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4-30-2010 @ 9:21AM
25 is as low as they can go before they have to start designing without a full compliment of abilities in mind. Remember that; it's important. If they dip any lower, they're going to have to start merging classes.It's the biggest problem with the 10/25 man model, honestly, but it can be fixed. The tech exists to have certain objects only appear in 10 or 25 - for instance, the mind control devices that only exist in 10-man Razuvious - and so it's possible for Blizzard to put obstacles through 10-man, or even design different rooms and corridors of the right size and block access to them via doors that are only clickable in 10 or 25. It's even possible that if Blizzard can't make the concept map to both sizes, that they might throw up their hands and have duplicate bosses in rooms designed for their respective fights. (The Deathbringer might have benefited from this approach.)I think it will definitely help that players won't be seeing bosses in 10man while outgearing the instance before their 25man group take a crack at it. The unified lockouts will definitely help preserve the awe of seeing the end boss for the first time.
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