Insider Trader: Reviewing blacksmithing in Wrath of the Lich King
Wrath of the Lich King has been a bit of a rollercoaster ride for blacksmiths. It's passed through a few tunnels of high importance, then settled onto a kind of vestigial relevance before finally settling into a kind of usefulness. We'll take a look at that in a little more detail, but the great blacksmithing heartbreak of Wrath of the Lich King was our defunct specialties like Armorsmithing. These specialties were great when we had them, but they never really mattered in Wrath.
Let's start with the one constant benefit of blacksmithing that lasted through the entire expansion. Like its close cousin jewelcrafting, blacksmithing is probably the most flexible craft in terms of profession bonuses. You get two more colorless gem sockets than anyone else. How worthwhile is that, though, really?
In terms of raw itemization points, it's not necessarily a huge advantage. Most tradeskill character bonuses tend to boil down to an additional 80 attack power, 47 spellpower or maybe 60 stamina. These two colorless gem sockets are consistent with that level of crafting bonus. What makes blacksmithing's bonus extra special, though, is that you obtain the crafting bonus by using gems, which means any stat that's available from gems is available to you for your crafting bonus at about the same itemization cost. If raw attack power isn't your thing, you can focus on strength, agility or even haste. It might not sound like a big deal, but it's a nice little side bonus on top of everything else.
So, the crafting bonus for blacksmithing was pretty nice. What was very important at the beginning of Wrath of the Lich King?
At the opening of the expansion, back when we expected Naxxramas to be bleeding-edge content that would keep raiders well-fed and challenged for a while, blacksmithing's goods were in high demand. There was a time the stats from tempered titansteel felt godlike to a tank, and I can't even tell you how long I carried the Titansteel Shield Wall. I carried that bloody thing into Naxxramas like Ernie carrying his rubber duckie into the bath. "Titansteel shield, you're the one. You make raid time lots of fun." I'm pretty sure I was sporting the Spiked Titansteel Helm as a DPSer until some time in Ulduar. Don't even get me started on the Titantsteel Destroyer -- that bloody mace was a major weapon back in the day, if you weren't an active raider.
All this gear was incredibly useful when Wrath of the Lich King started. If you were a fledgling raider, every bit of strength, attack power, stamina and spellpower felt like it could mean night and day when you were facing down new bosses. That meant that the extreme cost of smelting titansteel bars, finding a blacksmith who had somehow managed to get his hands on enough material to level to 450, and then fund the cost of the weapon ... it was all worth it. Heck, it was darn near mandatory when most raids were at the beginning of the raid curve.
Unfortunately, this blacksmithing nirvana didn't last for long. While the gear was certainly helpful to people who were just getting started with their raids, Blizzard had provided us a new tier of raiding content that was more accessible than any other raid in the history of the World of Warcraft. And while the blacksmithing gear was awesome, it wasn't so much better than Naxxramas gear that it would be relevant to folks who could reasonably expect to clear Kel'Thuzad. And even your average PUG could reasonably expect to do that.
At the opening of Wrath, then, blacksmithing had two roles. First, it would be briefly helpful to bleeding-edge raiders who were making the first stabs at Naxxramas. It would also be useful to those groups who were struggling with learning how to raid and wanted every advantage they could get. But once players could expect to zip through Naxx, they weren't going to need our anvil-related skills.
And then Ulduar and ToC came along. Now, both had blacksmithing patterns, and some of those patterns would prove to be best in slot to certain characters. However, that gear wasn't so easy to create that blacksmiths could expect to simply disperse them out to the populace for profit. That meant our big money-makers turned out to be the Eternal Belt Buckles and whatever odd titansteel item you could sell to an alt. (I usually made more cash by providing the raw titansteel bar, though, instead of the finished item.)
Ulduar and ToC provided much better gear than your average blacksmithing pattern, and the raid-gained patterns were expensive to anyone who wasn't part of a successful raiding group. This was our period of what I call "kinda useful." Blacksmithing was awesome if you could scrape together the recipe and materials to make the Breastplate of the White Knight, for example. But if you couldn't, then you were just a belt buckle dispenser.
Finally, though, at the end of Wrath of the Lich King, as the screaming Horde and hollering Alliance beat their way into Icecrown Citadel, there was a renaissance for blacksmiths. The Icecrown craftables hit the market for the cheap-at-twice-the-price cost of a primordial saronite. You could obtain this blood-of-gods by either hitting up your local 25-man raid or completing your daily random dungeon.
This meant that any blacksmith who wanted to put in the effort to obtain primordial saronite (including picking it up from the local auction house) could start to create contemporary armor again. While most of the Icecrown blacksmithing patterns would be obsolete to many 25-man raiders, that crafted gear would be the highest item level gear available to casual or 10-man raiders. In other words, blacksmithing had hit a pretty good relevancy again.
I feel like this last period was the golden time for blacksmiths in Wrath. The gear that we were making was important and useful, but it wasn't the best in slot gear for most folks. It was situationally appropriate -- good and advantageous, but without rendering (most of) what you were doing redundant.
This final level of balance is what I'd hope to see in Cataclysm, that happy land of "good and useful, but not best in slot."
Each week, Insider Trader takes you behind the scenes of the bustling subculture of professional craftsmen, examining the profitable, the tragically lacking and the methods behind the madness.
Let's start with the one constant benefit of blacksmithing that lasted through the entire expansion. Like its close cousin jewelcrafting, blacksmithing is probably the most flexible craft in terms of profession bonuses. You get two more colorless gem sockets than anyone else. How worthwhile is that, though, really?
In terms of raw itemization points, it's not necessarily a huge advantage. Most tradeskill character bonuses tend to boil down to an additional 80 attack power, 47 spellpower or maybe 60 stamina. These two colorless gem sockets are consistent with that level of crafting bonus. What makes blacksmithing's bonus extra special, though, is that you obtain the crafting bonus by using gems, which means any stat that's available from gems is available to you for your crafting bonus at about the same itemization cost. If raw attack power isn't your thing, you can focus on strength, agility or even haste. It might not sound like a big deal, but it's a nice little side bonus on top of everything else.
So, the crafting bonus for blacksmithing was pretty nice. What was very important at the beginning of Wrath of the Lich King?
At the opening of the expansion, back when we expected Naxxramas to be bleeding-edge content that would keep raiders well-fed and challenged for a while, blacksmithing's goods were in high demand. There was a time the stats from tempered titansteel felt godlike to a tank, and I can't even tell you how long I carried the Titansteel Shield Wall. I carried that bloody thing into Naxxramas like Ernie carrying his rubber duckie into the bath. "Titansteel shield, you're the one. You make raid time lots of fun." I'm pretty sure I was sporting the Spiked Titansteel Helm as a DPSer until some time in Ulduar. Don't even get me started on the Titantsteel Destroyer -- that bloody mace was a major weapon back in the day, if you weren't an active raider.
All this gear was incredibly useful when Wrath of the Lich King started. If you were a fledgling raider, every bit of strength, attack power, stamina and spellpower felt like it could mean night and day when you were facing down new bosses. That meant that the extreme cost of smelting titansteel bars, finding a blacksmith who had somehow managed to get his hands on enough material to level to 450, and then fund the cost of the weapon ... it was all worth it. Heck, it was darn near mandatory when most raids were at the beginning of the raid curve.
Unfortunately, this blacksmithing nirvana didn't last for long. While the gear was certainly helpful to people who were just getting started with their raids, Blizzard had provided us a new tier of raiding content that was more accessible than any other raid in the history of the World of Warcraft. And while the blacksmithing gear was awesome, it wasn't so much better than Naxxramas gear that it would be relevant to folks who could reasonably expect to clear Kel'Thuzad. And even your average PUG could reasonably expect to do that.
At the opening of Wrath, then, blacksmithing had two roles. First, it would be briefly helpful to bleeding-edge raiders who were making the first stabs at Naxxramas. It would also be useful to those groups who were struggling with learning how to raid and wanted every advantage they could get. But once players could expect to zip through Naxx, they weren't going to need our anvil-related skills.
And then Ulduar and ToC came along. Now, both had blacksmithing patterns, and some of those patterns would prove to be best in slot to certain characters. However, that gear wasn't so easy to create that blacksmiths could expect to simply disperse them out to the populace for profit. That meant our big money-makers turned out to be the Eternal Belt Buckles and whatever odd titansteel item you could sell to an alt. (I usually made more cash by providing the raw titansteel bar, though, instead of the finished item.)
Ulduar and ToC provided much better gear than your average blacksmithing pattern, and the raid-gained patterns were expensive to anyone who wasn't part of a successful raiding group. This was our period of what I call "kinda useful." Blacksmithing was awesome if you could scrape together the recipe and materials to make the Breastplate of the White Knight, for example. But if you couldn't, then you were just a belt buckle dispenser.
Finally, though, at the end of Wrath of the Lich King, as the screaming Horde and hollering Alliance beat their way into Icecrown Citadel, there was a renaissance for blacksmiths. The Icecrown craftables hit the market for the cheap-at-twice-the-price cost of a primordial saronite. You could obtain this blood-of-gods by either hitting up your local 25-man raid or completing your daily random dungeon.
This meant that any blacksmith who wanted to put in the effort to obtain primordial saronite (including picking it up from the local auction house) could start to create contemporary armor again. While most of the Icecrown blacksmithing patterns would be obsolete to many 25-man raiders, that crafted gear would be the highest item level gear available to casual or 10-man raiders. In other words, blacksmithing had hit a pretty good relevancy again.
I feel like this last period was the golden time for blacksmiths in Wrath. The gear that we were making was important and useful, but it wasn't the best in slot gear for most folks. It was situationally appropriate -- good and advantageous, but without rendering (most of) what you were doing redundant.
This final level of balance is what I'd hope to see in Cataclysm, that happy land of "good and useful, but not best in slot."
Filed under: Insider Trader (Professions)







Reader Comments (Page 1 of 2)
Teh Crafty May 4th 2010 3:13PM
I would REALLY like to see tailors, blacksmiths, and leatherworkers get particular sets that can be improved from each tier to the next.
I really miss my Frozen Shadowweave and how useful it was.
I'm not saying it would have to be as OP'd as that was or Stormherald was in PVP, but it's pretty cool to at least offer these professions the ability to continually improve their own crafted gear with each particular raid tier or even mats off specific heroic bosses.
It's much more RPG'y than being forced into uniforms. And adding those few models wouldn't really kill anybody with the further stat homogenization come cat.
It also provides extra meaning for your specialties, like Swordsmithing, Shadowweave, Elemental, etc. as they would provide you with the set you wanted.....it wouldn't be patterns just given to everybody. And attach quests to improving them or getting specific reagents/mats to craft the items.
I mean would this really be so bad?
Rhabella May 4th 2010 3:36PM
You’re ideas aren’t bad. In fact they are amazing. The problem is they are great ideas we have heard before that are also reminiscent of vanilla WoW where we also had class specific quests.
Though, I don’t think, not blatantly stated that the developers feel this kind of time would be better spent on content every gamer gets to use, they have implied it. They would rather make quests which are not class/profession specific, which seems at odds with their design for jewelcrafting in Wrath. It makes one wonder just how they decide which professions to focus on and which are better left with just the grind to level them.
There is quite a bit they can do come Cataclysm with professions, and given the things they hinted at Blizzcon, I really hope they surprise all of us. My biggest complaint about Wrath professions is how utterly easy they were to level. As someone who spent time leveling alts professions in tBC and always bottlenecking at the 300 range while I spent hundreds of gold or countless hours farming up my own mats to get to the outland recipes, I always took pride in my professions. In Wrath they have become just a ho hum addition to your character. You can’t even separate yourself from the other players with the exact same profession because almost everyone has every recipe.
In tBC enchanters had to go and farm recipes off of specific mobs, and now all a new enchanter hitting the 400 range had to do is hop on over to the auction house, buy a crap load of dream shards for practically nothing now that the new LFD tool and auto DE has crashed the market and buy up all the recipes they want. Sometimes, I long for the days when the game took a little more effort.
Vrykerion May 4th 2010 3:38PM
Being able to have upgradable crafted sets would be awesome.
You could even tie the upgrade quests into the tier level raid that they would appropriate for. For example:
T7: Learn from trainer. No quest.
T8: Bring back four ironbound scales (4 Razorscale kills), hardened in the flames of the Furnace Master (1 Ignis Kill) to receive the recipe of the improved item.
T9: Bring back a patch of fur from the Impaler, soaked in the acid of a jormungar (two Northrend beasts kills), and exposed to the power of the twisting nether (1 Jarraxus kill).
T10: Tie together 5 bones of the guardian (5 Marrowgar kills) with a string of shadows (1 lady deathwhisper kill).
...I'd get behind that.
paul.marsico May 4th 2010 3:39PM
Well making a reagent drop and sticking in some additional armor/weapon models isn't really as extensive as what you are saying.........
Which is all I'm getting at.
Ricohardt May 4th 2010 4:06PM
All I want is an engineering tinker that either adds goggles to my helm, or makes them look like goggles themselves. Make it have a bonus comparable to the arcanums (arcani? arcana?) and give us our freak flag.
V Magius May 4th 2010 4:32PM
I'd like to see something similar. I'm not sure how to handle the new patterns, but conceptually it makes sense. A craftsman should be able to replace old materials in a pattern with new materials.
Take a bicycle. You could make the frame from any number of materials, and it is still a bicycle. It will just be better/worse than another material.
I don't expect to just take an old piece of gear and pop on a new orb and get new gear. I expect to need to make a completely new item. Possibly destroy the old gear in the process.
Beruza May 4th 2010 5:16PM
@ Rhabella
I think they focused so much on JC in Wrath because everyone is constantly needing gems. New gear? Gem. PvP gear? Gem. Upgrade? Gem. Stat changes? Gem. They have made gems the most important craftable items in the game. Right up there with enchants, but it seems we need twice as many gems as enchants.
This certainly makes it unfair to those with other professions, like Leatherworking, Blacksmithing, and Tailoring. The new patterns for those trades are either very hard to come by (Ulduar) or cost a lot to get (ICC). And then a lot of people can't even afford the mats for those new craftable items. JC patterns are sold around the world and are fairly easy to come by if you have some gold and rep, and not only are they in high demand, but most people can afford them.
You can make 10 Rock Steady Treads and make 20 red gems and I guarantee the gems will be sold before you sell 2 or 3 of the boots. There are a lot of people that need the boots, but they are just too expensive to craft.
I think it would be great to make upgradable crafted items. It would make those professions much more worthwhile to level.
Jez May 4th 2010 3:31PM
Blacksmithing and JC are the two I have on my Paladin. I like JC, but Blacksmithing is better.. at least it was when you could strive to make a special weapon, or armour.
Did you need BS to get Ashkandi? Apollyon (or whoever?) Warglaives? No, no and no. Blizzard should definitely get back to professions meaning more than just something to do. If they use their brains, everything can have solid bonuses.
Maiku May 4th 2010 3:38PM
My biggest complaint about blacksmithing in Wrath? The complete lack of mail. Yes, I know leatherworking makes mail. But I could make mail in BC with blacksmithing.
My shaman is a sad panda.
Sashayla May 4th 2010 3:40PM
What got me was how the blacksmithing specializations basically stopped mattering. You got access to one or two BOP rare items for level 78 characters, depending on your specialization, then... nada. If you've been level 80 for a while, there's no functional difference between armorsmithing and master swordsmithing.
leathaldose May 4th 2010 3:45PM
I hated black smithing in WOTLK it sucked so bad i dropped it on an alt, what happened to the weapon smithing. I'm a fan of swords and axes particularly hate maces and that was the only epic available for 80, i wanted a nice shiny sword like my Lion Heart executioner that I used till lvl 80, would have had 2 for duel wielding fury but NO its frickin unique. although the socket bracer and glove came in very handy, had JC and BS on my warrior so 34crit x3 helps, thinking about switching them out for STR gems, but I like my 45% crit.
Soulestream May 4th 2010 3:49PM
http://thottbot.com/i28438
That was why I always wanted a BS in BC.
humperdinck May 4th 2010 3:48PM
This is probably more a comment on mining than blacksmithing (and by extension herbalism), but since they improved and streamlined leveling experience gains, anyone leveling a profession while they level a toon quickly levels out of the zone they need to gather ore (and herbs) in. They ought to adjust gathering skills to match quicker leveling gains.
Marathal May 4th 2010 3:49PM
Just like Blacksmiths, most tailors have become Bag factories. Yeah there are a couple of patterns in ICC I could get for a Primordial Saronite each but the drops are some much more tasty looking. I would love to see Blacksmith, Tailoring, Leather get some love. Give us the chance to make something as good or fairly close to the top level gear, or at least one level lower than the current top.
Here's an idea. A new skill for Blacksmith similar to enchanters disenchant. Bring back the weaponsmith and armorsmith and allow someone with the appropriate skill break a dropped item to its component material with a 25% chance to learn how to make it. Anyone that has gotten a decent piece of Soulbound armor or weapon multiple times and cried at selling it for 15 gold or having it disenchanted to a 20 gold abyss crystal I am sure would jump at a chance to learn a new pattern.
Hal May 4th 2010 4:21PM
I love it . . . Smelt Armor/Weapon! Whatever our new metal of choice is in Cataclysm, we can turn green or higher drops into the base metal. Awesome!
Maybe blues and purples would have a chance to drop the equivalent of Wrath Eternals, too.
GrumblyStuff May 4th 2010 4:49PM
Are you kidding? That's calls for engineering!
Gear Shredder-O-matic 9001! It slices! It dices! It mishes AND mashes and will grind your gear down faster than last night's wipeathon!
Acme Co. does not guarantee resulting materials will be useful, valuable, safe, uncombusted, solid, granular, or pasty. Acme Co. further states that any illegal use of Gear Shredder-O-matic 9001 is the responsibility of its owner. All owners are responsible for compliance with the Azerothian Clear Skies Act and Clean Water Act as well as any portals to the Twisting Nether that have not been scientifically linked to the operation of any Gear Shredder-O-matics 9001 since the resulting demons have killed or corrupted anything and everything within the immediate and not quite immediate vicinity.
Act now and you can get not one, but TWO Acme Co. goggles!
Acme Co. does not encourage the use of Acme Co. goggles in place of protective eyewear. Acme Co. goggles are for entertainment uses only.
niko May 4th 2010 8:40PM
Then the raid bosses get their very own gear shredder (since obviously te goblins don't mind selling to the highest bidder) and destroy raids for months until the blacksmiths find another way to make armor (hmmm, SPECTRAL sounds nice). Gotta have something to go with the sparkle ponies, right?
Yeah, that's the ticket! Cata's looking better and better every day all right. ;)
icepyro May 4th 2010 9:31PM
@Grumblystuff:
HAHA! That would be awesome. Give an item to the gear shredder and get something that looks like a recipe. It either is a recipe (can be for the item or a related item you already know and it got confused) or it gives you the confused debuff as it breaks your brain to try and decipher that scribble or it just turns out to be some piece of gray scrap to sell to a vendor completely useless.
Millenia May 5th 2010 7:54AM
You think tailors and blacksmiths have it bad? Try being a scribe! I mean, sure, everyone -needs- glyphs, but most of them are worth less than the parchment they're written on, and the good ones flood the market, thus decreasing their value. Runescrolls are the only scrolls remotely worth anything, but even they're rarely bought. If we're lucky someone -might- want a high end off-hand, but they're capped at 200. Which leaves us with... vellums.
Ah well. At least the shoulder enchantment makes up for it.
etontrifle May 11th 2010 9:09AM
@ Millenia, either get into cancelling/reposting 700+ glyphs 5+ times a day or roll a new prof.