Arcane Brilliance: I hope for an icy apocalypse

So, I don't know if you saw this, but I found it a little depressing. It's a collection of DPS data from the current endgame of WoW, Icecrown Citadel 25-man. And while fire and arcane mages appear to be right up there in the mix, frost is not. Instead, they're relegated to the same marginal, fringe PvE status that other under-represented specs enjoy, like subtlety rogues, or beastmaster hunters. It seems that not only were the few frost mages whose data made its way into those World of Logs parses doing some pretty woeful DPS, but so few of them were actually going into Icecrown that the data we do have is rendered completely unreliable. Maybe they weren't all that bad? It's tough to tell when there were sometimes less than 50 frost mage results. Even low-representation specs like arms warriors had thousands.
This, my friends, is unacceptable.
Frost mages, while kings of the PvP hill, have long been the redheaded stepchildren of mage specs when it comes to PvE content. Still, they've seen multiple recent changes to their spec that have promised to narrow the gap, and to a large extent, those changes have made something of a difference. Frost isn't by any means up to the same same level as arcane and fire yet, but in terms of raw DPS output, the gulf is narrowing.
Sadly, it seems nobody has noticed. Now, I'm not blaming frost mages. I expect that a large and unsavory part of the problem is not frost mages failing to go to Icecrown or failing to perform well when they do go, but is instead a failure of Icecrown groups to allow frost mages to go. The stigma against frost is ancient, its taint deep. I have all but given up on this changing during this expansion.
But I do expect it to change. Part of my hope stems from simple, unflagging enthusiasm for the spec. I freely admit that. I love frost, and want to see it succeed in PvE. But another, larger part, comes from cautious optimism about the direction Frost appears to be taking in the next expansion.
Let's put the negativity aside and focus instead on the potentially bright future that lies ahead of those of us who like to create warlocksicles. If you've never had one, they smell terrible, but taste like triumph.
Frost mage mastery
The single biggest indicator of the direction each spec seems to be headed in Cataclysm--at least from the information that we've been given thus far--is that spec's mastery bonus. The mastery stat is purported to be an overarching bonus awarded to each spec for every talent point spent in their chosen tree, and placed on many pieces of gear that are desirable to the spec. Basically, as you place your talent points and gear up your frost mage, your mastery stat should also be increasing.
Mastery will grant three distinct bonuses. Two of these bonuses will be flat statistical increases, but the third will be a unique bonus property, tailored to the spec.
- Spell damage
- Crit damage bonus
When I go to sleep, I usually dream of one of three things: A second season of Firefly, an Xbox Live Arcade version of Herzog Zwei that's playable online, and a Deep Freeze crit that does somewhere in the neighborhood of 50k damage. I used to think that none of those things were actually possible, but now I'm beginning to think that one actually might (well ... maybe two, if the whole "Joss Whedon tied up in my basement" thing works out).
- Deathfrost
BashiokDeathfrost: Casting Frostbolt places a buff on the mage that increases the damage for all frost, fire, and arcane spells. The only damage spell that won't be affected by this buff is Frostbolt.
This intrigues the crap out of me. The frost mage PvE rotation currently consists of Frostbolt spam with a Deep Freeze inserted in whenever that spell is off cooldown. What this bonus seems to do, essentially, is provide an incentive to use other spells. Any other spells, really. My hope is that this will make the frost rotation far more interesting, providing a number of other valid spellcasting choices.
Now, I have many questions about Deathfrost, and in the bulletted list that follows, I will attempt to chronicle those questions in a haphazard and scattershot manner.
- How big will the buff be? For this to be any fun at all, the buff must be significant enough that alternative spells to Frostbolt become attractive enough that using them feels like a bonus, and not just a very slight improvement to another Frostbolt cast.
- Will multiple spells be rendered viable parts of the rotation with this buff? Or will we simply be adding Frostfire Bolt, or Fireball, or whatever spell offers the next best bang for our DPS buck?
- Any chance the buff will stack in some fashion?
- Will this buff be enough that Ice Lance finally cracks a PvE spell rotation in some fashion?
- How will Deathfrost scale as gear improves? Will the damage simply increase by X amount as your mastery increases by X amount?
- Will we ever find out what the deal was with Walt and or baby Aaron? Why were they both so special? Why'd we spend like a season and a half dealing with how important those two were (for crap's sake, the twist at the end of the first season finale was all about how much the Others wanted Walt)? Why was it such a big deal that Aaron not be "raised by another?" Those aren't "minor mysteries, guys. You made a big damn deal out of both of those plot points over the course of multiple episodes, and if you don't revisit them in some fashion over the course of the final three episodes, I swear to God I will come to your houses in Hollywood or wherever it is that you live, and I will pee on the hillside above until I trigger a mudslide. Don't test me. I'm an angry nerd with an internet blog. I will ruin you.
- I'm just kidding, Damon Lindelof and Carlton Cuse, I love you. I didn't mean any of that. Please don't block my emails.
- But seriously, though: Walt and Aaron. I don't need much. Just have Hurley see Walt in the jungle carrying Aaron or something, and have him say something expository, like "we are the second coming of Jacob, being held in reserve for Lost: the Next Generation, coming in 2012 to ABC. Also, Vincent the dog is the secret last candidate, and he rules the island now from his black throne of blood and skulls." It'll take two seconds. Then you can move on to all the other nonsense you seem obsessed with teasing out, like who Jack's stupid alternate reality wife is (spoiler: It's totally going to be Bai Ling.)
My great hope for Deathfrost is that it will do two things:
- It will increase frost's overall DPS by a significant margin. I want that buff to be large enough that casting a Frosfire Bolt under the buff is a large damage boost over simply continuing to spam Frostbolts.
- It will bring some vastly-needed interactivity and decision-making to the spec. I'd like to see some viable situational rotations, like a Frostbolt/Ice Lance one for times when mobility is important. I want several spells to move up into prominence within the frost rotation, not just one.
Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance
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Reader Comments (Page 3 of 5)
MusedMoose May 8th 2010 11:13PM
On one note, I wish to (sorta) apologize, as I joined the masses in voting that you should play a warlock. But take heart, Mr. Belt - those same masses want to see Mr. Hobbs play a mage, so at least you two can suffer together. And after a battle, comisserate in your mutual misery while bathed in the blood of your enemies, because nothing says "DPS" like a mage-warlock combo ^_^
(Note: the above is not meant to be any kind of statement on actual DPS output. Anyone who posts a reply to this saying that Class X/Class Y is the highest-damage team will be laughed at. I'll laugh harder if you quote anything involving the Arena.)
On another note, I too wish for a second season of Firefly. Grr. Arg.
Scard May 8th 2010 11:19PM
Here's my question for Blizz developers regarding PvE and frost.
Blizz has made it very clear that, come Cataclysm, Blood will be the DK tanking spec. If you want to tank as a DK in a progression raid in Cata, you will need to be Blood. They have made their intentions very clear.
Now what does this have to do with mages?
Why hasn't Blizz said a similar thing for mages? Just come out and say what we all know. Frost is the mage PvP spec. Arcane and Fire and FFB (if that will even be an option come Cata) are the PvE specs. If you want to put out strong DPS numbers in a progression raid in Cata, you will need to spec Arcane or Fire.
Now don't get me wrong, I love frost. I too, would love to raid as frost as it was my first love. But it's time to draw the line in the sand that we all know is there. Just come out and say it Blizz. Please.
Bronwyn May 9th 2010 12:38AM
Because it would be silly to liken a role in the game (tank/dps/healer) to a style of ply (pvp vs. pve). It's not the same thing, and I daresay it would be even more frustrating for everyone (Blizzard included) if they started further pigeonholing specs on pure dps classes into the pvp/pve standpoint and trying to balance it that way.
Lemons May 9th 2010 5:29AM
@Bronwyn
How would it be more frusterating to separate specs? The frusteration comes from trying to find a way make a spec that does decent damage in the pve, and also make sure that spec doesn't completely destroy people in the pvp game. I'm not advocating separating specs in this manner, but I'm not ignorant enough to believe it wouldn't be easier to balance.
Wonka May 8th 2010 11:30PM
Some say the world will end in fire
Some say ice
From what I've tasted of desire
I hold with those who favor fire
But if I had to perish twice
I think I know enough of hate
To know that for destruction ice
Is also great
And would suffice
DeathPaladin May 9th 2010 12:02AM
It would seem that someone else was able to jump on the opportunity to recite some Robert Frost before I was able to.
Well played, sir.
Felix_NZ May 9th 2010 5:55PM
<3 Robert Frost
Timothy.Conrad May 8th 2010 11:31PM
I don't understand, when frost is the best PvP spec, that it also has to be a great PVE spec. You should be happy that Mages have 3 great specs that are actually used, unlike other classes that have a totally forgotten spec. I think frost being PvP is perfectly acceptable for the class and makes sense.
Numb May 8th 2010 11:52PM
I'm with the "what's wrong with a PvP spec?" people. Why SHOULDN'T one talent set be more geared towards a specific role than others? Frankly, I find frost mages complaining about not being pve viable to make as much sense as a holy paladin complaining that they aren't a viable pve *dps* option. If you just work off the assumption that YOUR SPEC IS MEANT FOR ANOTHER PURPOSE, then everything suddenly makes sense.
Bronwyn May 9th 2010 12:30AM
The point being that with a class that has three dps specs, you want to play the spec that is the most fun for you and for a lot of people that is frost. Not everyone PvPs. In my opinion if you are playing a pure dps class then all of the specs should at least be somewhat close in performance so that people can make choices about what they think is the most fun, rather than just pigeonholing people in certain specs.
Gothia May 9th 2010 4:01AM
Well all I can say is look at the Discipline Priest and you will see a spec that was PvP only until Cataclysm. It is possible for a traditional PvP spec to have a special twist in the PvE world. I think Disc added to the raiding experience for everyone and hopefully will open minds to a non-traditional role have a PvE impact.
Shade May 9th 2010 4:26PM
No.
Frost mages not pve viable = Holy pallies not pve viable
Holy pallies not pve *dps* viable = Frost mages not pve *tank* viable
Heal/Tank/DPS. PvE/PvP. These are two completely separate categories. You didn't compare an apple to an orange. You compared it to blue.
Angus May 8th 2010 11:53PM
God I miss Herzog Zwei.
Cheeselandman May 9th 2010 12:00AM
Well, I think the issue is that blizzard doesnt want to come down and say Frost is for PvP only simply because it hasn't always been that way. Honestly, I'm just happy arcane is an actual talent tree. Back in Vanilla, you had exactly one PvE viable spec: Frost.
Oh sure, there was fire, but I can't think of any mage I ever saw raiding fire. Let alone arcane. PoM/Pyro was the realm of PvP, and I think what blizzard is really trying to do is set it up so these things change. Next x-pac, frost will probably be the main PvE spec, and arcane will probably be the main PvP spec, from what I've seen.
andrepertoire May 9th 2010 12:08AM
I think it sounds awful. Frost is a pvp spec. Not every spec needs to be viable for both pve and pvp. The game has proven hard to balance, now all we need is frost mages globaling people. Shatter combos already suck, now all they need is arcane damage to go with them. I think the only way you could do this, is with glyphs much like they already do. I personally want arms to stay as well as frost. Those are two signature pvp specs. Highest damage output and best control specs.
Toranja May 9th 2010 12:34AM
you forgot to quote the Lich King, "I will freeze you from within, until all is left is an icy husk!" or something.
Seamus May 9th 2010 12:41AM
Wait, wasn't Frost the mandatory spec for raiding mages in Vanilla? Let's see ... we had Molten Core with its Fire-resistant mobs, Blackwing Lair with its fire-resistant mobs, Onyxia, and that gooey boss in AQ40 that REQUIRED frost mages to defeat it. Frost had its day. It would be nice to see it return, but there was a lot of QQ from the mage community back then about being forced into one spec in order to raid. Just saying.
theatermusic87 May 9th 2010 11:28PM
I completely agree... and I think it's something lost on a lot of new players; they want to raid frost. Why? Not because of it's incredibly engaging 1-2 button rotation, or because of it's survivabilty (lets face it... instant invis from arcane during a whipe is king) but because they picked up from someone somewhere that frost used to own everything.
Now...
Anyone else think it is slightly suspicious that for each of the 3 realms (Old World, Outlands, and Northrend) there was a different spec that was DPS kings (and not just for mages only, hunters and warlocks too). Well if they've already used all 3 trees, and we are going back to the old world with this x-pac that perhaps we'll see a return of fire resistant mobs with frost being the PVE kings again?
Imagine the possibilites of the tak dragging a fire mob back and forht through our new fangled icy/fog wall thing... adding to our dps without us having to do anything... one can always dream...
Spangletron May 10th 2010 3:17PM
I completely disagree with this. I have played frost for 3 years and I enjoy the feel of it immensely. Sure, it's an easy, easy spec to play, but it's the mechanics of the actual ice effects that I find engaging. As an example, I love the feeling of speed and flashiness I get when trying to slip an ice lance in as it catches a frostbolt midair on a target that's been deep-frozen after being frozen in place from frostbite. Unfortunately, that's a dps loss and I should have just hit the frostbolt button again...
I'm all for making us work harder and further employ brain matter with a more complicated rotation if it makes frost serviceable in pve. On the other hand, if frost is (covertly by blizzard) intended only for pvp at endgame, then why invest time and resources adding pve usability that will still go unused in the expansion when it's still too far behind fire and arcane to be viable?
themightysven May 9th 2010 12:42AM
I think Deathfrost is ideal both for PvP instacast profit. (especially if arcane missles gets bumped up to compensate for becoming proc based) and also for FFB blue PvE builds.
Frost's continued emergence as PvE really depends on what new spells tehy have cooked up that weren't in the preview.
Also, with Lost when ever you notice things like that, just remember: A Wizard did it.