprat Apr 26th 2010 11:22PM
Sorry, best Star Wars/John Williams video would have to be the a cappella tribute by Corey Vidal, link is http://www.youtube.com/watch?v=lk5_OSsawz4 Dead serious, best star wars/john williams youtube video ever!
Redielin Apr 27th 2010 8:32AM
Yeah, Wrath PVP has just been one burstfest after another. Just, the burst ridiculousness got passed around to different classes from time to time.
Making real PVP gear widely available and increasing health values respective to DPS/healing should help. In wrath, its never been "best PVP gear versus best PVE gear" its always been " (relatively) easily obtained PVE gear allows you to blow through most PVP to where you can get the PVP gear you need". In BC, you had to PVP to PVE. But in Wrath, you had to PVE to PVP.
Wrath has taught us all how to coordinate for a kill though. Thank you, horrible Wrath PVP. Perhaps, when Druids assume their dominance of 2v2 once again, we can use what we have learned to at least put a dent in their reign.
Orrdeath Apr 27th 2010 5:08AM
Maybe it's just me but I have always loved pvp, it's the not knowing whats going to happen next part that keeps it fresh. Don't get me wrong I enjoy raiding new content, but once your through it a few times it gets dull. Where as in pvp it's always changing. As for dieing extremely quick in burst damage, i play a Mage. I pretty much die if I put on a mana shield the wrong way. I'm pretty happy where pvp is at with wotlk but then again I was happy in BC and vanilla too.
Looking back there are things I miss and things I don't. But I wouldn't trade what I have now for a time machine. Anyways this Mage is off... Sure to be killed in a blade storm.
chris Apr 27th 2010 7:29AM
LOL ccm who do u root for? And as for evil I'd have to say boston is.
Lemons Apr 29th 2010 4:06AM
Yea resil was crazy back in BC. Fights lasted forever even for my double DPS comp. I remember telling my mage to "keep them busy" while I would sit behind a pillar and eat. Then I'd come out and keep them busy while he did the same. DPS classes could do things like that because resil made you into a freaking tank.
Another thing is BC is there was just less...everything. It wasn't just the resil there was less craziness in general. Less DoTs, less CC, less pets, less defensive cooldowns, less offensive cooldowns. It made everything a lot more measured and precise. Yet after twinking in 39, 49, and 59 brackets I was amazed at the speed of level 70 pvp (I never pvped on my main). I thought "wow, it can't get any faster that this! This is crazy!" boy was I wrong...
Another thing I noticed is that people used to fear the rogue...I mean really fear the rogue. I remember stealthing in front of a large group of Horde and they would all back up. It made no sense seeing as any attempt to gank one of them would most likely be futile, but their instincts kicked in and told them "there's a rogue nearby! Time to back away!"
Nowadays when I stealth in front of someone they jump around gleefully on their mount in the area they saw me last as if to taunt me. doesn't matter their gear or their class, everyone thinks they can take me on. Maybe it's cause with the damage in wotlk they think they can burst me down, or maybe it's because every class has been given ample defensive cooldowns (some of which can be used while stunned), but whatever it is I don't like it.
Rogues are just annoying nowadays, but we don't really pose a major threat like we used to. I'm more scared of a spriest nowadays than I am of another rogue...now imagine how ridiculous that sentence would sound back in BC.