Spiritual Guidance: Don't panic

Last week when I entered the inner sanctum of WoW.com, his holiness, High Priest Matticus approached me hurriedly. Before I could say a word in greeting he asked me "Dawn! Have you seen the priest changes?" I stared at him curiously for a long moment, waiting for his words to make sense. "Priest changes?" I wondered; I had been in the field all day and was unaware of any official announcements regarding our shared class. A short and confusing exchange followed before I was finally provided with a link to the leaked Cataclysm talent build currently being used on alpha.
If you're not interested in seeing anything unofficial you shouldn't click the link.
Not long after this conversation with the high priest, I found there were also two e-mails in my inbox regarding the leaked talents. Both requested my opinion on the talents, so that is what I've decided to discuss this week.
In storytelling there is something called the rule of three. When you go to the theater to see a film or play, the director intends for you to watch from beginning to end with no or little interruption. You can't rewind a section in a film as you would reread a chapter in a book; instead, a script delivers information three times so that the average person can recognize a pattern and draw a connection between story points across the span of the film. This can work for anything, such as establishing a character's name or more complex things, like getting the audience to see the connections in L.A. Confidential right when the director wants you to. In today's Spiritual Guidance I have already presented you with a rule of three pattern already, and now I am going to execute the reveal:
Don't panic.
This was my first response to the alpha talent build I saw earlier this week, and it's the most important opinion and advice I want you to take away from this article today. There are going to be a lot of changes popping up in the next few months, from official and unofficial sources; I implore you all to keep a level-head.
There isn't even much to panic about at this moment, as it's obvious that the talents MMO-Champion dug up are incomplete. Let's look at this a little. First, there are no signs of mastery bonuses. The other major hint the talent builds aren't done is that if you try to arrange a PvE discipline spec with the current tree, there is no way to get down to the 6th tier without taking a traditionally PvP oriented talent. Blizzard wouldn't do that intentionally. More than likely this talent build was just tossed together to test a couple of new abilities, and give alpha participants something to work with while testing the game.
That all said, there was still quite a bit of information to be drawn from the tree.
- Chakra and Power Word: Barrier were both added to their respective trees.
- Many talents have been condensed or moved for easier or more exclusive access in the various trees. Discipline priests will have access to more healing throughput from the holy tree, while holy priests will no longer be able to easily grab Soul Warding.
- Focused Power has changed from offering throughput, to decreasing cast time of Mind Control. It was also moved to the 2nd tier of the discipline tree; this will allow holy priests (and even shadow priests) nearly baseline access to quick Mass Dispels. Gone will be the days of having a discipline priest as your primary dispeller in fights like Hodir or Faction Champions.
- The holy talent Body and Soul will also proc on targets you use Life Grip on. This offers huge PvP utility, but I'm not sure how Blizzard plans to use this in PvE. If you've already pulled a target out of danger, they shouldn't need a speed buff on top of it, right? Who knows what Blizzard has planned, but the combination of the two sounds like a lot of fun.
- Holy has been given some new, clearly PvP talents.
- Old PvP talents like Blessed Resilience or Focused Will have been changed to indicate they are clearly intended for PvP.
- Soul Warding now requires 3 points. This seems odd to me; maybe it's a filler to balance the amount of points you can currently spend in each tree for the alpha.
- Serendipity had its name changed to Deliverance and was reduced from a 12% stacking speed reduction to 9%. This makes me wonder if Blizzard is going to pump up Greater Heal and Prayer of Healing, or if this is a development change aimed to work with Chakra. It also makes me wonder if there is another plan for an ability called Serendipity.
- Grace got nerfed by 1%. I expected Grace to be the means to which Blizzard would improve Discipline single target healing, so I guess I was wrong on that suspicion.
Presently, healing priests don't have any form of disable or escape after Psychic Scream. That means once you get caught by another player you aren't going anywhere unless an ally can peel that player off you. A lot of discipline PvP right now involves healing through damage that's right on top of you, rather than getting away from it. Since I get to enjoy that healing tank play style as disc, I would prefer to see holy take an entirely different approach to PvP so that the differences between them aren't just what spells are cast. I would love to see holy priests get a real disable (remember when Divine Hymn used to have a stun?) and an escape or two. Make the contrast between the classes in PvP dramatic: disc can continue to be easy to catch and hard to kill, but make holy hard to catch, and easy to kill. Perhaps give Guardian Spirit a Hand of Freedom utility? Or just give us a personal Hand of Freedom or Blink; play up that angelic quality of the holy priest and have them slip through the fingers of enemies on heavenly wings.
They can even use this existing game graphic:

It's only a 20-point talent so I can foresee it having great potential at lower levels. As an absorb ability, I'm not quite sure how I feel about the cooldown (especially when compared to 10-second duration and cooldown of Healing Rain that shaman are getting) but if the ranks and scaling of the ability are anywhere close to the scaling on current discipline priest shields, I can see the justification. The non-interrupted spellcasting on the other hand gives the shield a huge tactical advantage (especially in PvP) and warrants the cooldown. Can you imagine pairing this up with a Bloodlust on the battlefield? Blizzard already said in their Twitter developer chat that they want success in PvE and PvP to be more about how good you are at strategy than your group composition, so I'm eager to see how Power Word: Barrier fits into that equation.Power Word: Barrier
Rank 1/1
Requires 3 points in Improved Power Word: Shield
Requires 20 points in Discipline talents
65% of base mana | 40 yd range
0.5 sec cast | 3 min cooldown
Summons a holy barrier on the target location that absorbs 293.25 damage done to party or raid members within it each time they take damage. While within the barrier, spellcasting will not be interrupted by damage. The barrier lasts for 15 sec or until absorbs 1955 damage.
Chakra I've saved the meatiest of information that came from the leaked talent tree for last: Chakra.
This talent is a lot to swallow as the tooltip is a small novel. This talent is so unique that I wonder if Blizzard intends for it to be the new, tree-defining talent for holy priests. I really do love the concept of Chakra (save for the name) as the idea of being able to drop in and out of different styles of game play has a great appeal. The damage dealing focus sounds especially sexy for roasting Fox with my divine fury. Still, I'm extremely hesitant to pass a judgment on Chakra until I can test it first hand in real content. I have quite a few worries right now. (Remember: Don't panic!)Chakra
Rank 5/5
Requires 35 points in Holy talents
When you use Prayer of Healing, Renew or Heal 3 times in a row you will enter a Chakra state empowering you for 20 seconds. You can only be in one Chakra state at a time.
Prayer of Healing - Increases your AoE healing by 2/4/6/8/10% and reduces the cooldown of Circle of Healing by .5/1/1.5/2/2.5.
Renew - Increases the periodic haste effect of your Renew spell by 3/6/9/12/15% and reduces the global cooldown of your Renew spell by .1/.2/.3/.4/.5 seconds.
Heal - Increases the critical effect chance of your Heal spell by 1/2/3/4/5% and your Heal has a 20/40/60/80/100% chance to refresh Renew on the target.
Smite - Increases your total damage done by Shadow and Holy spells by 4/8/12%.
I was talking with another holy priest about Chakra earlier this week and we agreed it had some similarities to the tier 10 4-piece bonus; not in the sense that it does similar things, but in that it's a very complex, player-dependent ability that has the potential to be amazing if properly executed or so-so if not. Blizzard is going to have to put in a lot of care and time into testing this ability in PvE and PvP to make sure it has a place in the game. As it stands, I don't see how it fits into their current triage philosophy, where they want you to make harder decisions on what spells to cast. An effect that requires a player to cast three spells back to back in order to get a buff doesn't sound like what Blizzard is shooting for.
It makes me wonder: is the buff from Chakra just going to be a circumstantial perk? Think of how you use Serendipity right now; the benefits are either planned or happen through normal play. For Greater Heal, Serendipity functions more smoothly since both Flash Heal and Greater Heal are single target oriented, but with AoE healing it's different. Let's say you know you're going to need a Prayer of Healing soon (say for an Infest.) You may try to cast Flash Heal instead of your other spells so that by the time you need Prayer of Healing, you've got a stack of Serendipity ready. That's great in a plan, but say you're in a bind and you need Prayer of Healing: you're not going to cast three Flash Heals then cast Prayer of Healing - if you needed it then, it would be faster to just cast it at the normal speed. This is the potential problem I see with Chakra. If you're going to try and plan Chakra into your game play then it defeats Blizzard's goal of adding triage back into the game by forcing players to cast three of the same spell just to use it. If it's going to be a circumstantial perk, it seems like a needlessly complex version of Serendipity that is going to add more weight than support.
For a moment though, let's humor the idea that Blizzard might want Chakra to deviate from the triage philosophy they've been discussing. Maybe they want us to get "in the zone" in order to effectively do our jobs as AoE or single target healers. If that's the case, then it seems unfair that holy priests would need ramp up time to be comparable to other healers, especially when that ramp up time requires constant upkeep (notice the buff only lasts 20 seconds at a time.) Suddenly playing holy priest would be like juggling a shadow priest DoT rotation. I know it kind of makes sense, as it would be a tax for our versatility; but I want to make sure that if we pay that tax in set up time, that we are compensated by being just as comparable to other healers. No more jack of all trades, master of none - If I spend the time ramping up Prayer of Healing or Renew, I want my Circle of Healing or Renews to be just as strong as shaman's Healing Rain or druid HoTs. If I set up Heal three times, I want my single target heals to be on par with a paladin or disc priest. It's a lot to demand but I don't want my class to be overly complex while so grossly underpowered that they come to raids only as a support class to other healers.
With that rant now out of my system, I have faith that Blizzard is going to stick to their triage and mana management philosophies. I don't know precisely what role Chakra is going to play but I think Blizzard will find out early on if it's going to work or not, and if it doesn't they'll fix it. We don't need another tier 10 4-piece bonus; something that started out as a great concept but wasn't executed perfectly and had to be fixed with an effective but boring solution. We also don't need another talent that is on long term "we'll fix it when we figure out how" like Lightwell. Instead I hope Blizzard will take their time with this one and make it "just right."
So that sums up my present thoughts on the leaks. If I've worried you at all, remember my original advice: Don't panic. There is a long way to go before Cataclysm.
Filed under: Priest, (Priest) Spiritual Guidance






Reader Comments (Page 1 of 3)
Odin May 9th 2010 11:04PM
You should panic. Your book is backwards.
Dawn Moore May 9th 2010 11:11PM
That's intentional. I always envisioned "Don't Panic" being written on the back of the "book" seeing as the Hitchhiker's Guide looks more like a Kindle than an actual book. Otherwise the large friendly letters would get in the way of the screen and buttons.
Lumi May 10th 2010 10:49AM
"In the beginning, the World of Warcraft was patched. This has made a lot of people very angry, and has been widely regarded as a bad move."
carnane May 9th 2010 11:07PM
It's a manga for the Hitchhiker on the move, obviously.
bleach098 May 9th 2010 11:11PM
I personally saw Chakra as another decision to make in this triage business. It might cause a priest let people take more damage, so they can put out three heals in a row, knowing they'll get a chakra proc, increasing healing ability. Though I guess I won't know until you write an article about it, since I'm saving the priest to level in cata :D.
K May 10th 2010 1:47AM
With the increased health pools, Chakra makes perfect sense.
You WILL have to cast that PoM or Heal 3 times to get everyone up. Casting three PoM's with the nerfed Deliverance is kinda bullshitty, 'tho.
Jack Mynock May 10th 2010 10:38AM
It seems like I read in The Daily Blues a couple weeks back that PoH was getting redisigned. It seems like it would need to be to become viable to cast 3x in a row.
Also, Dawn, take heart; according to the class previeews Blizzard is finally fixing Lightwell...
They're just renamed it and gave it to Shamans.
bleach098 May 10th 2010 3:49PM
I was thinking about this whole Chakra and triage thing a little bit further, and I remembered that Chakra has no time period in which to cast 3 heals in a row. Perhaps Chakra is a more raid oriented talent, where there will be raid and tank healers. Blizz never said they are making that spread less viable, just making all classes about even to do both of those jobs. So perhaps a priest will cast heal 3 times in a row as a tank healer, but still waiting for the tank to take enough damage so it will not waste by overhealing. So in essence, perhaps, it'll help some priests to get in the zone, but hopefully people won't only use Chakra procs, and continue to heal whoever needs healing with whatever spell is the best.
mark May 9th 2010 11:11PM
PANIC!!!!!
ITS ALL GOING WRONG!
cause it can :)
frosthaven42 May 9th 2010 11:11PM
Do you priests know where you towels are?
gargleblaster May 10th 2010 1:26AM
You sass that hoopy Dawn Moore?
Snuzzle May 10th 2010 4:47AM
I sass her, but I'm sure he didn't sass her. She's too much of a hoopy frood for that.
crimpshrine.thrall May 9th 2010 11:27PM
Coolest thing I saw on the linked talent trees was Shadowy Apparition in the 8th tier of the Shadow Tree.
"While moving or dealing damage with Shadow Word:Pain, you will sometimes summon a shadowy version of yourself which will slowly move towards a target which is afflited by your Shadow Word:Pain. Once reaching that target, it will instantly deal damage equal to 15% of your Mind Blasts damage." (spelling & grammar left intact...)
Hard to say how much that will help throughput, but it's going to be FUN in PvP at the very least.
Oteo May 9th 2010 11:28PM
How about a new Holy Priest PVP skill called... Guilt.
You make the target(s) feel guilty, decreasing their conviction and reducing damage done by them by X% for Y seconds.
It would also fit with the Western Religion theme of the Holy Priest.
Catacomb Kid May 10th 2010 4:20AM
I love you.
deluded spider May 10th 2010 11:04AM
LOL. You're amazing. :D
Matthew May 10th 2010 2:39PM
Don't forget its counterpart Shame. You shame the player causing their chance to hit to drop by 30%. This stacks multiplicatively.
5 stacks of shame and the person gets feared, runs into the corner, cuts on them selves (bleed effect!)
Ah . . . I could go on and on and on.
Tom May 9th 2010 11:40PM
To me, Chakra suggests that Blizzard wants Holy Priest to be very versatile, or at least support a wide variety of healing. Want to drop large AoE heals all over the place? There's a "stance" for that. Renew spam? That's covered too. Want to keep a Tank up? Cast three Heals and you're set. I dig the flexibility Chakra suggests.
And since the Light has nothing at all to do with Western monotheism, the name's perfect! :P
SmokeTheBear May 10th 2010 4:01AM
Yeah, I agree. It seems to me like they're saying "Whatever you're doing, if you're focused on doing it, you'll do it better. If you want to be able to be everywhere at once doing all sorts of things in an encounter, you'll pay a versatility tax."
Dawn's Serendipity comparison doesn't really work, since the whole problem she's talking about is that Serendipity gives you a bonus to your AoE healing when you're not AoE healing. That's not the same thing Chakra's doing at all.
I'm actually really looking forward to the bonuses as they stand now for single-target healing and the Renew-centric style of raid healing I love.
Dawn Moore May 10th 2010 4:32PM
My comparison wasn't comparing the type of bonus, it was comparing how the bonus is gained and used. Do you gain it naturally through game play and treat the buff as a "this is nice when it happens" kind of buff, or do you actively plan to always have the buff up in order to keep your HPS consistent? Currently having a serendipity stack can happen without trying, or by actively trying to get the buff stacked.
My biggest concern is that Blizzard might want us to have the Chakra buff active in order to compete with other healers. If that happens then we will be forced to actively try to keep the chakra buff up, just as a healer now, who wants to utilize Serendipity as much as possible, has to take time to cast Flash Heal, even if an Empowered Renew or Circle of Healing was right for the job. Say I want to be an amazing AoE Healer, but to do that I have to cast Prayer of Healing three times first. What if Prayer of Healing isn't right for healing that fight? Well then I'm casting Prayer of Healing three times for no real reason, actively making a bad decision for the sake of a buff. That bothers me. One of the commenters said PoH is getting redesigned, which is something I didn't see myself. Perhaps that will fix my concern - but right now PoH is such a situational spell that to cast it 3 times in a row would never be effective, for healing or mana management.
The same sort of applies for Renew - Renew spam isn't really cost effective for mana nor is it fun to play, so I'm wondering if by having a Renew Chakra buff they're going to encourage the continuation of a spam playstyle that wasn't that fun to begin with. Take in mind priests don't really have any HoTs other than Renew, so we don't get to make HoT decisions like druids do. Why would they have a chakra 'stance' designed entirely around one spell when they're saying they want us to have to make decisions? It'd be cool if it's used in situations like... Preparing for XT's tantrum in Ulduar. You shift into renew spam for one small portion of the fight, then shift back into another mode of healing. That'd be cool, right?
It sounds promising when you think about all these complex fights and the different way you could shift to heal them, but look at what happened with Valithria Dreamwalker. This was a fight designed for healers, and what did priests do in that fight? We did the same thing we always do. We weren't the all-star dragon healers, we were healing the raid from add damage. I do that all the time anyway, so it made me feel like the design team, in all their effort to make a cool healer fight, forgot priests existed. So now look at how Chakra works into fights... Are they going to design every fight in Cataclysm with priest healing in mind so that we can have fun shifting between stances in battle and not get stuck just keeping up one same stance for the entire fight? Or are they just going to say "okay, this is a fight that will be healed primarily with HoTs, so druids will rock and priests can just go renew spam stance this fight." I want to believe Blizzard won't go with that latter alternative, but there is so much extra manpower required to design complex and fun fights for every party/raid role, and even more work would be required to tailor to subsections of each of those roles. Blizzard's time and resources aren't infinite. "Bring the player, not the class" is definitely a way to make the game fair to all players, but it's also a brilliant design move to make designing content easier and faster. Instead of trying to appease all the healer subsections, you can just appease the healers. Well if that's the case then what's the difference in playing a priest or a druid?
This is why I'm saying that A LOT of time and care needs to be put into Chakra to make sure it's executed properly, otherwise it's just going to fall short of it's original concept. I want Chakra to make holy priest healing cool, complex, fair and fun, but I'm worried I won't get all four.