Officers' Quarters: Pre-expansion doldrums

On most servers, guilds experience a severe lull in interest and activity prior to the release of an expansion. Players get sick of the old content. They achieve the goals they care about. Then they do other things with their free time until the next expansion gives them new goals to achieve and new content to conquer.
These pre-expansion doldrums hit guilds pretty hard during the long wait for The Burning Crusade, especially considering that many raid teams were unable (or unwilling) to progress into AQ40 or vanilla Naxx. The situation grew so dire while players were awaiting Wrath that poaching -- despite its stigma -- became rampant (so much so that I had to rant about it).
Now we are facing the same situation again while waiting for Cataclysm. One guild leader is reaching out for advice on how to recruit in this environment.
Hello, I am writing in hopes that this could be answered in an upcoming Officers Quarters feature.
I am an officer in a small, semi-casual raiding guild. We exclusively do 10-man content; we lucked into having a group of players that enjoy raiding, but not the "cat herding" required for the larger 25-man raids. I use the term casual loosely; we're (mostly) serious raiders, we just don't have attendance requirements for raids nor a complex looting system. We've had relatively steady raid progression thus far, where we're working on a few (normal mode) encounters in the upper spire of Icecrown Citadel. In short, we feel that the 10-player difficulty was designed for our level of play, and enjoy the challenge that it provides.
Unfortunately, we've also run into the problem of some serious guild attrition.
A few guildies have over-exerted themselves, which has led to them being burned out on the game, while a few others have the typical real life issues that require them to step away from the game for an extended period of time. We've gone from having 15 or more sign ups for our scheduled progression raids, to sometimes barely being able to scrape together 10 players (often involving phone calls or out-of-guild friends to fill up the raid). This also means we might not have the required group makeup for encounter mechanics -- the raid leader and guild officers scratching their heads for 5-10 minutes trying to figure out how to use the resources available to down content we essentially have "on farm" does not help guild morale.
As one of our more vocal members pointed out, the Dungeon Finder feature is a curse in this regard; when we use to be limited to grouping with members from our own server for our heroic badges, guild members would get introduced to other members of the server community, get a feel for how those people played in instances, form a connection, and then, if they were unguilded or express unhappiness with their current guild, invite them to give our guild a try. Nowadays, that interaction doesn't occur, so a new means of recruitment is necessary.
So the question is, this late an expansion lifecycle, and with the Dungeon Finder tool now cutting off one avenue of guild recruitment, what options are available to recruit new guild members to counter attrition?
Sincerely,
Aurilia
Discipline Priest
Shadowblades of Gilneas
Aurilia, understand that you are not alone. Many, many raiding guilds are feeling the same pinch right now. Their players are bored or burned out or they just don't want to play WoW right now with a new expansion due sometime later this year. The members who remain get restless as they see other members quitting or taking a break. They wonder what will happen to the guild.
Here's the bad news: This situation will only get worse. The release of the Cataclysm beta will prompt even more people to box up their toons until the expansion goes live. More and more will do so as the expansion release gets closer.
However, there is some reason for hope. For one thing, both vanilla WoW and BC offered no new content at all once their ultimate raiding tier was released (aside from Blizzard's attempt at encouraging world PvP that resulted in the "sandlol" patch). Wrath looks to change that. We'll have a new raid in Patch 3.3.5: the Ruby Sanctum.
It's possible that players who have gone on hiatus will return for this raid. Certainly it will spur the community's interest in raiding again, at least for a while. With only one actual boss and a few mini-bosses, though, Ruby Sanctum may not capture raiders' interest for very long.
Patch 3.9, which will most likely be released a few months before Cataclysm releases, should also spark a return to the game. Presumably it will include the major class and stat changes that Cataclysm will usher in, as well as the retaking of the Echo Isles and Gnomeregan. However, it's going to be a long wait for this patch.
So what can we do now? First, I would encourage you not to guilt-trip or bully players into raiding. If they don't want to, they don't want to. Forcing them will only cause resentment toward the officers, the guild and possibly even the game itself. It may also prompt them to cancel their accounts (temporarily or otherwise) in self-defense. You don't want that.
Second, communicate with your players. Be honest with your guild about your situation and what the officers plan to do about it. Remind them that this happens during every gap between expansions. Tell them that you understand players' desire to do other things at this point in the expansion cycle, and that anyone who quits the game or takes a break will be welcome to return to the guild if they decide to come back for Cataclysm. That way, in the worst-case scenario that your guild simply can't muster enough members to raid for a while, players will be more understanding and more likely to come back when interest picks up again.
Third, let's talk about plugging the leaking ship. Yes, the dungeon finder, while incredibly convenient, has made recruiting more challenging. However, there are still a number of options at your disposal.
Skip the finder. Just because it exists doesn't mean you no longer have a choice. You can still ask people to run dungeons in the trade or LFG channels. There's no reason to be deceptive about it, either. If people ask why you're doing it, tell them you're looking to add raiding members to your guild and you'd like to meet people from the server.
Form an alliance. The gap between expansions is the best time for guild alliances. Since most guilds are suffering the same fate, their officers and other members are more willing to work with other guilds in order to keep raiding. A guild merger is also a possibility. However, mergers during this time can come back to bite you later. When members of both guilds return for the new expansion, you're going to have way too many people for the available slots. It's a good problem to have, in some respects, but you could also lose people if your raids are consistently shutting too many people out.
PUG it. If you're one or two players short on a given raid night, consider inviting PUG players to fill those slots. Obviously you'll want to vet those players to make sure they have some raiding experience and adequate gear, but pugging a couple of raid slots can be a great way to meet players who could become guild members. It can also lead to frustration and drama, but so can canceling raids, so what do you have to lose?
Use traditional recruiting methods. Advertising on your server's official forum, the official recruitment forums and in game is still a great way to get the word out about your guild and its recruiting needs.
If all else fails, you can opt for a last resort: Announce an official guild break. Sometimes it's better for the guild as a whole to take a step back from raiding rather than face night after night of canceled raids. It can actually be less damaging to morale than to keep trying and keep failing. Players who are burned out but still feel obligated to raid will be grateful. Players who were on the fence about whether to keep playing may enjoy some casual WoW sessions without the pressure to raid.
Players who can't imagine not raiding for several months may join other guilds. However, those other guilds may not fare much better, and your former members may return when the Ruby Sanctum opens. Don't hold a grudge against people who leave or make them feel as if they're betraying you. You're no longer offering the gameplay experience they want, so don't blame them for seeking it elsewhere. They may actually help you by facilitating a guild alliance between their new guild and yours.
The next six months or so is going to be a tough time for raiding guilds. I would urge everyone to stay calm, stick to the principles that your guild is founded on, and avoid poaching from other guilds. Work with the other guilds on your server, not against them!
/salute
Filed under: Officers' Quarters (Guild Leadership)






Reader Comments (Page 1 of 3)
Hal Apr 26th 2010 2:11PM
My own thought about recruitment: Try to avoid thinking that you can recruit people who will let you pick up exactly where you left off.
On my own server, I see a lot of guilds advertising that they're 8/12 ICC, or even into ICC hard modes, and they're looking for specific classes and specs that are experienced at least to that point.
And those guilds continue to have those same needs week after week.
Meanwhile, there are many players who can't break out of the Catch-22; they haven't been to ICC, but no guild or pug wants them because they haven't been to ICC.
Yeah, it means tread-milling a bit while you gear up new recruits, and that can be painful; is that worse than the guild falling apart because everyone left for "greener" pastures?
dukrous Apr 26th 2010 2:24PM
I'm stuck in that catch-22 myself. Would love to find a 10 man raiding guild but because I've not done Ulduar or ToC I can't catch a break since everyone wants to do ICC.
L Apr 26th 2010 2:32PM
The problem with taking on newer players and stalling progression is that some of the experienced players may move on to other guilds at that point and then you fall even further behind in progression which is a viscous cycle that ends in those same players you helped train and gear up leaving for greener pastures.
L Apr 26th 2010 2:44PM
wtb edit button
vicious not viscous
busuan Apr 26th 2010 2:46PM
I like pug raiding guilds and leaders more than any else, simply for the fact that they have the patience to explain fights and show tolerance as long as people listen.
They are the reason that casual raiders like me can access end-game content. (Therefore they have retained a lot customers for Blizz, for FREE.)
Top raiding guilds are awesome...but I have little chance to learn anything from them.
Squatstopee Apr 26th 2010 2:53PM
This happened to my guild when Uld came out, we were continuously having to gear new members through naxx10 and we never really got into Uld progression because of it. We ran naxx so much trying to gear newbs we were constantly losing our betters geared players to more progression minded guilds.
It can happen at anytime in an expansion and is hard to deal with. I eventually left the guild and focused on leveling more toons. The main raiders were good people but burnout on content hits different players at different times.
Clevins Apr 26th 2010 6:10PM
@dukrous - but you can get yourself in all 232 gear by running heroics. All of the T9 is buyable from badges and if you're running the ICC 5 man heroics you'll usually get a couple of upgrades there. So gearing for ICC doesn't require Ulduar and ToC. If you just want to see those raids... it's a catch-22. While you were out of the game off doing other stuff we were raiding those instances. We've done them and, from our perspective they're old content that we don't want to do again. Aside from life emergencies or people who are pretty new, this is just a consequence of your choice to break from the game and I think you just need to own that choice.
uncaringbear Apr 26th 2010 10:07PM
@L
That is indeed a sticky situation!
Prinnygod Apr 26th 2010 2:21PM
.......................gogogogo.......................
...And leave us alone!
Rhabella Apr 26th 2010 2:25PM
LOL, I read this letter and couldn't help but think of Veneretio. He recently did a post on LFD tool ruining the friend system we are all so acquainted with in WoW (http://www.tankingtips.com/2010/04/02/the-dungeon-tool-is-ruining-your-chances-of-raid-tanking/).
Do you think battle.net can help fix these problems?
uncaringbear Apr 26th 2010 10:17PM
My prediction: We'll see Battle.net as the foundation for cross realm raiding. You'll be able to add friends, create invites across realms and ultimately set up raids that can include anyone within your battle group. It will be a good thing!
Geo Lara Apr 26th 2010 2:37PM
Hal Makes a great point:
"Meanwhile, there are many players who can't break out of the Catch-22; they haven't been to ICC, but no guild or pug wants them because they haven't been to ICC."
How does one break the "PST GS & Achiev" trap? I feel like I'll be stuck doing heroics until cata comes out.
Kay Apr 26th 2010 2:44PM
This may vary by server, but at least in my experience....
I hit heroics first, get all of the badge gear. (Obviously). I farm up mats and get the two ilevel 245 craftables, and get as much gear as I can from ICC Heroic 5-mans to round the gear out.
If a raid won't accept you in solid 232's with some 245's thrown in for icc10, they're not a run worth going with. At that point if you know your class you should be able to perform just fine for icc25 as well.
Eregos ftw! Apr 26th 2010 2:45PM
You can get geared for icc 10 w/ heroics. Alot of raiding guilds do "alt runs" or "gear runs" to gear and experience other members. Also, even people who ask for an achieve will accept you if you say you know your stuff and learn fast.
I personally think GS is messed up. I met a shadow priest with only 1 spec (shadow) and 5900 gs. I did more dps then him in ICC 10 with a 4600gs.
As for achieves, if the leader won't invite you if you don't have the achievement, there is a mod that links achievements completed under your name, and you can just get someone else to pst you a completed achievement.
Gren Apr 26th 2010 5:23PM
Its really hard to get to do proper raids at the moment. Just been through yet another guild disband due to players taking a break, being burnt out etc so I am on the lookout for another guild. In the meantime I am enjoying all the pug 10 and 25man ICC raids - with or without GDKP on my alts. If we are lucky we get 6 bosses - but most of the time we get the first 4. But it is still fun. And I make new friends and get to know a lot of players on my server so it basically has replaced the old heroic-runs before the LFD-tool came. It might get to be boring soon - but summer is coming and I will get some rest before Cata comes along. Just try and do the best of the situation!
Lars Petersson Apr 26th 2010 5:32PM
I don't know what it's like on your server, but on mine there are regularly PUGs to ICC 10/25 being run and they're usually a mix of experianced ICC goers and newish people.
As long as you are reasonably geared and you've read up on the fights they often go well. My main does ICC with my guild while my Alts pug it at every opportunity.
If people won't let you into a pug without the achievement, just get the add on underachiever which will fake it for you or just say taht you've done it on your other toon...
Manadar Apr 26th 2010 7:58PM
I usually manage to get my friends through the catch 22 by joining raids with them. The day after my pal dinged 80 there was a ToC25 PuG getting people. So since I'm extremely overgeared with mostly 277 gear I told them they could invite me if my friend could tag along. Problem fixed. Was worse when I dinged 80 back at release and didn't have any raiding guild or friends at lvl 80;
NecDW4 Apr 26th 2010 11:49PM
I managed to get into my first ICC having never done ToC10 or Uld, as a TANK no less, simply by having a couple pieces of frost badge gear, and having done Naxx/Ony. I think if people see full Naxx clear, they figure (at least as a tank) they figure you've at least got enough coordination to make a solid attempt. Yeah "Old content is OLD" but theres still something to be said about the actual experience itself. Gear is only half the equation, being able to show that you know how to do your job goes a LOT further.
Personally, for a tank, I figure if youre in all T9, or the non-set triumph pieces, you're more than G2G for ICC 10. DPS can probably get away with maybe even a little less if theyre at least putting out good numbers and can manage to target a Bone Spike, or caster. People are just too used to being carried by others that already overgear content, because thats the only way they've done it.
clundgren Apr 26th 2010 2:42PM
"For one thing, both vanilla WoW and BC offered no new content at all once their ultimate raiding tier was released."
It was my understanding that the whole Isle of Quel'Danas patch was added to bridge the time between BC and Wrath. That said, there was certainly a long time between it and Wrath going live.
I don't see Ruby Sanctum being much more than a brief diversion. Blizzard has explicitly compared it to Sarth...and Sarth took all of 20 minutes to run even when it was top tier.
This leads me to expect Cataclysm soon rather later, or Blizzard could be looking at some serious attrition. Our guild message for the week is to "look for new core raiders," and we've had to start canceling raids due to poor attendance. This is happening across our realm, as this article suggests.
Eregos ftw! Apr 26th 2010 2:47PM
Sarth did take 20 minutes *ONCE YOU KNEW THE FIGHT AND HAD GOOD GEAR!* As we step into the ruby sanctum, the people that have only half cleared ICC 10 will have a tougher time with it, and therefore longer, then guilds like, say, paragon.