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4-30-2010 @ 11:29AM
I think you're onto something here, but I'm not feeling the same level of agreement that I did with part 1 of this column. Unfortunately there are alot of things that make encounters and the aesthetic of a given boss feel epic that may not necessarily be good for the game as a whole. For instance, originally to even GET to Hyjal you had to first down Lady Vashj and Prince Kael'Thas. Even if you don't harbor alot of love for lore, this was VERY cool from a raider's standpoint (I'll get to a raid leader's in a moment). The progression there consistently hypes the Hyjal experience, and later Black Temple. So that by the time you even SAW Illidan, you were just in awe. There he was...just...sitting there...contemplating his tragedy, never suspecting that my guildmates and I would somehow defeat his most powerful lieutenants and make our way to his summit. This of course was absolute hell for guild/raid leaders as trying to keep member's that had these keys within their ranks proved most difficult, not to mention having to go BACK to key new players or members that just weren't there. Solution to this: make it a guild key!Another aspect thats not exactly in agreement with most player's schedules and such, was just the given difficulty of an encounter. Not the OPTION to make them harder, just the boss, in raw form as an opponent, as a target. As stated earlier, Vashj and Kael were needed to key for Hyjal, but -OMG- they were harder than almost any boss you can name in Wrath, originally. They saw their fair share of nerfs, and I wouldn't go so far as to compare them to say, Muru (pre-nerf), but man were they hard. And same deal, on a smaller scale you had to kill all their minions to even see them, and alot of THEM were hard too!
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