Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
4-30-2010 @ 8:39AM
Jackwraith said...
I can certainly sympathize with this idea. The 'feel' of content is often as important as the story behind it and I'm of those hoping for an increase in the importance of the story as a reason for some of the technical changes in Cataclysm.
However, I can remember playing D&D as a kid and plunging through White Plume Mountain and going to the homes of the 3 giant kings (G 1, 2, 3 Against the Giants; I'm really dating myself...) and finding enormous spaces and fighting huge battles with a party of 6, not even 10. So, I guess it's a bit harder for me to relate to, since the upper levels of character power in the WoW is along the same lines as that of D&D. 10 lvl80s IS an army and don't necessarily need 30 more to fill the space between themselves and the mobs. They've got the muscle and power to do it themselves, which is why they spent 80 levels (in game terms: months? years?) getting there.
You can already wield earthshaking power. Having 9 other people that can do the same thing should be enough 'presence' (for lack of a better term) to fill even the largest room, I think.
Reply
5-01-2010 @ 5:34PM
Cowmonaut said...
Now there is an interesting thought. Increase the sense of presence of each of the *players* themselves. Would be a difficult if elegant solution to the problem.