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5-05-2010 @ 8:06PM
Your little "easy test" at the end is more than you think it is. By committing to not play for two weeks, you trigger ironic processing and thus begin thinking a lot more about it than you would if you weren't avoiding play. Speaking of ironic process, the game.That's a pretty standard psychological phenomena, much more standard than the Skinner box. Which should technically be "conditioning chamber", as Skinner didn't like eponyms.The rest of your post is filled with a bunch of other false conjecture, specifically: "the game aspects of WoW (not the narrative ones, i.e., all the quest stuff) could be shortened to maybe a 60-80 hour boxed single player/classic multiplayer (non-massive) game..." That is most certainly wrong. For many, myself included, the social aspect is what keeps me playing WoW. I've run out of stuff to do, really. I've got most of the achievements I care to get. I've reached the peak of my raiding career in this expansion. The only reason I keep coming back is the people I play with. So, no, that essence can't be distilled into a "boxed" game (hint: WoW came in a box) that isn't massively multiplayer.
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