WoW.com reacts to Cataclysm raid changes, page 2

C. Christian Moore
I love the change. I'm not a raider by any means, so this will probably be one of those 'other' perspectives. My WoW experiences boil down to pwning noobs. I was in a US-top 50 guild, but only briefly before I decided I didn't want to spend that much of my evening slaying dragons. I used to love raiding Karazhan in The Burning Crusade because it was a fun 10-man. When I was raiding Black Temple with the server's #1 guild occasionally, I would still do weekly Karazhans because they were quick and enjoyable. If Kara had the option of being a 25-man raid, I'm sure a lot of people would have never stepped in it after defeating Prince Maldemoninfernaldudeazar or whatever his name was. I might get to experience that again in Cataclysm.
Chase Christian
This change is a definite 'win' for all of the 10-man strict guilds (like my guild). Now, raiders decked out in 25-man gear won't be able to come into a 10-man raid and cheese all of the achievements. We'll be competing with the big guilds for the first 10-man kills, instead of coming in weeks behind due to massive gear differences. I have spent the entirety of Wrath building a solid group of 10 players with a shared goal of working our hardest on tackling new raids, and this change will give us the chance to actually have our kills mean something. Also, it should fix the trinket problem, where 10-man trinkets were trash compared to their 25-man equivalents.
Tyler Caraway
The face of raiding is going to change. I for one like it, others may not. Coming from a small guild that has had issues every single tier where we float between having enough people to run 25's and being just short if everyone doesn't show up, I can see why many people might think this is 'bad' for my type of guild. We'll have to choose which path we're going to take and either way it goes, there is going to be a mess. We either down-size completely which means removing some people, or we continue to struggle to fill 25 man raids while losing the option to do 10 man raids when we don't have enough online. For a guild like mine, I can certainly see why people might be worried about this change and why going to the 10-man route would be easier.
Overall, I think the change is great. It really helps out the 10-man exclusive guilds and it prevents the high end 25-man guilds from having to run the same content twice every week. I think we'll see a swing in the raiding scene, and I definitely think there will be more 10-man raiding guilds than there will be 25-man, but I don't see it being the death of either option. 25-man raids will still matter, the best of the best will still focus on them, and the hardcore raiders of today will still clamor to get into that raiding scene. For the more casual raiders, it opens up great new doors where they can still be competitive without having to devote the time to trying to make two different raid clears of the same instance every week. It's a win-win in my book.
Scott Andrews
My guild has run 40-player raids, 20-player, 25-player, and 10-player through the years. I prefer the smaller raid size, so I'm excited about this change. Fewer players means fewer delays during the run and thus less standing around waiting on one or two people. Fewer players also means each raid member plays a more vital role and individual mistakes can be far costlier. To me, it's more fun that way. I will enjoy no longer feeling as though 10-player raids are second class.
There are other advantages. By allowing both sizes to share a loot table, Blizzard's itemization team can focus more on creating interesting items and making sure each spec's needs are met in each tier. Also, by sharing lockouts, players who don't want to raid four or five nights per week won't feel compelled to do so to remain viable. During the first tier, before hard modes are unlocked, that's going to mean a lot less raiding than we're accustomed to right now. Keep in mind, however, that Blizzard wants heroic dungeons to be more relevant to a fresh 85 than they were for a fresh 80. Also, think about what will be available once the next tier is released: T11 normal raids, T11 hard modes, T12 normal raids, and eventually T12 hard modes. Given that Blizzard intends to create multiple raid instances per tier, I doubt any of us will be upset that we can't visit each zone twice per week in different sizes.
Best of all, the players who run 25-player raids will, I hope, want to raid with 25 players. They won't be there for the better loot alone. If so, I believe that will improve the 25-player experience immensely for those who prefer it.
This change will affect all raiding guilds, and I know many players are concerned about the impact it will have on their own community. I would urge everyone to wait until more details are known, such as the true difficulty of each raid size and the disparity in rewards between them, before rushing to judgment.
Basil Bernsten
I suspect I'm in the minority of players, but I actually like this raiding design change. I'm a 25-man non-hard mode raider who refuses to spend more than 2 nights raiding a week, so limiting people to a single useful instance per character means that people who choose not to raid 4+ nights a week will be at no disadvantage. If dedicating one character to PvE involves no more than however long it takes to clear the relevant dungeons, a lot of players will get to experience a lot of other parts of the game. Right now, a PvE dedication means you have to clear as far as possible in the most recent 10 and 25-man instance, which often precludes much time for anything else.
Secondly, Blizzard left themselves a large dial they can adjust to make sure that people still run 25-man content. Just as long as they adjust the reward rate from 25-mans to compensate for the loss of higher quality gear, there'll be about the same number of 25-man groups as there are now.
Mathew McCurley
For completely selfish reasons, I love this change, and hate it at the same time. I understand all of the arguments for more epic encounters, but for me, even with 10 people, the encounters still felt epic. The Lich King especially felt epic to me, each and every stage. Through event mechanics and spell effects, it was frantic enough to really keep me on my toes. From the Lore standpoint, I just believe it took an army to take him down. Anyway, that's besides the point. The point of these changes is to give Blizzard more design room and less to worry about gear wise. Having to cobble together odd combinations of 10 and 25 player loot to be absolutely effective was just crappy design, and normalizing loot makes for a cleaner experience. Plus, Blizzard can control gear inflation and we might not have to see another SunIceWellCitadel RadianceChill.
How do you give 10 mans the legendaries that 25 mans get? Simple. Pieces of the legendary drop 5%-10% of the time on 10-man, and 35%-40% on 25-man. Maybe not those numbers exactly, but making it take longer in the 10-mans at least makes it available to those raiders and 10-mans aren't seen as the bastard child of raiding. Right now, I love 10-mans, and have since Karazhan. Kara was the best raid design decision Blizzard has ever made, because it took the horrid planning out of the 40 player game and made fun content accessible across the board. I wholeheartedly believe that Cataclysm will be the last expansion to feature 25-man raids prominently, a move I believe that has been in the works for a good long time.
Daniel Whitcomb
I tend to think this change is a solid one. Yes, it's probably going to break up some 25-mans, but Burning Crusade broke up some 40-mans. Much like how Wrath's Arena changes seperated out who liked to run Arenas from who was only doing it for the gear, It seems like this change will separate those who actually like 25-mans from those who are only doing it for the gear. If more people are playing at the level they want to play, this can only be a good thing. It also allows Blizzard to throttle content a bit more, and leaves people not feeling obligated to run both the 10-man and the 25-man every single week for gear or extra practice or whatever else. This change, if handled correctly, will allow for a more varied, accessible end-game that removes a lot of the current annoyances with the repetitiveness of raid content and the 2nd class status of pure dedicated 10-man raid groups or guilds.
On the lore side, I don't think you need to have a group of 25 or 40 people to make a boss kill seem epic. For me, when I remember epic boss kills, I remember the scale of the dungeon, the size of the boss, and the mechanics and feel of the fight itself. I don't think the reason I was so pumped on killing Ragnaros was because I did it with 39 other people. Rather, I'd say it was because Ragnaros was an awe-inspiringly huge boss with amazing mechanics that made me feel like a speck next to his might. Certainly, I felt a lot of camraderie with the group I killed him with, but I think I can feel that with 9 or 24 other people as easily as 39 other people. The "40-man effect," in my mind, was as much because Ragnaros and Onyxia were huge and new, rather than the fact that I was facing them with 39 other people.
Zach Yonzon
Personally, the shift excites me because I've gone through the horrid experience of 40- and 25-man raids breaking down due to poor numbers. As epic as it was to take down Ragnaros for the first time, I'd trade it in for the ease of forming a raid, on-time pull times, and enjoying the experience with a few close friends. Karazhan was an eye-opener for me, and I suspect Blizzard as well. It was so well designed that it felt epic all the way through despite the smaller raid composition. If Blizzard manages to design the raids in Cataclysm to evoke that same feeling, I think everything will be just fine.
On a tangent, I'm wondering if 10-man raids will dictate the design of future Battlegrounds. With rated Battlegrounds as the future of World of Warcraft PvP, smaller raid compositions might be the ideal way to go. It's hard to imagine gathering the numbers for rated Alterac Valley and Isle of Conquest -- it's hard enough to gather those numbers now, whether through PUGs or guilds. It seems to me that Blizzard has settled on 10 as the magic number for moderately organized raids, and I'm inclined to agree. I think it's a good, solid number for group content. I'm excited to see how the philosophy will apply to the PvP aspect of the game.
Michael Gray
My first thought is that this is an awesome change that reduces the spectrum between "the best" gear and "okay" gear. Right now, if you're PvEing or PvPing in 10-Normal gear ... it's okay. It's not great, but it's okay. But the difference between 10-Normal and 25-Heroic gear is huge, and I'm constantly seeing the problems that disparity causes. This change will compress the scale, and I think that will help balance immensely.
I'm going to play the change through no matter how it turns out. That being said, I think forming an opinion about this change demands a great deal more self-awareness and brutal honesty than any other new dynamic. After all, it seems like they're adding more content (raids), more options, and doing generally good things -- nothing is being taken away, really, just added. (Assuming there's enough content for the raid-every-night crowd to enjoy.) So, why would this be so contentious?
I think the fear, uncertainty, and doubt is sourced from two things. The first is change. This is a huge change to our community and culture, moving away from the idea that "The only serious raid is a 25 man raid" to something more accessible to everyone. I don't know whether that's good or bad, but I feel like that feedback is definitely out there. Second, prestige rules are changing. The elevated status of 25-man raids is being radically altered, and that's obviously frightening to some people.
Ultimately, I'm eager to see how it turns out.
I love the change. I'm not a raider by any means, so this will probably be one of those 'other' perspectives. My WoW experiences boil down to pwning noobs. I was in a US-top 50 guild, but only briefly before I decided I didn't want to spend that much of my evening slaying dragons. I used to love raiding Karazhan in The Burning Crusade because it was a fun 10-man. When I was raiding Black Temple with the server's #1 guild occasionally, I would still do weekly Karazhans because they were quick and enjoyable. If Kara had the option of being a 25-man raid, I'm sure a lot of people would have never stepped in it after defeating Prince Maldemoninfernaldudeazar or whatever his name was. I might get to experience that again in Cataclysm.
Chase Christian
This change is a definite 'win' for all of the 10-man strict guilds (like my guild). Now, raiders decked out in 25-man gear won't be able to come into a 10-man raid and cheese all of the achievements. We'll be competing with the big guilds for the first 10-man kills, instead of coming in weeks behind due to massive gear differences. I have spent the entirety of Wrath building a solid group of 10 players with a shared goal of working our hardest on tackling new raids, and this change will give us the chance to actually have our kills mean something. Also, it should fix the trinket problem, where 10-man trinkets were trash compared to their 25-man equivalents.
Tyler Caraway
The face of raiding is going to change. I for one like it, others may not. Coming from a small guild that has had issues every single tier where we float between having enough people to run 25's and being just short if everyone doesn't show up, I can see why many people might think this is 'bad' for my type of guild. We'll have to choose which path we're going to take and either way it goes, there is going to be a mess. We either down-size completely which means removing some people, or we continue to struggle to fill 25 man raids while losing the option to do 10 man raids when we don't have enough online. For a guild like mine, I can certainly see why people might be worried about this change and why going to the 10-man route would be easier.
Overall, I think the change is great. It really helps out the 10-man exclusive guilds and it prevents the high end 25-man guilds from having to run the same content twice every week. I think we'll see a swing in the raiding scene, and I definitely think there will be more 10-man raiding guilds than there will be 25-man, but I don't see it being the death of either option. 25-man raids will still matter, the best of the best will still focus on them, and the hardcore raiders of today will still clamor to get into that raiding scene. For the more casual raiders, it opens up great new doors where they can still be competitive without having to devote the time to trying to make two different raid clears of the same instance every week. It's a win-win in my book.
Scott Andrews
My guild has run 40-player raids, 20-player, 25-player, and 10-player through the years. I prefer the smaller raid size, so I'm excited about this change. Fewer players means fewer delays during the run and thus less standing around waiting on one or two people. Fewer players also means each raid member plays a more vital role and individual mistakes can be far costlier. To me, it's more fun that way. I will enjoy no longer feeling as though 10-player raids are second class.
There are other advantages. By allowing both sizes to share a loot table, Blizzard's itemization team can focus more on creating interesting items and making sure each spec's needs are met in each tier. Also, by sharing lockouts, players who don't want to raid four or five nights per week won't feel compelled to do so to remain viable. During the first tier, before hard modes are unlocked, that's going to mean a lot less raiding than we're accustomed to right now. Keep in mind, however, that Blizzard wants heroic dungeons to be more relevant to a fresh 85 than they were for a fresh 80. Also, think about what will be available once the next tier is released: T11 normal raids, T11 hard modes, T12 normal raids, and eventually T12 hard modes. Given that Blizzard intends to create multiple raid instances per tier, I doubt any of us will be upset that we can't visit each zone twice per week in different sizes.
Best of all, the players who run 25-player raids will, I hope, want to raid with 25 players. They won't be there for the better loot alone. If so, I believe that will improve the 25-player experience immensely for those who prefer it.
This change will affect all raiding guilds, and I know many players are concerned about the impact it will have on their own community. I would urge everyone to wait until more details are known, such as the true difficulty of each raid size and the disparity in rewards between them, before rushing to judgment.
Basil Bernsten
I suspect I'm in the minority of players, but I actually like this raiding design change. I'm a 25-man non-hard mode raider who refuses to spend more than 2 nights raiding a week, so limiting people to a single useful instance per character means that people who choose not to raid 4+ nights a week will be at no disadvantage. If dedicating one character to PvE involves no more than however long it takes to clear the relevant dungeons, a lot of players will get to experience a lot of other parts of the game. Right now, a PvE dedication means you have to clear as far as possible in the most recent 10 and 25-man instance, which often precludes much time for anything else.
Secondly, Blizzard left themselves a large dial they can adjust to make sure that people still run 25-man content. Just as long as they adjust the reward rate from 25-mans to compensate for the loss of higher quality gear, there'll be about the same number of 25-man groups as there are now.
Mathew McCurley
For completely selfish reasons, I love this change, and hate it at the same time. I understand all of the arguments for more epic encounters, but for me, even with 10 people, the encounters still felt epic. The Lich King especially felt epic to me, each and every stage. Through event mechanics and spell effects, it was frantic enough to really keep me on my toes. From the Lore standpoint, I just believe it took an army to take him down. Anyway, that's besides the point. The point of these changes is to give Blizzard more design room and less to worry about gear wise. Having to cobble together odd combinations of 10 and 25 player loot to be absolutely effective was just crappy design, and normalizing loot makes for a cleaner experience. Plus, Blizzard can control gear inflation and we might not have to see another SunIceWellCitadel RadianceChill.
How do you give 10 mans the legendaries that 25 mans get? Simple. Pieces of the legendary drop 5%-10% of the time on 10-man, and 35%-40% on 25-man. Maybe not those numbers exactly, but making it take longer in the 10-mans at least makes it available to those raiders and 10-mans aren't seen as the bastard child of raiding. Right now, I love 10-mans, and have since Karazhan. Kara was the best raid design decision Blizzard has ever made, because it took the horrid planning out of the 40 player game and made fun content accessible across the board. I wholeheartedly believe that Cataclysm will be the last expansion to feature 25-man raids prominently, a move I believe that has been in the works for a good long time.
Daniel Whitcomb
I tend to think this change is a solid one. Yes, it's probably going to break up some 25-mans, but Burning Crusade broke up some 40-mans. Much like how Wrath's Arena changes seperated out who liked to run Arenas from who was only doing it for the gear, It seems like this change will separate those who actually like 25-mans from those who are only doing it for the gear. If more people are playing at the level they want to play, this can only be a good thing. It also allows Blizzard to throttle content a bit more, and leaves people not feeling obligated to run both the 10-man and the 25-man every single week for gear or extra practice or whatever else. This change, if handled correctly, will allow for a more varied, accessible end-game that removes a lot of the current annoyances with the repetitiveness of raid content and the 2nd class status of pure dedicated 10-man raid groups or guilds.
On the lore side, I don't think you need to have a group of 25 or 40 people to make a boss kill seem epic. For me, when I remember epic boss kills, I remember the scale of the dungeon, the size of the boss, and the mechanics and feel of the fight itself. I don't think the reason I was so pumped on killing Ragnaros was because I did it with 39 other people. Rather, I'd say it was because Ragnaros was an awe-inspiringly huge boss with amazing mechanics that made me feel like a speck next to his might. Certainly, I felt a lot of camraderie with the group I killed him with, but I think I can feel that with 9 or 24 other people as easily as 39 other people. The "40-man effect," in my mind, was as much because Ragnaros and Onyxia were huge and new, rather than the fact that I was facing them with 39 other people.
Zach Yonzon
Personally, the shift excites me because I've gone through the horrid experience of 40- and 25-man raids breaking down due to poor numbers. As epic as it was to take down Ragnaros for the first time, I'd trade it in for the ease of forming a raid, on-time pull times, and enjoying the experience with a few close friends. Karazhan was an eye-opener for me, and I suspect Blizzard as well. It was so well designed that it felt epic all the way through despite the smaller raid composition. If Blizzard manages to design the raids in Cataclysm to evoke that same feeling, I think everything will be just fine.
On a tangent, I'm wondering if 10-man raids will dictate the design of future Battlegrounds. With rated Battlegrounds as the future of World of Warcraft PvP, smaller raid compositions might be the ideal way to go. It's hard to imagine gathering the numbers for rated Alterac Valley and Isle of Conquest -- it's hard enough to gather those numbers now, whether through PUGs or guilds. It seems to me that Blizzard has settled on 10 as the magic number for moderately organized raids, and I'm inclined to agree. I think it's a good, solid number for group content. I'm excited to see how the philosophy will apply to the PvP aspect of the game.
Michael Gray
My first thought is that this is an awesome change that reduces the spectrum between "the best" gear and "okay" gear. Right now, if you're PvEing or PvPing in 10-Normal gear ... it's okay. It's not great, but it's okay. But the difference between 10-Normal and 25-Heroic gear is huge, and I'm constantly seeing the problems that disparity causes. This change will compress the scale, and I think that will help balance immensely.
I'm going to play the change through no matter how it turns out. That being said, I think forming an opinion about this change demands a great deal more self-awareness and brutal honesty than any other new dynamic. After all, it seems like they're adding more content (raids), more options, and doing generally good things -- nothing is being taken away, really, just added. (Assuming there's enough content for the raid-every-night crowd to enjoy.) So, why would this be so contentious?
I think the fear, uncertainty, and doubt is sourced from two things. The first is change. This is a huge change to our community and culture, moving away from the idea that "The only serious raid is a 25 man raid" to something more accessible to everyone. I don't know whether that's good or bad, but I feel like that feedback is definitely out there. Second, prestige rules are changing. The elevated status of 25-man raids is being radically altered, and that's obviously frightening to some people.
Ultimately, I'm eager to see how it turns out.






Reader Comments (Page 1 of 19)
Phil Apr 28th 2010 10:07PM
I for one like the change, the most fun ive ever had in a raid was Kara in BC and Kara was 10 man only.
Diatenshi Apr 28th 2010 10:20PM
Probably because you never got farther then that.
This is the worst decision Blizzard has ever made for the game. Not allowing people to do both 10/25 versions of encounters cuts what I have the ability to do during the week in half for one thing. Most all the other issues have been said. No need to beat a dead horse (although I probably would beat it for a while if I saw one) but many of my friends and guild mates are seriously considering this the end of our WoW career because of these changes.
Adakian Apr 28th 2010 10:30PM
At Dia,
Every change Blizzard introduces makes someone and their friends leave WoW. Yet their subscription base is steady.
I do find it odd that they are combining lockouts. I think the loot should be the same because if you're a 10 man guild and only run 10 man raids then the fights are usually just as difficult if not more difficult because one person dieing may mean a wipe. Lock out seems strange but I fully support the gear changes.
Aftermathmatical Apr 28th 2010 11:36PM
im on the fence, but im leaning towards being for the the change. The effect of getting loads of 25man gear to run the 10man was a little cheesy, but I also love big 25man groups. But, the ppl who love them, can still run them, and say they did it, if they dont have the want because of rewards then they'll do something else. But still I like 25man raids nonetheless. Just not the wierdo gear stuff this expansion...
BUT.. the thing we ALL have to remember and something I'm surprised to not see in these posts (maybe towards the end someone might have mentioned or meant to mean this) was that to take these new changes and think about the content and the raid scene at this moment doesnt work. Blizz has said before, don't imagine current changes coming in the current timeframe.
If we take new raid changes and apply them to wrath, they are probably horrible. But cata? We don't know everything yet, these changes could be AMAZING and PERFECT for what they do with raiding this go around. Hell maybe we'll have so many raids that guilds will 25man some and only 10 man others. I dunno, its just that these changes wouldn't work for wrath, but will probably work for cataclysm and we just have to wait and see what happens.
Josh Apr 28th 2010 11:48PM
They made the lockout the same for the same reasons we have a lockout now, so you don't get multiple chances at the same loot more than once a week. If 10 and 25 didn't share a lockout, and assuming 25 actually drops MORE epics (and not just proportionally more), you would have about 3 chances at getting BIS loot where you only have one in the current state of WoW.
Elmouth Apr 28th 2010 11:50PM
"It seems like this change will separate those who actually like 25-mans from those who are only doing it for the gear."
Can resume the situation pretty accurately.
All around it would seem people who love 25 man format are not liking the new change and people that run with smaller 10man guilds are welcoming it.
I'm personally goin 50/50 about this, I never could bring myself to stick around in bigger guilds for the simple fact that people often come and go and there's always some guy you don't know(people who will freak out at the first sight of a wipe or worse), whereas 10s are usually much more intimate/forgiving.
25s sure feel right from alroe stand of view, but I don't find them confortable, let alone 40s. On the other hand I can easilly understand how much hardwork it is to get 25 people together on a regular basis, filling spots ect and feel like these should get more in return, but thats already what we got with the current system.
It all comes back to Daniel's statement, those who really love 25s or already have 24 very loyal friends will stick to it, whereas those who were only doing it because htey "had to" will break up into smaller more private groups.
The antisocial/casual part of me is rejoycing, while the harcore/minmaxing player is cursing at blizz.
Oriflame Apr 29th 2010 12:19AM
@ Dia: if you are running out of stuff to do, and that is a huge concern, roll an alt and keep it raid geared. Geared tanks and DPS? Moar fun! Need even moar fun? (because moar) add a healer!
I've got three alts who can run ICC in any given week (not that I'd try to hit it on all of them) but trying to keep up right now means you only really get one toon that can be anywhere as good as your main with a reasonable time commitment. I'm excited about that evening out a bit.
Avan Apr 29th 2010 12:30AM
I also like the change, but I'm not entirely sure why.
Amaxe-1 Apr 29th 2010 1:04AM
I am indifferent. I'm no hard core raider (only got as far as the first two parts of ICC 5 man I think) so I will probably benefit rather than be hurt by this. Seems like the more hardcore one is, the more they will dislike it.
That's their business of course. Everyone has reasons for playing WoW, and if the game no longer fits that reason, it's time to quit.
Before judging a hardcore raider, I'd have to walk a mile in his shoes... I'll be a mile away and his shoes will have a higher ilevel than mine ;-)
Angus Apr 29th 2010 1:09AM
A lot of people complained about how expensive tier 10 was. It was balanced around having a weekly, 7 dailies, a 10 man and a 25 to get. It had to be or else they risked those top guild blowing through content in no time.
So the answer to that is to...
a) limit it to 1 raid, thereby getting rid of a lot of badges and gear.
b) limit the number of badges per week.
Instead of picking B, which is sensible, they took C(both). It is overkill.
Just reducing the amount of points like the new system is going to do would be enough.
I imagine if doing both a 10 and 25 man raid would result in you getting no badges half way through one of them, the incentive would drop.
Hoggersbud Apr 29th 2010 1:10AM
>All around it would seem people who love 25 man format are not liking the new change and people that run with smaller 10man guilds are welcoming it.<
That would seem likely. 10 man guilds are hardly impacted. 25 man guilds are however put in a place where they lose a lot for...no perceivable gain.
What else would you expect to happen?
Bloomindraal Apr 29th 2010 2:04AM
@ Diatenshi - See you fall into the classic mistake of open debate. You start off with a childish insult and assume because someone prefer's 10 man they are casual or a scrub.
The reality is that alot of 25 man's have a core group, those are the dedicated raider's, those are the ones who put in the effort, organise the group. There are usually 5-6 player's who put in a half assed effort (now I'm certainly not talking about top end guild's here), they dont gem properly, they dont buff properly and are more concerned with their phat loot's rather than working as a cohesive unit. In 10 man's you can't afford those people, there is less room for error, especially in 10 man guild's who aren't simply out-gearing the events in their 25 man gear... those people are the scrubs
Now if you feel this is the end of your wow playtime (I'm sorry I refuse to call playing a video game a career) then thats your choice ... I seem to remember alot of the same talk when 40 man raid's were excluded in Burning Crusade. I think you are going to miss out on an excellent expansion.
FYI I play a resto druid, who at first was not happy with the fact that I was losing my ToL (in fact I'm still not) but I realised I've been playing the same game now for many year's with little or no diversion. Clearly Blizzard has created a game that appeals to me, otherwise I would have simply gotten bored. I'll have faith that they will continue to bring the "wow factor" as it where :)
BurgerTea Apr 29th 2010 1:27AM
I like this change. Sure, 25-mans were awesome, but I can see why Blizzard is doing this. They want to open raiding to more people, and orchestrating a 10-man is significantly easier than a 25 man raid. I myself prefer 10-mans. There is less chance for failure, and more chance for loot. 25-mans do have a sense of bringing an army, but 10-mans are an elite squad. This change will change raids, though. 25 mans will be left to the 'leet and the larger guilds, and the closer cooperation that is used in 10 mans will be stressed. The loot changes are welcome; right now, 25-mans have less but more superior loot, and 10-mans have weaker plentiful loot. With Cat', it seems the loot quantities of 25-mans will be transcripted to 10-mans.
Also, I can't fathom what this is going to do to guilds. 25-man raiding is tough to control, but multiple 10 mans is worse.
Warcloud Apr 29th 2010 1:35AM
Phil - what does this have to do with the Catalclysm raiding changes? You are already able to run every raid in 10-man.
oddshrub Apr 29th 2010 1:56AM
I've been playing since the game released, I've raided MC/BWL/ZG/AQ40 Kara/SSC/BT/ZA. In wrath however, I've only really done Naxx 10 because I my wife and I had a little girl. ;)
But I agree with phil because karazhan and zul'aman are easily the most fun I've had raiding in the old content, and I never really had the motivation to get into Naxx 25 either, and this change brings my prefered raiding style onpar with 25mans.
I don't see why people who do 25 mans are complaining though, especially not if they're going to get 5 pieces of loot. But it seems to me a lot of the complaints are coming from people who don't really, like, 25 mans. People who're doing it solely for the loot and would probably do 5mans or even solo content if that kind of playstyle awarded the best loot.
Heh.
Well I enjoy 10 mans, it's the threshold where things are fun and cozy and not full of long waits where you make sure everyone is ready or discuss who gets the loot.
shamman22 Apr 29th 2010 2:55AM
I wish the people who always threaten to quit actually would.
On another note, I'm a bit tired of hearing how much more difficult 25 man raids are. In my experience, about 5-10 of the people are carried and there are 10-15 people actually doing the raiding. In the days of 40 mans, you had like 20 people carried through. I guess the people longing for those epic days of 40 mans miss the feel of epic babysitting. I think the ones that have been carried in this way are the ones most worried about this change. In 10 man raids, there really isn't much room for error.
Gothia Apr 29th 2010 3:32AM
I think this is a solid design philosophy on Blizzards part that will open the door for the new (LFR) "Looking for Raid" option that I have a feeling will be introduced in Cataclysm. This could have a nice random option so that people wouldn't just skip out on older raids as is the case with Nax, Uldaur, Ony...etc. I think it is a shame that these raids are now practically unused due to being a lower tier of gear in an expansion that isn't finished, but for all intents and purposes the only time the content is visited is if it happens to be the weekly raid. I think that this is the crux of the problem and Blizzard is trying to figure out a way to keep content relevant during late cycles of an expansion - hence only being able to kill the same boss once a week. I would be more than happy to run Malygos again if the gear that dropped was in the current tier especially since 90% of the guilds have not completed this Raid. This would be a solution to that problem and I would not be surprised if this ace was tucked inside a certain crab’s sleeve.
Blizzards hand has not been shown yet so don't assume that this will be the end of the world because I am sure that they plan on catering to all segments of the player base. Plus they will be coming up with guild rewards which in my opinion is a very exciting concept.
CaryEverett Apr 29th 2010 7:05AM
While I like raiding in a 25 group, I don't like the difficulty of assembling 25 raiders. It's very important to understand that they are two very different things. Once I have 25 people together and raiding it's awesome.
In WotLK, during Hardmode ToC, my 3 year old guild broke up. Why did it break up? It wasn't because we weren't having fun; everyone in our guild loved 25 mans. We didn't break up because we preferred 10 mans, or because of drama.
We broke up because a few people moved on due to changes in their life; not an unusual thing. But unlike in Burning Crusade, now we were unable to refill their spots in the raid. After several months of pugging 3-5 people to fill our raid spots, it just sorta crushed us. We lost our will to keep raiding, because now we had to spend an hour or two before every raid trying to pug people, often having the pugged people leave after a single wipe. When you pug a fair portion of your raid, it's so hard to get keep bosses on farm.
If my guild hadn't broke up, and everyone in my guild who loves 25 mans continues to raid 25s, how would we recruit? Right now, I guess about 80% of raiders are in 25 mans? Forming a 25 guild, completing recruitment is a nightmare right now. It's not too bad in 10 mans, cause you only need 10 people. But what happens when 25 raiders drops to let's say 20% of raiders in Cataclysm?
How could we possibly hope to form whole raid groups?
This is why I'm scared of the changes.
Rob Apr 29th 2010 10:14AM
Kara was great, it was my first raid, and i fell in love with it; it had a great lore attached, there were ton of bosses, great loot (well purple loot); the mood was great. It was just a fantastic raid. In contrast, Wraith raids feel misplaced (Naxx), odd (ulduar) or just pretty boring (iCC/TOC). Wraith raids are all fine and good, but Kara was really the best imo, second best being BT. Very epic, that place.
nerdrage Apr 29th 2010 11:16AM
as far as incentives for 25man raiding go, i think the new guild achievement/talent trees/(heirloom gear?) will benefit 25man raiding over 10man. More details are required for this but i think they will be good enough to reward 25s sufficiently.
i think the major disparity that blizzard is trying to resolve is the ilvl differences due to just how much of an incentive they are. i know plenty of ppl that have left the 10man atomosphere that they enjoyed just to do 25mans for the gear.
there has been alot of discussions about 'the epicness' of the encounter and that is some of the motivation of doing 25mans. Fine, whatever works for you, and you can group with 24 other people that enjoy raiding with those large groups too. You should be rejoicing because you wont have sour ppl among u that are only there for the ilvls.
overall, there should be several ppl rejoicing for the change of 10s and 25s dropping the same loot. 25man raiders that enjoy the atomosphere, 10man raiders that enjoy that atomosphere, and ppl whose computers completely fail and are unable to do 25s at >2 fps that are screwed outta phat lewts because of it (me xD).
Sharing lockouts is a double edged sword. My guess is they are intending to siginificantly lower the amount of pugging. Again, this plays into the guild-related rewards. Still, more details are required, but sharing lockouts should be enough forcing to encourage raiding with your own guild. Sadly, this does cut out on how much u can do on one character per week, but hopefully proffesions/path of titans/pvp will be sufficient to spend some free time on wow and still enjoy a life away from the computer
go go death of 25man guilds that barely can stand the ppl they raid with but still stay for those 13 ilvls ;P