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4-29-2010 @ 6:54PM
Of course I'm not privy to any inside information, but we can safely draw some very general conclusions based on past Hollywood experiences:1. MANY story elements, even some you might think were crucial to WoW, will have to be left out. There's just no way that this amount of source material could be translated to the screen in even a dozen movies. Given the number of locations, characters, lore, and plots, at most we're going to see a tiny fraction of what any of us regard as WoW.2. They will need to invent a main plot thread to tell their overall story, and this may bear little to no resemblance to what you're familiar with. Even when adapting a novel (or novel series like LotR) to the big screen they are always forced to discard side stories in favor of focusing more attention on the primary story they want to tell. When it comes to WoW, the difficulties are multiplied. WoW was never conceived as a linear story, with a beginning, middle, and end, and these are essential to making a movie that has commercial appeal. One hopes that whatever story they eventually settle on will contain at least nods to story lines we already know, but a lot of it will have to be something new and different.3. They will need to invent main characters through which they tell their story, creating sources of conflict for them to overcome, and these may bear little to no resemblance to what you're familiar with. WoW works as a video game because you, the player, are the main character in your own telling of the story. The hundreds of NPCs you've helped or harmed (sometimes both) are little more than supporting characters. The movie will have only NPCs, but some of them will need to be distinguished as characters the audience can identify with.4. They will need to invent a new look and feel for the movie. Blizzard does some splendid work on the huge number of audio and visual elements that make up the game, and have many of the same departments as a movie production company. But films have their own special needs, many of the techniques that work well on a computer screen would be just awful on the big screen. I suspect they'll be able to leverage quite a bit of music and sound effects, and they have a wonderful jumping off point to start with when it comes to set design, art direction, and so on.This has only scratched the surface. When Metzen says that they will have to take "some liberties", he's not kidding.
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