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Reader Comments (Page 1 of 1)
5-04-2010 @ 9:14AM
Oto said...
"Gloves Go for Armsman here, for both threat and defense"
No... its either armor or stamina enchant, armsman is terrible and a waste. That 2% threat is nothing. 2% of 15k tps is only 300, and needless to say the parry rating is nothing.
"That said, there's just as compelling an argument for using Rune of Swordshattering. The 4% parry chance it provides not only completely ignores diminishing returns on the stat, it actually indirectly provides more threat for you by providing more chances to Rune Strike. Thus, if you're having threat problems, it becomes a good idea for you to use this enchantment. Overall, with sword rune you use may come down to personal preference or threat needs."
No... theres only a 1% avoidance gain in exchange for a 2% stamina loss. 25 actual defesne provides a death knight with 1% dodge, parry, and miss. Also if you ever have single target threat problems for some reason, you hit icy touch until its back in control.
Reply
5-04-2010 @ 9:30AM
Leorad said...
"No... its either armor or stamina enchant, armsman is terrible and a waste."
Another person who deals in absolutes. Armsman is neither terrible, nor a waste, and is the choice of plenty of endgame tanks. Also, you are calculating absolute threat, and not considering that EVERY attack from pull to kill has 2% increased threat. If you're group has any dps that, even when managing threat, can produce incredible amounts of damage (my 10 man has a hunter who can drop 8k), you need to stay ahead. The enchant is worth more than 2% or your total threat at the end.
*Some enchants are non-negotiable. This is not one of them.*
I do agree more with the second comment, although you fail to address that the defense enchant is subject to diminishing returns IF you are overcapped, at which point it might make sense to switch runes. However, with the new tank gear itemization in ICC, it seems like there is less defense on gear, making it far more likely that people need to use gargoyle rune.
5-04-2010 @ 9:37AM
Oto said...
No, the defense from stoneskin is immune to diminishing returns as well. Thats why its actual defense and not rating.
And the point with armsman is that you shouldn't have threat issues, and if you somehow do, armsman is not the route to go to fix it. Getting more hit, or expertise would be a better solution, because if you can't hold agro your either not hitting the target, or not following appropiate rotation.
5-04-2010 @ 10:05AM
Boobah said...
Oh noes! Not a hunter that can produce threat! Too bad they don't have the ability to give their tank some of that. Or the ability to remove all their threat every 25-30 seconds. Or to have some of that damage generate no threat to the hunter.
5-04-2010 @ 10:28AM
kesherz said...
You're assuming the Hunter actually bothers to use Misdirect or Feign Death to manage aggro.
5-04-2010 @ 12:54PM
Primeval said...
@ kesherz
They should at least MD from the start, just to give the tank that little extra nudge.. It is to help the raid over all after all.. FD is more of an 'oh snot' ability and should only be used if the MT dies and OT is trying to pick up the boss (assuming it's one of those raid encounters that only requires one tank on the boss)..