Scattered Shots: Survival 101, part 2
Stats to look for
- Attack Power In the itemization budget, you get 2 AP or 1 of something else. AP is good for SV hunters and is the only DPS stat that transfers (in part) to our pet.
- Hit Rating You want to reach the hit cap above all else. It will increase your chance to hit and your pet's chance to hit, and decrease your pet's chance to be dodged or parried. At level 80, the raid hit cap is 8% (263 hit rating), and the heroic hit cap is 6% (197 hit rating). The Focused Aim talent is an excellent way help you reach the hit cap.
- Agility Each point of agility gives you 1 AP and a little bit of crit. Agility is the key stat that helps SV hunters more than any other stat other than hit rating.
- Crit Rating More crits means more Expose Weakness, more giant numbers and a higher position on the meters. Crit rating is excellent, though not as good as Agility for SV hunters.
- Intelligence Intelligence increases your mana pool, your rate of mana regen with buffs like Replenishment, and gives you attack power to boot with the Careful Aim talent. Generally, int isn't something that we go out of our way to look for, but there's just naturally enough on our gear to keep us going.
- Armor Penetration Rating A somewhat complicated stat that is worse for SV than for any other hunter spec. It's better than haste, but you'll prefer agility and crit rating over ArP.
- Haste Rating This will slightly increase the rate of fire of your Auto Shots and slightly lower your Steady Shot cast time (though be aware there is a Haste Soft Cap). It will help your DPS, but generally less than any of the above stats.
- Stamina SV is the only hunter spec that can turn that stamina into DPS. With the Hunter vs. Wild talent, every point of stamina nets you one-third of an attack power. This makes stamina the worst DPS stat for us; however, at least we get DPS from it. BM and MM do not.
Stats to avoid
Many hunters make the mistake of grabbing rogue gear with high agility but other stats that don't help us at all. The following stats won't help your hunter.
- Strength Only good for melee (and you should never be meleeing).
- Expertise Only good for melee -- reduces chance to be parried or dodged, and our shots can't be parried or dodged anyway. Our pet gets expertise through our hit rating.
- MP5 A horrible stat for us. Hunters have much better ways of regenning our mana.
- Spirit Not a hunter stat.
The wolf remains the best DPS pet choice for SV hunters, by a good margin. We have some words of encouragement that come Cataclysm we'll see a greater choice in pets, but for the time being, the wolf is the way to go.
You probably want a pet talent build like this: SV Ferocity Pet Talent Build. Most of your pet abilities can just be on auto cast (but not growl if you're in a group!). Call of the Wild is the one pet talent you definitely want to control manually, and some hunters (myself included) prefer to manually time Furious Howl with trinket procs.
Gems
Gemming your SV hunter is pretty easy, and requires you to wrap your head around one simple concept: socket bonuses are not always worth it. Always think of your socket bonus like an elf -- fancy looking and probably a dirty hippie and useful in some situations, but certainly not something you'd ever go out of your way to hang out with.
- Meta Gem: Relentless Earthsiege Diamond.
- Red Socket: Delicate Cardinal Ruby.
- Yellow Socket: Delicate Cardinal Ruby unless the socket bonus is extra agility, then go for Deadly Ametrine.
- Blue Socket: use Nightmare Tear for your first blue socket, and use Delicate Cardinal Ruby in the rest.
You have several good options for glyphs, and we're going to look at the top five choices. [Update: added Serpent Sting, the missing fifth glyph.]
- Glyph of Explosive Shot Boosting the crit of Explosive Shot is fantastic, especially at lower gear levels. The benefit of this glyph does diminish a bit compared to others as you get to high gear levels.
- Glyph of Steady Shot This flat 10% bonus to Steady Shot damage is well worth it.
- Glyph of the Hawk This glyph is only worth it if you take the Improved Aspect of the Hawk talent. However, if you do so this can be a very nice DPS boost for you. Keep in mind, as always, that you lose the haste benefit when moving, so you'll want to manage your movement well to make sure those auto-shots still fire.
- Glyph of Kill Shot Keep in mind that the benefits of this glyph are highly variable. For heroics it's basically worthless. For raids it depends on how long your raid spends in Kill Shot range (which is usually much less than 20% of the fight). I often only get one extra Kill Shot out of the glyph; however, it can be exceptionally useful in progression fights where your DPSers are dropping like flies at the end of the fight. If you're using a spreadsheet to evaluate glyphs, be sure to set reasonable settings for flight duration and Kill Shot range, as the default does not model a realistic fight.
- Glyph of Serpent Sting A perennial favorite, by lengthening the duration of Serpent Sting this glyph effectively lets you cast an extra Steady Shot instead of refreshing Serpent Sting. Again, best used in raids and not for heroics.
Enchants for endgame
- Head: Arcanum of Torment
- Shoulders: Greater Inscription of the Axe
- Back: Major Agility
- Chest: Powerful Stats
- Wrists: Greater Assault
- Hands: Major Agility or Precision
- Belt: Eternal Belt Buckle
- Legs: Icescale Leg Armor
- Feet: Superior Agility or Icewalker
- Ranged: Heartseeker Scope
- Melee 1h: Superior Potency or Accuracy
- Melee 2h: Massacre
If you are completely new to the hunter class and not yet 80, it may be worth your while to check out the Scattered Shots Resource Guide for links to all the key hunter skills, including leveling guides. BM is generally a stronger spec for leveling, though once you hit 80 either MM or SV will provide more DPS. If you're primarily a heroic running hunter and don't hit the raids, you might want to peruse the Heroic DPS Guide.
You want to be a hunter, eh? You start with science, then you add some Dwarven Stout, and round it off some elf bashing. The end result is massive DPS. Scattered Shots is the WoW.com column dedicated to helping you learn everything it takes to be a hunter. See the Scattered Shots Resource Guide for a full listing of vital and entertaining hunter guides, including how to improve your heroic DPS, understand the impact of skill vs. gear, get started with Beast Mastery 101 and Marksman 101, and even solo bosses with some extreme soloing.






Reader Comments (Page 1 of 3)
PrincessRosario Apr 26th 2010 4:11PM
You left out the Glyph of Serpent Sting from your glyphs section (you only listed 4 instead of the promised 5; maybe that's what you forgot?). It's a great SV glyph; less time refreshing SS and more time firing steadies.
Bravehome Apr 26th 2010 4:19PM
Nice basic article for newly 80 SV hunters Brian!
Just one editorial comment:
Looks like you may have copied in the benefits of Glyph of Steady Shot from a different article :)
Codie Apr 26th 2010 5:09PM
Is it just me or does Frostheim getting better looking by the article?
Sedna Apr 26th 2010 4:24PM
"Glyph of Steady Shot: This flat 10% bonus to Steady Shot damage is well worth it for MM hunters, with Steady Shot our number one contributor to our DPS."
Er, don't you mean SV hunters? And possibly a different glyph, like Serpent Sting? I was under the impression that Steady Shot was a fairly small contributor to SV DPS.
Other than that, though, great article! Thanks for going into this spec at last. I switched to SV raiding after the BM nerf. I stayed because there's nothing like having LnL proc and screaming "COME GET SOME!" into your mic.
Frostheim Apr 26th 2010 4:33PM
Gaaah! Fixed.
Steady Shot is a good glyph even for SV :) SV still gets a *lot* of its damage from Steady Shot.
Sedna Apr 26th 2010 5:32PM
Thankee kind sir! Very interesting about Steady Shot. I'll have to do a bit of futzing with Rawr and the fight logs and see if it's worth swapping that in for my Kill Shot glyph.
iceveiled Apr 26th 2010 4:28PM
Great article but I would like to point out that you mentioned a link to power auras config strings but didn't provide a URL.
Frostheim Apr 26th 2010 4:34PM
Wow, I am so full of fail on this one. I think writing the 101 articles has finally damaged my soul beyond repair. Link now included.
galestrom Apr 26th 2010 5:59PM
I think you meant 'Intellect', not 'Intelligence'.
No worries man, it's as Monday a Monday as I've had in a while. Seems to be going around.
threesixteen Apr 26th 2010 4:37PM
diehard survival hunter here. would like to point out that there's a fun sweet spot once you've hit around base 70% crit and ~7000AP wherein you can play with Arpen and Haste. Because your autoshots will go off more often, the ArPen is a nice modifier; and when you get in that SurvZone and you've got your rotation timing perfected you can feel the autoshots coming faster and faster and you just know that your secret 600ArPen is really making some noise; especially if you're stuck with that dang NES trinket. And then with the Troll Berserk and Rapid Fire and a Pot'o'Speed you can really mix in the Steadies w/o jeopardizing your Explosive/BlackArrow rotations.
Love the guide Frost; but just thought i'd mention that Surv hunters shouldn't just discount ArPen and haste entirely. there's some fun to be had with them especially if you've got gear duplicates that you can stack one with Agil and the other with Haste/Arpen. Fun times.
Leck Apr 27th 2010 8:34AM
Not only should SV hunters not discount ArP, it's a hugely important stat for us. It's incredibly more beneficial than haste. Sure, Explosive Shot doesn't benefit from it, but almost every other shot in the rotation does. I am so sick of seeing fellow SV hunters walking around with ridiculous stats like +12% hit or 500 haste rating because they think gear w/ ArP is not for them.
iceveiled Apr 26th 2010 4:37PM
Monday's happen..
Chrior Apr 26th 2010 5:01PM
Hehe, great article as always! I've never been a hunter (but I've been tempted to do one a lot of times! ), and still read these. Today I've been toying with various talent calculators from vanilla and BC, and I must comment: Lacerate spec was way funnier than this (kidding of course) xD
It's interesting to see how survival evolved to become so cool, and I'll never forget the great melee hunters I saw while lvling back in '07 ;)
Fatamorgana Apr 26th 2010 7:23PM
I love playing a SV hunter.
And I know that MM outperforms SV DPS at high-end gear levels.
But I just wanted to clear up that the rotation isn't as chaotic as you make it out to be. I find there are a lot of parallels with other classes in the sense that you use a shot when it becomes available. In this sense, if you aren't experienced, simple macros can do wonders for improving the flow and improving your over-all DPS.
I would also recommend the add-on AutoTrack or CTracking if you don't like/forget to select mob types before attacking. Then follow it with Hunter's Mark and Serpent Sting. (I've always cast SS prior to any other attack as any attack gains +3% dmg from Noxious Stings) Since I'm one of the few hunters that like maxed Improved Hunter's Mark and Glyph of Hunter's Mark, I have SS adn HM macroed together. (HM is a free cast for me, so it's refreshed when SS is.)
Leck Apr 27th 2010 8:44AM
As of several patches ago you no longer have to switch what you are tracking.
"While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all damage done to those types by the Hunter is increased by 5%."
You just have to be tracking one of those types of mobs and you will get the 5% damage increase for all of them.
Fatamorgana Apr 27th 2010 9:18AM
@Leck
But you still have to be tracking the creature type you're attacking to get the bonus damage.
You could click around the mini map to change it or place it on hotkeys, but an add-on makes it faster and more efficient. If all you're fighting is undead, then you can set it to Track Undead and forget it. But dungeons/raids have a mix of creature types.
Euan Apr 28th 2010 6:20AM
No, Leck's quite right in saying that this was changed, and as long as you are tracking *any* of the relevant mob types, you gain the bonus damage against *all* of them.
This was a change in 3.0.8.
* Patch 3.0.8 (2009-01-20): This talent has been slightly re-designed. Now reads: "While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all ranged damage done to those types is increased by 1/2/3/4/5%"; was "Increases all non-periodic damage done to targets that are being tracked 1/2/3/4/5%."
Fatamorgana Apr 28th 2010 9:17AM
I completely missed that.
Thanks a bunch for bringing this to my attention, guys.
Now I know! And knowing is half the battle!
G.I. Joe!!!
Caliea Apr 26th 2010 5:07PM
Yay! thanks for this very timely (for me) article. I've been a BM hunter since I started playing Wow over a year ago. I just dual-specc'd into SV, and am going to force myself to play SV to give it a fair shot. I already miss my Big Red Pet of Doom moments :'(
I just specc'd SV last night, and went into a few PUGs to try it out. *Completely* different playstyle than my BM so far. Thanks for this article - it's exactly what I need right now!!
Zeherah Apr 26th 2010 6:04PM
Good article but a few things I don't see mentioned:
- 1 pt in resourcefulness is worth good dps but the 2 additional points are less valuable due to the LnL cooldown. This makes it an excellent talent to scavenge points from (moreso than Sniper Training in my book)
- The serpent sting glyph should definitely be on the glyph list. Every GCD that the glyph saves can be used for an additional shot so it has a fairly strong dps contribution