WoW.com reacts to Cataclysm raid changes, page 2

C. Christian Moore
I love the change. I'm not a raider by any means, so this will probably be one of those 'other' perspectives. My WoW experiences boil down to pwning noobs. I was in a US-top 50 guild, but only briefly before I decided I didn't want to spend that much of my evening slaying dragons. I used to love raiding Karazhan in The Burning Crusade because it was a fun 10-man. When I was raiding Black Temple with the server's #1 guild occasionally, I would still do weekly Karazhans because they were quick and enjoyable. If Kara had the option of being a 25-man raid, I'm sure a lot of people would have never stepped in it after defeating Prince Maldemoninfernaldudeazar or whatever his name was. I might get to experience that again in Cataclysm.
Chase Christian
This change is a definite 'win' for all of the 10-man strict guilds (like my guild). Now, raiders decked out in 25-man gear won't be able to come into a 10-man raid and cheese all of the achievements. We'll be competing with the big guilds for the first 10-man kills, instead of coming in weeks behind due to massive gear differences. I have spent the entirety of Wrath building a solid group of 10 players with a shared goal of working our hardest on tackling new raids, and this change will give us the chance to actually have our kills mean something. Also, it should fix the trinket problem, where 10-man trinkets were trash compared to their 25-man equivalents.
Tyler Caraway
The face of raiding is going to change. I for one like it, others may not. Coming from a small guild that has had issues every single tier where we float between having enough people to run 25's and being just short if everyone doesn't show up, I can see why many people might think this is 'bad' for my type of guild. We'll have to choose which path we're going to take and either way it goes, there is going to be a mess. We either down-size completely which means removing some people, or we continue to struggle to fill 25 man raids while losing the option to do 10 man raids when we don't have enough online. For a guild like mine, I can certainly see why people might be worried about this change and why going to the 10-man route would be easier.
Overall, I think the change is great. It really helps out the 10-man exclusive guilds and it prevents the high end 25-man guilds from having to run the same content twice every week. I think we'll see a swing in the raiding scene, and I definitely think there will be more 10-man raiding guilds than there will be 25-man, but I don't see it being the death of either option. 25-man raids will still matter, the best of the best will still focus on them, and the hardcore raiders of today will still clamor to get into that raiding scene. For the more casual raiders, it opens up great new doors where they can still be competitive without having to devote the time to trying to make two different raid clears of the same instance every week. It's a win-win in my book.
Scott Andrews
My guild has run 40-player raids, 20-player, 25-player, and 10-player through the years. I prefer the smaller raid size, so I'm excited about this change. Fewer players means fewer delays during the run and thus less standing around waiting on one or two people. Fewer players also means each raid member plays a more vital role and individual mistakes can be far costlier. To me, it's more fun that way. I will enjoy no longer feeling as though 10-player raids are second class.
There are other advantages. By allowing both sizes to share a loot table, Blizzard's itemization team can focus more on creating interesting items and making sure each spec's needs are met in each tier. Also, by sharing lockouts, players who don't want to raid four or five nights per week won't feel compelled to do so to remain viable. During the first tier, before hard modes are unlocked, that's going to mean a lot less raiding than we're accustomed to right now. Keep in mind, however, that Blizzard wants heroic dungeons to be more relevant to a fresh 85 than they were for a fresh 80. Also, think about what will be available once the next tier is released: T11 normal raids, T11 hard modes, T12 normal raids, and eventually T12 hard modes. Given that Blizzard intends to create multiple raid instances per tier, I doubt any of us will be upset that we can't visit each zone twice per week in different sizes.
Best of all, the players who run 25-player raids will, I hope, want to raid with 25 players. They won't be there for the better loot alone. If so, I believe that will improve the 25-player experience immensely for those who prefer it.
This change will affect all raiding guilds, and I know many players are concerned about the impact it will have on their own community. I would urge everyone to wait until more details are known, such as the true difficulty of each raid size and the disparity in rewards between them, before rushing to judgment.
Basil Bernsten
I suspect I'm in the minority of players, but I actually like this raiding design change. I'm a 25-man non-hard mode raider who refuses to spend more than 2 nights raiding a week, so limiting people to a single useful instance per character means that people who choose not to raid 4+ nights a week will be at no disadvantage. If dedicating one character to PvE involves no more than however long it takes to clear the relevant dungeons, a lot of players will get to experience a lot of other parts of the game. Right now, a PvE dedication means you have to clear as far as possible in the most recent 10 and 25-man instance, which often precludes much time for anything else.
Secondly, Blizzard left themselves a large dial they can adjust to make sure that people still run 25-man content. Just as long as they adjust the reward rate from 25-mans to compensate for the loss of higher quality gear, there'll be about the same number of 25-man groups as there are now.
Mathew McCurley
For completely selfish reasons, I love this change, and hate it at the same time. I understand all of the arguments for more epic encounters, but for me, even with 10 people, the encounters still felt epic. The Lich King especially felt epic to me, each and every stage. Through event mechanics and spell effects, it was frantic enough to really keep me on my toes. From the Lore standpoint, I just believe it took an army to take him down. Anyway, that's besides the point. The point of these changes is to give Blizzard more design room and less to worry about gear wise. Having to cobble together odd combinations of 10 and 25 player loot to be absolutely effective was just crappy design, and normalizing loot makes for a cleaner experience. Plus, Blizzard can control gear inflation and we might not have to see another SunIceWellCitadel RadianceChill.
How do you give 10 mans the legendaries that 25 mans get? Simple. Pieces of the legendary drop 5%-10% of the time on 10-man, and 35%-40% on 25-man. Maybe not those numbers exactly, but making it take longer in the 10-mans at least makes it available to those raiders and 10-mans aren't seen as the bastard child of raiding. Right now, I love 10-mans, and have since Karazhan. Kara was the best raid design decision Blizzard has ever made, because it took the horrid planning out of the 40 player game and made fun content accessible across the board. I wholeheartedly believe that Cataclysm will be the last expansion to feature 25-man raids prominently, a move I believe that has been in the works for a good long time.
Daniel Whitcomb
I tend to think this change is a solid one. Yes, it's probably going to break up some 25-mans, but Burning Crusade broke up some 40-mans. Much like how Wrath's Arena changes seperated out who liked to run Arenas from who was only doing it for the gear, It seems like this change will separate those who actually like 25-mans from those who are only doing it for the gear. If more people are playing at the level they want to play, this can only be a good thing. It also allows Blizzard to throttle content a bit more, and leaves people not feeling obligated to run both the 10-man and the 25-man every single week for gear or extra practice or whatever else. This change, if handled correctly, will allow for a more varied, accessible end-game that removes a lot of the current annoyances with the repetitiveness of raid content and the 2nd class status of pure dedicated 10-man raid groups or guilds.
On the lore side, I don't think you need to have a group of 25 or 40 people to make a boss kill seem epic. For me, when I remember epic boss kills, I remember the scale of the dungeon, the size of the boss, and the mechanics and feel of the fight itself. I don't think the reason I was so pumped on killing Ragnaros was because I did it with 39 other people. Rather, I'd say it was because Ragnaros was an awe-inspiringly huge boss with amazing mechanics that made me feel like a speck next to his might. Certainly, I felt a lot of camraderie with the group I killed him with, but I think I can feel that with 9 or 24 other people as easily as 39 other people. The "40-man effect," in my mind, was as much because Ragnaros and Onyxia were huge and new, rather than the fact that I was facing them with 39 other people.
Zach Yonzon
Personally, the shift excites me because I've gone through the horrid experience of 40- and 25-man raids breaking down due to poor numbers. As epic as it was to take down Ragnaros for the first time, I'd trade it in for the ease of forming a raid, on-time pull times, and enjoying the experience with a few close friends. Karazhan was an eye-opener for me, and I suspect Blizzard as well. It was so well designed that it felt epic all the way through despite the smaller raid composition. If Blizzard manages to design the raids in Cataclysm to evoke that same feeling, I think everything will be just fine.
On a tangent, I'm wondering if 10-man raids will dictate the design of future Battlegrounds. With rated Battlegrounds as the future of World of Warcraft PvP, smaller raid compositions might be the ideal way to go. It's hard to imagine gathering the numbers for rated Alterac Valley and Isle of Conquest -- it's hard enough to gather those numbers now, whether through PUGs or guilds. It seems to me that Blizzard has settled on 10 as the magic number for moderately organized raids, and I'm inclined to agree. I think it's a good, solid number for group content. I'm excited to see how the philosophy will apply to the PvP aspect of the game.
Michael Gray
My first thought is that this is an awesome change that reduces the spectrum between "the best" gear and "okay" gear. Right now, if you're PvEing or PvPing in 10-Normal gear ... it's okay. It's not great, but it's okay. But the difference between 10-Normal and 25-Heroic gear is huge, and I'm constantly seeing the problems that disparity causes. This change will compress the scale, and I think that will help balance immensely.
I'm going to play the change through no matter how it turns out. That being said, I think forming an opinion about this change demands a great deal more self-awareness and brutal honesty than any other new dynamic. After all, it seems like they're adding more content (raids), more options, and doing generally good things -- nothing is being taken away, really, just added. (Assuming there's enough content for the raid-every-night crowd to enjoy.) So, why would this be so contentious?
I think the fear, uncertainty, and doubt is sourced from two things. The first is change. This is a huge change to our community and culture, moving away from the idea that "The only serious raid is a 25 man raid" to something more accessible to everyone. I don't know whether that's good or bad, but I feel like that feedback is definitely out there. Second, prestige rules are changing. The elevated status of 25-man raids is being radically altered, and that's obviously frightening to some people.
Ultimately, I'm eager to see how it turns out.
I love the change. I'm not a raider by any means, so this will probably be one of those 'other' perspectives. My WoW experiences boil down to pwning noobs. I was in a US-top 50 guild, but only briefly before I decided I didn't want to spend that much of my evening slaying dragons. I used to love raiding Karazhan in The Burning Crusade because it was a fun 10-man. When I was raiding Black Temple with the server's #1 guild occasionally, I would still do weekly Karazhans because they were quick and enjoyable. If Kara had the option of being a 25-man raid, I'm sure a lot of people would have never stepped in it after defeating Prince Maldemoninfernaldudeazar or whatever his name was. I might get to experience that again in Cataclysm.
Chase Christian
This change is a definite 'win' for all of the 10-man strict guilds (like my guild). Now, raiders decked out in 25-man gear won't be able to come into a 10-man raid and cheese all of the achievements. We'll be competing with the big guilds for the first 10-man kills, instead of coming in weeks behind due to massive gear differences. I have spent the entirety of Wrath building a solid group of 10 players with a shared goal of working our hardest on tackling new raids, and this change will give us the chance to actually have our kills mean something. Also, it should fix the trinket problem, where 10-man trinkets were trash compared to their 25-man equivalents.
Tyler Caraway
The face of raiding is going to change. I for one like it, others may not. Coming from a small guild that has had issues every single tier where we float between having enough people to run 25's and being just short if everyone doesn't show up, I can see why many people might think this is 'bad' for my type of guild. We'll have to choose which path we're going to take and either way it goes, there is going to be a mess. We either down-size completely which means removing some people, or we continue to struggle to fill 25 man raids while losing the option to do 10 man raids when we don't have enough online. For a guild like mine, I can certainly see why people might be worried about this change and why going to the 10-man route would be easier.
Overall, I think the change is great. It really helps out the 10-man exclusive guilds and it prevents the high end 25-man guilds from having to run the same content twice every week. I think we'll see a swing in the raiding scene, and I definitely think there will be more 10-man raiding guilds than there will be 25-man, but I don't see it being the death of either option. 25-man raids will still matter, the best of the best will still focus on them, and the hardcore raiders of today will still clamor to get into that raiding scene. For the more casual raiders, it opens up great new doors where they can still be competitive without having to devote the time to trying to make two different raid clears of the same instance every week. It's a win-win in my book.
Scott Andrews
My guild has run 40-player raids, 20-player, 25-player, and 10-player through the years. I prefer the smaller raid size, so I'm excited about this change. Fewer players means fewer delays during the run and thus less standing around waiting on one or two people. Fewer players also means each raid member plays a more vital role and individual mistakes can be far costlier. To me, it's more fun that way. I will enjoy no longer feeling as though 10-player raids are second class.
There are other advantages. By allowing both sizes to share a loot table, Blizzard's itemization team can focus more on creating interesting items and making sure each spec's needs are met in each tier. Also, by sharing lockouts, players who don't want to raid four or five nights per week won't feel compelled to do so to remain viable. During the first tier, before hard modes are unlocked, that's going to mean a lot less raiding than we're accustomed to right now. Keep in mind, however, that Blizzard wants heroic dungeons to be more relevant to a fresh 85 than they were for a fresh 80. Also, think about what will be available once the next tier is released: T11 normal raids, T11 hard modes, T12 normal raids, and eventually T12 hard modes. Given that Blizzard intends to create multiple raid instances per tier, I doubt any of us will be upset that we can't visit each zone twice per week in different sizes.
Best of all, the players who run 25-player raids will, I hope, want to raid with 25 players. They won't be there for the better loot alone. If so, I believe that will improve the 25-player experience immensely for those who prefer it.
This change will affect all raiding guilds, and I know many players are concerned about the impact it will have on their own community. I would urge everyone to wait until more details are known, such as the true difficulty of each raid size and the disparity in rewards between them, before rushing to judgment.
Basil Bernsten
I suspect I'm in the minority of players, but I actually like this raiding design change. I'm a 25-man non-hard mode raider who refuses to spend more than 2 nights raiding a week, so limiting people to a single useful instance per character means that people who choose not to raid 4+ nights a week will be at no disadvantage. If dedicating one character to PvE involves no more than however long it takes to clear the relevant dungeons, a lot of players will get to experience a lot of other parts of the game. Right now, a PvE dedication means you have to clear as far as possible in the most recent 10 and 25-man instance, which often precludes much time for anything else.
Secondly, Blizzard left themselves a large dial they can adjust to make sure that people still run 25-man content. Just as long as they adjust the reward rate from 25-mans to compensate for the loss of higher quality gear, there'll be about the same number of 25-man groups as there are now.
Mathew McCurley
For completely selfish reasons, I love this change, and hate it at the same time. I understand all of the arguments for more epic encounters, but for me, even with 10 people, the encounters still felt epic. The Lich King especially felt epic to me, each and every stage. Through event mechanics and spell effects, it was frantic enough to really keep me on my toes. From the Lore standpoint, I just believe it took an army to take him down. Anyway, that's besides the point. The point of these changes is to give Blizzard more design room and less to worry about gear wise. Having to cobble together odd combinations of 10 and 25 player loot to be absolutely effective was just crappy design, and normalizing loot makes for a cleaner experience. Plus, Blizzard can control gear inflation and we might not have to see another SunIceWellCitadel RadianceChill.
How do you give 10 mans the legendaries that 25 mans get? Simple. Pieces of the legendary drop 5%-10% of the time on 10-man, and 35%-40% on 25-man. Maybe not those numbers exactly, but making it take longer in the 10-mans at least makes it available to those raiders and 10-mans aren't seen as the bastard child of raiding. Right now, I love 10-mans, and have since Karazhan. Kara was the best raid design decision Blizzard has ever made, because it took the horrid planning out of the 40 player game and made fun content accessible across the board. I wholeheartedly believe that Cataclysm will be the last expansion to feature 25-man raids prominently, a move I believe that has been in the works for a good long time.
Daniel Whitcomb
I tend to think this change is a solid one. Yes, it's probably going to break up some 25-mans, but Burning Crusade broke up some 40-mans. Much like how Wrath's Arena changes seperated out who liked to run Arenas from who was only doing it for the gear, It seems like this change will separate those who actually like 25-mans from those who are only doing it for the gear. If more people are playing at the level they want to play, this can only be a good thing. It also allows Blizzard to throttle content a bit more, and leaves people not feeling obligated to run both the 10-man and the 25-man every single week for gear or extra practice or whatever else. This change, if handled correctly, will allow for a more varied, accessible end-game that removes a lot of the current annoyances with the repetitiveness of raid content and the 2nd class status of pure dedicated 10-man raid groups or guilds.
On the lore side, I don't think you need to have a group of 25 or 40 people to make a boss kill seem epic. For me, when I remember epic boss kills, I remember the scale of the dungeon, the size of the boss, and the mechanics and feel of the fight itself. I don't think the reason I was so pumped on killing Ragnaros was because I did it with 39 other people. Rather, I'd say it was because Ragnaros was an awe-inspiringly huge boss with amazing mechanics that made me feel like a speck next to his might. Certainly, I felt a lot of camraderie with the group I killed him with, but I think I can feel that with 9 or 24 other people as easily as 39 other people. The "40-man effect," in my mind, was as much because Ragnaros and Onyxia were huge and new, rather than the fact that I was facing them with 39 other people.
Zach Yonzon
Personally, the shift excites me because I've gone through the horrid experience of 40- and 25-man raids breaking down due to poor numbers. As epic as it was to take down Ragnaros for the first time, I'd trade it in for the ease of forming a raid, on-time pull times, and enjoying the experience with a few close friends. Karazhan was an eye-opener for me, and I suspect Blizzard as well. It was so well designed that it felt epic all the way through despite the smaller raid composition. If Blizzard manages to design the raids in Cataclysm to evoke that same feeling, I think everything will be just fine.
On a tangent, I'm wondering if 10-man raids will dictate the design of future Battlegrounds. With rated Battlegrounds as the future of World of Warcraft PvP, smaller raid compositions might be the ideal way to go. It's hard to imagine gathering the numbers for rated Alterac Valley and Isle of Conquest -- it's hard enough to gather those numbers now, whether through PUGs or guilds. It seems to me that Blizzard has settled on 10 as the magic number for moderately organized raids, and I'm inclined to agree. I think it's a good, solid number for group content. I'm excited to see how the philosophy will apply to the PvP aspect of the game.
Michael Gray
My first thought is that this is an awesome change that reduces the spectrum between "the best" gear and "okay" gear. Right now, if you're PvEing or PvPing in 10-Normal gear ... it's okay. It's not great, but it's okay. But the difference between 10-Normal and 25-Heroic gear is huge, and I'm constantly seeing the problems that disparity causes. This change will compress the scale, and I think that will help balance immensely.
I'm going to play the change through no matter how it turns out. That being said, I think forming an opinion about this change demands a great deal more self-awareness and brutal honesty than any other new dynamic. After all, it seems like they're adding more content (raids), more options, and doing generally good things -- nothing is being taken away, really, just added. (Assuming there's enough content for the raid-every-night crowd to enjoy.) So, why would this be so contentious?
I think the fear, uncertainty, and doubt is sourced from two things. The first is change. This is a huge change to our community and culture, moving away from the idea that "The only serious raid is a 25 man raid" to something more accessible to everyone. I don't know whether that's good or bad, but I feel like that feedback is definitely out there. Second, prestige rules are changing. The elevated status of 25-man raids is being radically altered, and that's obviously frightening to some people.
Ultimately, I'm eager to see how it turns out.
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Reader Comments (Page 4 of 19)
Myf Apr 28th 2010 10:39PM
All the QQers in their rose colored glasses should try running a 25 man raiding guild.
Then you'd see how hard it is to not only find 25 good players, but to actually have them show up (especially for non farm progrsssion bosses).
Grovinofdarkhour Apr 29th 2010 2:16AM
So, if I'm reading you right, "all the QQers" - which so far seems to be the hardcore 25-ers - fail to appreciate the efforts of those who RUN the 25-mans.
So most of the people who participate in 25-mans hate the change, but those who actually lead the 25-mans hate doing so and therefore LIKE this change.
Do I have that right?
jason.reagan Apr 28th 2010 10:42PM
One of the most common comments from the people against this change is how much they enjoy raiding in 25 mans, and they enjoy the feel or more people, and that they aren't in for the special loot or the better gear, they are in it for the fun of 25 man raiding. The problem with this entire thought line is if you enjoy it so much they are not doing a single thing to allow yourself and like minded people to still do it, but if your guild breaks down to two 10 man groups then that means at least a majority of the people in that guild disagreed with your feelings.
If everyone that talks about how much they love the feel of 25 mans just finds a guild that keeps running 25 mans then for you this change has ZERO effect. If every 25 man guild in the entirety of wow disbands and because 10 man groups then that means you were actually only raiding to feel superior to 10 man players.
Basically if your raid group agrees 25's are better and your not raiding for loot or epeen, there's no reason why this change would affect your guild.
Docp Apr 28th 2010 10:50PM
I'm going to quote you the comment directly above yours.
"All the QQers in their rose colored glasses should try running a 25 man raiding guild.
Then you'd see how hard it is to not only find 25 good players, but to actually have them show up (especially for non farm progrsssion bosses)."
This is why 25mans are threatened, the extra hassle is very tough on guild leaders and those forming PUGS. The number of people personally willing to go through the trouble of forming 25man raiding guilds (and have the mental ability to do so) is already low enough and I have great respect for them. However in Cataclysm we might see a lot of these people saying "screw it, lets just do 10mans" despite most people really wanting to do 25mans.
Azairel Apr 28th 2010 10:51PM
agreed my friend :)
loop_not_defined Apr 28th 2010 11:11PM
This.
They're making the changes so that people who like 25-man can do 25-man, and people who like 10-man can do 10-man.
Right now, both groups feel required to *do both*. How is that better?
F. Somalia Apr 28th 2010 11:19PM
" If every 25 man guild in the entirety of wow disbands and because 10 man groups then that means you were actually only raiding to feel superior to 10 man players"
Up this.
Page 1 if full of comments like "how I love the epicness of 25 and how is so lame they removing the extra rewards".
Actually, with all the loot farmers going to 10m, those who love the epicness are going to have less problems on management. This change changes nothing to them.
Dawn Moore Apr 29th 2010 12:11AM
I agree with you Jason. =)
That's why I'm worried, since I do raid 25s for different reasons. I know the majority of my guildmates raid 25s for the better gear/glory/whatever. It'll be hard to find people who keep doing 25s just because that's what they actually prefer. And when you find those people, will they actually be playing at the level you like to play at? The variety of 25-man guilds to pick from is going to dry up considerably.
jason.reagan Apr 29th 2010 12:31AM
"I know the majority of my guildmates raid 25s for the better gear/glory/whatever. It'll be hard to find people who keep doing 25s just because that's what they actually prefer. "
I think the above quote from dawn is very important. It will be hard to find people that prefer to keep doing 25's, i will freely admit that, but if all these people are just running 25 man for the gear/glory/whatever and its not honestly the raid format they prefer, then why should they be forced to be unhappy in the 25 man format?
Lets just say your raid group goes from 10 people preferring 25 man raids like you do, and the other 15 doing it for the gear. Why should the majority of the members be unhappy in order to please the minority's wishes.
I think dedicated 25 man raiding will end up being like Classic raid guilds and BC raid guilds are now, something you actively seek out and may even have to server xfer to find for some. Myself i play on a fairly low population server and do late night raiding, 90% of the people in the guild are server xfers or rerolls from other servers in order to find a guild that has what they need/want in a guild. So i know how hard it is to attract new members, but it is possible, even when the majority on your server has different needs/wants.
waitwhat? Apr 29th 2010 12:39AM
Well said, jason/somalia.
docp, you're argument is that
People who rather do 25mans will become so fed up with them that they say screw it and run 10mans? This is self-contradicting! You describe people who DON'T WANT TO DEAL WITH 25MANS.... so now they won't feel obligated.
Dawn, you don't agree with Jason :) You also don't know the 25man pool will dry up. quite possible that 25s will be considered for the "real" raiders, so your pool will be smaller, but more quality. Also, your point comes across like this (to me): "I'm afraid there won't be enough people to run 25s with any more". I understand this concern, but as assuming your fears are realized, it basically means that the only reason you can run 25s now is because Blizzard is coercing people to do 25s when they'd rather do 10s. I'm sure you can see why that isn't fair to them.
Docp Apr 29th 2010 1:17AM
Actually Waitwhat? my argument is that the raid leaders might not feel so inclined to run 25mans anymore. So you might have 20+ people wanting 25mans but not wanting the hassle of actually running 25man guilds which is a big pain in the butt, so if their RL decide that they want to run 10mans because they're easier there's not much the other 20+ people can do unless they're willing to step up and make their own guild.
Literaltruth Apr 29th 2010 1:47AM
Wait...so your situation is that you have 20 people in a guild all wanting to do 25man raiding and not one of those 20 people is willing to organise getting 5 more people to raid with? Sounds like a pretty damn consistently lazy group of 20 people who probably don't really deserve to run together - if you want to run 25mans in cata, get off your butt and organise it yourself.
The argument that "people shouldn't be forced to run 25s if they prefer 10s" holds just as much truth for RLs as it does for regular players. If your RL would immediately switch the guild to a 10man guild as soon as this change as implemented despite the majority of the guild that means one of three things:
a) Either your guild is pretty lax to begin with and your raiders have been a nightmare to organise - with raiders showing up late / skipping raid nights etc. And the RL is perfectly entitled to take the 10 people who have been less hassle and continue on with them.
b) Your guild is unsupportive of the RL, expects everything done for them and there's no group effort. With your 20people sitting around bitching about not running 25s and none of them stepping up to offer to help organise it, this seems likely. Again, RL is entitled to take the best and ditch the rest.
c) Your RL like 10mans more than 25mans and was only doing 25s because of the gear difference. Again, why should the RL be forced to run anything other than what she prefers? Remember this is a GAME for them, not a job - and you shouldn't be forced to do work that you don't want to do in order to acheive something you don't want unless you're getting paid for it.
tl:dr
If the majority of the guild members want to run 25s but the RL wants to switch to 10s becasue of the hassle of organising, then the other people need to get off their arse and organise it or help the RL out.
If difference between 10s and 25s is reduced, then raiders who want to do 25s themselves have to take more responsibility for making 25s easier on the RL to organise - so that there is more incentive for that person to do it.
shamman22 Apr 29th 2010 3:27AM
One thing I haven't seen people comment on is the new guild rating system. This is based on the number of people raiding, so the more people raiding the more guild achievements and rewards you get. The raids themselves wont provide much more benefit, but for guilds that want to get the best guild rewards they will need to do the 25 mans. Factor this in when considering the change, because it will most likely be the new thing that separates the 10 man from 25 man raiding guilds.
Dawn Moore Apr 29th 2010 4:18AM
Jason - yeah I think that there will definitely be a handful of people still doing 25s. Thing is, right now I play with a decently ranked progression guild. This is about the level of skill I like to play at.
I've also hopped around to many guilds in this bracket, trying to find a guild that has the right attitude and feel to it. It's taken me a while to find a guild that fits right like this one.
So, enter this proposed change. All of a sudden my pool of guilds to choose from dramatically decreases. Once I add in my own requirements - the chances are low that I find a guild that fits me anymore. Sounds silly, but believe me when I tell you it's a lot harder to find a guild that fits when you're a woman playing in the upper brackets. There is a lot of sexism in top tier gaming.
I do understand they're trying to satisfy as many people as possible, and for everyone being forced to do 25-mans because they want gear/glory/whatever this is great. No, I don't want them to be unhappy. But what about me? I know I'm part of a tiny minority, but with the way this proposal sounds, it feels like I'm not even given a compromising option like everyone else is. "Oh you're one of the people who did 25s for some reason other than loot, glory, achievements? Uh, you can go find a new game then. We don't want you here".
I suspect what I want will simply cease to exist, which is why I said in the original post I would likely quit. "Like coke in green glass bottles...they don't make it anymore."
Wait - My personal blog, discopriest.com needs some jungle love.
Tabasa Apr 29th 2010 7:03AM
@Dawn I have to say I'm a little confused here. The idea that the people who enjoyed 25-mans for the sake of actually running them as opposed to the extra rewards they bring aren't wanted in the game baffles me, since unless I missed something, that would appear to be the point of doing 25-mans now.
I can only assume that what it is you're scared of is not that 25-mans aren't going to give better gear, but rather that people don't actually like doing 25-mans in the first place, and won't do it without being bribed, which seems to contradict your original statement in the article slightly.
I can't speak to the sexism aspect for cutting edge progression raiding, as I haven't been there, though admittedly I have run into the awkwardness even in regular 10-man PuGs of groups showing utter disbelief that one of the tanks could possibly be female ("Hey, the tank hasn't said anything over vent, what the hell?" "Um, I've been talking the whole time, hi?" "...you're the tank?"), so I can only assume it does get worse as things get more hardcore, so you have my sympathies there.
In any case, I've been of the opinion that there are enough people out there who genuinely like 25-man raiding that this change isn't going to be the death knell of that style of play. I'd like to think I'm not being naive in thinking that, but I'm not part of that particular community in the first place, so I may not be in a position to judge correctly. In any case, I really do hope things hold together for both flavors, since I know there are people who really like their particular play style and don't want to see it vanish.
CaryEverett Apr 29th 2010 7:45AM
@Dawn
Out of all the wow.com bloggers who posted, yours is the one that I related to the most. I think in part it's because we're both women who are trying to fit into high end raiding. Even harder when you're a tank like me *laughs*
I wish I could quote everyone one of your posts and just reply with "This" because they are so apt, I don't know what I could add to them..
Rob Apr 29th 2010 10:52AM
No doubt 25 man guilds will take a hit. I say good. I don't need the ego of a 25 man guild lording over my 10 man guild, in addition to the egos of the hardmode guilds.
The king is dead, long live the king.
Finnicks Apr 29th 2010 1:21PM
@Dawn Moore
Dawn, I really think people are underestimating the new reward for 25m, and how people are going to react to it.
Sure, Blizzard is taking away the ripe and juicy apple that lured people into 25m, but they're replacing it w/ a carrot (No "carrots are veggies" nonsense, the metaphor involves horses and horses like apples and carrots equally). Sure, we don't know how big the carrot is going to be but I think it's very premature to believe that -everyone- who even slightly dislikes the 25m format is going to book it out.
Rigth now, you get what, 3 pieces of loot from a 25m boss? If Blizzard really is planning on increasing the amount of loot received per person in 25m, expect 6-8 drops per boss. That means from today's 25m to Cataclysm's 25m, your rate of acquiring loot is going to at least double. That's huge, I'm sorry. It might be the same gear as 10m, but the people who want to progress and be in the "cutting edge" are still going to see 25m as the superior format for progression.
My only concern for 25m is this: Cutting edge guilds farming 25m to gear up their -best players- fast, then using 10m in a subsequent week to get the world/realm firsts. But that's something I expect only the superstart guilds will get up to.
Your entire fear is built on the idea that the "reward junkies" are going to vacate the premises of 25m. I think you'll see some loss, yes, but not nearly as much as you're expecting.
JohnnytheFuture Apr 28th 2010 10:43PM
Balancing the gear between 10 and 25 is just that, balance.
Though the trouble of putting together a 25-man raid is a pain, I wouldn't say by any means that fighting in a 25-man raid is more hardcore or difficult. Regardless of whether you're running 10 or 25, everyone has to have his/her wits about him/her. HOWEVER, if even one person fails in a 10 man, it can easily lead to a wipe. In a 25 man raid, this same situation is not always true--1-2 people can make a mistake and the raid will still be successful.
By that logic, it makes sense that gear should be equalized. Of course, more people deserve more gear, so 25 man should get 2.5 times the gear that 10 man should. But it isn't right that their gear should have a higher item level.
At this point, it's all about choice. Do you prefer the semi-epic feeling of taking 24 friends with you into the fray? Then make that effort, I'm sure there are enough like-minded people out there.
10 man is just as difficult, if not more-so. Why should 10 man guilds be slighted?
(I want to make a note that I don't mean to say that managing a 25 man raid is easy work. You 25 man guild leaders will always have your work cut out for you.)
thebitterfig Apr 28th 2010 11:11PM
Frankly, I don't mind that 25s drop higher loot. I just think that the difference in loot is too high in Wrath. the full tiers worth difference of item-levels, as well as having different (and often superior) stat itemisation, that's really gone too far.
i think an ideal breakdown would be 25m raid gear being 2% better than 10m. or rather, tuned so that a full 25m raider will have 2% more dps than a full 10m raider. maybe that'd be 4 ilvls instead of 13, like it is now. that'd be a nice perk, and it can make a difference in raids, we've all had 1% wipes now and again. for all the people who care a lot about getting 2% more dps out of their gear, that'd be incentive enough to run 25m raids, but not so extreme a gear improvement that those people in full 25m gear could just waltz into 10m and own the place.
i think i'd rather have the loot the same than the current full-tier's difference, but i do think making them exactly the same is a quarter-step too far. i've done 10s and 25s, and the added BS of a 25m raid is worth at least a token stat increase.