WoW Rookie: Questing 101
New around here? WoW Rookie points WoW's newest players toward the basics of a good start. See all our collected tips, tricks and how-to's in the WoW Rookie Guide.
The game begins at level 80. While there's a strong case to be made for this idea, there's no denying that quests are the meat and potatoes of World of Warcraft. WoW's massive web of quests propel its story line, overall game play and leveling experience. Over the years, Blizzard has adjusted leveling content to be faster and easier than ever before. Oddly enough, while it's fun to watch the levels fly by, the ease of leveling can make getting a handle on how to manage the never-ending flow of quests tricky to pin down.
Fortunately, today's new players have more quest management tools than ever at their disposal. Quest addons and an in-game quest tracking feature take the guesswork out of finding and completing quest objectives. For some players, these aids are a godsend. Here at WoW Rookie, we recommend that first-timers level without too many extra bells and whistles. We suspect you'll enjoy solving the puzzles and tactics more on your own (you can always turn to a site like Wowhead for tips if you're really stuck), and you'll build your skills in navigation, game systems and conventions, WoW lore and so much more if you put the pieces together for yourself.
That doesn't mean we don't have plenty of tips on how to make that process more enjoyable. Following the lead of our fantastic Class 101 series for fresh level 80 players, welcome to Questing 101.
Substance with style
Quest wrangling for a new player takes an entirely different direction than it does for an experienced player who's leveling alts. For first-timers, the aim is less about perfectly honed efficiency than it is a logical, effective flow that remains immersive and enjoyable. Let's call it "questing with substance and style."
First, take some time to think about the way you enjoy playing most. Today's game will spike your XP bar faster than you can complete all the quests in most zones. Settle on an approach to quests that fits your playstyle.
The in-game quest tracker
Blizzard puts the most popular and powerful quest helpers right in the game.
Enhanced world map The large world map is separated into four active panes. Quests are automatically tracked on the map and listed to its side. The quest log entry for the selected quest is located below the map.
Areas of interest Your map shows the location of your quests' points of interest (represented by blue polygons). If mobs populate a large area, the map will indicate the entire area. If you need to find one specific doodad, that'll be on there, too. If there are multiple spawn areas for a mob or doodad, the map will automatically locate the one closest to you.
Pop-out map A smaller zone map outside of the normal full-screen map helps you track progress and get your bearings.
Get more details on the in-game quest tracker features on Blizzard's quest tracker page. If you're looking for even richer quest management, check out these and similar addons:
Questing: Good to know
New at WoW.com for fresh level 80s
Visit the WoW Rookie Guide for links to all our tips, tricks and how-to's. WoW Rookie walks you through all sort of new-player concerns, from game lingo for the beginner to joining your first guild as a mid-level player and on to what to do when you finally hit level 80.
The game begins at level 80. While there's a strong case to be made for this idea, there's no denying that quests are the meat and potatoes of World of Warcraft. WoW's massive web of quests propel its story line, overall game play and leveling experience. Over the years, Blizzard has adjusted leveling content to be faster and easier than ever before. Oddly enough, while it's fun to watch the levels fly by, the ease of leveling can make getting a handle on how to manage the never-ending flow of quests tricky to pin down.
Fortunately, today's new players have more quest management tools than ever at their disposal. Quest addons and an in-game quest tracking feature take the guesswork out of finding and completing quest objectives. For some players, these aids are a godsend. Here at WoW Rookie, we recommend that first-timers level without too many extra bells and whistles. We suspect you'll enjoy solving the puzzles and tactics more on your own (you can always turn to a site like Wowhead for tips if you're really stuck), and you'll build your skills in navigation, game systems and conventions, WoW lore and so much more if you put the pieces together for yourself.
That doesn't mean we don't have plenty of tips on how to make that process more enjoyable. Following the lead of our fantastic Class 101 series for fresh level 80 players, welcome to Questing 101.

Quest wrangling for a new player takes an entirely different direction than it does for an experienced player who's leveling alts. For first-timers, the aim is less about perfectly honed efficiency than it is a logical, effective flow that remains immersive and enjoyable. Let's call it "questing with substance and style."
First, take some time to think about the way you enjoy playing most. Today's game will spike your XP bar faster than you can complete all the quests in most zones. Settle on an approach to quests that fits your playstyle.
- Do you prefer to drift along and grab whatever exclamation points pop up under your cursor?
- Do you want to focus on working at a specific difficulty level (easy green quests, average yellow quests, more difficult orange or red quests)?
- Are there specific zones you know you want to hit along the way?
- Are you a stickler for completing quest threads and story lines?
- Are there certain quest rewards that would be pivotal pieces for your character? (You can look up all the quests in a particular zone on Wowhead.)
- How big a part will instances play in your leveling experience? (A full instance run with all applicable quests can inject a huge spike of XP into your bar. You may find yourself outleveling zones faster if you run a lot of instances.)
- What about any friends or family members you're leveling with? How do they enjoy questing?
- Your quest log is limited to 25 quests. Prune (or don't accept) quests that don't mesh with your own personal quest philosophy.
- It's just not possible to complete every quest in every zone before it's more worthwhile to move on to more challenging areas. Unless you're taking a completist approach, don't feel bad about pulling up stakes and moving on.
- Organize your quests by general area. While the in-game quest tracker will show you exactly where to go (more on that in a moment), you can make a lot of decisions yourself after reading the quest text. Plan to run all the quests that take you to a certain area at once.
- Familiarize yourself with things you should be killing and gathering. Quest objectives are now noted in tooltips when you mouse over most quest monsters or items, so you'll recognize that this is something that you need for a quest. This system isn't foolproof, however, so make sure you know what you're looking for.
- If you're stuck on where to go or what to do, consult your in-game quest tracker or a site like Wowhead.
- If you don't plan to run a particular instance more than once, wait until you're sure you've acquired all the quests before committing to a run. (Look up the zone on Wowhead for a complete listing.) Instance quest XP and rewards are simply huge; if you're planning to do the instance, you shouldn't pass up these benefits. Don't rely on groupmates to share the quests, since players repeating the content with alts often skip them.
- For a richer overall experience, don't neglect the spaces between quest points. Moving from quest objective to quest objective is fine for experienced players who've seen it all before. As a new player, you shouldn't hesitate to take the time to explore the game's nooks and crannies as you go. Wander the city streets. Explore a zone completely. Talk to all the NPCs who have dialogue options. Craft. Kill random monsters along the way.
- What's the difference between a yellow exclamation point and a silver one? How can you find low-level quests that are gray (no longer XP-granting) to you? Refer to Blizzard's quest basics page.
- Quest difficulty is shown by the color of the quest name in your quest log. Gray quests are trivial and not worth your time unless you're taking a completist approach. Green quests should be nice and easy. Yellow quests are average difficulty, orange quests are harder and red quests can be quite difficult for new players.
- You can abandon a quest with no penalty by clicking Abandon Quest in the Quest Log. If you want to pick it up again at a later time, you'll need to go see the quest giver again. Abandoning quests also destroys any special quest items associated with the quest.
- You can accept quests from groupmates or share quests they don't have by using the Share Quest button; Blizzard's quest basics page explains the details.
- At higher levels, you'll find quests that are repeatable, usually so you can boost your reputation with a particular faction. You'll also find daily quests, which you can repeat for money and/or reputation once every 24 hours. (Reset times vary by realm and generally fall in the middle of the night.) There are also normal and heroic raid quests, PvP quests and seasonal quests.
The in-game quest trackerBlizzard puts the most popular and powerful quest helpers right in the game.
Enhanced world map The large world map is separated into four active panes. Quests are automatically tracked on the map and listed to its side. The quest log entry for the selected quest is located below the map.
Areas of interest Your map shows the location of your quests' points of interest (represented by blue polygons). If mobs populate a large area, the map will indicate the entire area. If you need to find one specific doodad, that'll be on there, too. If there are multiple spawn areas for a mob or doodad, the map will automatically locate the one closest to you.
Pop-out map A smaller zone map outside of the normal full-screen map helps you track progress and get your bearings.
Get more details on the in-game quest tracker features on Blizzard's quest tracker page. If you're looking for even richer quest management, check out these and similar addons:
Questing: Good to know
- Even if you die during battle, you'll still get credit for killing a monster as long as it dies before you release. If you die while your group is still fighting, don't release your spirit, to ensure that you are considered "present" for the kill.
- Being in a raid group prevents the completion of regular quest objectives and reduces reputation grains from killing outdoor mobs.
- Once you've gotten all your quest items, groupmates will be able to loot any that drop during your given loot "turn," creating a situation where two party members using round robin looting can loot the same body.
- Sometimes quest-givers have little dialogues or scenes that play through when you turn something in. Don't walk away until you're certain they are done! Also, it sometimes takes a moment for followup quests to pop up. Be sure you look for new exclamation points.
- You can disable the slow scrolling of text when you are receiving a new quest in. Hit escape to access your Options menu, go to Interface, then Objectives, and now check the box for Instant Quest Text.
- You can link quests into chat by pressing Shift Left-Click on the quest name in the quest log.
- Getting skunked by the RNG? Once you reach Northrend and Wrath of the Lich King content, drop rates for quest items are progressive. The more monsters you kill, the higher your chance of receiving the widgets they drop.
New at WoW.com for fresh level 80s
Filed under: WoW Rookie








Reader Comments (Page 1 of 2)
Rekki May 6th 2010 9:22AM
Stock up on food, water, cloth for first aid.
I myself take about 4 stacks of food/water while out on a long questing spree
(now back to my level 50 rogue)
Cetha May 6th 2010 9:49AM
"The game begins at level 80."
I really hate this statement every time someone uses it.
The game begins at level 1. You are selling yourself, and the game, way too short if all you think about is grinding to 80 as quickly as possible because people keep saying that's when the game really starts.
While there are different opportunities available to you at 80, there's still plenty of fun to be had from 1-79, so you might as well enjoy it.
Mr. Tastix May 6th 2010 10:17AM
I used to think this and still do to some degree but, in all honesty, whilst the game does not truly "begin" at level 80, a lot more possibilities open up at 80. So I agree and I disagree.
This is why I believe the game can "begin" at 80: Quests I haven't done I can still do at 80, I can choose to solo content and old raids for a "challenge" (and I do), I can PVP at a ranking which is the most balanced, I can do Arenas and much more Battlegrounds, I can raid and do Heroic Dungeons and get the best of the best gear, I can actually "help" in events like the upcoming Gnomeregan and Echo Isle events and actually feel like I done something, as well as other things.
This is why I don't: I enjoy levelling myself, not for the quests or for the exploration but mostly because it's always there. I am a massive altoholic, I have a lot of alts at all varying levels for when I get bored of one character. I have friends I enjoy levelling up with who have alts as well, exploration WILL become one of the reasons come Cataclysm and sometimes I regret levelling certain alts before the expansion (but oh well, I'll do it again anyway, lol).
Levelling is also a reward in and of itself. I enjoy levelling up and I enjoy getting new gear because this is what "progressing" feels like to me. I play the game a lot but I am by no means a "hardcore" raider. I have my main that raids but he is not as geared as many others on my realm. This is for a number of reasons and to compensate for that I level up, it's just my cheap way of feeling like I've accomplished something, in a sense. Some of the more mundane achievements are also nice (like rep grinds or The Insane). It also requires ABSOLUTELY NOTHING to begin. Gold and easy bags from my mains makes it easier but aren't necessary, heirlooms are nice but again, are not necessary.
Being level 80 is fun but depending on your playstyle or how often you play, you can't do all the things that level 80 has to offer. Levelling and alts can be a good substitute for this. I believe many things start at 80, but not the entire game. I think it's extremely ignorant to state that as well and, if you think that, then as Cetha said, you're selling the game short.
Remember folks, this game has A LOT of stories to tell from 1 to 80. Ever tried reading that quest text every once in a while? Some of it's pretty interesting.
Barinthos May 6th 2010 10:21AM
I agree with Cetha.
The game does not begin at 80, it's ridiculous to even say that. The game begins at 1, as soon as you see your newly made character in the starter zone.
GreenNight May 6th 2010 10:25AM
+1
The Grind starts at level 80
I'm not saying it's not fun, but it's not the game per se. At least not for me.
A lot of people seem obsessed with leveling as fast as possible - "don't spec X, spec Y it's faster to level," "That zone has the quests closer together, although they are boring" ... - and not about having fun. Then you reach 80 and madness comes at full throttle "tank? you should DPS until you have enough equipment," "plate-wearing DPS? you should tank for shorter queues," "full 187 ilevel? not enough for the easier heroics, go farm emblems."
And all that just to end raiding (if you are "lucky" or good), farming, collecting achievements... in a word: grinding.
I'm not saying that raiding is no fun, but it might not be what some people want to do. I'd rather quest, win fights thanks to wits and friends and watch how the world evolves, but being (a rather well equipped) 80 means that I'll overpower anything on my way. No thrill on that, and it's a shame.
I'd love to have a "Top level special WoW" were everything is max level and so nothing is fully trivial.
Aaron May 6th 2010 10:48AM
Agreeing muchly with Cetha here. First toon I rolled a friend of mind begged me to rush through content to 80 saying the game starts then. I got to 80 and just didn't get it. I had no idea how to play my class (getting ran through dungeons). I was told I had to change specs (aff lock to destro lock) and didn't enjoy the game one bit.
Second toon I rolled I didn't tell any one about. It was my "escape" from all things guild drama and I took my time, read quest, explored pretty much everything and had a blast on my way to 80. I understood more of the ins and outs of my class and really enjoyed the whole ride. That 2nd toon is now my main and my lock just collects dust.
JustPlainJim May 6th 2010 1:34PM
I agree completely. I got my main to 80, did heroics until they've all become rather boring, and I don't really raid often... When I got my DK up to 80 and I was pretty sure I wasn't going to be doing raids of more roics, I looked around and said "now what"? ... And rolled another new character.
But, different strokes, as they say. My coworker just calls levels 1-79 "training".
icepyro May 7th 2010 12:05AM
I used to hate that statement too, but then I realized something:
-The game begins at level 80.
-Life begins at graduation.
I think both are very similar in intention and truth.
Sure, you've been living for 17+ years, but life outside of school and home is so completely different in a way for the majority of years you live (hopefully) that it can really be said that Life as the average experience of how you go about your day does not begin until after you graduate.
Similarly, if you intend to stick with this game, the majority of your gameplay with your main character is devoted to a variety of objectives different than the previous 79 levels and really those levels merely taught you the basics just like school.
The difference is, of course, that I can level an alt to become my main while I will never go back and attend high school again no matter how much I want. Still, you have to admit there is some truth to the statement in this light.
Brainded May 7th 2010 1:09PM
The game does NOT "begin" at 80, the game merely has the option to CHANGE at 80.
I personally really enjoyed the leveling process, and its return is one of the reasons I look forward to Cataclysm - not for the new Level 85 content, but for the 1-85 leveling content. There will be a LOT of new quests and storylines in Azeroth!
I find raiding boring, repetetive, and monotonous. Yes, it advances the storyline - ONCE. After that, it's like reading the same chapter of a book over and over and over.... I do raid, but I vastly prefer doing other things. I am trying to finish as many quest lines in Azeroth as possible before they are gone. I was saddened when I completed Loremaster as I realized I don't have a lot of questing options left. On the other hand, the ones I do have left are very involved and time-consuming. And I have yet to find them monotonous. The stories are very important to me. It's what makes the game pull me in and keep me around. I always have to laugh (and then sigh) when I hear about hardcore raiders that have absolutely NO IDEA why they are running what they run, because they never read any of the quest text in their rush to 80.
Just because you hit 80 doesn't mean you have to stop questing. You just don't level anymore doing it. There are new quests that only open up at 80; there are old quests that become solo-able. The game does not change, but you can change the way you play it at 80 (if you want).
I feel like this is a support group meeting. "Hi, my name is ___ and I like questing and leveling."
Tim May 6th 2010 9:52AM
I did not know the more mobs you kill the better the drop rate gets. I learn something new everyday about this game.
Toadstool May 6th 2010 10:00AM
new to me too! any chance of a source on this mr WoW.com?
sprout_daddy May 6th 2010 10:05AM
Perhaps I'm missing something in the article, but I don't believe that's true. As far as I understand it, the RNG for quest drops in completely random, not cumulative or additive in any way. At least that's always been my understanding, that there is one RNG for all game processes that depend on chance - including loot/object drops.
Toadstool May 6th 2010 10:21AM
I think you have missed something:
"Getting skunked by the RNG? Once you reach Northrend and Wrath of the Lich King content, drop rates for quest items are progressive. The more monsters you kill, the higher your chance of receiving the widgets they drop."
is what we are refering to.
mor8idhomogenosuicide May 6th 2010 10:35AM
I can't remember the source but it was quite a while ago, and as far as I know if an item has a 10% drop rate, then on the tenth kill of it not dropped it is a 100% dropr ate I think.
It's likely that this scales per kill so:
Kill 1- 10% drop rate,
Kill 2 - 20% drop rate,
etc
Once the item drops it resets back to previous drop rate.
The bit about it increasing per kill is speculation, the thing about it becoming a100% after a number of kills I definitely read somewhere.
Muse May 6th 2010 11:16AM
It's a Blue-stated fact that there is something in-game that makes it work that way. Didn't know whether or not if was just Wrath content or all of it. Hopefully it's worked into old Azeroth with Cata.
Lee Weaver May 6th 2010 11:18AM
here is the source info
http://www.wow.com/2009/03/28/progressive-drop-rates/
Eyhk May 6th 2010 11:21AM
@sprout_daddy
ONLY for WotLK quests and areas, they introduced a progressive drop-rate where the base drop rate has been increased to 45% from 35% and each kill increases the drop rate by a little(not specified) until it eventually reaches 100%. For classic and BC zones and quests, quest item drops at a static 35%.
Here's a wow.com link:
http://www.wow.com/2009/03/28/progressive-drop-rates/
sprout_daddy May 7th 2010 10:54AM
Thank you for clarifying that - I should L2Read :-)
Gamer am I May 6th 2010 9:58AM
"You can disable the slow scrolling of text when you are receiving a new quest in. Hit escape to access your Options menu, go to Interface, then Objectives, and now check the box for Instant Quest Text."
That's a very important point; thank you for bringing it up.
I would add that you should keep quests you get that take you to a different zone, as long as that zone is not one that you have already out-leveled. I got to do quite a few extra quests on my priest because I did not immediately drop the quests after seeing that they were in a different zone. However, I did drop quests that took me to The Hinterlands after I was well beyond the level range for that zone. Out-of-zone quests are only worth it if you'll be heading to that zone anyways.
Gimp May 6th 2010 10:07AM
I thought the instant quest text was the default setting now?