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4-27-2010 @ 1:05PM
The point caps have nothing to do with player "complaints" about obligatory heroic runs to keep up with the Joneses badge-wise and everything to do with slowing down toon progression. Some players grind content for badges/gear because they like the game and want to progress as fast as possible. I'm sure alot of these players get through the content/gear they want to see and then take off until the next content patch arrives, often by suspending their accounts. That's lost money to Blizzard, friends, and a loyal customer out the door to explore other MMOs. Blizzard no likey lose money.The current system in place already has a limit on possible Frost badges per week - the total available content that offers Frost badges (assuming full clears). What about this needs refining? Whose gameplay is negatively affected by the .1% of players that clear all available Frost content each week - the other .1% of players that want to but can't for some reason? This whole point cap (just like gated raid access) is all about extending the lifecycle of new content, i.e. increasing revenues for each new patch or expansion. It's the only way to get "growth" for a product that has essentially capped-out on its subscriber base.
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