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4-26-2010 @ 1:21PM
I've seen a couple observations against this change and I do not entirely understand them other than a "this is bad because it's different" standpoint.OBSERVATION: This will lead to faster player burnout as content gets stale since 10 and 25 man versions are effectively the same now.One could speculate that it will take longer for content to get stale if your running something once a week instead of twice a week (10 or 25 man vs 10 and 25).OBSERVATION: 25-man guilds will slowly die throughout expansion as players migrate to 10-man runs insteadI anticipate this will happen just as Arena participation dropped when Blizzard shuffled up how Arena points were distributed. Players who run 25-man solely for the better gear will most likely transition to 10-man runs over time. In both cases the change was made to take away perceived rewards that was too good to pass up for playing in a manner that was not as enjoyable.Reasons to run 25-man not affected by this change: - Some players prefer the social interaction of 24 other players - Some players have many friends/guild mates on line that they like to run with and 10 man dungeons aren't big enough. (Picture having 12 friends consistently online who like to run together, 25-man content is better for you as long as you can find 13 other people to run it with regularly) - Some roles get more forgiving in 25-man content, like healing for example. I play a Disc/Holy priest and can say that healing a 10 man is far less forgiving than a 25-man due to the number of healers backing you upReasons to run 25-man affected by this change: - I want the best loot and it drops in 25-man. - Now you can run either 10 or 25 man, this is a win for you unless you run both each week to increase your odds of getting a drop. In that case it sounds like 25-man will be better for you still. - I love to raid and enjoy running both 10 and 25-man content weekly - Unfortunatly this category of players gets shafted unless they run alts through raids. On the flip side this could be looked at as a boon towards gearing up alts as it encourages running multiple characters to accomplish your goal. - I want my guild to be highest on progression on the server - this one is interesting. It extends "Bring the Player not the Class" to "Bring the Quality not the Quantity". Now the big 25-man guilds that traditional envelope high quality players from smaller guilds may find themselves competing head on with them. In the end it comes down to the question, why do you run 25-man raids? Is it for the best gear, the epic feel of 24 other people, to run with more than 9 other friends, server status?
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