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5-04-2010 @ 9:22AM
"Shoulders The Greater Inscription of the Pinnacle from exalted Sons of Hodir is your best bet here."Its a decent enchant, but the pvp one provdes 30 stamina which is better because effective health is king."Chest Greater Defense is another great way to hit the defense cap, but if you already have it, Powerful Stats provides a nice balance of threat and defensive stats."You want 275 health on your chest, because there again effective health is king."Boots Tuskarr's Vitality is the obvious choice here. The extra run speed will allow you to position mobs and turn them away from the DPS and healers that much faster."Questionable, in mosts fights where its necessary for you to run you can switch to unholy pressence (which is a greater speed increase) and the extra stamina from 22 stam is usually best.
5-04-2010 @ 9:37AM
That seems like a bad idea to me, though. If you're out of Frost Presence, you lose the bonus threat and armor, which really decreases your usefulness as a tank. I think I'd have less mobility needing to swap presences on the fly than I would otherwise.
5-04-2010 @ 9:58AM
I agree with you on the shoulders enchant, I prefer the stamina PVP enchant as well. The chest is really more preference, personally I stick with the +DEF enchant for more avoidance. However, switching to unholy presence to move... can't agree with you at all on that one. It costs you two GCDs to do that and then switch back, and if something should hit you while you are in Unholy you will have a smaller health pool and less armor. If you want run speed, stick with Tuskarr's, I do. If you don't care about it, go with Greater Fortitude... however, that's only 7 extra stamina and you run slow.
5-04-2010 @ 10:19AM
It's no different then a feral swapn to kitty for the run speed increase, being able to swap stances on the fly is an important skill. That said you'd only be using it when you "need" to run. Its not somethiing that you're using non stop. Most fights you're standing still letting the boss smack on you, not much use for movement speed there.
5-04-2010 @ 11:17AM
Not everyone is endgame tanking. Not everyone has t10 gear.Oto's comments are valid for ICC tanking, for sure. To get to ICC though you need to grind to get the (frost) badges. And the mechanics of a newbie tank are different. If you aren't soft-capped from gear yet you need to get soft-capped somehow or you will get flattened and/or lose threat to lazy DPS.Simply hitting the soft caps does wonders for your abilities of getting lots of threat (Icy Touch changes last patch are awesome to build MORE threat). If you cant hit it, though, you wont get much aggro, so get soft-capped first.After you get into t10 gear definitely gem/enchant for pure stamina or armor for maximum effective health w/o losing your soft-capped stats.
5-04-2010 @ 6:39PM
Tuskarrs is, in my mind, vital. The utility provided by the move speed bonus vastly outweighs the incredibly minor stamina increase. Now, if you have two pairs of boots, and want to swap out Tuskarrs for fights where you don't move at all, by all means, feel free. However, there are far to many fights in ICC where movement speed is totally useless. Saurfang, Festergut, and Blood Queen are the only ones where runspeed isn't worth it.Consider, for example, what is probably the first and clearest example of where Runspeed is vital - Marrowgar. Getting out of his coldflame faster means you take less damage, and faster movement during and after Bonestorm will both reduce damage when you need damage reduction the most (because healers are moving then and not able to heal as well as normal), and get the next stationary phase set up that much faster. No way in hell is seven extra stamina better than the speed from Tuskarrs in that fight, and in many more.
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