Breakfast Topic: An alternative to tailoring

For people who are starting the game and looking at professions for the very first time, some of the professions are fairly obvious in how they should be combined. If you're going to take leatherworking, you'll likely also be taking skinning so that you have some leather to work with. Mining is matched up with blacksmithing, jewelcrafting, and engineering. You've got alchemy and inscription intended to be with herbalism. Lastly, you've got tailoring and enchanting.
All you really need for enchanting is a profession that makes uncommon quality or better equipment. Enchanting doesn't really have to be matched with tailoring, but all of the other crafting professions need a gathering skill, and enchanting works better when you have another profession to disenchant from. The gathering skill for tailoring is just killing humanoids and undead over and over again, and thus it can be matched with any gathering profession just to fill a slot.
If you're anything other than a warlock, priest or mage, then taking tailoring is fairly unintuitive if you want enchanting. You could just combine it with a gathering profession like mining or skinning, but that means you need to obtain your enchant materials via the auction house, get really lucky via the dungeon finder or use alts with other professions.
What the game needs is an alternative, self-contained profession that could be matched with either. Could it be the woodworking profession idea that they announced had pretty much been scrapped during this past year's BlizzCon? How about merging leatherworking and skinning into a single profession? Or do you take a page out of Final Fantasy XI's book and go with bonecrafting (we just finished an expansion heavy on the bone armor theme)? What's your idea for a single slot crafting profession that would be useful to something other than cloth-wearers?
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Reader Comments (Page 2 of 5)
cygnus Apr 26th 2010 8:49PM
This in fact will be "lore supported" the warsong clan use to entone chants during battle to scare and demoralize the enemy [BtDP]
Chuck Apr 26th 2010 8:16AM
"Mining is matched up with blacksmithing, jewelcrafting with engineering. "
shouldn't that be "blacksmithing, jewelcrafting AND engineering"?
PvtDeth Apr 26th 2010 8:40AM
I wasn't sure if the jewelcrafting and engineering thing was supposed to be a joke.
Also, using tailoring to make mats for enchanting hasn't really been a common practice since early Vanilla. I just collect the stuff from dungeons and random greens like someone else said. I have hundreds of dusts and essences I keep meaning to liquidate just sitting in the bank.
Beruza Apr 26th 2010 9:10AM
I noticed that too. Engineering is expensive enough as it is, but mixing it with Jewelcrafting is just asking for bankruptcy. All your money would be spent on ore
Gregg Reece Apr 26th 2010 7:51PM
Yeah... my bad. Fixed.
I wrote that while sleep deprived between feeding the baby and collapsing into a heap. Please forgive ;)
BatteryBull Apr 26th 2010 8:17AM
Slightly off topic but to answer the question of what profession to craft staves, wands and bows, Scrimshaw (bonesculpting) No need for extra nodes, as Blizz could add bones to most mob drops.
vanye111 Apr 26th 2010 8:51AM
For the record, wands are crafted by enchanters.
EaterOfBirds Apr 26th 2010 9:50AM
they should add some more too.
Rajah Apr 26th 2010 3:08PM
Definitely, Enchanting needs to be able to make more than low-level wands. Blacksmiths, Leatherworkers, and Tailors all can make blue-quality weapons and armor usable above level 70, just as JCs can do with rings and necklaces. But right now nobody can craft a wand that's of any use beyond something like level 20 or so. Considering that there are 3 classes for whom wands are the only ranged weapon, I think this Wand Gap is a significant oversight.
earthexile Apr 26th 2010 8:22AM
I think a Voodoo profession could be really cool. Hear me out.
Almost all enemy types drop certain useless junk that could be considered "vital" to those creatures. (vulture gizzards, that sort of thing.) These could become the mats for a voodoo profession, used to create totems, potions, guardian spirits, etc. By way of an example:\
[Horrifying Stickman] Places a stealthed Horrifying Stickman on the ground. When triggered, the Stickman causes all enemies within 10 yards to flee in fear for up to eight seconds.
Required Materials: (2) Troll Sweat (1) 22 Pound Lobster (1) Simple Wood
Basically the idea is to make the random crap of the world attractive and worth selling at auction, and give enchanters a way to create uncommon or better items from "junk" that they find while questing or grinding.
Also, Trolls can finally have a bonus to a profession, since Voodoo is kind of a troll thing.
vinniedcleaner Apr 26th 2010 8:34AM
...and as a voodoo disciple, you can make and sell voodoo dolls of all the gankers and griefers that when used will, for example, lower their stats to resurrection sickness levels for a month... maybe that will finally show them that there are consequenses to all their dishonorable behavior,
Jamie Apr 26th 2010 10:25AM
I could totally see a Human Paladin going with this profession...
Ishammel Apr 26th 2010 8:22AM
Tailoring really needs a branch of lingerie creation.
For all those female dwarfs.
Docp Apr 26th 2010 8:56AM
Apparently in the upcoming FFXIV MMO you will be able to change your underwear with loot you get from bosses.
For me that's a step to far tbh, it's bad enough that we're killing them and destroying their evil plans, but to go one step further and steal their underwear? that's pretty harsh.
besides who's going to want to walk around in [Rotface's stained pants]
Hal Apr 26th 2010 10:19AM
I said it before, and I'll say it again: We don't want underpants in this game. Because you just know you'll be hearing plenty of this:
"Woo hoo! Deathwing finally dropped my panties!"
Ben Apr 26th 2010 11:29AM
Garfrost hope giant underpants clean. Save boss great shame. For later. So he doesn't get beat by little guys wearing giant, dirty underpands.
Ametrine Apr 26th 2010 7:55PM
...oh hell yes.
iscalio Apr 26th 2010 8:26AM
It's sad that woodworking seems to be off the table. Not only would it fit perfectly with the game's roots (collecting lumber was an important part of the earlier games), but it could also be a venue to craft many items currently not really covered by other professions: Staves, bows, throwing spears, shields, totems, those wooden shoulder pads trolls use, troll masks, fishing rods etc.
DarkFinch Apr 26th 2010 8:42AM
Sculpting.
The sculpter would use items and reagents to sculpt different beneficial items. These items could be one-time use totems that provide buffs, offhand weapons (loaded with stats), or perhaps even voodoo dolls that can have different effects. Maybe even trinkets and wands! The possibilities could be endless!
Michael Martine Apr 26th 2010 4:03PM
Or Golems.