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4-26-2010 @ 9:30AM
Telekinesis Profession:Collects enchanting mats and other miscellaneous mats to create devices that a someone trained in telekinesis can channel their energy through for abilities capable of impressive telekinetic power. Examples could be: Rod of Repulsion - 10 charges, unique, 120 second CD: creates an invisible force field that repulses all hostiles back in all 360 degrees 5 yards and prevents hostiles from breaching the force field for 7 seconds. Does not prevent magic from penetrating the force field.Large reach - extends the looting radius for mobs by 20 yards for the next 30 loots.Door to nowhere - one-use unique consumable that creates a door at a random location somewhere between 20 to 30 yards from the creator that, once entered, allows the creator to blink to another random location 20 to 30 yards from the door. 300 second CD, 5 seconds to craft.Rod of Water Parting - grants its target a speed bonus while swimming or walking on the surface of waterLock manipulation - unlocks a lock using raw enchanting materials from the tier below what the lock is comprised ofRod of Levitation - 10 charges, unique. Grants the target the ability to fly without a mount unconstrained at 60% speed for 30 seconds or until hit by direct damage. Only usable where mounts are allowed. Speed bonuses are ineffective while levitating.Momentary teleportation - when not in combat, the telekinetic can warp to her hearth for two minutes before being yanked back through the aether back to where she originally was. Logging off is unavailable during this time. Her residue will still be left behind in the form of a stealthed copy, vulnerable to attack. Rush of Air - creates a whirl wind at a random location between 20 to 30 yards from the telekinetic that meanders randomly and tosses anything it touches, hostiles or friendlies alike, into the air and causes a slowfall effect
4-26-2010 @ 12:26PM
This is a magic-oriented engineering. You steal our schematics!? Die!
4-26-2010 @ 7:44PM
DEY TURK ER SCHEMATICS!
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