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5-05-2010 @ 9:02PM
WARNING: WALL OF TEXT INCOMINGIf the media wants to attack WoW for being unhealthy, they're really aiming in the wrong spot. Let's draw a comparison between WoW and sports...- - -WoW is supposed to be a game. In terms of time invested, I suppose the general non-player public would say a few levels, bgs, or heroics per day would be an acceptable time commitment. Similarly, a casual basketball player might go to the gym every afternoon and play for a while.Now say that basketball player decides he wants to go out for his high school/college/whatever team. He'll start investing hours into training with very specific exercises and very specific goals. His mentality can go in one of two directions: he will either keep in mind the fact that he has a job/education, as well as social life, to keep on top of; or he can abandon everything else for the sake of his training.In the WoW example, the 'team' would probably be a raiding guild, or at the very least pugging out raid content. He'll closely examine his gear, talents, and rotations, and he'll probably start looking at loot tables for specific drops he wants. Here, too, the mentality can go in two directions: keep the game in perspective, or let it take priority over everything else.- - -The problem is that society currently assumes that all WoW players fall into the tunnel-vision mentality, whereas in fact the minority of us do. The reason for that is because WoW is nontransparent - that is to say, it's incredibly hard to understand for non-players and you can't point to something physical and say "This is what I gained for my effort."Both the benefit and drawback of WoW is that the "corruption of mentality" (so to speak) generally only occurs when players begin to invest more time, because the unhealthy personalities almost all lie in endgame players.-World PvP, especially ganking. Whereas BGs and Arena matches are consentual and present a challenge, world pvp is all too often a result of bored 80s deciding "Let's go to goldshire and camp the lowbies". Why is it fun? Because you know you're frustrating the people on the other end of your 277s.-A massive proportion of endgame WoW players act like total assholes, when only a small percentage of them actually act that way in public. For example, the population of hardcore players who feel like superior human beings and make sure everyone in guild, raid, and world chat know it, especially in the event of a wipe.Because of these issues, even if the media ever moves past the "WoW is unhealthy because it's a time commitment" thing, anyone playing in endgame content will still be painted as unhealthy, but now because of a different blanket statement like "WoW at level cap is only for sociopaths".tl;dr - Playing a lot isn't a problem, but stop being a giant prick so once the rest of the world realizes commitment != addiction, they don't have anything else to point their finger at
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