Know Your Lore TFH Edition: Cataclysm Horde politics, page 3

From what was available in playable demos of the starting zones, goblin players will eventually find themselves shipwrecked on an island after getting caught in a battle between Horde and Alliance. During the course of the first few levels, goblin players will discover a dead orc with a diary that explains the battle and how the Alliance fired on the orcs' ships. The Alliance NPCs in the area are hostile because the goblins are helping out the orcs. After grabbing a key and hijacking a plane to fly out to one of the Alliance ships and retrieve some "precious cargo" located on the craft, the cargo is revealed to be Thrall, warchief of the Horde. Now what's he doing all the way out there?
Thrall is not happy with being captured and fully endorses the murder of his Alliance captors. That seems a little out of line for a warchief concerned with the events of Cataclysm -- especially since the title of warchief is given to Garrosh, isn't it? And what exactly is he doing out there on that Alliance ship, anyway? From what I can gather, the timeline of Cataclysm at the start falls something like this:
- The trolls, in high spirits after the death of the Lich King, seek the help of the Horde to take back the Echo Isles and establish a proper troll capital city. Vol'jin may or may not choose to stay at the Echo Isles at this point.
- Cataclysm hits, Deathwing gives Azeroth a major facelift.
- Thrall takes a ship to ... somewhere. Perhaps another peace summit, like the failed summit in Theramore that played out in the comics. Perhaps having something to do with the Earthen Ring. Perhaps just to survey the extent of the damage. Alternatively, Thrall is kidnapped by the Alliance forces, and a fleet of very angry Horde set out to rescue him.
- As a result of the Cataclysm, the volcano on the island of Kezan erupts, forcing the evacuation of the goblins.
- Somewhere en route to someplace safe (i.e., an island or landmass that doesn't have a volcano on it), the goblins get caught in a battle between Horde and Alliance ships, who are fighting for unknown reasons -- more than likely, something to do with Thrall.
- Goblin ships and rafts are blown to bits, and the goblins are washed up on the same island as a bunch of very angry Horde and Alliance members.
- The goblins somehow choose to help the Horde with their plight, earning the enmity of the Alliance as a result.
- As part of this choice, the goblins rescue Thrall from where he is being held captive as "cargo" on an Alliance ship.
- In gratitude to the goblins, Thrall allows them to join the Horde. He can do this because at this point in the time line, he is still warchief of the Horde.
- Thrall heads back to Orgrimmar or somewhere safe. The goblins demonstrate that ancient night elf ruins are no match for the raw power of dynamite and build a new home in Azshara, mowing the land into something resembling the Horde symbol. After all, the best way to show your affection for your new-found friends is by finding a giant chunk of once-sacred land and blowing the stuffing out of it.
- Something else that is as yet undetermined happens: Thrall steps down and the Horde is taken over by Garrosh, who doesn't appreciate the small, green-skinned additions to the Horde, as they are tiny and weak and Garrosh doesn't understand the importance of the finer things in life like compassion and currency. Alternatively, Garrosh is ticked that the Alliance tried to capture the warchief, and further ticked that Thrall chose to call the incident a misunderstanding or chose not to hold the Alliance as a whole responsible for whatever fleet happened to attack him. That's why he challenges Thrall. Or another alternative: Thrall simply realizes he's needed elsewhere and appoints Garrosh in his stead.
- Garrosh takes over as warchief. Thrall heads out to either become the next Guardian or to help out the Earthen Ring as they investigate what exactly Deathwing's emergence has done to the world.
- Cairne bites it. Somehow. Either these old bones are simply too tired to continue living, or he does something that raises Garrosh's anger -- say, saving Alliance children from the crumbling wreckage of the world along with Horde children -- and Garrosh arranges for Cairne to have an "accident." Garrosh then blames Cairne's death on the Alliance.
- Vol'jin and the trolls are no longer allowed in central Orgrimmar. Neither are the forsaken, nor the blood elves, nor the newest goblin additions to the Horde forces. Only the tauren and orcs are deemed strong enough to protect the city, something that is sure to rankle the races that are dismissed for being too weak.
- Sylvanas discovers a local puppy mill and decides it would make an excellent target to decimate, thus proving the strength of herself and her people to the Horde. This further irritates the Alliance, but Thrall's not around to call her off. Gleeful destruction ensues.
- The blood elves begin to train warriors in an effort to show the Horde that fabulous hair and impeccable fashion sense has very little to do with raw strength and power, something they possess in spades.
- The tauren are in a state of grief at the loss of their beloved leader and cling to the Horde even more closely as a result. Either Baine steps up, or Magatha steps up, and the tauren find themselves surprisingly willing to bash a few Alliance heads in, should the need arise.
- The trolls, blood elves, forsaken and goblins grow increasingly resentful of Garrosh's opinions of their various forces. The tauren remain half grief-stricken and largely oblivious. Tensions rise -- not between the Horde and Alliance, but between the allied races of the Horde, and it soon becomes clear that the major question is not "Will the Horde be able to defeat the Alliance and stand on their own as a proud faction," but "Will the Horde be able to actually stand together as one?"
- Dogs and cats, living together, mass hysteria.

While the outlook for the Horde appears to be grim as all get-out, it's worthwhile to keep in mind that Blizzard has traditionally followed a story progression in their games. First, there were the Alliance and Horde forces of Warcraft III who grudgingly held hands with the Alliance to defeat the Burning Legion that threatened the world. Between Warcraft III and World of Warcraft's release, that hand-holding and grudging respect between the two factions crumbled into nothing. During World of Warcraft, the two factions were at each other's throats, much like we saw in Warcraft II. In Burning Crusade, the Alliance and Horde were once again asked to hold hands and defeat the Burning Legion that threatened the world -- and they did so, grudgingly. In Wrath, we see what we didn't get to see between the end of Warcraft III and the beginning of World of Warcraft: the crumbling of the hand-holding and grudging respect.
See the cycle? In Cataclysm, the Alliance and Horde are once again at each other's throats -- something that originally drove World of Warcraft, which makes it incredibly appropriate that the return to that cycle is marked by an expansion that is essentially giving the original game a revamp. But more importantly, look at how the cycle progresses. Yes, the Alliance and Horde will be at each other's throats, but given the progression we've seen so far, it's not going to last forever. There will be bigger, more dangerous threats to worry about, in time.
Will any of this come to pass? Good question -- we'll have to wait until Cataclysm to see. Until then, all we can do is observe, analyze and predict. If you've got any good theories regarding Cataclysm, the timeline or the Horde, feel free to leave them in the comments. With prediction and analysis, it's as much an exercise in discussion as it is in picking a story apart. The more people poking it, the merrier!






Reader Comments (Page 1 of 9)
Hessephus Apr 30th 2010 1:14PM
I can only hope that in a future expansion The Forsaken break from the horde into their own faction.
Jez Apr 30th 2010 1:32PM
Unlikely..
But if the game ever gets THAT stale, then it would be awesome for people to 'pick' a side....
As in the shit goes down and it's Worgen, Humans, Trolls, Blood Elves and Dwarves vs the rest... Or you do a quest and it changes the factions of Azeroth altogether...
It would fuck up loads of guilds, but it would be shit-the-bed crazy.
Methuus Apr 30th 2010 1:46PM
It's really a shame, but the story and plot are limited by the game design and game code. Never say never, but it's extremely unlikely that the factions in WoW will ever change.
I say a shame, because from a story and plot perspective, changes in allegiances not only make sense, but they are very dramatically interesting.
But, there is soooo much that is hard-coded into the game around the two factions and which race belongs to each faction that it simply isn't cost effective for Bliz to every consider changing. No matter how much story logic or drama there is to support change.
Hessephus Apr 30th 2010 1:52PM
Correct me if I am wrong but I seem to remember people saying that there would never be flying mounts in any of the classic zones because it would require too much work on Blizzard's end.
I think a faction split would be much easier than it was for them to rework the entirety of the classic zones.
Methuus Apr 30th 2010 4:06PM
In a theoretical sense, anything is, of course, possible.
But I would advise against breath holding.
JYO May 1st 2010 9:39AM
I think they will have to eventually. i know this really messes up guilds but for the story of azeroth to move on it has to happen.
The Forsaken want to kill everything living. they cant stay with the horde forever. if blizz can think of a way to split that faction without making the undead classes non playable then they should do it.
i certainly would get a kick out of a third faction scenario.
the problem i see isnt a codeing problem or an expense issue but population balance. maybe this is somthing blizz will consider for the next expansion and maybe any balance issues due to losing certain classes (shamans, paladins) could be sorted with the inclusion of the next hero class.
the forsaken are really the only race of azeroth in the alliance/horde that are a huge question mark. every other race dont seem to have a big issue that make them untrustworthy. trolls orcs and tauren seem pretty groovy with each other. Belfs are too buisy doing their hair to worry about cheesing anyone of. humans nelfs dwarfs and dreanai seem to be having a love in too.
could it be a possbility that with the expansion after cat that maybe we could see the total removal of forsaken as a playable race? would blizz possibly consider giving free character changes and making the forsaken the next enemy that want to wipe azeroth clean? sylvanas going rogue?
would certainly be interesting.
killer435214 May 2nd 2010 5:09PM
Once world of warcraft gets boring, Blizz makes WoW2 with Forsaken splitting off to make their own faction with allies(Belfs, Grimtotem Tauren, Goblins that think the new faction is more profitable, and maybe even worgens that say, got kicked out of the Alliance because of discrimination and "treason".
Cobalt Apr 30th 2010 1:22PM
Garrosh: World of WAAAAAAAAAARGHcraft.
But if they set him up to kill Med'an in any way or form, then I guess I'd be okay with him leading the Horde.
jealouspirate Apr 30th 2010 1:33PM
Stunties is fer SMASHIN'!
loreaddict Apr 30th 2010 5:22PM
More dakka!
pablo padin Apr 30th 2010 1:31PM
If Cairne dies i think it will be for attempting a coup d´etait on garrosh for his militaristics actions, but he will fail.
Chief Bloodhoof Apr 30th 2010 3:33PM
I doubt it. That punk couldn't beat a shaman in a 1v1 arena fight as a warrior in BC. Come on, a wet noodle could beat a shaman then.
Besides, to defeat a coup, one must have somthing that resembles intelligence. So far he hasn't done more than
yell a lot, break a map, and make a donkey out of himself in public. I'm pretty sure Abesik Kampfyre has killed more creatures (like turkeys) than that twit.
Catacomb Kid Apr 30th 2010 4:04PM
Not to be a fanboy or anything, but I would be pretty disillusioned with the game if Cairne was assassinated...Maybe I'm too tied up with the Tauren, but I wouldn't find it hard to leave the game if Cairne got killed by the Horde.
Just my two cents, for what little it's worth. Anyone else feel similar ties to the Tauren leader?
TaurenFTW Apr 30th 2010 4:22PM
If Cairne dies, im switching to Alliance immediatly.
Orrine May 1st 2010 3:20AM
I don't know if Cairne will be killed, but if he dies during Cata events I think it's more fitting if it will be struggle to hold the earth andThunder Bluff from destruction During earthquake. Also it's possible he will simply die because of ties with earth and horrible strugglt the planet itself will have with Deathwing
kabshiel May 1st 2010 10:51PM
I think the most likely scenario is that Magatha frames Cairne for treason, knowing that Garrosh will kill him. Magatha's a highly respected individual among the Tauren, so they'll accept her version of events. Baine will be made Chief, with Magatha as his very close advisor.
Then sometime during the expansion Garrosh will find out that Magatha played him, kill her, realize that it was his own bad behavior that made the framing possible, and become a wiser, gentler orc.
Jez Apr 30th 2010 1:30PM
Great read, and so well written.
Thanks !:)
jealouspirate Apr 30th 2010 1:32PM
Fantastic recap, I can't wait until the Alliance ones. I am seriously excited for the concept of Varian and Genn kicking Orc ass together.
I, for one, am really excited to see all this political conflict within the Horde. My main is a Troll, so there's lots of crazy things going on for my people.
I wonder how the Alliance will capture Thrall? Seems like a pretty big feat. Considering that Thrall goes ballistic and kills all the Alliance when he escapes, they typical "he was just holding back" argument doesn't make much sense.
kasapina Apr 30th 2010 1:33PM
I have been hoping for the last 6 months or so for the forsaken and blood elves to break off into a third faction, since they have no reason to stay with the horde. Add the night elves to them (since the only reason they are in the alliance is that, after all, they had to choose a side, and they didn't like the orcs chopping down at warsong gulch), and one of the other races with unstable foundations (I am yet wondering what made Varian accept the worgen, given his..temperament) and you have 3 factions with 4 races each.
Suzaku Apr 30th 2010 1:49PM
That's never going to happen. Blizzard is never going to suddenly oust a bunch of their players from their own factions (especially the most popular races on the Horde and Alliance). That would leave populations skewed and players thoroughly pissed off.
Moroever, night elves would not willingly join up with Forsaken and blood elves as a third faction, especially when they have no reason to leave the Alliance. They and the blood elves hate each other.
I also think that this whole "blood elves slowly becoming neutral" stuff is hogwash. Just because they're letting some high elves into the Sunwell? It's established canon that the blood elves try at every chance to convert and recruit high elves. It's also stated in the Wrath artbook that the Sunreavers and Silver Covennant have open hostilities in Crystalsong, where they're warring over the zone's Highborne ruins.
Now, I could certainly see the blood elves and Forsaken breaking away, maybe joining up with some other disenfranchised races, perhaps the now Lich-free Vrykul, Grimtotem tauren, what have you. But not until Warcraft 4.