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4-26-2010 @ 11:37PM
I like it.Its a little frustrating to have to run a random every day for 2 frost badges (on 3 toons), to supplement my raiding. It sounds like, to use the current environment for example, you could earn 60 frost badges a week, you could run 30 random heroics in a day and get all 60, but then you wouldnt get any from downing bosses in ICC, or vice versa, if you clear ICC and do VoA and the weekly, youd only have to do a couple random heroics that week, if any. Sounds like it'll help the casuals, by getting them more badges than theyd be able to normally earn without raiding AND help the more hardcore players as they wouldnt have to do a heroic every day.I anticipate quick queues for randoms on monday nights come cataclysm. :p
4-26-2010 @ 11:46PM
You seem to have misread it slightly, you get Valor Points from the "Dungeon Finder daily Heroic". Note the word "daily", implying that random heroics will only give you Valor once per day. Non-raiders will probably have lower Valor income, and raiders who hit the weekly Valor cap through raiding will be able to avoid random heroics altogether without loosing out on Valor income.
4-27-2010 @ 12:42AM
@ Cephas, missed that, i was thinking of some earlier comments about them tossing around the idea of people not having to feel obligated to log in every single day and maybe instead of having a daily, have your first 7 random heroics of the week give 2 top badges and leave it up to the player if they wanna run all 7 in a day, run 1 a day, or 2 or 3 2 or 3 nights a week. Maybe just wishful thinking on my part, but id prefer more weeklys and fewer dailies. I like WoW, a lot, but theres some nights i get home from work and just wanna read fark and wow.com and maybe go to bed early instead of doing my dailies.
4-27-2010 @ 5:30AM
I'd love the same thing. Having a break from the game currently, and one of the biggest reasons was I was burnt out trying to maximise my frost income.Like the new changes proposed but I'd really love a system to avoid having to turn WoW into something I 'need' (of course I don't need to, but Blizzard admits the trap is there) to play everyday to belt out a daily. First 7 randoms in a week awarding top tier sounds great to me, but I guess that would even worsen the available numbers of tanks/healers available, especially later in the week.
4-27-2010 @ 5:34AM
Yes, the word daily is important, but so is "cap". You might only be rewarded it from the daily - so you can't do all badges in one sitting - but only three times a week. So, it gives them a throttle(ultimately good), and provides no real incentive to do everythingasfastasyoucanondayone. I think gating, of all kinds, is really going to work out well for this game.
4-27-2010 @ 8:53AM
I hate dailys. 1 daily= 1 boss in top raids. You dont wanna loose those emblems. If you try to keep up, you MUST do dailys. So you need to log in everyday, make daily everyday and repeat it with all alts. 3 alts make 1,5 hour minimum boring playtime. You want pvp gear too. Random battlegrounds add 1,5 hour PVP-ing more, if you are lucky. 3 hours of boredom- burnout, here i come. Make it simple. Give "daily points". After you done daily, you remove 1 daily point. Every morning you will get 1 daily point until you got maximum 7 daily points. So one day in week, you can consume all 7 dailys and thank god you can have whole weekend off without losing any precious emblems. Its not affected with raid lockout periods, so it will be more or less evenly across whole week. With pvp same thing "pvp daily points". I dont wanna pvp-ing every day in week. I wanna choose 1-2 days when i pvp. And its not hard to implement it.
4-27-2010 @ 9:53AM
7 "daily" points per week! What a great idea. They really need a way to let us play without feeling like we're losing out if we skip a day. I think this idea solves it handily and could be applied to all dailies eventually. Imagine missing a few days and then just catching up in a long session. So much less stressful and, more importantly, fun.
4-27-2010 @ 12:40PM
I think it's a bit early to say that that mention of 'Daily Dungeon Finder' has the exact literal meaning it initially seems to, not when the last update mentioned 'emblems, badges, or whatever we call the new ones.'It's very likely that that's a placeholder, and that we'll get information later telling us what they're going to do with dailies in general, and the progression-relevant one(s) in particular.Even if they haven't decided on what that's going to be, we're still pre-beta. Lots o' time for that to change. But revamping the whole daily system so you don't have to show up every day to do the exact same (boring, repetitive) thing is something they've told us they want to do.One of the things that I find interesting is that if the new hero points mirror honor points the way I expect (and they didn't explicitly say) you'll not be getting any more sacks of useful goods in Cataclysm; the randoms will instead give you hero points, scaled by level, and there'll be lower-level stuff available to buy with them; and new leveling folks will have the opportunity to buy stuff off the (current) Badge of Justice and emblem vendors on their way past seventy and eighty. Who wouldn't want their hunter to have the chance to pick up a Choco-bow on their way to Northrend?
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