Skip to Content
4-30-2010 @ 10:53AM
I think Ulduar's hard modes felt more immersive and less video gamey than the ones in ToC/ICC because you *weren't* just flipping switches to activate them (well, except for Firefighter XD). You actually had to physically do something to change the circumstances of the fight, even if it was just letting something live instead of killing it. And, IMO, in pretty much every case you were doing the fight in a way that would logically make it harder or even just different if you were actually in that situation. Even though it's more convenient from a gameplay standpoint to do it like ICC, I think the Ulduar way is more fun from an RP standpoint.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.