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4-29-2010 @ 6:16PM
"But given what Warcraft is, with all these moving parts, we're going to have to take some liberties here and there. I'm under no illusions about that fact ... "Can someone explain to me what "take some liberties" means? Thank you.
4-29-2010 @ 6:21PM
probably that it won't stick exactly to lore since the game is always evolving and that its a movie they're going to look at marketing it as such and the gaming community might not be happy with every detail.
4-29-2010 @ 6:26PM
Metzen actually does explain what he means in the linked interview if you check it out. It was a bit of a lengthy and non-WoW related explanation so I cut it and added the ellipses to let readers there was more to the rest of the sentence =)
4-29-2010 @ 6:35PM
It means that nothing is sacred. From what I have seen Blizzard actually seems quite protective of its lore. At the same time, it's a game and a creative endeavor and not the tax code. That means that if they have to do something that doesn't fit with the lore in order to make the movie work or to make the game fun, they'll do it. It's better to see the lore as a set of design guidelines rather than a mandatory set of rules that must be followed.
4-29-2010 @ 6:54PM
Of course I'm not privy to any inside information, but we can safely draw some very general conclusions based on past Hollywood experiences:1. MANY story elements, even some you might think were crucial to WoW, will have to be left out. There's just no way that this amount of source material could be translated to the screen in even a dozen movies. Given the number of locations, characters, lore, and plots, at most we're going to see a tiny fraction of what any of us regard as WoW.2. They will need to invent a main plot thread to tell their overall story, and this may bear little to no resemblance to what you're familiar with. Even when adapting a novel (or novel series like LotR) to the big screen they are always forced to discard side stories in favor of focusing more attention on the primary story they want to tell. When it comes to WoW, the difficulties are multiplied. WoW was never conceived as a linear story, with a beginning, middle, and end, and these are essential to making a movie that has commercial appeal. One hopes that whatever story they eventually settle on will contain at least nods to story lines we already know, but a lot of it will have to be something new and different.3. They will need to invent main characters through which they tell their story, creating sources of conflict for them to overcome, and these may bear little to no resemblance to what you're familiar with. WoW works as a video game because you, the player, are the main character in your own telling of the story. The hundreds of NPCs you've helped or harmed (sometimes both) are little more than supporting characters. The movie will have only NPCs, but some of them will need to be distinguished as characters the audience can identify with.4. They will need to invent a new look and feel for the movie. Blizzard does some splendid work on the huge number of audio and visual elements that make up the game, and have many of the same departments as a movie production company. But films have their own special needs, many of the techniques that work well on a computer screen would be just awful on the big screen. I suspect they'll be able to leverage quite a bit of music and sound effects, and they have a wonderful jumping off point to start with when it comes to set design, art direction, and so on.This has only scratched the surface. When Metzen says that they will have to take "some liberties", he's not kidding.
4-29-2010 @ 8:18PM
Hopefully they'll take liberties like Jackson & Co. did with LOTR and not like the hacks behind "Dungeons and Dragons" (2000) did. Ugh... http://www.imdb.com/title/tt0190374/So pretty much, take all the liberties you want, as long as the end product is great.
4-29-2010 @ 9:04PM
"...take some liberties here and there..."- Translation: "We're gonna ignore the lore completely and make a cheap LotR rip-off"
4-29-2010 @ 10:07PM
Thank you for the replies!All I can hope now that Metzen will try to force it a bit into cannonic shape. Even if they did that, the film would be awsome. Warcraft as such has a fantastic setting , as mentioned also has many still ongoing plotlines they can pick , etc.Also I hope that the Blizzard art/music department will be co-working with the film departments (or specificly the music will be done by the same people as for the game(s) ).Come to think of it, this is something they dont event have to try to appel the audiance much - if the film will be of "blizzard quality/polish" than it will be a hit no matter what.
4-30-2010 @ 3:19AM
What "liberties" means is that people presume that thing that work in video games won't work in a movie (I say presume because up till now no one has ever tried doing anything but removing said things). I think this is because the movie isn't seen as an extension to the lore. The books, comics etc are all seen as being extensions to the lore in some way or form so they normally tie into major events and tell those events form a specific perspective. The move however seems to be going to stand-alone route drawing from WoW-themes and possibly having a few WoW-cameos but not fully existing in the same WoW-lore.So they'll try and make a movie which appeals to the greater audience and not a movie for the fan (although with millions of fans who presumable have the power to drag friends and family with them to go watch the movie, its a odd choose it examined from a purely capitalist stance). The movie will probably try to play to certain "lowest common denominator"-type themes i.e. dragons are cool lets throw a dragon in there.
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