Know Your Lore: Current Alliance Politics -- the Night Elves page 2

The Scythe of Elune was a powerful thing, and though Velinde believed it to be a gift from Elune, the validity of that assumption is often questioned. When Velinde held the Scythe in her hands she was granted a vision of chaos -- wolf-men called the worgen, creatures supposedly from another world that fought against enemies she called the "Lords of the Emerald Flame." It was then that Velinde realized the true power of the Scythe, and used it to call forth the worgen from where they fought, to Felwood. The Scythe also granted her the ability to understand and speak with them, and she quickly set the worgen to the task of cleaning up Felwood. Pack upon pack of worgen summoned and sent -- and one day, a pack didn't return. Worried, Velinde began to question the powers of the Scythe, which no longer apparently needed her concentration to summon the worgen, as scores more of the creatures were appearing with every passing day.

He hid in the barn of the Yorgen family, observing Sven Yorgen, his wife, and their children as they went about their day, and witnessed what happened next; Sven left for work, and left his family alone. Suddenly, the Black Riders of Deadwind Pass appeared, and demanded to know what Sven's wife had done with the Scythe. All of these events are detailed in Jitter's journal, including what happened next:
"The Scythe?" she said in a calm voice. "Of course I do. Who here wouldn't?" She looked at the Riders with steady eyes, and I would have sworn she spoke the truth if I had not known better. There was no way she could know about the Scythe. Her gambit paid off. The same Rider who uttered the question before bent his head slightly toward her, and shrieked, "Where?"
"I'll take you. All of you," she said, and I could see a small hope flicker behind her eyes. "But the way is far, and my children would slow us. We must leave them."
Her trick was simple, but simple tricks have the best hope of success. If it worked, it would lead the Riders away from the farm. She would be lost, but her children would be safe. And it would work, if only the Riders believed her noble lies. Although I have never been a student of the Light, I prayed fiercely for Sven's wife as she stood against those terrible Riders. "Please," I prayed. "Let them believe."
They stood, frozen, and she met their gazes with calm. Then one rider looked up, as if hearing a distant call. He drew from his garb a small gem and peered into it. He then gestured with the bauble toward Sven's wife. A light crept from the Rider toward the woman, shaping itself into a grim, white hand. She stared into the light, unflinching, but I could see uncertainty behind her mask of confidence. When the hand reached her, it spread its fingers over her head.
And it squeezed.
Sven's wife stood rigid as a board, and her eyes grew wide. And although her lips pulled back to mouth a scream, no sound escaped. After a few moments of this torture the hand released her, dropping her to her knees. The Rider who held the bauble then sat erect in his saddle, and a loud voice erupted from it.
"This woman lies," it said in a voice that has scarred my dreams. "She has not seen the Scythe."
After this, the Rider's shoulders stooped slightly, as if a spirit within him had fled. And then in the old, shrieking voice it used earlier, these final words were uttered:
"The Lord has spoken. Kill them."
I cannot describe what happened next. It is clear in my mind, but even my wretched soul cannot put to paper the events of those next few, grisly minutes.
The Riders presumably disappeared after this, and whether or not they found the Scythe is unknown, along with the final fate of Velinde Starsong. Who were the Dark Riders? Who was the "Lord" they spoke of, and why did they seek the Scythe? None of these questions have been answered, but Velinde and the Scythe were directly responsible for much of the corruption that plagues Duskwood to this day. As for the whereabouts of the Scythe of Elune, they are unknown, although a quest in Grizzly Hills hints that the Scythe may once again have been found.

And who really could blame Tyrande? Tyrande Whisperwind, promoted at a very young age to High Priestess of Elune and expected to lead her people while her beloved Malfurion slept the ages away in the Emerald Dream -- Tyrande didn't choose to become a leader, she was chosen by her predecessor on her deathbed. She tries incredibly hard to do the right thing, and tries to be self-sufficient and lead her people to be self-sufficient as well, but where the Burning Legion is concerned, it's no longer enough for just the night elves to fight them off. In the meantime, she's got Fandral to deal with -- Fandral Staghelm, the man who could do no wrong and assumes that every half-brained idea he's got is loads better than anything Tyrande could come up with. Sure, he's understandably upset with the loss of his son, but at the same time he seems almost unable to see the corruption inherent within Teldrassil.

In Stormrage, Tyrande discovers the unthinkable, that the body of Malfurion Stormrage is dying in the Barrow Dens beneath Moonglade, despite the efforts of the Sisters of Elune to keep it alive while he lives on in the Emerald Dream. Meanwhile, Fandral has finally decided to address the corruption that rests within Teldrassil and calls for a convocation of the world's most powerful druids -- including, oddly enough, Hamuul Runetotem, the only tauren Archdruid in existence, to heal Teldrassil's ailing roots.
Along with Hammul is Broll Bearmantle, the druid who fought alongside Varian Wrynn's beefier half Lo'gosh when he was captured and used as a pit fighter by orcs. Broll had returned an item called the Idol of Remulos to Fandral during his adventures with Lo'gosh, and Fandral was using the admittedly dangerous artifact to help heal the tree, something that Broll viewed with no small amount of dismay. However, Broll and Tyrande set off to free Malfurion from the Emerald Dream, but there was much worse going on. All over Azeroth, people were falling asleep and not waking up. I won't really go into the book in too much detail suffice it to say that at the end, Malfurion was freed, the Emerald Dream was washed of most of its corruption save for a small corner, and Fandral ... well.

At the end of the book, we are left with the wedding of Malfurion Stormrage and Tyrande Whisperwind, during which both Alextrasza and Ysera bless Teldrassil, purifying the tree from all corruption. Whether this will carry onward into Cataclysm is unknown, but there are several things that the night elves are looking towards in the upcoming expansion. While the night elves have largely kept themselves at a political distance from the other races of the Alliance, their actions have continued to affect the world in which the Alliance exists. Teldrassil may be cleansed, but Felwood still suffers from demonic influence. Nordrassil is still slowly healing, but whether or not it will ever return to its former glory is unknown.
As for Cataclysm itself ... Deathwing's creation, the Demon Soul that originally allowed Deathwing to manipulate the dragon flights of Azeroth, was stolen from him by Malfurion Stormrage and hidden away during the original War of the Ancients, over ten thousand years ago. The War of the Ancients was not the victory that Deathwing had hoped, and life since then has been an eternal struggle to return to the glory he felt as he held the Demon Soul in his claws and merrily wreaked havoc across Azeroth. Needless to say, Deathwing has little love for the night elves ... and even less for Malfurion Stormrage. It looks as though the night elves will need the help of the Alliance yet again, and offer their own in return, to try and heal the damage that Deathwing will do to Azeroth upon his emergence.
Luckily the Alliance has always been there for the night elves, for despite their actions, they always had the best of intentions in mind. Luckily, despite the night elves' tendency to accidentally corrupt the world around them, they are still working diligently at healing it, with slow success, but success nonetheless. And luckily there hasn't been any horrific, direct, lasting damage to their allies as a result of their mucking around with things they oughtn't be playing with.

With the introduction of the worgen as a playable race, the Alliance are suddenly going to be confronted with the residents of Gilneas and their fate at the hands of the worgen -- worgen that may or may not have had something to do with the night elves and the Scythe of Elune. Cursed to live as both man and wolf, the Gilneans, a notoriously ... crusty people are not likely to be terribly happy about this situation. Will the night elves be able to reconcile with the worgen, or will Varian, he of explosive outbursts, finally aim his anger away from the Horde and to the night elves instead? We'll have to wait till Cataclysm to find out.






Reader Comments (Page 1 of 4)
skreeran May 9th 2010 9:30PM
Fine with me if Varian blows off some steam on the Night Elves... :)
Bought time the Alliance starts having some political pot-stirring, instead of just the Horde.
Murdertime May 9th 2010 9:45PM
The lack of alliance internal tensions seems more than a little odd, given that the first attack from the horde was meant to be all that kept the Alliance from murdering each other, back in the day.
Artificial May 9th 2010 10:09PM
I'm hoping for more interesting times for the Alliance, particularly now that there's a half Dark Iron dwarf who's heir to the throne of Ironforge (as well as Shadowforge). That should prove interesting... XD
Rubitard May 9th 2010 10:11PM
I've been a little miffed that dwarven mucking about with all this secret uncovering and all the hell that's dredged up hasn't been placed under more scrutiny within the Alliance command. I can't see the human or elven high commands being all that pleased with the dwarves constantly routing resources away from important conflicts with the horde and the Lich King to their rather obsessive archaeological endeavors. Now that archaeology will become an actual skill, it seems that this story point will remain even less of a catalyst for drama within the Alliance. Rather, it'll be a more accepted and supported drive to aid fellow Alliance races to uncover more baddies living underground. Well, it's one way to go, but personally I'd like to see a hint more internal struggle as a result of all that damn digging.
DeathPaladin May 9th 2010 11:54PM
"The lack of alliance internal tensions seems more than a little odd, given that the first attack from the horde was meant to be all that kept the Alliance from murdering each other, back in the day."
Yes, the seven human kingdoms were at each other's throats before the arrival of the Horde. Let's see where they are now.
Stormwind - Now one of the 5 major factions of the modern Alliance
Lordaeron - Destroyed
Stromgarde - Left the Alliance after the Second War. Diminished to the point of no longer being a major political player
Kul Tiras - Has basically split after the death of Daelin Proudmoore. Jaina's faction is pretty much a satellite of Stormwind, while the rest of Kul Tiras is largely uninvolved in global politics
Gilneas - Left the Alliance after the Second War. Returning after the Cataclysm
Dalaran - Left the Alliance after the destruction of Dalaran City. Now neutral in the Alliance/Horde conflict
Alterac - Destroyed
So final tally: 2 intact, 2 destroyed, 1 in decline, 1 split, 1 neutral
Gilneas returning to the Alliance may dredge up some of the old rivalries, which we haven't seen for a while because most of the people that hate each other are now dead.
GTtheBard May 9th 2010 11:56PM
Yeah, the Dwarven Politics article should be incredibly interesting. I remember the first time I ran through the BRD quests, only to culminate in the refusal of your help by the Princess.
Eldoron May 10th 2010 7:01AM
"The lack of alliance internal tensions seems more than a little odd, given that the first attack from the horde was meant to be all that kept the Alliance from murdering each other, back in the day."
You don't really know much about lore, do you? The NEW Alliance has almost nothing to do with Lordaeron except for Southshore and a few people scattered through Lordaeron. The conflicts you speak of was between the 7 kingdoms of Lordaeron. Some reason of these tensions were Gilneas (and its king), Alterac (and their betrayal), and Deathwing (in the form of Lord Prestor)
Jaris May 9th 2010 9:37PM
Page 2 fix: corrupting Winterspring but not Wintergrasp obviously.
KJP May 9th 2010 9:53PM
I blame the night elves for Tenacity.
Anne Stickney May 9th 2010 9:53PM
I swear, if it isn't Darkshore/Duskwood that gets me mixed up, it's Winterspring/Wintergrasp. Corrected, thank you!
Dairune May 9th 2010 9:40PM
Knaaaaaak...
Wulfkin May 10th 2010 3:24AM
Indeed. Why Blizzard continue to let this guy write for them is a mystery. I mean, every single one of these damn articles is forced to make a nod to the fact that this guy took it upon himself to rewrite the *entire* timeline of Azeroth for giggles. Now he's written a book which basically resolves the whole Emerald Dream storyline, meaning that if Blizzard do want us to go into the Dream as part of an expansion, they will have to come up with a reason why the Nightmare is a problem in the first place.
Thrice-damned Knaak!
http://thebarrenschat.wordpress.com
ProTech May 10th 2010 5:33AM
My guess is that Blizzard wanted the Emerald Dream as a third expansion, but they chose to create Cataclysm instead. They had the story for the Emerald Dream which is not needed anymore, so they let Knaak write the story in form of a book.
Similar to the Warcraft Adventures game story written in the Lord of the Clans book, after they canceled that game.
Wulfkin May 10th 2010 3:19PM
Possibly Protech, I hadn't considered that possibility.
I kind of always hoped they would do the Emerald Dream as something we could "dip into", as we do with Caverns of Time...
Evelinda May 13th 2010 9:29AM
Maybe youre right about the Emerald Dream storyline... But... Be that as it may, it still doesnt answer what i think is the main charge against knaak, namely the fact that he has been allowed to rewrite the timeline of the warcraft universe. Sure, Metzen does it too, but he tends to make things better... or at least not worse. Not to mention the fact that Knaak is basically the Dan Brown of fantasy writing.
GTtheBard May 9th 2010 9:47PM
----Corrupt Felwood, corrupt Teldrassil, corrupt Duskwood, corrupt Hyjal, now bordered by Darkwhisper Gorge which is not only overrun by demons, but affecting the waters of Wintergrasp to the point that hot springs are popping up out of nowhere.----
I do believe you mean Winterspring; minor details, but most people forget that zone even exists, and tying corruption to Wintergrasp implies more corruption going on in Northrend than just Vordrassil.
On a different note, what is going on in Duskwood? This could all change come Cataclysm, but I've never played an Alliance toon and the Twilight Grove always seemed out of place.
Anne Stickney May 9th 2010 9:56PM
Fixed - as far as Duskwood goes, there's...lots going on. There's the whole mess with the Scythe and the worgen, the Riders of Deadwind Pass, undead rising from the grave, and general creepiness. Honestly if you've never played through it my best recommendation is this: Go roll an alt. Immediately. Start leveling, and play through the whole zone. It is one of my favorite Alliance zones in the game, just because the quests, the mobs, and the whole general vibe of the area is so much creepier than anything else you'll find anywhere.
jakel May 10th 2010 1:24AM
@Anne: Agree! I love questing in Duskwood! And I love your posts. You really keep Lore Interesting! (even though it is) but you also make it make (more) sense (then it sometimes can make).
But that got me thinking: are there any Lore-rific Horde Questing areas? (besides everywhere). Maybe some highlights? I've quested each Horde starter zone but only gotten a hordie up to 30. So, i guess some highpoint Scythe of Elune quality quests? Maybe a 10 best?
Midas May 10th 2010 4:02AM
@Jakel
tragically, there aren't really any quests with the same level of depth and writing on the horde side until you reach outland.
The whole idea of questing to level was a late addition to WoW. In vanilla, they spent a lot more time on the alliance ones, and it shows.
if you are human, the defias storyline begins when you are level 2, and continues through 2 different instances and 3 different zones before it culminates in "the missing diplomat" around level 35 or so. And it's referenced to again at 60 in the alliance Onyxia chain.
While allies are doing the defias chain, and the mistmantle chain, and the hermit reanimator chain, the horde is running around the barrens killing 20 quillboars and collecting zebra hooves that never drop.
On the flip side, Nagrand is like a giant love letter to the Horde, containing some of the best lore quests we ever got, a Thrall cameo, and the introduction of Whiny-Butt Hellscream.
Vaeku May 10th 2010 4:36AM
I agree with Anne. When I first went into Duskwood, it was something else. If you can believe it, it felt creepier than any of the other zones that had undead. The flesh-eating worms spawning off of the zombies at Raven Hill Cemetery didn't help either.
The quest chains (Legend of Stalvan, Mor'Ladim, Morbent Fel) are some of my favorites in the game too.