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5-04-2010 @ 9:30AM
"No... its either armor or stamina enchant, armsman is terrible and a waste."Another person who deals in absolutes. Armsman is neither terrible, nor a waste, and is the choice of plenty of endgame tanks. Also, you are calculating absolute threat, and not considering that EVERY attack from pull to kill has 2% increased threat. If you're group has any dps that, even when managing threat, can produce incredible amounts of damage (my 10 man has a hunter who can drop 8k), you need to stay ahead. The enchant is worth more than 2% or your total threat at the end. *Some enchants are non-negotiable. This is not one of them.*I do agree more with the second comment, although you fail to address that the defense enchant is subject to diminishing returns IF you are overcapped, at which point it might make sense to switch runes. However, with the new tank gear itemization in ICC, it seems like there is less defense on gear, making it far more likely that people need to use gargoyle rune.
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