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Reader Comments (Page 1 of 1)
4-30-2010 @ 10:53AM
Kylenne said...
I think Ulduar's hard modes felt more immersive and less video gamey than the ones in ToC/ICC because you *weren't* just flipping switches to activate them (well, except for Firefighter XD). You actually had to physically do something to change the circumstances of the fight, even if it was just letting something live instead of killing it. And, IMO, in pretty much every case you were doing the fight in a way that would logically make it harder or even just different if you were actually in that situation. Even though it's more convenient from a gameplay standpoint to do it like ICC, I think the Ulduar way is more fun from an RP standpoint.